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Archived News for February 27, 2001



Anarchy Online New Screen February 27, 2001
By: Mystery  
Is the deluge of AO Beta Screenshots dying down? Maybe so. Here's the latest from AO Vault:


Editorial Not Quite Perfect February 27, 2001
By: Mystery  
In an exposition worthy of the great one, Eldin over at Lum the Mad has a thing or two to say about Turbine's "no-ban" policy with Asheron's Call. You can read it here or go directly to the discussion groups to flame him.


Archaean Niklas Weidel Interview February 27, 2001
By: Mystery  
The folks over at RPG Planet sat a moment or two with Niklas Weidel, producer and original designer for Archaean. Here's some of what he had to say:

RPGPlanet: You plan to have monsters assaulting towns. Are there going to be safe areas for low level characters, where monsters will never attack?

Niklas: First off, we don't feature "levels", so low level characters doesn't exist. Everyone are, apart from their skills and experience, alike, just like in reality. A "newbie" can kill a big, bad monster just as well as the age-old swordmaster - it just takes a whole damn lot of more luck than the swordmaster who has extremely better chances due to his skills. But it isn't impossible.

And there are no safe areas. The safest areas, though, would be inside fortified cities with trained military forces and cityguards. It would take a while for monsters to breach them.

You can read the rest of the interview here.



Editorial Online World Fees in Korea February 27, 2001
By: Mystery  
In a special feature on RPG Vault, staff writer Richard Aihoshi examines how much it costs to play MMORPGs in Korea.


WWII Online Interview with Mo February 27, 2001
By: Mystery  
Mindless Games were busy little beavers yesterday, managing not only to post 6 new screenshots, but they also wrangled Chris 'Mo' Sherland in for a couple of words. Here's your quotage:

pailhead: Now one question I have is, will the outcome of the war be pre-set for the Allies to win or is the outcome totally based upon the players Axis's ability to win the war?

Chris: All outcomes will be left to the actions of the players. Our infrastructure and strategic systems allow players to effect the world dynamically with persistent results. If one side takes out a bridge, for example, it'll stay down until AI convoys from that side come out and re-build it. If the attackers keep the pressure on, and interdict the convoys, that bridge can stay down indefinitely. Throw in the resource flow from cities and factories, and a side's ability to store resources, all interdict-able, well, it' makes for the most dynamic combat environment we've ever seen online. It's quite something. The outcome is totally dynamic, and all the result of player actions.

You can read the full interview here.



WWII Online New Screens February 27, 2001
By: Mystery  
6 new screens showed up on the gallery page for Mindless Games for WWII Online.


Ultima WO: Origin New Screens February 27, 2001
By: Mystery  
2 New Exclusive Screenshots have appeared over at Origin Stratics:
 


Ultima WO: Origin Roundtable Chat Wednesday February 27, 2001
By: Mystery  
Wonder what the developers are thinking? Well, this is your chance to ask them:

The 4th Crossroads Network Roundtable chat between the players and developers of UWO:O is scheduled for Wednesday, February 28th, at 7pm CST (5pm PST - 8pm EST).

Roundtable Chats are interactive sessions between the Development team and the gaming community so get those questions ready and you might get an answer you've been waiting for!

The chat will be available to you with the Java IRC Client, which will automatically connect you to the room #origin, at The Crossroads of New Britannia.

Or you can use an IRC client and connect to the SorceryNet IRC Network IRC on the following networked servers, channel #origin:

irc.sorcery.net, port 6667
kechara.sorcery.net, port 6667
valinor.sorcery.net, port 6667


The Crossroads IRC Servers are provided in partnership with Sorcery.net



The Dark Age of Camelot Updated Classes February 27, 2001
By: Mystery  
The Official Website updated their Classes page yesterday with new information about the Realm of Midgard.


Editorial Duck! February 27, 2001
By: Mystery  
Michael, over at Shadowbane Vault has posted an editorial called What Women and PKs have in Common. I'm assuming here that Michael is not, in fact, married.


Project Entropia That Patric gets around February 27, 2001
By: Mystery  
In another "exclusive" interview, Patric Sundstrom sat down with a new Project Entropia society to talk about how societies will really work in the game:

8) In Ultima Online, if you belong to a Faction and wish to leave it, there is a seven-day waiting period before you are actually removed from that Faction. The effect this has is that players are not able to join a Faction, then right away quit from it, and join another Faction. Will founders be able to remove members immediately from their society, or is there any system set up to discourage ‘society hopping’.

These two things are not related in our eyes -- founders removing members from the society is different from players leaving on their own accord to join another group. The leadership of a group will always be able to remove any member they see a reason to remove, while players who wish to leave the society shortly after joining may or may not be able to do so -- we have a lot to testing to do before choosing which will work best. In one scenario this may be up to the specific society rules to decide, i.e. on joining society A, you submit to a seven-day waiting period on departure while in society B, no such submission is necessary. At this point, this is all very hypothetical and its practical implications remains to be tested.

You can read the full interview here.



NeverWinter Nights Bioware and Creative Labs on Linux February 27, 2001
By: Mystery  
Thanks to Neverwinter Stratics, we've heard of a chat log posted on Linux.com that features programmers from Bioware and techs from Creative Labs talking baout What's Up with Games for Linux.


NeverWinter Nights Chat with Developers February 27, 2001
By: Mystery  
A scheduled chat has been announced over at RPG Vault with the Bioware developers. Here are the details:

Please join us for an Never Winter Nights Chat!

What: Chat to talk about Never Winter Nights. Find out how the game is progressing

When: Thursday, March 1st, 2001 6:00 p.m. PST (9:00 p.m. EST)

Where: http://rpgvault.ign.com/chat/ in channel #ignvault Those who prefer to use a regular IRC client can connect to host17.webmaster.com, #ignvault

Who will be there: Team members from BioWare and Black Isle.



Neocron Giga Article February 27, 2001
By: Mystery  
Giga TV has posted an article on Neocron. It's in German, so a group calling themselves the Tribe Phlebiac has translated it for us.


Editorial Roleplaying Tips Issue #63 February 27, 2001
By: Mystery  
A new guide called Roleplaying Tips has just released Issue #63. In this issue, you'll find a lot of information dealing with large multiplayer situations, like priority of attention and multitasking.


Anarchy Online More Desktop Love February 27, 2001
By: Mystery  
If you didn't get enough for the desktop yesterday, the Official AO Website posted a set of new Wallpapers for your enjoyment.


Previews Neverwinter Nights February 27, 2001
By: Mystery  
Wow, everyone's got something to talk about today when it comes to previewing games. The latest is Gameloft (URL may 404 on you, it does to me -- but not to Anonymizer), who has posted a preview of Neverwinter Nights. Here's a sample:

In addition to the cooperative play available, NWN will offer a number of alternative multilplayer modes. As well as the traditional deathmatch all-in-brawl type situations, players will be able to participate in castle sieges, races for treasure in fiend infested dungeons and so on.

As with all multiplayer titles, NWN will largely be community driven. Bioware and Black Isle are making big steps to ensure that the community will not be adversely affected by cheats - moving towards a 'character vault' system, which will store character files on the persistent worlds' servers - and acting as an impediment to cheaters.

You can find the rest of the interview here.



Eve Online Searchable Ship Database February 27, 2001
By: Mystery  
Those hunky, hunky guys over at Eve Online HQ have created a Searchable Ship Database for all of your inquisitive needs.


Previews Dark Age of Camelot February 27, 2001
By: Mystery  
Must be preview "day" today. Game Banshee, hot on the tail of their interview with Matt Firor of Mythic, has posted a preview of DAoC.


The Dark Age of Camelot Matt Firor Interview February 27, 2001
By: Mystery  
Game Banshee sat down with Matt Firor of Mythic Entertainment the other day to talk about DAoC. Here's some of what he had to say:

Q: PvP is a serious issue, loved by some and hated by others. Mythic’s creative approach to realm-based PvP (by high level players) might be exactly what we’ve all been waiting for. How is Mythic going to deal with complaints that one realm is more powerful than the other because their classes/skills/spells are overpowered? Will classes/skills/spells be “nerfed” during the course of the game to balance PvP?

A: We’ll always do what we have to do to make the game balanced. If we slip-up and introduce a bug or imbalance that makes one class too powerful, we’ll have to take steps to make sure that the problem is fixed. I’d rather have some disgruntled players whose characters have been nerfed than a completely imbalanced game that is fun for no one. Of course, our job is to make sure that these problems don’t happen in the first place.

You can read the rest of the interview here.



Previews Planetside February 27, 2001
By: Mystery  
The 2nd preview of the day -- this one for Sony's Planetside. PC IGN talked up a storm about the game, here's a sample:

That's where the team structure comes in. Becoming a member of a corporate empire isn't just about selecting a color scheme -- the designers have said that while most of the weapons, implants and vehicles will be similar across the empires, there will be some differences in the advantages and disadvantages of each corporation. While it's not to the extent of Everquest, mind you, it's a way to give you a unique experience playing under the different corps. Each corporation will have its own unique look, and the team has even mentioned using a variety of logos to designate ranking within the corporations, so that you'll be able to instantly recognize someone's rank and experience by just looking at their logo and clothing.

You can catch the rest of the preview here.



Previews Neocron February 27, 2001
By: Mystery  
A preview for Neocron has been posted on the german site Gamigo. You can read it in German or in bad English.


Links Added for February 27, 2001:

5 links added for Asheron's Call
1 link added for Asheron's Call II
1 link added for Earth and Beyond
1 link added for EverQuest
1 link added for ShadowBane
1 link added for The Dark Age of Camelot
1 link added for Ultima Online