HELPFUL
TRICKS
JUMPING
BOMB ATTACK
Just
by telling you the NAME of this tactic, many of you will
already know how to do it... you just haven't tried it
yet. For those of you that DO use this tactic, you know
that it is one of the nastiest things you can do in a
game of Canyon to get quick kills.
Things
you'll need for this trick are pretty straight forward:
Any
amount of stars in Force Jump (1-3 are best, as a
single jump won't hurt you from falling damage with 1
or 2 stars, and only does a little damage with 3)
Large
caliber weapon or Force Destruction.
A
target next to you with plenty of ceiling space.
Here's
what you do... as soon as your target (or targets) are in
a nice, flat place with lots of overhead room, do a Max
Force Jump above them or over them. When you take off,
begin aiming down at them. Right before you get to the
peek of the jump (when you are moving the least), have
your shot lined up based on where you think the target
(or targets) are going to be when your shot hits.
At the
peak, fire away.
What
you have done is 3 things. First, you have moved to a
position that it is almost impossible to hit with any
weapon: up.
Secondly,
you've slowed yourself to a stop as far as your X,Y
coordinates are concerned, making aiming easy.
And
finally, you've made the angle of the ground's surface
almost perpendicular, letting you pick spots on the
GROUND to hit, instead of differentiating the target from
open space. To illustrate, look at these two pictures:
This
one is the normal aiming method: straight on. This is
"bad". Why? Because of lots of reasons. He can
see you easily. He can shoot back. You can only aim at
him or at the ground below him (for splash damage) so
leading him is difficult. In order to hit him safely,
you'll have to stay away from him, AND move erratically
so he doesn't hit you. Highlighted is your possible
shots. Now here is the Jump Attack:
This
is "good". Why? Because you aren't really
moving a lot. The target only moves a few inches on your
screen while you are up this high, so leading is easy.
You are up and out of the way so that he can't return
fire effectively. And you have GOBS of ground to aim at.
Splash damage is what is the most powerful weapon in Jedi
Knight because of lag. If it weren't for lag, we'd be
running around shooting lightning and swinging sabers ALL
the time. And last but not least, your possible shot area
is BIG and ROUND. Most targets stare in awe when you
force jump right next to them; you'd be surprised at how
easy a shot this is. Give it a try!
Special thanks to Nutcase
for posing for the screenshots!
DOUBLE
SWITCH!
This
second trick came about when I was playing a number of
REALLY talented players in Canyon Oasis that loved to
Force Pull any and every weapon you could possibly have
in your hand. This is a problem to the Disciple, because
without all those force stars, the rail and the
concussion rifle are the most effective way of killing...
and the TRULY sad part is, Level 6 characters can't have
Force Absorb (which is the only thing that completely
prevents Force Pulling, save blinding the person).
How
you do it is pretty simple as far as "tricks"
go, but many people don't think about it in the heat of
battle. Since I like doing screenie story boards, I'll
give you an example of a great place to pull this off.
The
situation:
You
and your Pull-Freek Jedi Knight friend just ended up in
this area at the same time. Being a Pull-Freek, your
buddy (here known further as PF) is only using a Saber
and Force to kill you... what would he need a rail for if
he can just Grip/Cut you when you don't have a weapon?
You on
the other hand, just finished getting the Concussion
Rifle and already had 500 ammo for it just a WAITIN' to
go. Problem is... he is going to take it. Just like every
other weapon you have had in the game so far... he will
force pull it away from you... and even if he happens to
PICK IT UP, he isn't going to use it. If there is one
thing that PFs hate, it is getting a weapon pulled from
THEM.
So
what are you going to do with the Rifle? Fire it once...
maybe two times before he takes it from you and you have
to switch to HIS game (Sabers and Force)? HELL NO!
The
instant you even THINK he is about to pull it from you,
switch to saber! Then RUN LIKE THE WIND!!!
What's
that you say? "Run? NO WAY! I'm a JEDI! I run from
NO ONE!"
With a
mentality like that, it is no wonder you get about half
as many kills as you do deaths every time you play. This
game is about KILLING, and STAYING ALIVE. Chances are
good that if someone running around pulling weapons and
swinging a saber in CANYON OASIS, they are better than
you at using a Saber and Grip to kill people with than
YOU are. Adaptibility, people... you must play YOUR game,
not theirs. But I digress...
You
switch to saber, and force run around this corner. The
nice thing about pulling, and grip, and blind, and Deadly
Sight, and any other offensive Force Powers, is that they
have to SEE you to use it. Once around this corner,
switch BACK to your concussion rifle.
If you
don't already have it on, activate Force Seeing so you
can check your opponent's position on the map. If you
didn't know that you could do that, you should stop
reading this page right now, and pick up the Jedi Knight
Users Manual and read it cover to cover. There are other
things in there that you probably missed as well. :)
At
this point, either of a couple of things will happen (and
these I have experienced MULTIPLE times in Canyon Games
doing this tactic):
Best
case scenerio: your opponent won't know what Force Seeing
is capable of doing, and so will follow you right around
this corner to his death.
Second
best case scenerio: your opponent is a nutcase, and will
turn on force run HIMSELF to follow you around. You'll
have to listen for the SWOOSH sound that comes from
someone turning on running, and chances are that you
still have running on yourself... not to mention Seeing.
It will be difficult to hear. Luckily, you can see their
progress on the map, so just shoot earlier.
Third
best case scenerio: They will have seen this tactic
before, and won't follow you at all. This isn't such a
bad thing, other than you don't get an easy kill...
instead, you get to go get ALL the goodies on the top
side of the map without having to worry about Saber-boy
sneaking up on you.
Worst
case scenerio: They know exactly what you have just done,
and will force run and head for this corner before YOU
think about it. When YOU get there, he'll pull the weapon
AGAIN, leaving you with fists empty, and a soon to be
lopped off noggin. If the person is this good, chances
are you should take up fighting with Saber and Force and
hope to win a few grip fights. :)
Happy
hunting!
CANYON
LEAP!
This
section will be devoted to special moves that different
DOGs come up with. To start it off, I'll show you a great
shortcut in the map, "Canyon Oasis".
What
you'll need:
1)
Full registered version of JK, blah blah blah... you
get the picture.
2)
A Multiplayer character with any amount of stars for
Speed, and EXACTLY 3 stars for Jump. More on why in a
second.
3)
The will to get to the Concussion Rifle before your
opponent does.
What
you do:
1)
Go here in Canyon Oasis:
Where
I'm pointing is where you want to be, but you don't
feel like swimming a quarter mile to get there.
Luckily, JK has the equivalent of the Quake
"Rocket Jump".
Once
here, hit Force Speed, and start halling Jedi Tail in
that direction... and when you get here:
...
fire off a Force Jump by TAPPING the Force Jump
button. Why tapping you say? Well, luckily, I read
the manual, so I know that holding down the Force
Jump button allows me to jump at differing heights...
but just TAPPING it automatically makes you go your
MAXIMUM height. And... if you have exactly THREE
stars spent on Force Jump....
...
and you get a good Force Jump tap, then you will hit
the "hole in the wall" perfectly, taking no
falling damage... and leaving you to make probably
the most fun shot of the game on the poor sap that
chose to swim up there:
Happy!
Got
any REALLY sick Multiplayer Tricks you'd like us to do a
story board of? Send in your idea to Essobie.
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