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Drawpoint Magic Drawpoint magic is taken from either living beings, creatures and people included, or can be drawn from points around the planet that release it naturally. The world where the characters are on is powerful in magic and for now, drawpoints are relatively somewhat common. Basically, drawpoint magic is in its normal form, and a regular function for the planet. Usually there might be 2 or 3 drawpoints per location/city or possibly a few more, depending on the area and how powerful it is in magic. Drawpoint magic gives the same spells from one location and can only be drawn upon once per day. It will yield a number of 1 to 10 of the same spell at one given time and once utilized by anyone it will need to be replenished. Also, once a spell is utilized it is considered gone, and can not be called upon again. Thus, one will need to store up a good number of the same type of spell so that he/she does not run out of the type of spell at a pertinent moment. One can draw spells from animals or people as well, and when this occurs, the animal or person will lose the amount of spells drawn from them. Again though, only one type of draw at one time may be taken, so if the person has more than one type of spell in their arsenal, the drawer only receives one spell type at a rate of 1 to 10 spells per draw. One can also only have a maximum number of 99 for each spell they possess. Drawpoint magic does not increase over time, the spell you get stays as that spell, so fire will not become firaga one day. Locations will be given in game play. Drawpoint Spells Cause Fire (Lvl 1) Fire dmg to opponents Firara (Lvl 2) sab Firaga (Lvl 3) sab Cure (Lvl 1) heals an opponent back to 1/4 health Cura (Lvl 2) heals an opponent to 1/2 health Curaga (Lvl 3) heals opponent fully back to heath Thunder (Lvl 1) lightning bolt damage to opponent Thundara (Lvl 2) sab Thundaga (Lvl 3) sab Death (Lvl 1,2,3.4.5) Gives the risk of killing an opponent outright Life (Lvl 1) Brings back a target to life Full Life (Lvl 3) Ressurects a target back to life and full health and status Blizzard (Lvl 1) Ice storm attack Blizzara (Lvl 2) sab Blizzaga (Lvl 3) sab Sense/Scan (Lvl 2) scans targets for viable weaknesses Water (Lvl 2) water attacks on target Quake (Lvl 2) earthquake attack on enemies Comet (Lvl 3) sends comets at an opponent. (max 6) Flare (Lvl 4) a solar flare is emitted at an enemy Demi (Lvl 2) destructive dark power is released at an opponent Holy (Lvl 3) casts holy on an enemy that is damaging to evil Holy (Lvl 5) sab Gravity (Lvl 2) gravity effects the person this is casted upon Transform (mini) (Lvl 2) changes a person smaller and reduces all dmg and effects of character Manipulate (Lvl 2) confuses an opponent, making them attack another enemy or self Air (Lvl 2) wind based attack Aera (Lvl 3) sab Luck (Lvl 2) grants better luck to the one casted upon Aura (Lvl 3) grants the person with more limit breaks Mighty Guard (Lvl 5) people protected by spell are shielded from damage physical/magic Might increases damage of characters who attack physically Focus increases magic attack of those this is cast upon Meteor summons meteors to downpour on multiple enemies Ultima grand spell of damage on all opponents |