Game Info |
Storyline |
Players begin the official
campaign in the northern city of Neverwinter
on the eve of a deadly and all-consuming plague. The sickness spreads quickly
from its origin in the beggars’ quarter, and soon all of Neverwinter is under quarantine and falling victim to what will
become known as the Wailing Death. A plea for help is sent to the allied city
of Waterdeep and the powerful wizard, Khelben Blackstaff Arunsun, arranges
for a collection of rare and magical creatures to be delivered to Neverwinter where they might serve as reagents to a cure. The
heavily guarded caravan reaches the troubled city with great secrecy, but to
no avail. Despite the secrecy, unknown assailants ambush the academy where
the creatures are held and succeed in releasing the Waterdhavian creatures
into that Neverwinter night. At the behest of Lord Nasher and
the young Tyrist paladin, Aribeth de Tylmarande, the adventurers of the city
set out to recapture the dangerous creatures of Waterdeep, cure the Wailing
Death, and unravel the conspiracy of Neverwinter’s
mysterious betrayers. |