BATTLE REPORTS |
new!!
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A simple scenario to test our new artillery and aircraft rules; it took some interesting turns right to the end and produced some real heroes among the CUSTARD militiamen.
Please note: As usual, this has quite a number of pictures in it; apologies if it takes some time to load.
A simple set-up of a crossroads that everybody wanted to control. Also the introduction of yet another faction in Soeliland - VOMIT.
Please note: This again has quite a number of pictures in it; apologies if it takes some time to load.
This was by all accounts the most weird, most freakish game we have played so far. If you ever wondered what happens if you put loads of stuff onto the table, but no terrain at all (well, almost no terrain...), then this is the place for you to go.
Please note: This has a large number of pictures in it, so it will probably take quite some time to load.
A game with an interesting set-up, calling for a PLAoSS assault against a village held by CUSTARD. A small US army unit turned out to complicate things considerably...
Please note: This has quite a number of pictures in it; apologies if it takes some time to load.
Another one of those games that did not go entirely as planned. At least it provided the DRS with one of the most heroic moments in its military history...
The first game with CUSTARD as a playable faction. It included a special piece of terrain and was great fun throughout.
The main reason for this scenario was the acquisition of the venerable Airfix Fort Sahara, which I have tried to get for aeons now. We simply had to include it in a scenario - at least that's what I was talking everybody into...
This was the first test game of our home-brewn helicopter and aircraft rules. Somehow it did not entirely turn out as expected...