Here will be
listed most or all of the cards mentioned in the manga |
Legend |
Card Number
and title |
Card Description |
Rarity and
number of cards -- SS,S,A,B,C,D,E,F,G,H. SS being the rarest. |
Offensive/Defensive/Normal/Special/Long
Distance/Short Distance/Defense Against Offensive Spells/
Always Active / Defense against Normal Spells |
O
|| D || N || S || L.D. || S.D || D.A.O. || AA || D.N.S. |
The cards! |
Entrance of a gigantic
mountain people call "The Garden of the Mountain"
Only the species originally from the forest can live there in
great numbers.. Many humans and animals love this place. |
SS-3 |
Entrance of a submerged
cav called "The house of the God of the Sea" Everytime
someone enters this cave, its inside appearence changes and
the strangers coming in get easily lost. |
SS-3 |
A vase where water flows
down continuosly. It gives out 1440 litres of water per day. |
A-17 |
Hot water bath which solves
all of skins problem Bathing 30 minutes in it per day will give
you a skin as smooth and nice of a baby's |
A-15 |
When you go in and out
of this cave, you will be transported to a well known area inside
of the continent. Wherever the place you will be transported
to, you can come back without paying money. |
S-8 |
If you keep during one
week the water produced by this fountain, it will change into
alcohol. You can't choose the kind of alcohol but it will always
be a "good" kind. |
A-15 |
Stone weighing 3 Kg which
creates pregnancy in the men or in the women who keeps it against
their body for one month. One week later, two stones, one male
and one female will appear. You keep the stone of the sexe you
want to be born. (Keep the male stone and the baby will be male) |
S-10 |
When you put a fish in
this lake. The next day, there will be another fish. It won't
matter the kind of fish, its type, or what kind of water it's
supposed to live in. It can live in it without a problem. |
s-10 |
A tree where any kind of
fruit can grow on. After picking up all the fruit from the tree,
the next day the tree will be full of fruits again. The number
and the type of fruit on the branches are random. |
s-10 |
Magazine of diverse information.
The one who has this magazine disposes of a great quantity of
information to meet the person he desires at the time and date
desired. |
A-20 |
When you have a hesitation
on a choice to make between many possibilities. This scale will
weigh the pros and cons taking count of the future and will
make the smartest choice. |
B-30 |
A dictionnary which will
teach its owner all of the words which will be useful to him.
Find the words shining in gold and learn their definitions.
The next day, they will be very useful. |
S-10 |
If you write down the lucks
you didn't "use". This agenda will change them intomoney
which can be disposed as you wish. (I don't understand this
card...) |
A-20 |
If you cut the photo of
people you never want to meet. Cut the photo with these scissors
and you will not see them twice. This will happen to everybody
present on the photo (Will not happen to the "cutter").
Safety is then recommended. |
B-22 |
A demon which will realize
three wishes. However you must give him 1000 different wishes
and the demon will choose 3 by himself. (It's impossible to
make changes where only the amount of money would change eg,
give me 100 million, give me 101 million.) |
S-10 |
He gives his master (you)
precious tips on how to get traits of your bad character. Even
if you don't call him, it happens that he appears by himself,
because of that, it is kind of annoying (I think this card makes
you a better person... Sorry for the translation) |
S-6 |
Mortal wounds, incurable
diseases, this angel can heal everything with his breath. However,
he appears only once. |
SS-3 |
The one who receives his
wink will be filled with an unforgettable and unique feeling.
You can receive this as many times as you want but you might
be intoxicated by it. |
A-18 |
If you use this pillow
to sleep, you can get out of your body and become a spirit.
However, if you do not reenter your body within 24 hours, you
really become a spirit. |
A-13 |
A clock which measures
the mental aptitudeof its owner. If you make the arm point to
12, you become normal mentally. When aligning the arms of the
clock with time, area, and happenings, you can master your emotions.
(I don't understand this card...) |
B-30 |
Glasses which enables you
to see through things. With your memory you can adjust the power
of the glasses. The only thing you cannot see are the cards
in Masadora. |
B-27 |
ERROR!!! Toraemon in other
mangas is in the 24 slot of fixed emplacement!!! |
A-22 |
A book which tells always
different fun stories. If you stop reading the book without
putting a bookmark, the story changes completely. You must be
careful. |
B-30 |
If you press on the remote's
button "and if...". The tv proposes between 1 and
30 hours of documentarys on the chosen subject. Recording is
possible. |
A-20 |
Species becoming extinct.
It has the ability to conserve all kind of things in his stomach.
It's not rare that he has lots of precious things in his stomach. |
A-15 |
Dice
with 20 faces. 19 of them is good luck. If it falls on good
luck, only good things will happen. If it lands on Bad luck
though, you will get as much bad luck as you got good luck. |
B-30 |
Dwarfs which work while
their master is sleeping. However, they cannot accomplish things
which takes more power than their master has. (Like DBZ's Shenron) |
A-20 |
Tickets enabling you to
go anywhere. Ticket book containing 1000 tickets. |
B-25 |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
When we keep it hot for
three hours, we can recieve in the present 10 years of labour.
The wishes we make while keeping it hot become reality at great
speed. |
B-30 |
Girl
which emits gold from her body. With a bath you can produce
for than 500 G of gold per day. She is very shy and never
leaves her house. |
A-13 |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
A
legendary insect. He attracts other insects using a particular
smell and makes them work. He makes them make a hole (gives
him a house) and only comes out at the end of the day for
his walk. |
A-30 |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
If
you put one of those pills into your opponent's mouth while
he is awake, he will do anything you ask of him. This lasts
one week and there are 500 pills per jar. |
B-30 |
N/a |
? |
"Potion" enables
you to grow one centimeter per pill taken. 100 pills per jar.
People older than 20 are very interested in this jar. |
B-30 |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
N/a |
? |
Enables the wearer of the
ring to experience a feeling that no one else will ever recieve.
However you cannot choose between a happen or a sad feeling. |
A-20 |
The owner of this rubis,
in exchange of the great fortune he will receive, will not have
the right to stay somewhere for a long time. He will not be
able to live one week in the same spot. |
B-30 |
Diamond shining with seven
colours. Someone asking another one in marriage and giving them
this diamond has 100% chances of approval. |
a-20 |
N/a |
? |
While saying the name of
the one you want to punish, hold the cane into the air. The
person who commited the most crimes (You or your target) will
then be hit with great infortunity. |
A-15 |
Sword enabling you to find
any counterfeit item. Can also be used in court in order to
find a guilty person. After figuring out something, the sword
becomes ashes, but if the ashes are taken and conserved, the
sword will become normal after one day. |
B-22 |
This
necklace protects the wearer from spells. This necklace also
permits you to stop a spell if you have touched the card. |
D-80 |
N/a |
? |
Everyone found in a radius
of 20 metres from the person wearning the shield will not be
able to use the spells, "Depart", "Derive",
"Relegation", and "Collision". |
s-15 |
N/a |
? |
When you use this spell,
you may use Collection. However, each time it is used, a fixed
emplacement card of the player who wears the sleeve will be
destroyed. (If there is no card in the binder the spell will
be broken.) |
A-20 |
When
someone wears it he is certain not to forget anything he heard.
It is very heavy and makes your head hurt. |
A-20 |
The outline of the island
only, Magic map who fills in as you proceed through your quest
(Visiting other cities) |
G-400 |
Map showing every place
and city with their name on it. Has a reference of places and
of places you need to visit. Very precise. Really complete |
D-70 |
N/A |
F-150 |
N/A |
C-50 |
In the giant family, they
are the tallest. They like moving in groups and they attack
any living thing going into their nets. Not really intelligent.
When you attack their weak point, their eye, they almost become
"dead" |
G-333 |
He
protects himself by shooting red and white bubbles. He has
almost no offensive force but the sound of the bubbles make
will surprise you. |
C-50 |
The
leader of a pack of wolf who attacks voyagers. It has a great
physical force and an offensive force. As long as you do not
knock him out, the other wolves in his pack will keep on attacking
you. |
C-45 |
The biggest money available
in Greed Island. When it isn't in the form of a card. It looks
perfectly the same as the international money. (It has no value
on Greed Island if it isn't in the form of a card) |
H- |
Living being in the shape
of a ball capable of moving at very high speeds. He isn't harder
then a ball and his attacks cause almost no damage, but when
he hits you a lot of times in the face, it makes you very mad...
|
D-80 |
Giant lezard capable to
swallow a cow in one shot. Can provoke suffocating with its
weight. It has a sensible dot on his skin somewhere. It's for
hiding it that he developed a system made of dots. |
E-100 |
He manipulates objects
to protect himself. Really weak. The only contact of another
animal is enough to make him faint. You could see a lot on the
Island. |
H-800 |
Same
as voyancy below... (The author probably made an error... |
G-200 |
Enables
you to see every free space in the binder of your victim (limited
to the people you have already seen) |
G-200 |
Enables
you to see every fixed space in the binder of your victim
(limited to the people you have already seen) |
F-150 |
Enables
you to stop once an offensive spell |
G-400 |
Enables
you to return the offensive spell used against you to your
opponent. Your opponent will be affected the spell's effects. |
E-120 |
Enables
you to transport yourself to a place where other players are |
C-50 |
Enables
you to steal at random a card in the free space section of
your victim |
F-170 |
Enables
you to steal at random a card placed in the fixed space section
of your victim. |
C-50 |
Enables
you to exchange your cards to your victim one by one at random. |
E-100 |
Enables
you to return to a city you already visited |
G-380 |
Enables
you to change one card you posses to another (This operation
is considered as a card transformation and will not happen
if the maximum transformation of the card is reached |
A-20 |
A
card from the fixed space of your victim's binder is chosen
and is transformed. (If there are no card in the fixed space
and the maximum number of transformation is reached then nothing
will happen) |
D-70 |
Enables
you to move your victim to some point in Greed Island. |
F-140 |
Enables
you to transport your victim to the starting point. |
D-65 |
Takes the player somewhere
out of the island |
B-30 |
Enables you to see the
contents of the chosen player's memory card. |
D-70 |
Enables you to fly to any
unvisited city (If every city has been visited. The transportation
is cancelled and the spell is broken.) |
F-200 |
Enables you to transport
yourself to an area where a player is which you have never met.
(If the player is not in the game, the transportation is cancelled
and the spell is broken |
F-200 |
Enables the player who
uses it to steal a card of every player who is inside his perimeter
(20M) |
B-25 |
Enables to stop a short
distance spell from an opponent. |
F-200 |
Enables you to change the
appearance of a card between numbers 001 to 099. You may put
this card in the fixed space section but will not work if the
binder is full. The object may not be transformed into a card
either. This action is not counted as a card transformation. |
C-40 |
Enables you to take a card
of your choice in your victim's binder |
B-30 |
Enables you to transform
a card of level B or more into a card of level D with the number
you chose. (If the number of transformation is reached or the
victim does not have a card of level B or more, this spell will
do nothing) The cards with the fixed emplacements will be destroyed |
C-40 |
Enables you to destroy
a chosen card of level A or more from the targeted player. In
exchange, the targeted player recieves a card less than three
levels and can choose the level. If the targeted player does
not have any level A cards or more, the spell will be broken,
and the card goes back to its owner. (If the card less then
three levels has reached its transformation limit., the targeted
player cannot recieve it. |
B-25 |
Enables you to bring cards
who are under the spells, Counterfeit, Imitation, or Cloning.
In consequence all the fake cards in the fixed emplacements
will be destroyed. Penetration can not be copied by Counterfeit,
Imitation, or Cloning. |
D-80 |
Enables you to stop claivoyance
or voyancy (Advantage of Black Curtain: When we use it a second
time, this is not counted as a second useage. |
F-200 |
Enables you to stop an
offensive spell 10 times (Advantage of Holy Water: When it is
used while the spell is still active, it is not counted as a
usage. |
A-20 |
Enables you to know the
position of the targeted player in permanence. It remains active
as long as the targeted player does not leave the game. |
E-90 |
Enables you to destroy
a card at random in the free emplacements section of the binder
of the targeted player. (If there is nofree cards, the spell
is broken) |
E-100 |
Enables you to destroy
a card at random in the fixed emplacements section of the binder
of the targeted player. (If no fixed cards are present this
spell is broken) |
B-25 |
Enables you to figure out
where a card is using its number (The exception is: 000) |
E-120 |
Enables you to have the
explaination of a card read to you using its number (The exception
is: 000) |
G-400 |
Enables you to transform
an object into a card at random. |
G-350 |
Enables
you to know in permanence the cards in the fixed space section
of the binder. It remains active as long as the chosen player
does not leave the game. Limited to the players already met.
|
C-50 |
Enables you to make an
offensive card unusable and makes the card go back to its original
form. (If the card who is going back to its original form has
reached its maximum amount of transformation, the card becomes
an object which cannot be transformed again. If the spell reached
its maximum transformation limit and becomes an object again,
the spell is broken. |
d-55 |
Protects
one page of your fixed page section from stealing sort of
spells. (Choose a page between 1-11. Free pages cannot be
chosen) |
S-10 |
Enables you to make
the cards between 001 and 099 the advantages of List and Analyse
(Active as long as the player does not leave the game) |
S-10 |
Enables you to transform
another time a card who has lost its transformation power. (Limited
to the objects of level C or more. If the card has reached its
maximum transformation limit the spell will be broken) |
F-170 |
Enables you to know how
many people owns an object and how many times it has been transformed |
g-350 |
The player who uses this
spell, as well as everybody else who is in a radius of 20 meters
will move to a chosen area. (It must be a place already visited
by the spell's user. Limited to the players already met in the
game) |
F-130 |
Enables
you to talk with another player that you have met in the game
using the binder. The chat is limited to three minutes. Only
the player who started the conversation has the power to end
it. |
F-200 |
One
of the three most wanted meals on the island. The interior
and exterior of the fish has an extremely good taste. People
say that the eggs of the females enables you to live a longer
life. Really good roasted or steamed |
F-185 |
Ordinary stone found on
the floor. If thrown at someone it may hurt them very much |
H- |