SFB: TWIRLING ACES 1 SEGMENT RESULTS Corrected Oct 30, 1997: * G-Gor-CL's speed and impulses of movement (same net result this segment). ----------------------- Turn: 6 Segment: 1 Ship: all ----------------------- ======================= Starting Positions & Modes ======================= L-Lyr-DND: 2503/C t3 G-Gor-CL: 1907/E t1 O-Ori-CR: 1506/E t7 I-ISC-DD: 1719/C t3 F-Fed-FFB: 2723/D t5 F1-Fed-SHTL: 2724/A E-Fed-DD: 2522/D t3 Q-Hyd-LQ: 3723/B t4s D-LDR-DD: 3324/B t0s K-Kli-F5C: 3625/B t0s R-Gor-BDD: 4229/F t1[BD] H-Hyd-LN: 3129/E t3 X14-XXX-DRN: 3202/E (target: L) X15-XXX-DRN: 1104/C (target: O) ======================= Speeds (assume changes announced here) ======================= K-Kli-F5C: speed 0 D-LDR-DD: speed 0 F-Fed-FFB: speed 0 F1-Fed-SHTL: speed 6 R-Gor-BDD: speed 10 [FD by quick reverse] EM (stops on impulse 1) O-Ori-CR: speed 12 EM L-Lyr-DND: speed 12 (change to 22 on impulse 9) G-Gor-CL: speed 10 EM (change to speed 16 on impulse 4) I-ISC-DD: speed 15 Q-Hyd-LQ: speed 16 (change to 11 on impulse 6) (start EM impulse 2) E-Fed-DD: speed 17 EM (change to 15 on impulse 8) [movement cost doubled as of impulse 1 due to tractor by F-Fed-FFB] (EM benefits not available while tractored) X14-XXX-DRN: speed 20 X15-XXX-DRN: speed 20 H-Hyd-LN: speed 22 (stops on impulse 6) ======================= Lock-Ons, Electronic Warfare, and Shields ======================= O-Ori-CR has 4 ECM and 4 NECM for EM Q-Hyd-LQ has 4 ECM and 4 NECM for EM (starting on impulse 2) R-Gor-BDD has 4 ECM and 4 NECM for EM (stops EM on impulse 1) E-Fed-DD has 4 ECM and 4 NECM for EM (EM benefits lost as of impulse 1 due to tractor by F-Fed-FFB) G-Gor-CL has 4 ECM and 4 NECM for EM K-Kli-F5C does not have active fire control, gets 2 ECM bonus O-Ori-CR has 2 ECM for stealth design G-Gor-CL has minimum shields raised D-LDR-DD has minimum shields raised K-Kli-F5C has no shields raised F-Fed-FFB has shield #1 dropped (until impulse 1) D-LDR-DD has shield #1 dropped (starting impulse 4) ======================= IMPULSE (01) ======================= Ship Movement: R-Gor-BDD: perform Quick Reverse, die 2, failed, breakdown Systems: F-Fed-FFB: tractor E-Fed-DD, range 2, 4 ECM for EM, needs 1-4: die 2, auction ensues, attempt is successful F-Fed-FFB: raise shield #1 Events: R-Gor-BDD: breakdown: stops, faces D (random), may not move for 16 impulses, 2 BP killed, 7 other crew units killed, 1 LWARP and 2 RWARP lost, 2 internals: {10 PH1-2, 5 RWARP}, break- down rating lowered by 1, for 8 impulses: {no weapons, no launches, no tractor, no transporter}, tumbles on 1: die 6 E-Fed-DD: pseudo speed now 8, pseudo speed will be 7 upon speed change ======================= IMPULSE (02) ======================= Ship Movement: Q-Hyd-LQ: FD 3822/B H-Hyd-LN: FD 3029/E Seeking Weapon Movement: X14-XXX-DRN: FD 3103/E X15-XXX-DRN: FD 1204/C ======================= IMPULSE (03) ======================= Ship Movement: L-Lyr-DND: TR 2504/D I-ISC-DD: FD 1819/C H-Hyd-LN: FD 2930/E Nimble Ship Movement: O-Ori-CR: TL 1507/D ======================= IMPULSE (04) ======================= Ship Movement: Q-Hyd-LQ: TL 3821/A G-Gor-CL: SL 1908/E E-Fed-DD: SL 2622/D, drags F-Fed-FFB to 2823/D Seeking Weapon Movement: X14-XXX-DRN: FD 3003/E X15-XXX-DRN: SR 1205/C Systems: D-LDR-DD: drop shield #1 D-LDR-DD: tran to Q-Hyd-LQ, 4 ECM for EM, needs 1-4: die 4, success Events: Q-Hyd-LQ now has an enemy BP aboard ======================= IMPULSE (05) ======================= Ship Movement: I-ISC-DD: FD 1920/C H-Hyd-LN: FD 2830/E Seeking Weapon Movement: X14-XXX-DRN: FD 2904/E X15-XXX-DRN: FD 1306/C Ship Weapons Fire: O-Ori-CR: PH3-5 @ X15-XXX-DRN, range 2, 4 ECM for own EM, die 4+2=6, 1 damage Damage Taken: X15-XXX-DRN: 1 damage point from O-Ori-CR (total damage now: 1) ======================= IMPULSE (06) ======================= Ship Movement: L-Lyr-DND: SR 2504/D Q-Hyd-LQ: SL 3721/A G-Gor-CL: FD 1808/E H-Hyd-LN: FD impact on wall Nimble Ship Movement: O-Ori-CR: FD 1508/D Shuttle Movement: F1-Fed-SHTL: TR 2823/B Systems: F-Fed-FFB: trac F1-Fed-SHTL and land it Ship Weapons Fire: O-Ori-CR: PH3-6 @ X15-XXX-DRN, range 3, 4 ECM for own EM, die 2+2=4, 0 damage Damage Taken: H-Hyd-LN: 5 damage from wall, stops, 5 internals: 5 chull, 10 phg-4, 10 chull, 8 ftr, 7 cwarp Events: The curse of Sextrant F (as opposed to quadrant) strikes a couple more times! Ships enter, but they don't escape. You didn't know there was such a terrain feature, did you? ======================= IMPULSE (07) ======================= Ship Movement: I-ISC-DD: FD 2020/C Seeking Weapon Movement: X14-XXX-DRN: FD 2804/E X15-XXX-DRN: SR 1307/C ======================= IMPULSE (08) ======================= Ship Movement: L-Lyr-DND: FD 2405/D G-Gor-CL: SL 1809/E Nimble Ship Movement: O-Ori-CR: FD 1509/D Seeking Weapon Movement: X14-XXX-DRN: FD 2705/E X15-XXX-DRN: TR 1308/D ======================= Ending Positions & Modes ======================= L-Lyr-DND: 2405/D t3 G-Gor-CL: 1809/E t4s O-Ori-CR: 1509/D t3 I-ISC-DD: 2020/C t6 F-Fed-FFB: 2823/D t5, linked to E-Fed-DD by tractor E-Fed-DD: 2622/D t4s, linked to F-Fed-FFB by tractor Q-Hyd-LQ: 3721/A t2s D-LDR-DD: 3324/B t0s K-Kli-F5C: 3625/B t0s R-Gor-BDD: 4229/D t0s, breakdown restrictions H-Hyd-LN: 2830/E t3 X14-XXX-DRN: 2705/E (target: L) X15-XXX-DRN: 1308/D (target: O) ======================= Notes & Comments ======================= Several unusual things going on... and not all of them planned. I don't make the orders, I just execute them. Turn 6 Segment 2 orders due by next MON Nov 3 at 18:00 CST.