Game Info

Storyline

Players begin the official campaign in the northern city of Neverwinter on the eve of a deadly and all-consuming plague. The sickness spreads quickly from its origin in the beggars’ quarter, and soon all of Neverwinter is under quarantine and falling victim to what will become known as the Wailing Death. A plea for help is sent to the allied city of Waterdeep and the powerful wizard, Khelben Blackstaff Arunsun, arranges for a collection of rare and magical creatures to be delivered to Neverwinter where they might serve as reagents to a cure. The heavily guarded caravan reaches the troubled city with great secrecy, but to no avail. Despite the secrecy, unknown assailants ambush the academy where the creatures are held and succeed in releasing the Waterdhavian creatures into that Neverwinter night.

 

At the behest of Lord Nasher and the young Tyrist paladin, Aribeth de Tylmarande, the adventurers of the city set out to recapture the dangerous creatures of Waterdeep, cure the Wailing Death, and unravel the conspiracy of Neverwinter’s mysterious betrayers.