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Introduction
History
Developing in
The Industry
Today
Creativity and
Innovation
Rez
Convergence
and Deus Ex
Conclusion
Links
Contact
Bibliography
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Bibliography
1. Gabriel, J (2002) A Digital Renaissance: Video Games and Impressionism, Penny Arcade, URL: http://www.penny-arcade.com/artgaming.php3 (accessed 20/09/02)
2. Games Investor (2002) The Games Industry: Past, Present and Future, Games Investor, URL: http://www.gamesinvestor.co.uk/History/history.htm (accessed 20/09/02)
3. Hogster (2002) O Creativity, Where art thou?, Console War, URL: http://www.consolewar.com/articles.asp?articlesid=108 (accessed 20/09/02)
4. Littlejohn, R. (2001) Adapting the Tools of Drama to Interactive Storytelling, Gamasutra, URL: http://www.gamasutra.com/features/20010914/littlejohn_01.htm (accessed 20/09/02)
5. Meziane, J., Luban, P. (2001) Turning a Linear Story into a Game: The Missing Link between Fiction and Interactive Entertainment, Gamasutra, URL: http://www.gamasutra.com/features/20010615/luban_01.htm (accessed 20/09/02)
6. Misfud, M (2002) Rez, Sega Revolution, URL: http://www.segarevolution.vas-net.net/reviews/rez.htm (accessed 20/09/02)
7. Smith, D. (2002) Rez, IGN, URL: http://ps2.ign.com/articles/166/166546p1.html (accessed 20/09/02)
8. Smith, D. (2001) Tetsuya Mizuguchi In Focus, IGN, URL: http://ps2.ign.com/articles/100/100260p1.html (accessed 20/09/02)
9. Vestal, A. (2002) Rez, The Gaming Intelligence Agency, URL: http://www.thegia.com/psx2/rez/rez.html (Archived file: No longer available)
10. Wildgoose, D (2002) Game Theory, Hyper Magazine #103, Next Media: Sydney
11. Wildgoose, D (2002) Deus Ex: The Conspiracy, Hyper Magazine #103, Next Media: Sydney
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