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Drawpoint Magic

Drawpoint magic is taken from either living beings, creatures and people included, or can be drawn from points around the planet that release it naturally.  The world where the characters are on is powerful in magic and for now, drawpoints are relatively somewhat common.  Basically, drawpoint magic is in its normal form, and a regular function for the planet.  Usually there might be 2 or 3 drawpoints per location/city or possibly a few more, depending on the area and how powerful it is in magic.  Drawpoint magic gives the same spells from one location and can only be drawn upon once per day.  It will yield a number of 1 to 10 of the same spell at one given time and once utilized by anyone it will need to be replenished.  Also, once a spell is utilized it is considered gone, and can not be called upon again.  Thus, one will need to store up a good number of the same type of spell so that he/she does not run out of the type of spell at a pertinent moment.  One can draw spells from animals or people as well, and when this occurs, the animal or person will lose the amount of spells drawn from them.  Again though, only one type of draw at one time may be taken, so if the person has more than one type of spell in their arsenal, the drawer only receives one spell type at a rate of 1 to 10 spells per draw.  One can also only have a maximum number of 99 for each spell they possess.  Drawpoint magic does not increase over time, the spell you get stays as that spell, so fire will not become firaga one day.   Locations will be given in game play.

Drawpoint Spells                  Cause                                                           
Fire  (Lvl 1)                           Fire dmg to opponents
Firara (Lvl 2)                         sab
Firaga (Lvl 3)                         sab
Cure (Lvl 1)                           heals an opponent back to 1/4 health
Cura (Lvl 2)                           heals an opponent to 1/2 health
Curaga (Lvl 3)                        heals opponent fully back to heath
Thunder (Lvl 1)                      lightning bolt damage to opponent
Thundara (Lvl 2)                    sab
Thundaga (Lvl 3)                    sab
Death (Lvl 1,2,3.4.5)              Gives the risk of killing an opponent outright
Life (Lvl 1)                              Brings back a target to life
Full Life (Lvl 3)                       Ressurects a target back to life and full health and status
Blizzard (Lvl 1)                       Ice storm attack
Blizzara (Lvl 2)                       sab
Blizzaga (Lvl 3)                       sab
Sense/Scan (Lvl 2)                   scans targets for viable weaknesses
Water (Lvl 2)                           water attacks on target
Quake (Lvl 2)                          earthquake attack on enemies
Comet (Lvl 3)                          sends comets at an opponent. (max 6)
Flare (Lvl 4)                             a solar flare is emitted at an enemy
Demi (Lvl 2)                            destructive dark power is released at an opponent
Holy (Lvl 3)                             casts holy on an enemy that is damaging to evil
Holy (Lvl 5)                             sab
Gravity (Lvl 2)                        gravity effects the person this is casted upon
Transform (mini) (Lvl 2)         changes a person smaller and reduces all dmg and effects of character
Manipulate (Lvl 2)                  confuses an opponent, making them attack another enemy or self
Air (Lvl 2)                               wind based attack
Aera (Lvl 3)                             sab
Luck (Lvl 2)                             grants better luck to the one casted upon
Aura (Lvl 3)                             grants the person with more limit breaks
Mighty Guard (Lvl 5)              people protected by spell are shielded from damage physical/magic
Might                                       increases damage of characters who attack physically
Focus                                       increases magic attack of those this is cast upon
Meteor                                   summons meteors to downpour on multiple enemies
Ultima                                     grand spell of damage on all opponents

Character Levels and Magic/Materia Explanation
Materia-based Magic
Drawpoint-based Magic
Stone-based Magic
Innate Magical Ability