SFB: TWIRLING ACES 1
SEGMENT RESULTS 

Corrected Oct 30, 1997:
* G-Gor-CL's speed and impulses of movement (same net result this segment).

-----------------------
Turn:  6
Segment:  1
Ship:  all
-----------------------

=======================
Starting Positions & Modes
=======================
L-Lyr-DND: 2503/C t3
G-Gor-CL: 1907/E t1
O-Ori-CR: 1506/E t7
I-ISC-DD: 1719/C t3
F-Fed-FFB: 2723/D t5
F1-Fed-SHTL: 2724/A
E-Fed-DD: 2522/D t3
Q-Hyd-LQ: 3723/B t4s
D-LDR-DD: 3324/B t0s
K-Kli-F5C: 3625/B t0s
R-Gor-BDD: 4229/F t1[BD]
H-Hyd-LN: 3129/E t3
X14-XXX-DRN: 3202/E (target: L)
X15-XXX-DRN: 1104/C (target: O)

=======================
Speeds (assume changes announced here)
=======================
K-Kli-F5C: speed 0
D-LDR-DD: speed 0
F-Fed-FFB: speed 0
F1-Fed-SHTL: speed 6
R-Gor-BDD: speed 10 [FD by quick reverse] EM (stops on impulse 1)
O-Ori-CR: speed 12 EM
L-Lyr-DND: speed 12 (change to 22 on impulse 9)
G-Gor-CL: speed 10 EM (change to speed 16 on impulse 4)
I-ISC-DD: speed 15
Q-Hyd-LQ: speed 16 (change to 11 on impulse 6) (start EM impulse 2)
E-Fed-DD: speed 17 EM (change to 15 on impulse 8) [movement cost
          doubled as of impulse 1 due to tractor by F-Fed-FFB] (EM
          benefits not available while tractored)
X14-XXX-DRN: speed 20
X15-XXX-DRN: speed 20
H-Hyd-LN: speed 22 (stops on impulse 6)

=======================
Lock-Ons, Electronic Warfare, and Shields
=======================
O-Ori-CR has 4 ECM and 4 NECM for EM
Q-Hyd-LQ has 4 ECM and 4 NECM for EM (starting on impulse 2)
R-Gor-BDD has 4 ECM and 4 NECM for EM (stops EM on impulse 1)
E-Fed-DD has 4 ECM and 4 NECM for EM (EM benefits lost as of impulse 1
         due to tractor by F-Fed-FFB)
G-Gor-CL has 4 ECM and 4 NECM for EM
K-Kli-F5C does not have active fire control, gets 2 ECM bonus
O-Ori-CR has 2 ECM for stealth design
G-Gor-CL has minimum shields raised
D-LDR-DD has minimum shields raised
K-Kli-F5C has no shields raised
F-Fed-FFB has shield #1 dropped (until impulse 1)
D-LDR-DD has shield #1 dropped (starting impulse 4)

=======================
IMPULSE (01)
=======================
Ship Movement:  
  R-Gor-BDD: perform Quick Reverse, die 2, failed, breakdown
Systems:  
  F-Fed-FFB: tractor E-Fed-DD, range 2, 4 ECM for EM, needs 1-4: die 2,
             auction ensues, attempt is successful
  F-Fed-FFB: raise shield #1
Events:  
  R-Gor-BDD: breakdown: stops, faces D (random), may not move for 16
             impulses, 2 BP killed, 7 other crew units killed, 1 LWARP
             and 2 RWARP lost, 2 internals: {10 PH1-2, 5 RWARP}, break-
             down rating lowered by 1, for 8 impulses: {no weapons, no
             launches, no tractor, no transporter}, tumbles on 1: die 6
  E-Fed-DD: pseudo speed now 8, pseudo speed will be 7 upon speed change

=======================
IMPULSE (02)
=======================
Ship Movement:  
  Q-Hyd-LQ: FD 3822/B
  H-Hyd-LN: FD 3029/E
Seeking Weapon Movement:  
  X14-XXX-DRN: FD 3103/E
  X15-XXX-DRN: FD 1204/C

=======================
IMPULSE (03)
=======================
Ship Movement:  
  L-Lyr-DND: TR 2504/D
  I-ISC-DD: FD 1819/C
  H-Hyd-LN: FD 2930/E
Nimble Ship Movement:  
  O-Ori-CR: TL 1507/D

=======================
IMPULSE (04)
=======================
Ship Movement:  
  Q-Hyd-LQ: TL 3821/A
  G-Gor-CL: SL 1908/E
  E-Fed-DD: SL 2622/D, drags F-Fed-FFB to 2823/D
Seeking Weapon Movement:  
  X14-XXX-DRN: FD 3003/E
  X15-XXX-DRN: SR 1205/C
Systems:  
  D-LDR-DD: drop shield #1
  D-LDR-DD: tran to Q-Hyd-LQ, 4 ECM for EM, needs 1-4: die 4, success
Events:  
  Q-Hyd-LQ now has an enemy BP aboard

=======================
IMPULSE (05)
=======================
Ship Movement:  
  I-ISC-DD: FD 1920/C
  H-Hyd-LN: FD 2830/E
Seeking Weapon Movement:  
  X14-XXX-DRN: FD 2904/E
  X15-XXX-DRN: FD 1306/C
Ship Weapons Fire:  
  O-Ori-CR: PH3-5 @ X15-XXX-DRN, range 2, 4 ECM for own EM, die 4+2=6,
            1 damage
Damage Taken:  
  X15-XXX-DRN: 1 damage point from O-Ori-CR (total damage now: 1)

=======================
IMPULSE (06)
=======================
Ship Movement:  
  L-Lyr-DND: SR 2504/D
  Q-Hyd-LQ: SL 3721/A
  G-Gor-CL: FD 1808/E
  H-Hyd-LN: FD impact on wall
Nimble Ship Movement:  
  O-Ori-CR: FD 1508/D
Shuttle Movement:  
  F1-Fed-SHTL: TR 2823/B
Systems:  
  F-Fed-FFB: trac F1-Fed-SHTL and land it
Ship Weapons Fire:  
  O-Ori-CR: PH3-6 @ X15-XXX-DRN, range 3, 4 ECM for own EM, die 2+2=4,
            0 damage
Damage Taken:  
  H-Hyd-LN:  5 damage from wall, stops, 5 internals:
             5 chull, 10 phg-4, 10 chull, 8 ftr, 7 cwarp
Events:  
  The curse of Sextrant F (as opposed to quadrant) strikes a couple
  more times!  Ships enter, but they don't escape.  You didn't know
  there was such a terrain feature, did you?

=======================
IMPULSE (07)
=======================
Ship Movement:  
  I-ISC-DD: FD 2020/C
Seeking Weapon Movement:  
  X14-XXX-DRN: FD 2804/E
  X15-XXX-DRN: SR 1307/C

=======================
IMPULSE (08)
=======================
Ship Movement:  
  L-Lyr-DND: FD 2405/D
  G-Gor-CL: SL 1809/E
Nimble Ship Movement:  
  O-Ori-CR: FD 1509/D
Seeking Weapon Movement:  
  X14-XXX-DRN: FD 2705/E
  X15-XXX-DRN: TR 1308/D

=======================
Ending Positions & Modes
=======================
L-Lyr-DND: 2405/D t3
G-Gor-CL: 1809/E t4s
O-Ori-CR: 1509/D t3
I-ISC-DD: 2020/C t6
F-Fed-FFB: 2823/D t5, linked to E-Fed-DD by tractor
E-Fed-DD: 2622/D t4s, linked to F-Fed-FFB by tractor
Q-Hyd-LQ: 3721/A t2s
D-LDR-DD: 3324/B t0s
K-Kli-F5C: 3625/B t0s
R-Gor-BDD: 4229/D t0s, breakdown restrictions
H-Hyd-LN: 2830/E t3
X14-XXX-DRN: 2705/E (target: L)
X15-XXX-DRN: 1308/D (target: O)

=======================
Notes & Comments
=======================

Several unusual things going on... and not all of them planned.  I don't
make the orders, I just execute them.

Turn 6 Segment 2 orders due by next MON Nov 3 at 18:00 CST.

    Source: geocities.com/~dratliff