Yu-Gi-Oh Japanese TCG Translations!

Paranoiac Guardian!

Created By - Arthur Banaszak!

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PH - 00 NOSFERATU LICH Undead/Effect Dark LV. 7 Atk = 2600 Def = 2900 Secret Rare
You can Special Summon this Monster by sacrificing a legal [Supreme Priest De Zart].  Once per turn, this card can change to face-down defense mode.  Negate and destroy any Magic and Trap cards that target this card.  When this card is Reversed, you can Special Summon 1 Undead Sub-Type Monster from your Cemetery
PH - 01 MAGMA GIANT Fire Fire LV. 5 Atk = 1000 Def = 2200 Common
 
PH - 02 SHAPE SNATCH Machine Dark LV. 5 Atk = 1200 Def = 1700 Common
 
PH - 03 SOUL EATER Fish Earth LV. 4 Atk = 1200 Def = 0 Common
 
PH - 04 TIGER KING WAN-FU Animal/Effect Earth LV. 4 Atk = 1700 Def = 1000 Rare
While this card is on the Field, destroy any Monsters with an attack strength of 1400 or less that are Summoned or Special Summoned.
 
PH - 05 BIRD FACE Bird/Effect Air LV. 4 Atk = 1600 Def = 1600 Common
If this card is put into a Cemetery as a result of Battle, put 1 [Harpy Lady] from your deck into your hand
PH - 06 KRUUEL Demon/Effect Dark LV. 4 Atk = 1000 Def = 1700 Common
If this card is put into a Cemetery as a result of Battle, flip 1 coin and guess its result.  If you are correct, destroy 1 of your opponent's Monsters.
 
PH - 07 ARMORED FLY Insect/Effect Earth LV. 3 Atk = 2000 Def = 2000 Common
If you don't have any other Insect Sub-Type Monsters on your Field, this Monster's attack and defense strengths become 1000
PH - 08 THE SEA GOD'S HANDMAIDEN Water/Effect Water LV. 4 Atk = 700 Def = 2000 Rare
While this card is on the Field, the Normal Field becomes [Sea].
PH - 19 X-E-N-O Demon/Effect Water LV. 2 Atk = 200 Def = 100 Common
Reverse: Gain control of 1 Monster on your opponent's Field until the end of the turn.  The controlled Monster can attack your opponent directly.
 
PH - 10 TIME EATER Machine/Effect Dark LV. 6 Atk = 1900 Def = 1700 Common
If this Monster destroys 1 of your opponent's Monsters as a result of Battle, your opponent skips his or her Main Phase 1 during his or her next turn.
 
PH - 11 GRUDGE Water/Effect Dark LV. 3 Atk = 0 Def = 100 Common
This card can attack your opponent directly.  If this card does Battle Damage to your opponent, increase its attack strength by 1000 during your next Standby Phase.
 
PH - 12 UNKNOWN FOLLOWER Water/Effect Light LV. 3 Atk = 700 Def = 500 Common
This card can attack your opponent directly
PH - 13 MOISTURE ALIEN Angel/Effect Light LV. 9 Atk = 2800 Def = 2900 Super Rare
If you sacrifice 3 Monsters in a Sacrificial Summon for this card, destroy all of your opponent's Magic and Trap cards on the
Field.
 
PH - 14 GORA TURTLE Water/Effect Water LV. 3 Atk = 1100 Def = 1100 Common
While this Monster is face-up on the Field, Monsters with an attack strength of 1900 or higher can't attack
PH - 15 SEVERING SAMURAI Warrior/Effect Air LV. 4 Atk = 500 Def = 800 Super Rare
If this Monster attacks a Monster in face-down defense mode, don't go to the Damage Step, and the Monster is destroyed while in face-down defense mode.
 
PH - 16 POISON MUMMY Undead/Effect Earth LV. 4 Atk = 1000 Def = 1800 Common
Reverse: Do 500 damage to your opponent
PH - 17 SAND SPECTER Undead/Spirit Earth LV. 6 Atk = 2200 Def = 1800 Common
This card can't be Special Summoned.  Return this card to your hand at the end of a turn in which it is Summoned or Reversed.  When this Monster is Reverse Summoned or Reversed, destroy all other face-up Monster on the Field.
 
PH - 18 ROYAL BODYGUARDS Undead/Effect Earth LV. 4 Atk = 1600 Def = 1700 Common
Once per turn, this card can change to face-down defense mode.  When this card is Reversed, increase its attack and defense strengths by 300 until the end of the turn
PH - 19 SHAMBLING CORPSES Undead/Effect Earth LV. 4 Atk = 1500 Def = 1500 Rare
Once per turn, this card can change to face-down defense mode.  After this effect is used, shuffle all of the face-down defense mode Monsters on yor Field and place them down again in face-down defense mode.
 
PH - 20 SUPREME PRIEST DE ZART Magic User/ Effect Dark LV. 6 Atk = 1900 Def = 2300 Ultra Rare
This card gains the following abilities, depending on the number of Monsters it has destroyed during Battle.
- One: Negate and destroy the activation and effect of any Magic
and Trap cards that target this card.
- Two: You can sacrifice this card to Special Summon a [Nosferatu
Lich] from your hand or deck.
 
PH - 21 SWARM OF SCARAB BEETLES Insect/Effect Dark LV. 3 Atk = 500 Def = 1000 Common
Once per turn, this card can change to face-down defense mode.  When this card is Reverse Summoned, destroy 1 Monster on your opponent's Field
PH - 22 LOCUST SOLDIERS Insect/Effect Dark LV. 3 Atk = 1000 Def = 500 Common
Once per turn, this card can change to face-down defense mode.  When this card is Reverse Summoned, destroy 1 Magic or Trap card on your opponent's Field
PH - 23 GIANT MUMMY Undead/Effect Earth LV. 5 Atk = 1700 Def = 2000 Common
Once per turn, this card can change to face-down defense mode.  If this card is attacked while in face-down defense mode and its defense strength is higher than the attacking Monster's attack strength, destroy the attacking Monster.
 
PH - 24 EIGHT-PINCER SCORPION Insect/Effect Dark LV. 2 Atk = 300 Def = 200 Common
Once per turn, this card can change to face-down defense mode.  If this card attacks an opponent's Monster that is in face-down defense mode, this Monster's attack strength is increased by 2400 during the Damage Step.
 
PH - 25 GUARDIAN SPHINX Rock/Effect Earth LV. 5 Atk = 1700 Def = 2400 Ultra Rare
Once per turn, this card can change to face-down defense mode.  When this card is Reverse Summoned, return all of your opponent's Monsters to their owners' hands.
 
PH - 26 PYRAMID TURTLE Undead/Effect Earth LV. 4 Atk = 1200 Def = 1400 Common
If this card is destroyed as a result of Battle and placed in the Cemetery, Special Summon 1 Undead Sub-Type Monster from your deck with a defense strength of 2000 or less
PH - 27 DICE POT Rock/Effect Light LV. 3 Atk = 200 Def = 300 Common
Reverse: Each player rolls 1 six-sided die.  The player with the higher roll does damage to his or her opponent equal to the roll x 500.  However, if the higher roll is a 6, 6000 damage is done instead.  Re-roll any ties.
 
PH - 28 BLACK-SCORPION GRAVE ROBBERS Warrior/Effect Dark LV. 4 Atk = 1000 Def = 1000 Common
If this card does Battle Damage to your opponent, your opponent puts 1 Magic card from his or her deck into his or her Cemetery.
 
PH - 29 DON ZARUUG Warrior/Effect Dark LV. 4 Atk = 1400 Def = 1500 Ultra Rare
If this card does Battle Damage to your opponent, you can choose 1 of the following effects and activate it:
- Choose 1 card at random from your opponent's hand and discard it.
- Put the top 2 cards of your opponent's deck in his or her Cemetery.
 
PH - 30 DEATH CAMEL Undead/Effect Earth LV. 3 Atk = 500 Def = 600 Common
Once per turn, this card can change to face-down defense mode.  When this card is Reverse Summoned, draw 1 card.
 
PH - 31 HALF SNAKE MAN SAKUZII Reptile/Effect Earth LV. 3 Atk = 800 Def = 400 Rare
Once per turn, this card can change to face-down defense mode.  When this card is Reversed, reveal at all of your opponent's Set cards in his or her Magic and Trap Zone, then turn them back face down after viewing them.
 
PH - 32 BOOK OF LIFE - FORBIDDEN MAGIC Normal Magic LV. Atk = Def = Super Rare
Special Summon 1 Undead Sub-Type Monster from your Cemetery to the Field, and remove 1 Monster card in your opponent's Cemetery from the game.
 
PH - 33 BOOK OF THE SUN Normal Magic LV. Atk = Def = Common
Change 1 face-down Monster on the Field to face-up attack mode
PH - 34 BOOK OF THE MOON Instant Magic LV. Atk = Def = Common
Change 1 face-up Monster on the Field to face-down defense mode
PH - 35 MIRAGE OF NIGHTMARES Permanent Magic LV. Atk = Def = Common
During your opponent's Standby Phase, draw cards until you have 4 cards in your hand.  During your Standby Phase, discard as many cards from your hand at random as you drew from this effect
PH - 36 SECRET PASSAGE TO THE TREASURY Normal Magic LV. Atk = Def = Common
A Monster with an attack strength of 1000 or less can attack your opponent directly during this turn.
PH - 37 CALL OF THE CORPSES Permanent Magic LV. Atk = Def = Common
If you have no Monsters on the Field, you can Special Summon 1 Undead Sub-Type Monster from your hand.  You can use this effect only once per turn.
 
PH - 38 THE COWARD'S WAY Normal Magic LV. Atk = Def = Common
Until the end of your opponent's next turn, Magic and Trap cards that have been Set on the Field can't be destroyed.
 
PH - 39 PYRAMID POWER Instant Magic LV. Atk = Def = Common
You can choose 1 of the following effects and activate it:
- Increase the attack strength of all Monsters on the Field by200 for this turn.
- Increase the defense strength of all Monsters on the Field by500 for this turn.
 
PH - 40 TSUTAN MASK Counter Trap LV. Atk = Def = Common
Negate and destroy the activation and effect of 1 Magic or Trap card that targets an Undead Sub-Type Monster
PH - 41 TRAVELER'S RIDDLE Permanent Trap LV. Atk = Def = Rare
Activate when 1 of your opponent's Monsters attacks.  Your opponent chooses a card at random from your hand and guesses what kind of card it is (Monster, Magic or Trap).  If your opponent is incorrect, return the attacking Monster to its owner's hand
PH - 42 QUICKSAND Permanent Trap LV. Atk = Def = Common
At the end of your opponent's turn, destroy the face-up Monster on the Field with the highest attack strength.  During your Standby Phase, if you have 4 or fewer cards in your hand, this card is destroyed.
 
PH - 43 PHARAONIC CURSE Counter Trap LV. Atk = Def = Rare
Negate and destroy the activation and effect of 1 Magic or Trap card that destroys 1 Magic or Trap card.
 
PH - 44 DESCENDING CEILING Normal Trap LV. Atk = Def = Common
Activate when there are 4 or more total Monsters on the Field.  Destroy all face-up Monsters on the Field
PH - 45 GOLDEN PAGAN IDOL Trap Normal LV. Atk = Def = Super Rare
If this card is destroyed while it is Set, when it is placed in a Cemetery, Special Summon a [Pagan Token] (Demon/Dark/4/1000/1000).
 
PH - 46 CURSED COFFIN Normal Trap LV. Atk = Def = Common
If this card is destroyed while it is Set, when it is placed in a Cemetery, your opponent does 1 of the following effects:
- Discard 1 card at random from his or her hand.
- Choose 1 of his or her Monsters on the Field and destroys it.
 
PH - 47 NEEDLE WALL Permanent Trap LV. Atk = Def = Common
Roll 1 six-sided die during your Standby Phase.  Your opponent's Monster Zone is labeled 1 through 5 from the right.  Destroy the Monster in the Zone of the number that was rolled.  If a 6 is rolled, roll the die again.
 
PH - 48 DUST CHUTE Normal Trap LV. Atk = Def = Common
Activate if your opponent has 4 or more cards in his or her hand.  Look at your opponents hand, and shuffle 1 Monster card there into his or her deck.
 
PH - 49 CANDLE OF FATE Normal Trap LV. Atk = Def = Common
A card with a Turn Count is advanced by 1 turn.
 
PH - 50 CARELESS AVARICE Normal Trap LV. Atk = Def = Common
Draw 2 cards, then skip your next two Draw Phases
PH - 51 PHARAONIC TREASURY Normal Trap LV. Atk = Def = Common
After this card is activated, shuffle it into your deck face-up.  When you draw this card, place it in your Cemetery, choose 1 card in your Cemetery and return it to your hand.
 
PH - 52 DARK KNIGHT GAIA Warrior Earth LV. 7 Atk = 2300 Def = 2100 Ultimate Rare