risingsunsmall (1K)

TURTLE:
This signifies defense. Just as a turtle is able to draw its head into its shell and become practically immune to outside forces, so the well-trained militia man should be able to put up his defenses. When a commanding officer gives the command of “TURTLE” it means to take the most defensive stance possible. If you have a shield, wield it. If it requires you to draw a different weapon that you know how defend yourself better with, do it. This command is often used when traveling through the forest, where bandits are wont to appear. It is useful in the event of sneak attacks, and allows the commander to assess the situation before either calling for a counter-attack or a retreat.


GULL: This command signifies a balance between defense and offense. Gulls have the ability to attack smaller animals, usually with quite a bit of malice, but also are able to fly out of immediate danger to themselves. When the command of “GULL” is given, it means to assume a stance that gives you equal advantage between defense and offense. You should be able to strike out against your enemy while also being able to stop his blows. This command may be used straight before heading into battle, when perhaps the element of surprise is on our side, but the sheer number is on theirs.


PIKE: This command is a step up from Gull, leaning more in favor of offense. Pike are vicious fish, able to tear apart anything that happens to fall into the grasp of their sharp teeth. When the command “PIKE” is given, it means to take a more aggressive stance than “Gull”. You should still be minding defending yourself, but you should be more concerned with hitting the enemy. This command may be used where our troops have both the surprise and the numbers.


SHARK: This command is the absolute opposite of Turtle, and so a step up from Pike. Sharks are ravenous beasts, swimming the oceans and eating anything and everything. When the “SHARK” command is given, it means to leap into your most offensive stance. If you have a weapon you can hit harder or better with, get it out and wield it. You should be prepared to forgo all defense for the option of taking an enemy down very swiftly. This command will only be given when it is obvious there is little danger from the enemy, or when it is imperative the enemy is brought down as swiftly as possible.


APPROACH "DIRECTION": This command is only used when it is clear there is an enemy, and they do not know we are about. The commanding officer will first give a stance, then this command. All troopers are to go in the direction, and engage the enemy. More on engaging tactics later.


RETREAT "DIRECTION": The opposite of the Approach command. When this command is given, all troopers who are able to are to retreat in the designated direction. If the battle is looking like it has taken a turn for the worst, or it is clear that the fight just isn’t worth it, this command will be given.

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