RANDOM ENCOUNTER TABLES OF GREYHAWK
Missing from the new supplements on the World of Greyhawk were any random encounter tables.  I always liked encounter tables myself either to use to make up an adventure on the spur of the moment or to get a feel of what kinds of creatures were likely to be lurking around a particular area.   The encounter tables for the various nine regions listed in the Adventure Begins and the Players Guide to Greyhawk are listed below.  Just click on the name of a region to see encounter tables for the various countries and geographical features it contains.
Western Nyr Dyv:
Part one


Western Nyr Dyv:
Part Two


Western Nyr Dyv:
Part Three


The Sheldomar Valley:
Part one


The Sheldomar Valley:
Part Two





The Baklunish West:





The Bitter North:



The Empire of Iuz.




Trillonrian Penisula:



Old Aerdy West:


Old Aerdy West:
Part Two



Old Aerdy East:



Old Aerdy East:
Part Two:



Isolated Realms:






11-26-99: Celene, Highfolk, Dyvers, Verobonc, Furyondy, and Veluna.
12-07-99: Greyhawk. Wild Coast Plains and Buffer Zone.

12-07-99: Gnarley Forest, Welkwood West, Vesve West, Cairn Hills, Kron Hills, and Mistmarsh.

12-07-99 Nyr Dyv, Woolly Bay, Midbay, and Along the Selitan added.
12-10-99:Added Bright Desert 03-09-02 Revised Bright Desert

11-30-99: Bissel, Geoff, Gran March, Keoland, Sterich, and Yeomanry.
12-03-99.  Orcish Empire, Ulek States, and Valley of the Mage added.

12-06-99 Drachensgrab Hills,Good Hills, Little Hills, Lorridges,
Stark Mounds, Tors
12-07-99: Added Jeklea Bay, Azure Sea, Barrier Peaks, Crystalmists,
Jotens, Lortils, Hool Marshes, Rushmoor, Axewood, Dim Forest, Dreadwood,
Hornwood, Oytwood, Silverwood, Suss Forest, and Welkwood East

11-30-99: Dry Steppes, Ekbir, Tusmit, Zeif, Ket, Plains of the Paynims,
and Ull.
12-05-99: Dramidj Ocean, Tusman Hills, Yatil Mountains, Sulhaut Mountains,
Ullsprue, Bramblewood, Udguru Forest

12-01-99: Blackmoor, Wolf and Tiger Nomads, and Perrenland.
12-05-99:  Lands of Black Ice, Lake Quag, Yecha Hills, Sepia Uplands,
Clatspur Mountains, Cold Marsh, Burneal Forest

12-01-99: Bandit Kingdoms, Lands of Iuz, Horned Society, Barrens,
Occupied Shield Lands, Occupied Tenh.
12-05-99:  Whyestil Lake, Rift Canyon, Bluff Hills, Howling Hills, Western
Verse Forest, Fellreev Forest, Forlorn Forest, Tangles

11-30-99: Frost, Snow, Ice Barbarians, and Stonehold.
12-10-99:Grendep Bay, Icy Sea, Solnor Ocean, White Fang Bay, Corusk and
Griff Mountains, Hraak, Sablewood, Spikey and Timberway Forests.

12-03-99: Nyrond, Urnst States, and the Theocracy of the Pale.
12-10-99: Added Rakers, Flinty Hills, Abbor-Alz, Gnatmarsh and Troll Fens
12-10-99 Celadon, Gamboge, Nutherwood, Phostwood forests and Relmor Bay.
3-15-00 fixed battlemoon jpg

12-03-99: UK of Ahlissa, GK of Northern Aerdy, Idee, Onwall, Irongate,
Ratik, Sunndi, Bone March, and Other Territories within the former Great
Kingdom.

12-11-99 added Blemu Hills, Gull Cliffs, Headlands, Hestmark-Glorioles,
Hollow Hills, Iron Hills, Adri Froest, Grandwood, Loftwood, Menowood,
Rieuwood, and Lone Heath

12-03-99: Scarlet Brotherhood, Sea Barons, Occupied Sea Princes,
Lendore Isle,and the Lordship of the Isles. 
12-11-99: Added Aedri Sea, Densac Gulf, Oljatt Sea, Spindrift Sound,
Tilva Strait, Amedio Jungle, Hepmonoland, Hellfurnaces, Spine Ridge,
Vast Swamp and Sea of Dust 
Notes on encounter tables:(1) Most of the tables apply to open teritories within the borders of the various countries.  Border encounters are 25% likely to be with a patrol in civilized lands.  These patrols will 60% be ordinary patrols, 15% Superior, 20% levies, and 5% warbands travelling to the borders.  (2)  Humanoids:  Several tables include a general humanoid entry:  To determine type of humanoid roll 1d20: 1=gnolls or flinds, 2=goblins, 3=hobgoblins, 4-20=orcs/orogs.
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