SEGMENT RESULTS
-----------------------
Turn:  1
Segment:  3
Ship:  all
-----------------------

=======================
SPEEDS
=======================
(assume speed changes announced here)

I: speed 10
H1: speed 12
E: speed 13
K: speed 13
Q: speed 14
Q1: speed 14 EM
Q2: speed 14 EM
Q3: speed 14 EM
F: speed 14 (change to speed 8 on impulse 18) EM
D: speed 15
G: speed 15
H2: speed 15
O: speed 16 EM
X2: (targeted on A, then H) speed 20
X3: (targeted on Q) speed 20
L: speed 21 (change speed to 22 on impulse 18)
H: speed 21 EM
Z: speed 23
A: speed 27
R: speed 31
O1: speed 32
O2: speed 32
X1: (targeted on E) speed 32
R1: speed 32 (starting on impulse 23)
R1: speed 32 (starting on impulse 23)
R1: speed 32 (starting on impulse 23)

=======================
IMPULSE (17)
=======================
Ship Movement:
L: FD 1917/E
H: SR 0817/B
Z: FD 2722/C
A: RT 1727/C
R: FD 2717/D
Drone/Plasma Torp Movement:
O1: FD 1115/E
O2: FD 1315/C
X1: FD 4102/E
Shuttle Movement:
Launch:
Systems:
Ship Weapons Fire:
Shuttle Weapons Fire:
Damage Taken:
Events:

=======================
IMPULSE (18)
=======================
Ship Movement:
E: TR 3506/E
L: SR 1816/E
K: TR 2725/B
D: TR 3622/E
G: FD 1908/D
O: FD 1315/C
A: FD 1827/C
R: FD 2718/D
Drone/Plasma Torp Movement:
X2: (now targeted on H) FD 1229/B
X3: FD 0201/C
O1: SL 1116/E
O2: SL 1414/C
X1: SL 4103/E
Shuttle Movement:
H2: SR 0616/B
Launch:
Systems:
Ship Weapons Fire:
Shuttle Weapons Fire:
Damage Taken:
Events:

=======================
IMPULSE (19)
=======================
Ship Movement:
Q: FD 0707/D
H: FD 0917/B
L: FD 1717/E
Z: FD 2822/C
A: FD 1928/C
R: SL 2918/D
Drone/Plasma Torp Movement:
O1: FD 1016/E
O2: FD 1515/E
X1: FD 4003/E
Shuttle Movement:
H1: SR 0517/B
Q1: FD 0807/D
Q2: FD 0807/D
Q3: FD 0708/D
Launch:
O: PLF 1315/E
Systems:
Ship Weapons Fire:
A: PRB at F, range 3, (outst. crew 3 ECCM cancels A's
3 ECM penalty for EM, 4 ECM for F's EM), hits on 5-6,
die 4 miss
A: TRL at F, range 3, (outst. crew 3 ECCM cancels A's
3 ECM penalty for EM, 4 ECM for F's EM), die 2(+2=4),
10 damage
H: PHG 4, 4 pulses, at O1, range 1, (4 ECM for own EM)
dice {5(+2=7),4(+2=6),6(+2=8),5(+2=7)}, damage (note
shifts to next column) {1,3,0,1} total 5, warhead
reduction of 2
Shuttle Weapons Fire:
Damage Taken:
F: shield 1, 1 pt reinforcement, 9 damage
O1: warhead reduction of 2
Events:

=======================
IMPULSE (20)
=======================
Ship Movement:
F: SL 2130/F
I: SL 3918/A
E: SL 3507/E
K: FD 2824/B
D: FD 3523/E
G: FD 1909/D
O: SR 1316/C
H: SR 1017/B
Z: FD 2923/C
R: FD 2919/D
Drone/Plasma Torp Movement:
X2: SL 0228/B
X3: SR 0202/C
O1: TL 1017/D impact on H, pseudo torp, no damage
O2: SR 1516/C
O3: FD 1215/E
X1: SL 4004/E
Shuttle Movement:
H2: FD 0716/B
Launch:
Systems:
Ship Weapons Fire:
Shuttle Weapons Fire:
Damage Taken:
Events:

=======================
IMPULSE (21)
=======================
Ship Movement:
Q: FD 0708/D
L: SL 1718/E
Z: FD 3023/C
A: SL 2027/C
R: SL 3019/D
Drone/Plasma Torp Movement:
X2: FD 0328/B
X3: FD 0303/C
X1: FD 3905/E
O2: FD 1616/C
O3: SL 1216/E
Shuttle Movement:
Q1: FD 0808/D
Q2: FD 0808/D
Q3: FD 0709/D
Launch:
Systems:
Ship Weapons Fire:
H: PHG 5, 4 pulses, at O3, range 2, (4 ECM for own EM)
dice {2(+2=4),5(+2=7),2(+2=4),2(+2=4)}, damage (note
shift to next column) {3,0,3,3} total 9, warhead
reduction of 4
Shuttle Weapons Fire:
Damage Taken:
O3: warhead reduction of 4
Events:

=======================
IMPULSE (22)
=======================
Ship Movement:
D: FD 3423/E
G: SL 2009/D
O: FD 1416/C
H: FD 1117/B
L: FD 1618/E
A: FD 2128/C
R: FD 3020/D
Drone/Plasma Torp Movement:
X1: FD 3805/E
O2: TR 1617/D
O3: FD 1117/E, impact on H, distance 3, strength 16, 4 ECM
due to H's EM, 3 ECCM of plasma, net 1 ECM, 6 reduces damage by 50%,
die 1, full 16 damage
Shuttle Movement:
H1: FD 0616/B
H2: TR 0816/C
Launch:
R1: PLG-A 3020/D
R2: PLF-B 3020/D
R3: PLF-C 3020/D
Systems:
Ship Weapons Fire:
R: PH1-1 at K, range 5, die 5, 3 damage
R: PH1-2 at K, range 5, die 6, 2 damage
R: PH1-3 at K, range 5, die 3, 4 damage
Shuttle Weapons Fire:
Damage Taken:
H: 16 damage to shield 1
K: 9 damage to shield 6
Events:

=======================
IMPULSE (23)
=======================
Ship Movement:
I: FD 3917/A
E: FD 3407/E
K: FD 2924/B
Q: FD 0709/D
H: SR 1217/B
Z: FD 3124/C
A: SL 2227/C
R: SL 3121/D
Drone/Plasma Torp Movement:
X2: SL 0327/B
X3: SR 0304/C
O2: TR 1618/D impact on L, pseudo torp, no damage
X1: FD 3706/E
R1: FD 3021/D
R2: FD 3021/D
R3: FD 3021/D
Shuttle Movement:
Q1: FD 0809/D
Q2: FD 0809/D
Q3: FD 0710/D
Launch:
Systems:
L: announce ESG release on impulse 27
Ship Weapons Fire:
H: FUS-A at O, range 2, (4 ECM for H's EM, 4 ECM for O's
EM, 2 ECM for O's stealth = 10 ECM = shift of 3),
die 6(+3=9), (note column shift) 0 damage
H: FUS-B at O, range 2, (10 ECM = shift of 3),
die 2(+3=5), 3 damage
H: FUS-C at O, range 2, (10 ECM = shift of 3),
die 2(+3=5), 3 damage
H: PH2-1 at O, range 2, (10 ECM = shift of 3),
die 3(+3=6), 3 damage
H: PH2-2 at O, range 2, (10 ECM = shift of 3),
die 4(+3=7), (note column shift) 3 damage
H: PH1-3 at O, range 2, (10 ECM = shift of 3),
die 2(+3=5), 4 damage
Shuttle Weapons Fire:
Damage Taken:
O: shield 3, 1 reinf (2 GR), 15 damage: 12 shield boxes,
3 internals: 11 torp PLF-RS, 6 FHull, 8 AHull
Events:

=======================
IMPULSE (24)
=======================
Ship Movement:
F: FD 2029/F
D: FD 3324/E
G: FD 2010/D
O: SR 1417/C
L: SR 1518/E
Z: FD 3224/C
A: FD 2328/C
R: TL 3221/C
Drone/Plasma Torp Movement:
X2: FD 0426/B
X3: FD 0404/C
X1: FD 3606/E
R1: FD 3022/D
R2: FD 3022/D
R3: FD 3022/D
Shuttle Movement:
H1: TR 0717/C
H2: SL 0916/C
Launch:
Systems:
Ship Weapons Fire:
D: PH1-1 at Z, range 1, die 1, 8 damage
D: PH1-3 at Z, range 1, die 6, 4 damage
D: DISR-A at Z, range 1, hits on 1-5, die 6, 0 damage
D: DISR-B at Z, range 1, hits on 1-5, die 1, 5 damage
Shuttle Weapons Fire:
Damage Taken:
Z: 17 damage from shield 6 direction, all internals:
10 PH1-1, 10 trac, 7 imp, 4 (no phaser in arc) tran,
3 DRN-2, 6 lab, 9 LWarp, 8 AHull,
5 AHull, 7 btty, 5 AHull, 7 CWarp,
7 CWarp, 11 DISR-A, 8 AHull, 8 Ahull, 6 Lab
Events:
This is the "impulse of decision"... on which is your last
chance to fire and still fire on impulse 1 of next turn with
that/those weapon(s).

=======================
NOTES & COMMENTS
=======================

Turn 1 Segment 4 orders are due next MON Jun 30 at
18:00 CDT (US).

If you are having trouble reaching another captain via
email, you might want to try via the moderator.

When house seeking weapons pursue or when other units seek
per orders without specific instructions:
1. slip towards target if possible and it won't put pursuing
unit at a disadvantage by moving off #4 shield that can
be avoided
2. move forward unless it would put pursuing unit at a
disadvantage that can be avoided with a turn
3. turn towards target unless HET could reduce time until
impact
4. HET if possible to minimize the time until impact

Tip of the week:  Overloaded heavy weapons generally have a
limited range, so make sure you can get to that range before
overloading them.

Ending positions for t1s3:
Q: 0709/D
Q1: 0809/D
Q2: 0809/D
Q3: 0710/D
X3: 0404/C
G: 2010/D
E: 3407/E turn3
X1: 3606/E
I: 3917/A turn6
D: 3324/E turn4
Z: 3224/C
R: 3221/C
K: 2924/B turn3
A: 2328/C
F: 2029/F turn3
L: 1518/E slip
O: 1417/C slip
H: 1217/B slip
H2: 0916/C slip turn2
H1: 0717/C turn1
X2: 0426/B
R1: 3022/D
R2: 3022/D
R3: 3022/D

    Source: geocities.com/~dratliff