Chess Like Pieces from the Delirious Bughouse Variant
The random chess-like piece set was based on the following pieces
and their combinations:
- Standard Ortho-Chess Pieces
- Cylindrical Ortho-Chess Pieces. If all pieces are cylindrical,
we get the
Cylindrical chess
- Reflexive (or Billiard) Ortho-Chess Pieces, that would view the
a and h columns, and the 1st and 8th
lines, as mirrors . They generate the
Billiards
chess
- The extended knights (Camel, Zebra, Giraffe, Nightrider)
(using
Betza's Notation , these pieces are L, J, [1,4] (not yet named) and
NN or N7)
- Pawns with different captures or movements. The standard
Pawn is, except for first double move, en-passant and promotion,
fcFfmW. These extended pawns are fscNfmW (Pawn with sideways
Knight Capture), fscLfmW (Pawn with sideways Camel capture),
fsc[1,4]fmW (Pawn with sideways Giraffe capture),
and a very powerful cFfcnAfbW. Again, check
Betza's Notation .
- Two seemingly powerful pieces, that in fact were very weak when
the board was crowded: they were forced to make two moves like a
Wazir or an Alfil, and then jump as a Knight to any direction. On an
empty board, each of them would control almost 30 different squares,
but usually they were hindered by other pieces
- The Saltamontes (this is the Spanish name, it means
he who jumps over hills ; I don't know it's English name),
that moves as a Queen, but is forced to jump over a piece
in all movements. In
Betza's Notation , this piece would be pRpB ( p for
cannon).
For example, in the initial position, if the Queen
were replaced by Saltamontes, White would be able to Play:
1- Sh5+ (jumping over the e2 pawn and attacking e8 by jumping over f7)
And this would not be a checkmate, since Black could play:
1- (...) f6!
Of course, the game could continue:
2- Sxh8 (jumping over h7) Sa5+ (jumping over d7)
3- d3! Sxa1 etc
- The berserk King-like, a piece that moves like a King, and, after
captures an enemy piece (capture is not enforced!), keeps capturing
all other pieces that are in line, even his own pieces.
This piece can create curious mating combinations:
Black
+---+---+---+---+---+---+---+---+
| r | n | b | q | k | | | |
+---+---+---+---+---+---+---+---+
| p | p | p | p | p | | bk| p |
+---+---+---+---+---+---+---+---+ White to play and
| | | | | | | | | checkmate in 2 moves
+---+---+---+---+---+---+---+---+
| | | | | | | | | bk = Black's Berserk King-like
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| | Q | | | | | | |
+---+---+---+---+---+---+---+---+
| P | P | P | P | P | R | P | P |
+---+---+---+---+---+---+---+---+
| | N | B | | K | R | | |
+---+---+---+---+---+---+---+---+
White
Solution: 1- Qg8+ and if (bk)xg8 follows 2- Rf8++!!
- Checker pieces (Pawn and Queen): they move like a checker piece,
and are forced to capture the maximum number of enemy pieces. The only
exception is that the urge to protect checkmate is stronger
than the checker piece hunger ( check for checker variant )
- Pieces that move twice. If all the pieces move twice,
we get the
Marseilleis Variant , if just one
side moves twice (but with a reduced number of pieces), we have
the
Monster Chess
- Pieces that have double strength: any such piece can only be
captured by an other piece of double strength, or when they are under
a double attack. Example: if we replaced White's KP by a double-strength
Pawn, a game could go like this:
1- (P2)e4 d5
2- (P2)exd5 Qd6
3- Bb5+ Nc6
4- Bxc6+ (but not (P2)dxc6?? bxc6!)
4- (...) bxc6
5- (P2)dxc6 and the P2 @ c6 can't be captured by the Queen
- The Pawn-Squeezer; it has the combined movements of a Fide-Pawn
and a "Squeezer". After each movement, the Squeezer moves one
step forward, squeezing anything in front of it. Example: if White's KP
was a Pawn-Squeezer the game could go like this (the first movement
is White's movement; the second is the PS automatic movement):
1- (PS)e4 (PS)e5 d5
2- (PS)exd6(ep) (PS)d7 (any)xd7
or:
1- d4 (PS)e3 d5
2- (PS)e4 (PS)e5 e6
3- Bb5+ (PS)e6 c6
4- Bxc6+ (PS)e7+ Kxe7
Return to Alberto Monteiro's Home Page
Return to Delirious Bughouse Resumed Rules
Go to Hans Bodlaender's Chess Variants Page
Ralph Betza's funny notation page
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