The Espionage RPG

Introduction

As a result of all the espionage adventures on #cadegazux, I figured that a specialised system would work better than Risus (which is a joke anyway really). In this game the players are spies, secret agents, or whatever else would be useful in the situation. The system is designed around a modern setting, but could probably work in more historical settings with a few changes.

Basics

Each character has a number of skills (listed below). Depending on what the level of the skill is, you roll a die whenever you use an action. If the result is higher than the number the GM declares to be the difficulty, the action is a success.
Level Description Die Cost Total Cost
0 None d2 0 0
1 Basic d4 1 1
2 Moderate d6 2 3
3 Considerable d8 3 6
4 Extensive d10 4 10
5 Spectacular d12 5 15
For example, lets say you wanted to try hacking into a computer system. The GM considers it a reasonably secure system and so gives it a difficulty of 5. If you had a considerable (level 3) skill in electronics youd have to roll a d8 and hope you get a 6, 7 or 8.

Character Creation

After coming up with a description of your characters appearance, personality and background, assign 25 points to the skills relevant to your character. To get a level in a skill costs that many points (i.e. level one costs 1 point, whereas level 2 costs 2 etc.).

Skills

Click on the links to see a description of each of the skills
  • Athletics
  • Electronics
  • Explosives
  • Fighting
  • Firearms
  • First Aid
  • Mechanics
  • Persuasion
  • Reflexes
  • Stealth
  • Strength
  • Vehicles

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