Each cleric needs to have a god he or she worships, each god can grant certain abilitys on their followers, some gods are actual people others are just there to round out that pantheon, either way they all have desires and crave dominion over the other gods, and thier followers...
Ember, god of all, Favored weapon: Battle axe, Evil Domains: Knowledge, magic, strength, luck, AIM screen name: embergodofall
Lord Soth, god of undead, Favored weapon: Long sword, Evil Domains: Evil, war, law, death, AIM screen name: none
Strider, god of rangers, Favored weapon: Longbow, Good Domains: Knowledge, travel, good, law, AIM screen name: none
Solinari, god of good magic, Favored weapon: Quarterstaff, Good Domains: Knowledge, magic, good, law, AIM screen name: none
Nuitari, god of evil magic, Favored weapon: Dagger, Evil Domains: Knowledge, magic, evil, chaos, AIM screen name: None
Lunitari, goddess of neutral magic, Favored weapon: Darts, Neutral Domains: Knowledge, magic, trickery, protection, AIM screen name: None
Erythnul, god of slaughter, Favored weapon: Morning Star, Evil Domains: Evil, chaos, trickery, war, AIM screen name: none
Fharlanghn, god of travel, Favored weapon: Quarterstaff, Neutral Domains: Luck, protection, travel, AIM screen name: None
Gruumsh, god of mosters, Favored weapon: Orc double axe, Evil Domains: Chaos, evil, strength, war, AIM screen name: HeWhoNeverSleeps
Heironrous, god of valor, Favored weapon: Mace, Good Domains: Good, law, war, AIM screen name: None
Hextor, god of tyranny, Favored weapon: Flail, Evil Domains: Evil, destruction, law, war, AIM screen name: None
Kord, god of strength, Favored weapon: Greatsword, Good Domains: Chaos, good, luck strength, AIM screen name: None
Wee Jas, goddess of death, Favored weapon: Scythe, Neutral Domains: Death, law, Magic, AIM screen name: None
Paladine, god of good, Favored weapon: Short sword, Good Domains: Law, good, protection, knowledge, AIM screen name: None
Takhisis, goddess of evil, Favored weapon: Bastard sword, Evil Domains: Chaos, evil, war, knowledge, AIM screen name: None
Domain Abilitys Chaos- roll 1d20 if over 10 next spell effect doubles, if less than or equal to 10 spell 'reverses' (5 times per battle)
Death- make a touch attack, deals 1d8 points of damage to a foe, also heals user the same amount (3 times per battle)
Destruction- add 4 damage to next attack (5 times per battle)
Evil- all spells cast do +2 damage
Good- all spells cast add 1 to bonus granted
Knowledge- all spells cost 1 less mana (to a minimum of 1 mana)
Law- all spells have a +1 bonus to attack
Luck- may re-roll on just rolled di(c)e (once per combat)
Magic- may cast any spell (counts as both domain choices, all non cleric spells cost 1.5 times normal mana)
Protection- +3 to AC, and +1 to all constitution checks
Strength- +2 to str, and +1 to all strength checks
Travel- all your initiative rolls are +2
Trickery- one opponent must re-roll last rolled di(c)e (once per combat)
War- gain holy weapon of your god, +2, +4 vs. opposing alignments
these domains are cleric only.
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