Alright kids, time for a basic physics lesson. I never took
physics in school, because I didn't like the teacher, so I probably don't have
all the angles of incidence=2 the angle of reflection, or something like that,
but the ideas are the same. I couldn't find any other pages that explained some
impact points, and stuff like that. Maybe it's because they are all so obvious,
they don't need explaining, or maybe I just missed them. If I copied anyones
page, I am sorry. I don't promote racing like this all the time, because you
will hardly ever win, and you will get alot of people pissed off at you. It is
pretty fun, though, and some of these hits come in handy at times. If anyone
wants to share their hits, or techniques, email me explaining how to do it, and
I'll post it. With the credit to you, of course. The last two tips on the list
at the bottom are on Q-Balls too. I swear I was going to put them down
earlier, but couldn't find the time. Guess this proves we are playing the same
game :)
If you were to ram another car from the back,
while both cars were going straight, all it does is give the car in the lead a
boost. A crappy deal if you are the car behind. However, if you are leading, and
can swerve in front of the other car, he'll give you a boost, while swearing at
you. :)
If you hit a car on the back corner while he's
turning, then he will spin out as shown by the blue arrow. Make sure you're on
the inside of the corner when you hit him. The arrow coming off the target shows
where you should go if you hit it right. If you hit him here while he's going
straight, little will happen to him, and you will probably go spinning out of
control. If anything, it will only give him a boost, thus defeating the purpose
of the hit in the first place.
Other tips that I don't have graphics for (yet):