Yu-Gi-Oh Japanese TCG Translations!
Paranoiac Guardian!
Created By -
Arthur Banaszak!
© yugiohgme.cjb.net
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PH - 00 |
NOSFERATU
LICH |
Undead/Effect |
Dark |
LV. 7 |
Atk = 2600 |
Def = 2900 |
Secret
Rare |
You can Special Summon this Monster by sacrificing a legal
[Supreme Priest De Zart]. Once per turn, this card can change to
face-down defense mode. Negate and destroy any Magic and Trap
cards that target this card. When this card is Reversed, you can Special
Summon 1 Undead Sub-Type Monster from your Cemetery |
PH - 01 |
MAGMA GIANT |
Fire |
Fire |
LV. 5 |
Atk = 1000 |
Def = 2200 |
Common |
|
PH - 02 |
SHAPE SNATCH |
Machine |
Dark |
LV. 5 |
Atk = 1200 |
Def = 1700 |
Common |
|
PH - 03 |
SOUL EATER |
Fish |
Earth |
LV. 4 |
Atk = 1200 |
Def = 0 |
Common |
|
PH - 04 |
TIGER KING WAN-FU |
Animal/Effect |
Earth |
LV. 4 |
Atk = 1700 |
Def = 1000 |
Rare |
While this card is on the Field, destroy any Monsters with an
attack strength of 1400 or less that are Summoned or Special
Summoned.
|
PH - 05 |
BIRD FACE |
Bird/Effect |
Air |
LV. 4 |
Atk = 1600 |
Def = 1600 |
Common |
If this card is put into a Cemetery as a result of Battle, put 1
[Harpy Lady] from your deck into your hand |
PH - 06 |
KRUUEL |
Demon/Effect |
Dark |
LV. 4 |
Atk = 1000 |
Def = 1700 |
Common |
If this card is put into a Cemetery as
a result of Battle, flip 1 coin and guess its result. If you are
correct, destroy 1 of your opponent's Monsters.
|
PH - 07 |
ARMORED
FLY |
Insect/Effect |
Earth |
LV. 3 |
Atk = 2000 |
Def = 2000 |
Common |
If you don't have any other Insect
Sub-Type Monsters on your Field, this Monster's attack and defense strengths
become 1000 |
PH - 08 |
THE SEA GOD'S HANDMAIDEN |
Water/Effect |
Water |
LV. 4 |
Atk = 700 |
Def = 2000 |
Rare |
While this card is on the Field, the Normal Field becomes [Sea]. |
PH - 19 |
X-E-N-O |
Demon/Effect |
Water |
LV. 2 |
Atk = 200 |
Def = 100 |
Common |
Reverse: Gain control of 1 Monster on your opponent's Field until
the end of the turn. The controlled Monster can attack your
opponent directly.
|
PH - 10 |
TIME
EATER |
Machine/Effect |
Dark |
LV. 6 |
Atk = 1900 |
Def = 1700 |
Common |
If this Monster destroys 1 of your opponent's Monsters as a
result of Battle, your opponent skips his or her Main Phase 1
during his or her next turn.
|
PH - 11 |
GRUDGE |
Water/Effect |
Dark |
LV. 3 |
Atk = 0 |
Def = 100 |
Common |
This card can attack your opponent directly. If this card does
Battle Damage to your opponent, increase its attack strength by
1000 during your next Standby Phase.
|
PH - 12 |
UNKNOWN FOLLOWER |
Water/Effect |
Light |
LV. 3 |
Atk = 700 |
Def = 500 |
Common |
This card can attack your opponent
directly |
PH - 13 |
MOISTURE ALIEN |
Angel/Effect |
Light |
LV. 9 |
Atk = 2800 |
Def = 2900 |
Super
Rare |
If you sacrifice 3 Monsters in a Sacrificial Summon for this
card, destroy all of your opponent's Magic and Trap cards on the
Field.
|
PH - 14 |
GORA TURTLE |
Water/Effect |
Water |
LV. 3 |
Atk = 1100 |
Def = 1100 |
Common |
While this Monster is face-up on the Field, Monsters with an
attack strength of 1900 or higher can't attack |
PH - 15 |
SEVERING SAMURAI |
Warrior/Effect |
Air |
LV. 4 |
Atk = 500 |
Def = 800 |
Super
Rare |
If this Monster attacks a Monster in face-down defense mode,
don't go to the Damage Step, and the Monster is destroyed while
in face-down defense mode.
|
PH - 16 |
POISON MUMMY |
Undead/Effect |
Earth |
LV. 4 |
Atk = 1000 |
Def = 1800 |
Common |
Reverse: Do 500 damage to your
opponent |
PH - 17 |
SAND SPECTER |
Undead/Spirit |
Earth |
LV. 6 |
Atk = 2200 |
Def = 1800 |
Common |
This card can't be Special Summoned. Return this card to your
hand at the end of a turn in which it is Summoned or Reversed.
When this Monster is Reverse Summoned or Reversed, destroy all
other face-up Monster on the Field.
|
PH - 18 |
ROYAL BODYGUARDS |
Undead/Effect |
Earth |
LV. 4 |
Atk = 1600 |
Def = 1700 |
Common |
Once per turn, this card can change to face-down defense mode.
When this card is Reversed, increase its attack and defense strengths by 300
until the end of the turn |
PH - 19 |
SHAMBLING CORPSES |
Undead/Effect |
Earth |
LV. 4 |
Atk = 1500 |
Def = 1500 |
Rare |
Once per turn, this card can change to face-down defense mode.
After this effect is used, shuffle all of the face-down defense
mode Monsters on yor Field and place them down again in face-down
defense mode.
|
PH - 20 |
SUPREME PRIEST DE ZART |
Magic
User/ Effect |
Dark |
LV. 6 |
Atk = 1900 |
Def = 2300 |
Ultra
Rare |
This card gains the following abilities, depending on the number
of Monsters it has destroyed during Battle.
- One: Negate and destroy the activation and effect of any Magic
and Trap cards that target this card.
- Two: You can sacrifice this card to Special Summon a [Nosferatu
Lich] from your hand or deck.
|
PH - 21 |
SWARM OF SCARAB BEETLES |
Insect/Effect |
Dark |
LV. 3 |
Atk = 500 |
Def = 1000 |
Common |
Once per turn, this card can change to face-down defense mode.
When this card is Reverse Summoned, destroy 1 Monster on your opponent's Field |
PH - 22 |
LOCUST SOLDIERS |
Insect/Effect |
Dark |
LV. 3 |
Atk = 1000 |
Def = 500 |
Common |
Once per turn, this card can change to face-down defense mode.
When this card is Reverse Summoned, destroy 1 Magic or Trap card on your
opponent's Field |
PH - 23 |
GIANT MUMMY |
Undead/Effect |
Earth |
LV. 5 |
Atk = 1700 |
Def = 2000 |
Common |
Once per turn, this card can change to face-down defense mode.
If this card is attacked while in face-down defense mode and its
defense strength is higher than the attacking Monster's attack
strength, destroy the attacking Monster.
|
PH - 24 |
EIGHT-PINCER SCORPION |
Insect/Effect |
Dark |
LV. 2 |
Atk = 300 |
Def = 200 |
Common |
Once per turn, this card can change to face-down defense mode.
If this card attacks an opponent's Monster that is in face-down
defense mode, this Monster's attack strength is increased by 2400
during the Damage Step.
|
PH - 25 |
GUARDIAN SPHINX |
Rock/Effect |
Earth |
LV. 5 |
Atk = 1700 |
Def = 2400 |
Ultra
Rare |
Once per turn, this card can change to face-down defense mode.
When this card is Reverse Summoned, return all of your opponent's
Monsters to their owners' hands.
|
PH - 26 |
PYRAMID TURTLE |
Undead/Effect |
Earth |
LV. 4 |
Atk = 1200 |
Def = 1400 |
Common |
If this card is destroyed as a result of Battle and placed in the
Cemetery, Special Summon 1 Undead Sub-Type Monster from your deck with a defense
strength of 2000 or less |
PH - 27 |
DICE POT |
Rock/Effect |
Light |
LV. 3 |
Atk = 200 |
Def = 300 |
Common |
Reverse: Each player rolls 1 six-sided die. The player with the
higher roll does damage to his or her opponent equal to the roll
x 500. However, if the higher roll is a 6, 6000 damage is done
instead. Re-roll any ties.
|
PH - 28 |
BLACK-SCORPION GRAVE ROBBERS |
Warrior/Effect |
Dark |
LV. 4 |
Atk = 1000 |
Def = 1000 |
Common |
If this card does Battle Damage to your opponent, your opponent
puts 1 Magic card from his or her deck into his or her Cemetery.
|
PH - 29 |
DON ZARUUG |
Warrior/Effect |
Dark |
LV. 4 |
Atk = 1400 |
Def = 1500 |
Ultra
Rare |
If this card does Battle Damage to
your opponent, you can choose 1 of the following effects and activate it:
- Choose 1 card at random from your opponent's hand and discard it.
- Put the top 2 cards of your opponent's deck in his or her Cemetery.
|
PH - 30 |
DEATH CAMEL |
Undead/Effect |
Earth |
LV. 3 |
Atk = 500 |
Def = 600 |
Common |
Once per turn, this card can change to face-down defense mode.
When this card is Reverse Summoned, draw 1 card.
|
PH - 31 |
HALF SNAKE MAN SAKUZII |
Reptile/Effect |
Earth |
LV. 3 |
Atk = 800 |
Def = 400 |
Rare |
Once per turn, this card can change to face-down defense mode.
When this card is Reversed, reveal at all of your opponent's Set
cards in his or her Magic and Trap Zone, then turn them back face
down after viewing them.
|
PH - 32 |
BOOK OF LIFE - FORBIDDEN MAGIC |
Normal
|
Magic |
LV. |
Atk = |
Def = |
Super
Rare |
Special Summon 1 Undead Sub-Type Monster from your Cemetery to
the Field, and remove 1 Monster card in your opponent's Cemetery
from the game.
|
PH - 33 |
BOOK OF THE SUN |
Normal
|
Magic |
LV. |
Atk = |
Def = |
Common |
Change 1 face-down Monster on the
Field to face-up attack mode |
PH - 34 |
BOOK OF THE MOON |
Instant
|
Magic |
LV. |
Atk = |
Def = |
Common |
Change 1 face-up Monster on the Field
to face-down defense mode |
PH - 35 |
MIRAGE OF NIGHTMARES |
Permanent
|
Magic |
LV. |
Atk = |
Def = |
Common |
During your opponent's Standby Phase, draw cards until you have 4
cards in your hand. During your Standby Phase, discard as many cards from
your hand at random as you drew from this effect |
PH - 36 |
SECRET PASSAGE TO THE TREASURY |
Normal
|
Magic |
LV. |
Atk = |
Def = |
Common |
A Monster with an attack strength of 1000 or less can attack your
opponent directly during this turn. |
PH - 37 |
CALL OF THE CORPSES |
Permanent
|
Magic |
LV. |
Atk = |
Def = |
Common |
If you have no Monsters on the Field, you can Special Summon 1
Undead Sub-Type Monster from your hand. You can use this effect
only once per turn.
|
PH - 38 |
THE COWARD'S WAY |
Normal
|
Magic |
LV. |
Atk = |
Def = |
Common |
Until the end of your opponent's next turn, Magic and Trap cards
that have been Set on the Field can't be destroyed.
|
PH - 39 |
PYRAMID POWER |
Instant
|
Magic |
LV. |
Atk = |
Def = |
Common |
You can choose 1 of the following effects and activate it:
- Increase the attack strength of all Monsters on the Field by200 for this turn.
- Increase the defense strength of all Monsters on the Field by500 for this turn.
|
PH - 40 |
TSUTAN MASK |
Counter
|
Trap |
LV. |
Atk = |
Def = |
Common |
Negate and destroy the activation and effect of 1 Magic or Trap
card that targets an Undead Sub-Type Monster |
PH - 41 |
TRAVELER'S RIDDLE |
Permanent
|
Trap |
LV. |
Atk = |
Def = |
Rare |
Activate when 1 of your opponent's Monsters attacks. Your
opponent chooses a card at random from your hand and guesses what
kind of card it is (Monster, Magic or Trap). If your opponent is
incorrect, return the attacking Monster to its owner's hand |
PH - 42 |
QUICKSAND |
Permanent
|
Trap |
LV. |
Atk = |
Def = |
Common |
At the end of your opponent's turn, destroy the face-up Monster
on the Field with the highest attack strength. During your
Standby Phase, if you have 4 or fewer cards in your hand, this
card is destroyed.
|
PH - 43 |
PHARAONIC CURSE |
Counter
|
Trap |
LV. |
Atk = |
Def = |
Rare |
Negate and destroy the activation and effect of 1 Magic or Trap
card that destroys 1 Magic or Trap card.
|
PH - 44 |
DESCENDING CEILING |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
Activate when there are 4 or more total Monsters on the Field.
Destroy all face-up Monsters on the Field |
PH - 45 |
GOLDEN PAGAN IDOL |
Trap |
Normal
|
LV. |
Atk = |
Def = |
Super
Rare |
If this card is destroyed while it is Set, when it is placed in a
Cemetery, Special Summon a [Pagan Token]
(Demon/Dark/4/1000/1000).
|
PH - 46 |
CURSED COFFIN |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
If this card is destroyed while it is Set, when it is placed in a
Cemetery, your opponent does 1 of the following effects:
- Discard 1 card at random from his or her hand.
- Choose 1 of his or her Monsters on the Field and destroys it.
|
PH - 47 |
NEEDLE WALL |
Permanent
|
Trap |
LV. |
Atk = |
Def = |
Common |
Roll 1 six-sided die during your Standby Phase. Your opponent's
Monster Zone is labeled 1 through 5 from the right. Destroy the
Monster in the Zone of the number that was rolled. If a 6 is
rolled, roll the die again.
|
PH - 48 |
DUST CHUTE |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
Activate if your opponent has 4 or more cards in his or her hand.
Look at your opponents hand, and shuffle 1 Monster card there
into his or her deck.
|
PH - 49 |
CANDLE OF FATE |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
A card with a Turn Count is advanced by 1 turn.
|
PH - 50 |
CARELESS AVARICE |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
Draw 2 cards, then skip your next two
Draw Phases |
PH - 51 |
PHARAONIC TREASURY |
Normal
|
Trap |
LV. |
Atk = |
Def = |
Common |
After this card is activated, shuffle it into your deck face-up.
When you draw this card, place it in your Cemetery, choose 1 card
in your Cemetery and return it to your hand.
|
PH - 52 |
DARK KNIGHT GAIA |
Warrior |
Earth |
LV. 7 |
Atk = 2300 |
Def = 2100 |
Ultimate
Rare |
|