Characters of the Planescrape Campaign

Explaination:

This page will provide you with descriptions of each of the characters in this campaign. You will be able to see the active characters, past characters, and both a DM's view of the character and the player's view. The characters in the Planescrape campaign are: Angel, Armstrong, Athril, Baruk, Bernie, "Big Guy", Butterfly, Francis, G'reth, Hop, Hurin, Jo-Ann, Loc, Malgorn, Mara, Rune, Seglan, Stumpy, Tokkon, and Zoe.

Convention Party Possibilties:
Unoffical Party Leader:
Seglan -
DM Perspective: "Pointy-Ears", as his old frield Stumpy always called him, was one of a small handful of players that joined this campaign that started so long ago.  This swashbuckling rogue/fighter has been known for many things, including collecting helmuts of Harmonium guardsmen and always waving his "rapier" wit to any that annoy him.  Originally a native of Toril, he found the planes much to his liking and with his hat of disguise, has been everyone from Estavan the Ogre Mage to a small gruff dwarf named Stan.  Now, he stays in the City of Glass close to Mara's (run by Jo-Anne) and practicing his dueling arts in relative peace.  Now, if only Mr. "Swishy-Poke" (who is also one of the group merged with a Malgrost) can figure out to avoid Oshi (an enamored bard obsessed with him)...

Athrill -
PC Perspective: An Elf with a long flappy leather coat and spellbook. Go away, there is nothing more to see here. Do not watch him cast spells. He knows nothing about the strange martial music that just started playing in the quiet stealthy moments.
DM Perspective: This wild mage hid his chaotic nature for a long time before even his own party discovered the secret. Wierd things happened when he cast spells (more than even with an average wild mage), and yet no one ever noticed who was responsible for them, as people were in mass combat until the fight with the Marilith. Even then, there was no big explosion. Oh well, so it goes...  He used to have a familiar (a grippli named Hop), but since had that tie severed and spent manyn years as partners within the group.  Now he's out to be drunk and happy.

Butterfly -
DM Perspecitve: The tabaxi are a race of cat humanoids native to the Chult region of Toril (home of the Forgotten Realms setting).  Butterfly is a female tabaxi who makes the savageness of the standard tabaxi look like a kitten.  She and her greatsword strike fear into her allies as much as her enemies with her savageness and unperdicability.  She hangs around mostly to drool over Tokkon, being another planewalking kitty.  The fun part is that she loves to play up her cat side by taking lick baths in public and regularly ordering mice and milk at any tavern she attends. She may not look or act much like a butterfly, but her path is just as eratic.

Hop -
Player's Perspective: A two-foot tall frog with a big, well, not so big, okay, pretty darn small, sword. Tends to climb walls and ribbit a lot while intimidating people.
DM Perspective: Hop was a grippli familiar that broke off from it's master (Athrill). Lanse actually seemed to like playing him more that the "master", and since has been and important character. Kinda fun. If you want rules for running Grippli P.C.'s in second edition, look at Dragon issue #262.  Commonly greats anyone he meets by giving them a salted herring, since he saw how cheap they were.  He also has a worm (Malgrost) in his head.  He's now semi-retired with his wife Leap back in Chult.

Hurin -
Player's Perspective: Hurin is a tall and lanky man of almost comical proportions. He dresses as one well traveled, but with lingering hints of a more refined city life. A holy symbol notes that long wandering in the paths and woods, mostly in Toril, have led him to Silvanus. He is quiet and contemplative, with a knack for languages and directions, and an almost unsettling ability to fit into strange places shortly after arriving.
DM Perspective: This human ranger specialized in the skills needed for an trader, but never expected to do it on the planes.  After helping free Waukeen from the clutches of Graxxit, he became a trader/ negotiator for Jo-Anne's to get new supplies and supply lines.  His specilization in travel, knowledge, and fitting into new cultures makes him the perfect agent.  Now that he works for both Jo-Anne's and Mara's in that capacity, he keeps getting to see the worlds in joy.

Mara Heartsinger-
DM Perspective: Mara once was a down on her luck half-elf doing anything she could do to survive on the streets of Waterdeep.  Then she heard the joy of music and fell in love with it and with Milil, it's god.  Now she is nearly a proxy for the diety, bringing joy everyday in the recently re-opened Jo-Anne's, which she now completely owns.  Her bardic and clerical powers aside, her main party strength is common sense, often by shutting up Seglan, with whom she's had a wonderful brother/sister type relationship.  She's the adoptive mother of Serlia, a siren trying to make good, and has very recently been elected to the Sigil City Council (mostly on the campaigning of her chief bartender Harmony).

Maxmellion the Magnificent -
PC's Perspective: 'A somewhat flamboyantly dressed Teifling with long blue hair, a large smile, and hands that look rather odd because he has 6 fingers with 4 joints on each, walks up and bows to you with a florish. "Hello my good friends, let me introduce myself. I am Maxmellion the Magnificent, Star of that fabled troupe, Tearri's Terrific Tightrope walking, .. " several irate voices LOUDLY break in, "SHUP UP MAX!" Max looks rather annoyed for a second, then starts to idly juggling as he continues to speak, though for the life of you, you have NO idea the balls and apples keep appearing from. "As I was saying before I was so rudely interruped, I am a performer of the profession normally known as a Jongleur. I am currently employed as a entertainer at Jo-Anne's, though I have been known to help certian other patrons out with their difficulties..." He suddenly stops his line of conversation and excuses himself. When you turn to see what startled him, you see a pair of burly men in leather trenchcoats with badges from the Ego Police standing just inside the enterance to the room.' as spoken by the player, Thomas.
DM's Perspective: He's says most of it pretty clearly. He spends most of his time throwing things and bouncing. However, he came into the campaign when his troupe was massacred by Yeth Hounds. and he accidentally got stuck in Plague-Mort during the Swallowing. Now, he is in charge of the entertainment at Jo-Anne's (owned by Mara), and his old mentor Tearri does the same for Mara's (owned by Jo-Anne).  It's all he needs now, excuses to bounce even more.

Stumpy -
DM's Perspective: Born Ovum, "Stumpy" is your average dwarf dedicated to Clangdon Silverbeard.  This berserking priest/barbarian has been know to solve every problem with one of three things: Clangdon, Axe, or Beer.  In fact, he's well known for him home brewed Gut-Shaker, which he conviently has on tap in his chest (with the aid of a portable hole).  He knew Seglan ("Pointy-ears") back before either of them left Toril, and caught up with him again in the Undcermountain.  He is the hack 'n slash to Seglan's swishy-poke.  With weapons holy to two different patrons (Clangdon and Waukeen, the latter of which he helped rescue), he's known to destroy lots, and needing to bite down on his axe to calm himself down again afterwards.  He has his "Stumpy Squad" often with him, especially when he does his pleasure fighting in the wars of Acheron.  He's frustrated when he can't bring "da boyz" with him on adventures, but his companions somehow think that a horde of dwarven battle-ragers isn't very subtle...

Tokkon -
DM's Perspective: Tokkon is a big strong wemic (lion-centaur).  Born on the Beastlands, he left the plane of his home by accident, but rather found he liked the travel.  He still goes back to his home tribe, but finds he is a little too cultured for them often.  This fighter spends most of his time hanging around with his friends, being the bouncer for Mara's, just as he had for Mara at Jo-Anne's.  Known for his nasty work with his halberd and for taking out a Vrock in one-on-one combat weaponless, he looks for greater challenges regularly.  Now, he just tries to figure out why Butterfly looks at him in such a wierd way, but ignores him when he puts on the ring that makes him look like a human who is a plains barbarian.

Non-possible Convention Party Memebers:

Angel -

Armstrong -

Baruk -

Bernie -

"Big Guy" -
DM Perspective: "Big Guy" was a Firbolg giant-kin. He was a warrior/shaman who wandered off from the group after they first got to Sigil after the immortal pomagranet portal mishap. He was slightly useful for a while, but after a while, needed to go home. That was the last ANYBODY heard from him...
That is until recently. It was discovered that in that he was a proxy of the diety Annam (head of the giant panthion). He became wiser and more clear in his speaking. His new powerful position made him a powerful ally for the Planescrapers.

Father Francis/Mother Francine -

G'reth -
DM's Perspective: G'reth was a PC until the player stopped playing, at which point she/he became and NPC. He is was a rogue Githyanki, who was changed by a potion from a female into a male. Since then, he was with the party (including during the Swallowing of Plague-Mort), until he was finally tracked down and killed by the Lich-Queen's githyanki. He was a warrior with a big-assed sword. That's what he did. Ah, live by the sword, and die with your head on a pike. Wait, something about that ain't quite right...

Jo-Anne Greatheart -
From Jo-Ann's Perspective: Me? I'm an elf from Toril. Just accidently fell through a portal and landed here. I adventured around the planes with the Flash and found my trademark Crossbow. Got it from Mechanicus. Put more than one sodding addle-cove in the dead book, it has. I much prefer though my current life. Since I retired, I've had three bars. First one was taken over by the Hardheads, but the second one, with my partnership with Mara, had grown large. Harry really can advertize... But that burned down due to those frick'n hardheads!  Oh well, without having someone nice to share witticisms with (Seglan), a girl could be bored easily. Now I own Mara's in the City of Glass to be with my kid.  You can't be bored here. No way. Gotta go serve someone else now. Come back later during Planewalker's Tales, and you might learn something...
 DM's Perspective: Jo-Anne was originally an off the cuff NPC that owned a bar catering to clueless mostly for when the group first arrived in Sigil. Since then she's developed into the parties best friend. Her bar has had many changes over time, and now is a towering 4 story building in the City of Glass, revialing even Chirper's, but not going too well compaired to Reverie. She's characterized by a quick wit, her love of independance (she was a Free Leaguer), and openmindedness. Over the years, Seglan and the others have become her family, and she loves it when they are around. However, not everything is completely right. She can tell trouble is brewing. That is why she left before the Faction War came.  Now she lives with her son Radient in the bar, conviently connected back to Jo-Anne's.  Most people still don't know her old, secret, dragon lifetimes...

Loc -
Player's Perspective: "Feathered wings, a low level mage's hitpoints, and FACINATING walls of fire just *don't* go together. RIP. Fried Deva anyone? Got a great drum stick here...".
DM's Perspective: Loc started as an aasimar with deva heritage. He lived in Sigil and was a Senate through and through. He loved reading, and loved playing with spells. He turned into a full deva when he took a drink from a strnage pool found on a dead god as he and the party was raiding a githyanki fortress. They were there to find some of "Aoskar's Blood" to help cure a plague effecting only Free Leaguers. In any cases, it also had some other effects (like reducing his hit points), and he finally dies while the group was running throught the sewers of Plague-Mort (Just after it was swollowed by the Abyss), and their chasers just dropped a torch into the tan'ari poop. Boom. He-he.

Malgorn -
Player's Perspective: An Elf with a black cloak. Aspires to the Black Cloaks Guild, but never seems to be able to gain entrance. Fascinated with books, once rumored to have stolen one from a Dabus. No wait, that never happened, never mind. Tends to go on about dwarf bread. One side of his face looks like he's been attacked by a red-hot shrubbery.
DM Perspective: This little Mage/Thief played for a while, then left for other realities. Fun character to have around, but always seemed to sneak when spells would help or vice verse. Was part of big break out of Dirgedance and creation of Dance's End. He was around for most of the big things, yet never seemed happy. Therefore, he left for a greener reality.

Rune Blackthorn -

Zoe -

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