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Shrine of the Immortals

Each cleric needs to have a god he or she worships, each god can grant certain abilitys on their followers, some gods are actual people others are just there to round out that pantheon, either way they all have desires and crave dominion over the other gods, and thier followers...



Ember, god of all, Favored weapon: Battle axe, Evil
Domains: Knowledge, magic, strength, luck, AIM screen name: embergodofall

Lord Soth, god of undead, Favored weapon: Long sword, Evil
Domains: Evil, war, law, death, AIM screen name: none

Strider, god of rangers, Favored weapon: Longbow, Good
Domains: Knowledge, travel, good, law, AIM screen name: none

Solinari, god of good magic, Favored weapon: Quarterstaff, Good
Domains: Knowledge, magic, good, law, AIM screen name: none

Nuitari, god of evil magic, Favored weapon: Dagger, Evil
Domains: Knowledge, magic, evil, chaos, AIM screen name: None

Lunitari, goddess of neutral magic, Favored weapon: Darts, Neutral
Domains: Knowledge, magic, trickery, protection, AIM screen name: None

Erythnul, god of slaughter, Favored weapon: Morning Star, Evil
Domains: Evil, chaos, trickery, war, AIM screen name: none

Fharlanghn, god of travel, Favored weapon: Quarterstaff, Neutral
Domains: Luck, protection, travel, AIM screen name: None

Gruumsh, god of mosters, Favored weapon: Orc double axe, Evil
Domains: Chaos, evil, strength, war, AIM screen name: HeWhoNeverSleeps

Heironrous, god of valor, Favored weapon: Mace, Good
Domains: Good, law, war, AIM screen name: None

Hextor, god of tyranny, Favored weapon: Flail, Evil
Domains: Evil, destruction, law, war, AIM screen name: None

Kord, god of strength, Favored weapon: Greatsword, Good
Domains: Chaos, good, luck strength, AIM screen name: None

Wee Jas, goddess of death, Favored weapon: Scythe, Neutral
Domains: Death, law, Magic, AIM screen name: None

Paladine, god of good, Favored weapon: Short sword, Good
Domains: Law, good, protection, knowledge, AIM screen name: None

Takhisis, goddess of evil, Favored weapon: Bastard sword, Evil
Domains: Chaos, evil, war, knowledge, AIM screen name: None


Domain Abilitys
Chaos- roll 1d20 if over 10 next spell effect doubles, if less than or equal to 10 spell 'reverses' (5 times per battle)

Death- make a touch attack, deals 1d8 points of damage to a foe, also heals user the same amount (3 times per battle)

Destruction- add 4 damage to next attack (5 times per battle)

Evil- all spells cast do +2 damage

Good- all spells cast add 1 to bonus granted

Knowledge- all spells cost 1 less mana (to a minimum of 1 mana)

Law- all spells have a +1 bonus to attack

Luck- may re-roll on just rolled di(c)e (once per combat)

Magic- may cast any spell (counts as both domain choices, all non cleric spells cost 1.5 times normal mana)

Protection- +3 to AC, and +1 to all constitution checks

Strength- +2 to str, and +1 to all strength checks

Travel- all your initiative rolls are +2

Trickery- one opponent must re-roll last rolled di(c)e (once per combat)

War- gain holy weapon of your god, +2, +4 vs. opposing alignments

these domains are cleric only.