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3C Card Games Software FOR WINDOWS

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HISTORY OF HOLDEM

Holdem - an abbreviated term for Texas Holdem, which is also spelled Hold'em or Hold 'Em - is a community-card Poker variation that is now the most popular card game in Las Vegas, Atlantic City and other American casinos. It is featured in televised tournaments, high-stakes competitions around the world and is played in both the World Poker Tour and the World Series of Poker.
The earliest games of Holdem appeared in Robstown, Texas in the first few years of the 1900s, but by 1925, it had already taken root in Dallas, and soon attracted an enthusiastic fan base among card players of all skill levels. It was brought to Las Vegas by a group of renowned Texas gamblers including the legendary Amarillo Slim. Holdem is now played everywhere in the world, as well as on the many Internet poker rooms that have sprung up over the last dozen or so years.
There are usually two to ten participants in a game of Holdem. The betting order stays the same in all rounds (called "positional" betting) and the players, who have two face-down hole cards, use the remaining five cards dealt face-up on the table ("community" cards) to make their best five-card hand.
The betting styles, the pace of the game, the burning of cards and so on are among the rules and rigors of game play that beginners must master. Players are advised to bone up on their math skills, memorize the odds and probabilities and practice with friends, as well as in free online or offline games, before laying any real money down in a game. Holdem is definitely not a game for beginners.

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Most popular poker variants.

In Texas Holdem your strategy is to obtain the best hand using any 5 of the 7 dealt cards, whether the combination is your 2 down cards and three table cards, one pocket card and four table cards, or all five-table cards. Any 5-card combination of seven cards is cool. In Omaha you receive four cards, and you must use exactly two of the four cards to make your hand. This means that three of the board cards must be used. There aren't table cards in Draw Poker. Players draw cards after first betting round. There are 2 betting rounds instead 4 in Texas and Omaha. In our game you may choose your favorite betting structure: Limit, Pot Limit or No Limit. In Limit Holdem amount that can be bet is set. These games will be called things like $1/$2 or $10/$20 games. The amount that can be bet pre-flop or on the flop is the first number. On the turn and river, the amount doubles. No Limit Texas Holdem is a game, where bets are grown very quickly and game tempo is much faster too. At any time a player may be forced to wager all of their chips in order to stay in a hand. The results are sometimes disastrous. No limit holdem offers more tools for a skilled player. Pot Limit Holdem is a cross between Limit Holdem and No Limit Holdem. In a pot limit game, players can raise the bet to as much as is in "the pot". If the inability to scare opponents out of the hand has you frustrated, but you are not quite ready to have your entire bankroll on the line at any given moment, perhaps pot limit holdem is for you.

3C Texas Holdem Screenshots.

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Betting round # 1.
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End of hand.
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One of 3C Omaha Poker hands.

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Cards after flop.
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End of hand.
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Most popular online casino games.

Discover other interesting unusual games.

Gin Rummy is an american game. Favorite game of Hollywood stars.
Bezique is a french game, forerunner of Pinochle, favorite game of Winston Churchill.
Clabber is somewhat closely like west games: Klaverjas, Bela, Belote for 2 players, Clobyosh.
Thousand is a game from East Europe for amateurs of surprises, probably west analogues don't exist.
Piquet is an old fascinating french game, one of the loved amusements at Ludovics' courtyard.
Tertz is an invention of russian gangsters.

The theme, which unites all these games is that all of them are based as on the draw so as on the collection of combinations.
The Card Games software will help you to learn playing tactics and tricks. You may download and test evaluation version of games before purchasing.

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POKER

GIN RUMMY

Poker is a card game in which players bet into a communal pot during the course of a hand, and in which the player holding the best hand at the end of the betting wins the pot. During a given betting round, each remaining player in turn may take one of four actions.
One of the most popular card games Gin Rummy. Gin Rummy has enough simple rules and exciting gameplay. The game is played by two players, each receiving ten cards. The object of the game is to arrange as many as possible of the ten cards in your hand into sets. The first player to 100 points wins the game.

BEZIQUE

BELA

This game is interesting by the fact that there two card packs are mixed together. It brings a vast variety of combinations. At the meantime Beziq was very popular in France in all liers of society from banker down to yard cleaner.
Bela is the game, in which you can win by chance but analytic element also has essential significance. I have many familiar chess players who like this game namely for that.

THOUSAND

PIQUET

Russian interpretation of popular Czech game. It looks like the trip of mountain-climber. You can slide down from the most tough and severe part of the rout but later you can rise up again.
The plot of the game is based on the performance by Cornel. The characters of the play: kings, queens, heralds (jacks) and bankers(aces) met and created some curious societies, where the action of performance took place. In the game happens something like that.

TERTS

Free software download

Tertz was born in the jails of Sakhalin island in the beginning of 2O century. It is one of the most favourite games of Russian criminal authorities. The gathering of combinations and the draw are highly important in this game and both have equal influence on the score.

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3C Chess Software

ABOUT CHESS

Chess is an old fascinating game. Approximately 1500 years ago Chess began movement over the World from Persia. 1000 years ago Chess proceeded to conquer Europe. Join to victorious chess army. Please download shareware chess game. If you have downloaded evaluation version,you may register the game to have full access to game features.

THE SETUP

The chessboard is made up of eight rows and eight columns for a total of 64 squares of alternating colors. When the board is set up it should be positioned so that a light square is positioned on the extreme lower right hand side of the chess board (as you can see, this works for both players).

Game setup

Software in action

Moment of game

BASIC RULES

The ultimate aim in the game of chess is to win by trapping your opponent's king. (This is called checkmate - more on this later.) White is always first to move and players take turns alternately moving one piece at a time. Movement is required. Each type of piece has its own method of movement (described in the following sections). A piece may be moved to another position or may capture an opponent's piece. This is done by landing on the appropriate square with the moving piece and removing the defending piece from play. With the exception of the knight, a piece may not move over or through any of the other pieces. In tournament play, once a piece has been touched by a player, it must be moved. In sandlot chess this rule is not always strictly adhered to.

MOVEMENTS DESCRIPTION

King's Movement

Though not the most powerful piece on the board, the king is the most vital, for once he is lost the game is lost (more about this in the end game section). The king can only move one square in any direction. There is only one restriction on his movement - he may not move into a position where he may be captured by an opposing piece. Because of this rule, two kings may never stand next to each other or capture each other.

The Queen's Movement

The queen is, without doubt, the most powerful piece on the chessboard. She can move as many squares as she desires and in any direction (barring any obstructions). She can cover healthy percentage of the board. She captures in the same way that she moves, replacing the unlucky opposing piece that got in her way. (She must, of course, stop in the square of the piece she has captured - unlike the knight the queen does not jump other pieces.)

Rook Movement

The rook, shaped like a castle, is one of the more powerful pieces on the board. The rooks, grouped with the queen, are often thought of as the "major pieces". Rooks are worth a bishop or a knight plus two pawns. The rook can move any number of squares in a straight line along any column or row. They CANNOT move diagonally. The simplicity of the rook's movement is indeed what makes it powerful. It can cover a significant area of the board and there are no areas which an opponent's piece - moving one square at a time - can slip through. The rook may also make a move in conjunction with the king. This maneuver will be explained in the section called castling.

Knight's Movement

The knight is the only piece on the board that may jump over other pieces. This gives it a degree of flexibility that makes it a powerful piece. Since obstructions are not a bar to movement (unless there is a friendly piece on the square where the knight would move) the knight's path of movement has never been well defined. The knight can be thought of as moving one square along any rank or file and then at an angle. The knight's movement can also be viewed as an "L" laid out at any horizontal or vertical angle. Note that the squares to where the knight can move are all of the opposite colored squares two steps away from his starting square.

Bishop's Movement

The bishop may move any number of squares in a diagonal direction until it is prevented from continuing by another piece. Each player begins with two bishops, one originally situated on a light square, the other on a dark square. Because of the nature of their movement, the bishops always remain on the same colored squares. Bishops are a powerful piece (though less so than the queen or rooks). It is roughly equal in power to a knight or three pawns. Nevertheless, the bishop is a great piece to have in open situations when it can range the board. The knight is better in cluttered situations where it can utilize its ability to jump over other pieces.

Pawn Movement

There are eight pawns situated on each side of the board. They are the least powerful piece on the chess board, but have the potential to become equal to the most powerful. Pawns cannot move backward or sideways, but must move straight ahead unless they are taking another piece. Generally pawns move only one square at a time. The exception is the first time a pawn is moved, it may move forward two squares as long as there are no obstructing pieces. A pawn cannot take a piece directly in front of him but only one at a forward angle. In the case of a capture the pawn replaces the captured piece and the captured piece is removed from play. Should a pawn get all the way across the board to reach the opponent's edge of the table, it will be promoted. The pawn may now become any piece that the moving player desires (except a king or pawn). Thus a player may end up having more than one queen on the board. Under normal circumstances a player will want to promote his pawn to be a queen since that piece is the most powerful and flexible. The new piece is placed where the pawn ended its movement. There is a separate rule regarding pawns called en passant that will be described separately.

STRATEGY NOTE

It is generally thought to be unwise to bring the queen out too early. The cluttered board makes her more vulnerable to entrapment. The queen's power is so great that she is considered to be worth more than any combination of three other pieces. Thus it would be better, under normal circumstances, to sacrifice two rooks and a bishop (for example) than to give up a queen. Guard the king closely. His loss means loss of the game. He is typically not a good piece to use on offense, but will be a help in a carefully constructed defense.

CASTLING

Castling is a special defensive maneuver. It is the only time in the game when more than one piece may be moved during a turn. This move was invented in the 1500's to help speed up the game and to help balance the offense and defense. The castling move has some fairly rigid caveats: It can only occur if there are no pieces standing between the king and the rook. Neither king nor rook may have moved from its original position. There can be no opposing piece that could possibly capture the king in his original square, the square he moves through or the square that he ends the turn. The king moves two squares toward the rook he intends to castle with (this may be either rook). The rook then moves to the square through which the king passed. Castling is a great aid in defensive strategy. It also has a tendency to bring a powerful rook into play when under normal circumstances it might be stuck behind a wall of pawns.

EN PASSANT

Perhaps the most obscure and least used moves in Chess is called En Passant. It can only occur when a player exercises his option to move his pawn two squares on its initial movement. When this happens, the opposing player has the option to take the moved pawn "en passant" as if it had only moved one square. This option, though, only stays open for one move. The en passant move was developed after pawns were allowed to move more than one square on their initial move. This was done to make sure they retained some of the restrictions imposed by slow movement, while at the same time speeding up the game.

END GAME

The game ends when one of the players captures his opponent's king, when one of the player's resigns or there is a stalemate. When a player's king is threatened by an opposing piece, it is said to be "in check". When a player places the opposing king in check he should anounce, "check". The object of a player is not merely to place his opponent's king in check but to make certain that every square where the king has a possibility of movement is also covered. This is called checkmate. The king is considered captured. Either player may resign at any time. This generally happens when a player loses a major piece and the outlook for victory in his case appears bleak. Stalemate is considered a tie. A stalemate occurs when a player's only move is to place his own king in check, but it's current square is not threatened. As long as he can move another piece or the king can move to an open square, stalemate may not occur. Stalemate also results when the only two pieces on the board are Kings, regardless of their position or the pieces remaining on the board make check mate impossible, for example one cannot checkmate an opponent with only a king and a bishop. When setting up, make sure that the light queen is positioned on a light square and the dark queen is situated on a dark square. The two armies should be mirror images of one another. The light side always moves first. Each player's side of the chessboard is determined by chance. Usually by one player placing a pawn in each hand and closing his fists. Holding forth his fists the opposing player picks one. Whatever color the pawn he chooses is the side he shall command.