Funny Events from the Delirious Bughouse Variant
The funny events are: pieces,
structures, events,
hybrid, and combinations.
The funny pieces are from the set below. Unless
it's movement and attack form are described, they would be
randomly generated from the chess-like
piece set.
- Pyramid: it must be kept outside the board, and dropped
at will. A square occupied by a Pyramid must not be occupied by
any other piece. There are some ways, however, to destroy a Pyramid:
- Explosion of an Atomic Bomb or
a Kamikaze near it
- Smashing it with a Squeezer
- It can be captured by a Pyramid Eater
The Chess with Pyramids can be seen here ( procurar )
- Wall: these are four Pyramids, alined either Rook-like or
Bishop-like. Once the Wall is dropped, it looses the individuality,
and becomes just four Pyramids. The Wall is a
Multi-positional piece.
- Atomic Bomb:
when dropped, destroys everything in a 3x3 square.
Kings are immune to radiation. Nothing else survives. There is
a variant with
( find it! ) Atomic Bombs,
but they destroy the Kings and are not free to be dropped
anywhere. The Atomic Bomb captures as a
Detonator.
- Inverse Atomic Bomb: fills a 3x3 square with random allied pieces
- Mutation Bomb: caused mutations in a 3x3 square
- Extra King: now, it's necessary to give checkmate to
both enemy Kings to win; but if one of them is captured,
it may be recycled to the ally ( check variants with two kings )
- The Disgusting Kid (it was created in "honour" to a
relative that didn't like to take a shower, but I will not reveal
his name in public :-))))) ), a piece that moves like a King, but is
so disgusting that all pieces (friend or foe) that come close to it
are forced to go back to the next square or to disintegrate if such
square was not available (the King is not affected by this
repulsion). Also, this piece is so detestable, that any enemy piece
must capture it, and this capture has the same priority
of the checkers capture (it can only be bypassed if the own King is
in danger). Example:
Black
+---+---+---+---+---+---+---+---+
| r | | b | q | r | | k | |
+---+---+---+---+---+---+---+---+
| p | p | p | | | p | b | p |
+---+---+---+---+---+---+---+---+
| | | | p | | n | p | | White to move and mate in two
+---+---+---+---+---+---+---+---+ White has a Disgusting Kid at f3
| | | | | p | n | | |
+---+---+---+---+---+---+---+---+
| | | | P | | | | |
+---+---+---+---+---+---+---+---+
| | p | Q | | |DK | | |
+---+---+---+---+---+---+---+---+
| P | B | P | | P | P | P | P |
+---+---+---+---+---+---+---+---+
| R | N | | | K | B | N | R |
+---+---+---+---+---+---+---+---+
White
Solution: 1-(DK)e4!!! The immediate effects are: white's pawn
at d4 is repulsed to c4, black's pawn at e5 is repulsed
to e6, black's knight at f5, forced to flee to g6 and finding
his escape square occupied, disintegrates. Then, Black is
forced to destroy this source of obnoxiousness, and play
1- (...) N(f6)xe4 following 2- Qxg7++
This piece is a
Repulser.
- Kamikaze pieces, that moves and captures as any
Chess-like piece , but, once captured,
explodes all nearby squares. The King is
immune to this explosion, unlike the rules in
Atomic Chess . Kamikazes are
Detonators.
- The Thief, that moves as an Amazon
(combination of Queen and Knight),
and whose sole purpose
(besides blocking other pieces) is stealing
Magic Items, when adjacent (King-like capture) to an enemy piece.
The Thief can deliver the stolen item to his own King, whenever
he is close to him
- Anti-aerial battery: it's a piece that doesn't move, except that
whenever a piece is dropped (the
bughouse variant characteristic),
the battery can capture it from any position in the board .
- Pyramid Eater: the Pyramid is a structure
that can never be captured by any piece. There are a few exceptions:
explosions (like the Kamikaze's),
atomic bombs or Squeezers can destroy
it. The Pyramid Eater is the piece whose sole function is capturing
Pyramids, so that they can be dropped by the ally
- Pyramid Builder: whenever this piece moves, it leaves a Pyramid
in its source square.
- Wall Builder: whenever this piece moves, it leaves Pyramids in
all squares that it passed through. For example, a Pyramid
Builder that moved like a Rook, making movement R* a1-a8, would
leave a Pyramid at a1. A Wall Builder, however, would leave Pyramids
in a1, a2, a3, a4, a5, a6, and a7!
- Squeezer Builder: whenever this piece moves, it leaves a Squeezer
in its source square
- Piece Builder: whenever this piece moves, it leaves a random
piece in its source square. This piece is random, and maybe anyone
from the chess-like set, or from the
funny pieces set, or an abandoned
magic item, to be used by any piece
that occupies its square
- Mutation Builder: whenever this piece moves, it causes mutations
in all pieces that were adjacent to its source square. The mutations
change the piece to an alternate piece from the same set
( chess-like to chess-like, and so on).
- Line/Column Destructor: whenever this piece moves, it destroys
either the column or the line that it were occupying. Example:
Black
+---+---+---+---+---+---+---+---+
| r | n | b | q | r | b | | k |
+---+---+---+---+---+---+---+---+
| p | p | | | n | p | p | p |
+---+---+---+---+---+---+---+---+
| | | | | p | |DG | | White to move and mate in 4
+---+---+---+---+---+---+---+---+ The DG is a line/column destructor
| | | | p | | | | | that moves as a Giraffe (4,1)
+---+---+---+---+---+---+---+---+
| | | p | | | | | |
+---+---+---+---+---+---+---+---+
| | | N | | P | | | P |
+---+---+---+---+---+---+---+---+
| P | P | | | | | P | |
+---+---+---+---+---+---+---+---+
| R | | B | | K | R | | |
+---+---+---+---+---+---+---+---+
White
Solution: 1-DGa2+, collapsing column b. The board becomes like this:
Black
+---+---+---+---+---+---+---+
| r | n | b | q | r | b | k |
+---+---+---+---+---+---+---+
| p | p | | | n | p | p |
+---+---+---+---+---+---+---+
| | | | | p | | | White menaces 2-DGf6, collapsing
+---+---+---+---+---+---+---+ the h column and Black's King.
| | | | p | | | | There is only one defense
+---+---+---+---+---+---+---+
| | | p | | | | |
+---+---+---+---+---+---+---+
| | | N | | P | | P |
+---+---+---+---+---+---+---+
| P | P | | | | |DG |
+---+---+---+---+---+---+---+
| R | | B | | K | R | |
+---+---+---+---+---+---+---+
a b c d e f h
White
The game follows: 1- (...) f6! 2-Ne4 c3 3-Bd2 Kf7 4-Nh5++
- Line/Column Builder: whenever this piece moves, it duplicates
either its origin line or its origin column. It may even duplicate
the King.
- Wizard with Turn to Stone: the attacked piece becomes a Pyramid
- Wizard with Charm: the attacked piece changes color. A piece
that captures in this way is called a
Converter .
- Wizard with Haste Spell: the allied piece affected begins
to move with double speed. The affected piece, then, becomes
an
Inclusive Compound piece.
- Wizard with Invisibility: the allied piece affected becomes
invisible. This variant requires a referee, for the invisible piece
plays like
Kriegspiel. An invisible piece that captures an
enemy piece, or checks the enemy King, becomes visible
- Wizard with Touch of Intelligence: the allied piece affected
becomes Intelligent, and always plays the best move (the concept
of "Intelligence" is specific to the game)
- Wizard with Charisma Spell: the allied piece affected becomes
"Charismatic", which means that forced moves to capture
it become optional [it's hard to explain how this function...]
- Wizard with Teleport: the affected piece (either friend or
foe) is changed to the other board
- Wizard with Strength Spell: the allied affected piece gets
double strength.
- Wizard with Disintegrate: the attacked piece is disintegrated.
The Wizard doesn't move, and the piece is lost forever. This is
the capture mode of the
Ranger.
- Wizard with Mutation Spell: the affected piece (either friend or
foe) suffers a mutation
- Wizard with Dimension Door: the affected piece (either friend or
foe) may be relocated at any square in the board
The structures are neutral objects that appear at a random place in
the board. The player that "got" the Structure is entitled
to a generic Pawn
They are:
The events are neutral instantaneous effects.
The player that "got" the Event is entitled
to a generic Pawn
They are:
- Ninth line or column (empty)
- Nith column with generic piece and generic pawn
- A random line or column disappears. Of course, it must not
be one of the King's
- The Board becomes cylindrical. The game, in that board, becomes
the
Cylindrical chess
- The Board becomes cylindrical, but along the columns: an extra
set of six lines appear, and the two "second" lines are occupyed by
generic pawns. The game, in that board, becomes a ring of perimeter
14 and width 8, similar to
the
Circular chess (16 by 4). Check here
to see how this variant can be played alone, or in
toroidal board .
- The Board becomes a Moebius Strip, along the columns: an extra
set of six lines appear, and the two "second" lines are occupyed by
generic pawns. Check here to see how
this can possibly work. If this is combined with the standard cylindrical
transformation, the board would become a nice
Klein Bottle!
- The Board becomes cylindrical, but breaks again, in a random
column/column division.
- The Board acquires spin: any time a new piece enters the game,
the board rotates 90 degrees. All pawns that suddenly appear in the
eigth line are promoted randomly
- Add an extra dimension, with an empty board. In this case,
the Queen gains the Unicorn movement, but a Bishop+Rook combination
*doesn't*. The pieces will move like the
4x4x8 3D
Chess , in a (usually) 8x2x8 board. This extra dimension
will change the rules for extra line or column (to get an extra
plane). It's even possible, with the extremely unprobably event
of the repetion of this event, to get a Four-Dimensional Board.
The combinations are endless: image if a 3D board suffers a
"Moebiusation": there would be three ways of doing it!
- The King becomes Fat: it expands to a 3x3 monster. All allied pieces
nearby get out of the board, and may be dropped at will. All enemy pieces
nearby are captured. Check still applies, and the "capture"
of the King's Fat has the unique effect of making the King smaller, until
the King returns to the normal weight
- The King gets the extra movement of a random
chess like piece
- The King may be replaced at any position at will
- All allied pieces that surround the King leave the board, suffer
a mutation, and get back at a random position
- Pyramid Rain: some squares of the board are occupied by Pyramids
- Mutation Rain: some squares of the board are affected by Mutation
- Piece Rain: some squares of the board get a new piece
- Acid Rain: some pieces of the board get an acid drop, and suffer
a downgrade
Return to Alberto Monteiro's Home Page
Return to Delirious Bughouse Resumed Rules
Go to Hans Bodlaender's Chess Variants Page
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Please send any comments to
albmont@centroin.com.br
Created: 1997
Modified: 2000-11-11, using
David Howe's taxonomy
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