SEGMENT RESULTS
-----------------------
Turn:  2
Segment:  2
Ship:  all
-----------------------

=======================
Starting Positions & Modes
=======================
H: 1009/A
Q: 1413/C
Q1: 1313/C
Q2: 1313/C
L: 1316/A turn4
O: 1517/A turn4
G: 1715/D turn1
X2: 1019/B slip (targeted on O)
F: 2128/A slip turn2
E: 3012/D turn4
I: 3711/F turn3
R: 4215/A turn1
D: 3319/B turn1
A: 3321/A turn2
K: 3625/B turn0
Z: 4229/C

=======================
Speeds (assume speed changes announced here)
=======================
K: speed 0
F: speed 4 EM (change to speed 3 on impulse 10)
E: speed 12 EM (change to speed 14 on impulse 17)
O: speed 12 EM (drop EM effective impulse 11)
Q1: speed 14 EM (until destroyed)
Q2: speed 14 EM (until destroyed)
D: speed 14
G: speed 15 EM
L: speed 15
Q: speed 16 (dropped to speed 16 on impulse 09, due to rule C12.38)
Z: speed 18 (change to speed 0 on impulse 10)
H: speed 19 (change to speed 14 on impulse 10)
I: speed 20 EM
X2: speed 20
X5: speed 20 (launched on impulse 16)
X6: speed 20 (launched on impulse 16)
A: speed 21 EM
R: speed 26 EM
X4: speed 32 (launched on impulse 16)

=======================
Lock-Ons
=======================
K has no fire control active at start of turn 2 segment 2
R has no fire control active at start of turn 2 segment 2

=======================
IMPULSE (09)
=======================
Ship Movement:
G: SL 1815/D
L: SL 1215/A
Z: FD impact on wall, 5 damage, stop moving
H: FD 1008/A
R: FD 4214/A
Nimble Ship Movement:
Shuttle Movement:
Seeking Weapon Movement:
Launch:
Systems:
Ship Weapons Fire:
D: PH1-3 at A, range 2, 5 ECM for As EM, die 2+2=4, 4 damage
D: PH1-4 at A, range 2, 5 ECM for As EM, die 6+2=8, 2 damage
D: PHG-7*4 at A, range 2, 5 ECM for As EM, dice {2,3,4,5}+2={4,5,6,7},
{3,2,1,0} damage, totalling 6
D: PHG-8*4 at A, range 2, 5 ECM for As EM, dice {3,1,5,1}+2={5,3,7,3},
{2,4,0,4} damage, totalling 10
L: PH1-1 at Q1, range 3, 2 ECM for FTR, 4 ECM for EM, die 2+2=4, 4 damage 
L: PH1-2 at Q1, range 3, 2 ECM for FTR, 4 ECM for EM, die 3+2=5, 4 damage 
L: PH1-3 at Q1, range 3, 2 ECM for FTR, 4 ECM for EM, die 6+2=8, 2 damage 
L: PH1-4 at Q2, range 3, 2 ECM for FTR, 4 ECM for EM, die 4+2=6, 3 damage 
L: PH1-9 at Q2, range 3, 2 ECM for FTR, 4 ECM for EM, die 3+2=5, 4 damage 
L: PH1-10 at Q2, range 3, 2 ECM for FTR, 4 ECM for EM, die 3+2=5, 4 damage
Shuttle Weapons Fire:
Damage Taken:
Z: 5 damage to shield 1
A: 22 damage absorbed by front PA panels
Q1: 10 damage, destroyed
Q2: 11 damage, destroyed
Events:
A: 4 points of that damage is permanent degradation (front total
capacity at standard level is now 20)

=======================
IMPULSE (10)
=======================
Ship Movement:
D: SR 3419/B
Q: TL 1513/B
H: FD 1007/A
I: SL 3611/F
A: SR 3420/A
R: FD 4213/A
Nimble Ship Movement:
O: drop EM at end of impulse
Shuttle Movement:
Seeking Weapon Movement:
X2: FD 1119/B
Launch:
Systems:
Ship Weapons Fire:
Shuttle Weapons Fire:
Damage Taken:
Events:

=======================
IMPULSE (11)
=======================
Ship Movement:
F: FD 2127/A
E: SL 3113/D
G: FD 1816/D
L: FD 1214/A
A: FD 3419/A
Nimble Ship Movement:
O: FD 1516/A
Shuttle Movement:
Seeking Weapon Movement:
Launch:
Systems:
Ship Weapons Fire:
O: PHOT (OL) at Q, range 3, hits on 1-4, die 6, miss
O: PH1-3 at Q, range 3, die 6, 3 damage
O: PH1-4 at Q, range 3, die 5, 4 damage
Shuttle Weapons Fire:
Damage Taken:
Q: 7 damage to shield #3
Events:

=======================
IMPULSE (12)
=======================
Ship Movement:
D: FD 3519/B
Q: SL 1512/B
H: FD 1006/A
I: FD 3511/F
R: FD 4212/A
Nimble Ship Movement:
Shuttle Movement:
Seeking Weapon Movement:
X2:  SL 1118/B
Launch:
Systems:
Ship Weapons Fire:
D: PHG-5*4 at A, range 1, 5 ECM for As EM, dice {4,3,3,3}+2={6,5,5,5},
{3,3,3,3} damage, totalling 12
D: PHG-6*4 at A, range 1, 5 ECM for As EM, dice {4,4,4,5}+2={6,6,6,7},
{3,3,3,1} damage, totalling 10
Shuttle Weapons Fire:
Damage Taken:
A: 22 to front PA panels
Events:
A: 4 points of that damage is permanent degradation (front total
capacity at standard level is now 16), PA panels raised to reinforced
level (performed as specific shield reinforcement is) (front total
capacity at reinforced level is now 32) 18 remainder + 2 stored energy
released by degradation produces 20 energy at this point, 16 of which
is absorbed by the reinforced panels, 4 of which goes internal:
12 SCANNER, 7 CHull, 9 LWarp, 11 TR-L (ouch!)

=======================
IMPULSE (13)
=======================
Ship Movement:
G: SL 1917/D
L: SL 1114/A
I: SL 3411/F
A: SR 3519/A
R: FD 4211/A
Nimble Ship Movement:
Shuttle Movement:
Seeking Weapon Movement:
X2: FD 1217/B
Launch:
Systems:
Ship Weapons Fire:
Shuttle Weapons Fire:
Damage Taken:
Events:

=======================
IMPULSE (14)
=======================
Ship Movement:
E: FD 3114/D
D: TR 3619/C
Q: FD 1611/B
H: FD 1005/A
A: FD 3518/A
R: FD 4210/A
Nimble Ship Movement:
O: SR 1615/A
Shuttle Movement:
Seeking Weapon Movement:
Launch:
Systems:
Ship Weapons Fire:
Shuttle Weapons Fire:
Damage Taken:
Events:

=======================
IMPULSE (15)
=======================
Ship Movement:
G: FD 1918/D
L: FD 1113/A
I: FD 3311/F
R: FD 4209/A
Nimble Ship Movement:
Shuttle Movement:
Seeking Weapon Movement:
X2: FD 1317/B
Launch:
Systems:
Ship Weapons Fire:
Shuttle Weapons Fire:
Damage Taken:
Events:

=======================
IMPULSE (16)
=======================
Ship Movement:
E: SL 3214/D
D: SR 3620/C
Q: SL 1610/B
H: FD 1004/A
I: SL 3211/F
A: SR 3617/A
R: FD 4208/A
Nimble Ship Movement:
O: FD 1614/A
Shuttle Movement:
Seeking Weapon Movement:
X2: SL 1316/B
Launch:
X4: PLS 0130/B (target: F)
X5: DRN-IM 4230/A (target: Z)
X6: DRN-IM 0101/C (target: H)
Systems:
Ship Weapons Fire:
O: PH3-5 at X2, range 3, die 2, 2 damage
O: PH3-6 at X2, range 3, die 4, 0 damage
Shuttle Weapons Fire:
Damage Taken:
Events:
X2: 2 points damage

=======================
NOTES & COMMENTS
=======================
Turn 2 Segment 3 orders due next MON Jul 21 18:00 CDT

=======================
Ending Positions & Modes
=======================
H: 1004/A
Q: 1610/B slip turn4
L: 1113/A
O: 1614/A
G: 1918/D turn5
F: 2127/A turn3
E: 3214/D slip
I: 3211/F slip
R: 4208/A
D: 3620/C slip turn2
A: 3617/A slip
K: 3625/B turn0
Z: 4229/C turn0
X2: 1316/B slip (targeted on O) (2 points damage)
X4: 0130/B (targeted on F)
X5: 4230/A (target: Z)
X6: 0101/C (target: H)

    Source: geocities.com/~dratliff