In Search of Creativity and Innovation in Video Games






Introduction

History

Developing in
The Industry
Today


Creativity and
Innovation


Rez

Convergence
and Deus Ex


Conclusion

Links

Contact

Bibliography


Bibliography



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2. Games Investor (2002) The Games Industry: Past, Present and Future, Games Investor, URL: http://www.gamesinvestor.co.uk/History/history.htm (accessed 20/09/02)

3. Hogster (2002) O Creativity, Where art thou?, Console War, URL: http://www.consolewar.com/articles.asp?articlesid=108 (accessed 20/09/02)

4. Littlejohn, R. (2001) Adapting the Tools of Drama to Interactive Storytelling, Gamasutra, URL: http://www.gamasutra.com/features/20010914/littlejohn_01.htm (accessed 20/09/02)

5. Meziane, J., Luban, P. (2001) Turning a Linear Story into a Game: The Missing Link between Fiction and Interactive Entertainment, Gamasutra, URL: http://www.gamasutra.com/features/20010615/luban_01.htm (accessed 20/09/02)

6. Misfud, M (2002) Rez, Sega Revolution, URL: http://www.segarevolution.vas-net.net/reviews/rez.htm (accessed 20/09/02)

7. Smith, D. (2002) Rez, IGN, URL: http://ps2.ign.com/articles/166/166546p1.html (accessed 20/09/02)

8. Smith, D. (2001) Tetsuya Mizuguchi In Focus, IGN, URL: http://ps2.ign.com/articles/100/100260p1.html (accessed 20/09/02)

9. Vestal, A. (2002) Rez, The Gaming Intelligence Agency, URL: http://www.thegia.com/psx2/rez/rez.html (Archived file: No longer available)

10. Wildgoose, D (2002) Game Theory, Hyper Magazine #103, Next Media: Sydney

11. Wildgoose, D (2002) Deus Ex: The Conspiracy, Hyper Magazine #103, Next Media: Sydney