BATTLE REPORTS - OPEN SIGHTS!

 



Open Sights!

Recently we reworked our artillery and aircraft rules considerably; we aimed at making it even more playable and at having the employment of artillery and aircraft cause much more chaos than was originally the cause. As they stand now, the rules give anyone bent on using aircraft without direct spotting involving laser target designation or coloured smoke a good chance of bombing anything but the target!

The Location:

At the edge of CUSTARD-controlled territory lies a small village that has in the past already been contested. On receiving intelligence that CUSTARD had only weak forces in the area DRS command decided to launch a mechanized assault against the village.

The Objectives:

The DRS commander had to clear the village of all CUSTARD forces; conversely, CUSTARD was to inflict as many casualties on the DRS forces as possible, given that a successful defense was not a realistic option.


The participating forces

1. DRS
2. CUSTARD

Platoon

HQ +2

3 marine squads (average)

1 PC +1

3 rifle team

1 AT team

1 APC section

1 M113 +1

2 M113

1 armoured car section
1 M3 Greyhound

1 support section

1 PC +1

spotter team

81mm mortar

1 gun section

1 PC +1

2 crew team

1 105mm gun

1 Truck

air support
1 TF-5

Platoon

HQ +2

1 AT team (RR gun)

1 Rover SWB

3 militia squads (green)

1 PC +1

3 rifle team

1 MG team

AC section
Humber +1

Humber

gun section
1 PC +1

2 crew team

1 140mm gun

DRS attacked with a reinforced mechanized platoon, against which CUSTARD could only field a weak infantry platoon without any heavy vehicle support.


Phase I: First action

After setting up some kin of firebase, the DRS commander began to move up his forces outside house 2 and probed forward with his only armoured car.

CUSTARD Humber
CUSTARD HQ position; note the 5.5in gun with crew at right; it was to play a maior part in the game.
Textbook mechanized assault - drive up to drop-off point outside enemy range, then let soldiers dismount to engage the enemy...
DRS artillery position with 105mm gun
... and - ooops! Apparently the "dismount"-bit from the textbook doesn't work particularly well; these folks look slightly disorganized. Fortunately, no CUSTARD spotter had line of sight to this tempting target...
... which was due to the CUSTARD commander having a really senior moment in positioning his only spotter together with his HQ, where he could spot - nothing!

The mechanized infantry attack worked well despite some, well, setbacks. After a short period of reorganization, DRS forces occupied house 1 as well as house 2.


Phase II: Death from above!

A quick look at the map reveals that occupying house 1 was a really smart move as it allowed the DRS commander to put a spotter where he enjoyed line of sight to house 6, where CUSTARD's main troop concentration was.

As the DRS armoured car rumbled towards CUSTARD positions, the only AT team available to the CUSTARD commander tried to take it out, but without any success. The ensuing short engagement between this armoured car and the CUSTARD Humbers left one of the latter burning. Only the lone CUSTARD gun could finally stop the armoured car, firing a 5.5in shell at point blank range.

Meanwhile, the infantry assault went on rather sluggishly; while the DRS forces managed to clear house 3, it took fire from house 6. As a consequence, the DRS commander decided to call in air support. In they went and flattened the place, effectively halving the number of CUSTARD units. Things looked rather bleak for CUSTARD...

Textbook again - infantry assaults house 3, supported by APCs...
... while the DRS Greyhound poking around house 3 after the first of the two Humbers was put out of action (while it could still drive, its gun was destroyed)
The DRS Greyhound goes on to silence the second CUSTARD humber...
... only to be finally stopped by the 5.5in gun - its first kill in the game. On the left, unfortunately rather blurry, is Sgt Paddy MacManus, the gun commander and hero of the game.
... but then in comes the DRS AF and flattens house 6!
The firefight between house 3 and house 6; suppressions everywhere, but things still seem to be fairly stable for CUSTARD...

Things looked indeed bleak for CUSTARD; not only did almost a whole squad perish in house 6, but also the overall HQ. Essentially, the air attack left nothing that could be moved due to all squad or platoon leaders being already killed.


Phase III: More death from above!

The only asset still available to CUSTARD was the sole 5.5in gun - even if it could not fire indirectly any longer, as the spotter was also among the units perished in house 6.

However, the DRS commander was slightly weary about simply moving up towards the gun and killing the crew and decided to call in another airstrike. That turned out to be a suboptimal idea...

Airstrike! Aimed at the gun, it went for house 3 instead, killing almost a full squad of DRS infantrymen.
Slightly bewildered that the DRS AF apparently decided to kill its own soldiers, the CUSTARD gun crew decides to join in and opens fire at the nearest M113.
The general situation outside house 6; in order to squash any resistance, the DRS commander has brought up his gun for direct action. Note the burning M113 - the second kill for Sgt MacManus and his gun.
Meanwhile, DRS infantry assaults house 6 from behind.
The two remaining M113 move up towards house 6.
A supressed rifle team is the result of an attempt to destroy an empty Land Rover with a hand grenade - DRS infantry really has to rethinks its hand grenade drill...
The last surviving CUSTARD rifle team beats back a close assault, leaving the enemy squad leader suppressed in the open...
... only to succumb to the two M113. But - the forward one fell victim to CUSTARD's very last shot in the game by the gun.

In the end the DRS commander's wariness about that lonely gun turned out to be well-justified - with most of the CUSTARD units wiped out, the M113s started moving into the village, only to drive directly into the sights of the gun. One M113 went up in flames before infantry fire suppressed the gun crew. In a final act of defiance - and as the result of another hand grenade exploding in the hands of the uber-competent DRS infantrymen - the CUSTARD commander managed to rally his crew and shoot up another M113 before finally the crew was silenced.

With the gun out of action, the game was over. The CUSTARD forces were all out of action, but DRS had to pay dearly for it. Of its four armoured vehicles, three were destroyed, while of three infantry squads only one was still ready for combat. On the whole it was a marginal rather than a decisive victory.


Available forces at the end of the game

As already mentioned, CUSTARD forces were completely out of action, so their table is pretty empty. DRS on the other hand was in no shape for great operations either; essentially, only one mechanized squad was left, and the gun crews were probably rather unhappy about the prospect of having to manhandle their ordnance around. At least they managed to capture a Land Rover...

1. DRS
2. CUSTARD

Platoon

HQ +2

1 marine squad (average)

1 PC +1

3 rifle team

1 AT team

1 marine squad (average)

1 PC +1 [supp.]

1 rifle team [supp.]

1 AT team

1 APC section

1 M113

1 support section

1 PC +1

81mm mortar

1 gun section

1 PC +1

2 crew team

1 105mm gun

air support
1 TF-5
-


Final thoughts...

The game taught us a couple of interesting lessons. One, driving around with lightly armoured vehicles is both exciting and exceedingly dangerous - which means that future games will see a lot more of that! Two, our new artillery and air support rules work really well - as they make both artillery and aircraft very, very dangerous weapons for everybody. Three, frequent use of artillery and aircraft can speed up the game considerably, as a fair number of units can be taken out at once. Future games will no doubt see much more artillery and aircraft!

Oh, and the CUSTARD commander was particularly excited about the performance of his artillery team - and decided on the spot that due to the margnial nature of the victory CUSTARD forces managed to rescue the gun afterwards so that they could paint three kill marks on it.



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