Yu-Gi-Oh Japanese TCG Translations!

Pegasus J. Crawford Structure Deck!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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PE - 01 BOW-DRAWING MERMAID Water Water LV. 4 Atk = 1400 Def = 1500 Common
 
PE - 02 WICKED GOD OF A THOUSAND EYES Magic User Dark LV. 1 Atk = 0 Def = 0 Common
 
PE - 03 ILLUSIONIST NO FACE Magic User Dark LV. 5 Atk = 1200 Def = 2200 Common
 
PE - 04 PARROT DRAGON Dragon Air LV. 5 Atk = 2000 Def = 1300 Common
 
PE - 05 DARK RABBIT Animal Dark LV. 4 Atk = 1100 Def = 1500 Common
 
PE - 06 HOLY DOLL Magic User Light LV. 4/ Atk = 1600 Def = 1000 Common
 
PE - 07 TOON ALLIGATOR Reptile Water LV. 4 Atk = 800 Def = 1600 Common
 
PE - 08 TOON GOBLIN STRIKE TEAM Warrior/Effect/Toon Earth LV. 4 Atk = 2300 Def = 0 Common
Effect: This Monster cannot attack the turn it is Summoned.  If your [Toon World] is destroyed, so is this card.  If you have a [Toon World] on the Field and your opponent controls no Toon Monsters, this card may attack your opponent directly.  If this card attacks, it changed to defense mode at the end of the Battle Phase, and cannot be changed during your next turn
PE - 09 TOON CANNON SOLDIER Machine/Effect/Toon Dark LV. 4 Atk = 1400 Def = 1300 Ultra Rare
Effect: This Monster cannot attack the turn it is Summoned.  If your [Toon World] is destroyed, so is this card.  If you have a [Toon World] on the Field and your opponent controls no Toon Monsters, this card may attack your opponent directly.  You may sacrifice 1 of your Monsters on the Field to do 500 damage to your opponent.
 
PE - 10 TOON GEMINI ELF Magic User/Effect/Toon Earth LV. 4 Atk = 1900 Def = 900 Ultra Rare
Effect: This Monster cannot attack the turn it is Summoned.  If your [Toon World] is destroyed, so is this card.  If you have a [Toon World] on the Field and your opponent controls no Toon Monsters, this card may attack your opponent directly.  If this Monster does damage to your opponent, he or she discards 1 card from his or her hand at random.
 
PE - 11 TOON MASKED AUTOMATON Magic User/Effect/Toon Dark LV. 4 Atk = 900 Def = 1400 Common
Effect: This Monster cannot attack the turn it is Summoned.  If your [Toon World] is destroyed, so is this card.  If you have a [Toon World] on the Field and your opponent controls no Toon Monsters, this card may attack your opponent directly.  If this Monster does damage to your opponent, draw 1 card
PE - 12 TOON DEMON Demon/Effect/Toon Dark LV. Atk = 62500 Def = 1200 Common
Effect: You must have a [Toon World] in play to summon this monster.  This monster cannot attack during the turn it is summoned.  You must pay 500 Life Points to attack with this monster.  If a [Toon World] is destroyed, so it this card.  If your opponent does not control any Toon monsters, this card may attack your opponent directly.  This Monster must attack your opponent's Toon Monsters, if he or she has any.
PE - 13 TOON MERMAID Water/Effect/Toon Water LV. 4 Atk = 1400 Def = 1500 Common
Effect: You must have a [Toon World] in play to summon this monster.  This monster cannot attack during the turn it is summoned.  You must pay 500 Life Points to attack with this monster.  If a [Toon World] is destroyed, so it this card.  If your opponent does not control any Toon monsters, this card may attack your opponent directly.  This Monster must attack your opponent's Toon Monsters, if he or she has any.
PE - 14 BLUE EYES TOON DRAGON Dragon/Effect/Toon Light LV. 8 Atk = 3000 Def = 2500 Common
Effect: You must have a [Toon World] in play to summon this monster.  This monster cannot attack during the turn it is summoned.  You must pay 500 Life Points to attack with this monster.  If a [Toon World] is destroyed, so it this card.  If your opponent does not control any Toon monsters, this card may attack your opponent directly.  This Monster must attack your opponent's Toon Monsters, if he or she has any.
 
PE - 15 CRITTER Demon/Effect Dark LV. 3 Atk = 1000 Def = 600 Common
Effect: When this card is put into your Cemetery from the Field, you may search your deck for a Monster with an attack strength of
1500 or less and put it into your hand.
 
PE - 16 BLACK FOREST WITCH Magic User/Effect Dark LV. 4 Atk = 1100 Def = 1200 Common
Effect: When this card is put into your Cemetery from the Field, you may search your deck for a Monster with a defense strength of
1500 or less and put it into your hand.
PE - 17 SAINT MAGICIAN Magic User/Effect Light LV. 1 Atk = 300 Def = 400 Common
Effect: Reverse: Return 1 Magic card from your Cemetery to your hand.
 
PE - 18 SENJU GOD Angel/Effect Light LV. 4 Atk = 1400 Def = 1000 Common
Effect: When you summon this monster or summon it face down, you may search your deck for 1 Ritual Monster and put it into your hand.
 
PE - 19 KILLER TOMATO Plant/Effect Dark LV. 4 Atk = 1400 Def = 1100 Common
Effect: If this card is put into your Cemetery from the Field  during battle, you may summon a Dark Main-Type monster with an attack strength of 1500 or less from your deck to the Field in attack mode (you must sacrifice monsters to summon a level 5 or higher monster).
 
PE - 20 TIME BOMBER Fire/Effect Fire LV. 2 Atk = 200 Def = 1000 Common
Effect: Reverse: During your Standby Phase, sacrifice this monster.  Destroy all of your monsters, and do damage to your opponent equal to half the total of the destroyed monsters' attack strengths.
 
PE - 21 SONIC BIRD Bird/Effect Air LV. 4 Atk = 1400 Def = 1000 Common
Effect: When you summon this monster or summon it face down, you may search your deck for 1 Ritual Magic card and put it into your
hand.
PE - 22 SACRIFICE Magic User/Ritual/Effect Dark LV. 1 Atk = 0 Def = 0 Common
Effect: (Must be summoned by the [Ritual of Illusions] Magic card.)  Gain the attack and defense statistics of 1 of youropponent's monsters.  While this monster has an absorbed monster, and a monster attacks it, the damage is also done to theattacking player.  You can only use this effect once per turn, and the chosen monster becomes an Equipment card to [Sacrifice]. Only 1 Monster can be absorbed at a time.
 
PE - 23 THEFT Equipment Magic LV. Atk = Def = Common
Effect: Gain control of 1 of your opponent's monsters.  During your opponent Standby Phase, he or she gains 1000 Life Points
PE - 24 TOON WORLD Permanent Magic LV. Atk = Def = Common
Effect: You must pay 1000 Life Points to activate this card. NOTE: There are two in the Pegasus Structure deck. NOTE: Yes, it is different than the one from Pharaoh's Servant.  The old one is going to be the same as this new one.
 
PE - 25 THUNDER BOLT Normal Magic LV. Atk = Def = Common
Effect: Destroy all of your opponent's Monsters on the Field.
 
PE - 26 TEMPEST Normal Magic LV. Atk = Def = Common
Effect: Destroy all Magic and Trap cards on the Field.
 
PE - 27 CROSS SOUL Normal Magic LV. Atk = Def = Common
Effect: You do not have a Battle Phase during the turn in which you play this card.  You may sacrifice 1 of your opponent's Monsters in place of 1 of yours
PE - 28 CHANGE OF HEART Normal Magic LV. Atk = Def = Common
Effect: Gain control of 1 of your opponent's Monsters until the end of the turn
PE - 29 BROKEN EARTH Normal Magic LV. Atk = Def = Common
Effect: Destroy your opponent's face up Monster on the Field with the lowest attack strength.
 
PE - 30 RAISE DEAD Normal Magic  LV. Atk = Def = Common
Effect: Put a monster from your Cemetery or your opponent's Cemetery on the Field under your control.  (It can be any mode, but must be face up.)
 
PE - 31 FUSION Normal Magic LV. Atk = Def = Common
Effect: Fuse 2 or more specific monsters together
PE - 32 MASTER OF FUSION Normal Magic LV. Atk = Def = Common
Effect: Put 1 [Fusion] card from your deck into your hand.Shuffle your deck afterward
PE - 33 HURRICANE Normal Magic LV. Atk = Def = Common
Effect: Return all Magic and Trap cards to their owner's hands
PE - 34 IRON CAGE OF NIGHTMARES Normal Magic LV. Atk = Def = Common
Effect: Monsters cannot attack and cannot be attacked for 2 turns.  At the end of the second turn, destroy this card.
 
PE - 35 RITUAL OF ILLUSIONS Ritual Magic LV. Atk = Def = Common
Effect: Used to summon a [Sacrifice].  Sacrifice monsters from your hand and/or in play with total levels of 1 or more, or you cannot summon a [sacrifice].
 
PE - 36 FIELD OF BITTER SOULS Permanent Magic LV. Atk = Def = Common
Effect: Monsters cannot attack during the turn in which they are Summoned (including Reverse Summons and Special Summons).
 
PE - 37 TOON INDEX Normal Magic LV. Atk = Def = Super Rare
Effect: Search your deck for 1 card with Toon in its name, and put it into your hand
PE - 38 TOON DEFENSE Permanent Trap LV. Atk = Def = Common
Effect: Whenever a level 4 or less Toon Monster is attacked, that Toon's controlled may choose to receive the attack directly
instead.
 
PE - 39 VASE OF GREED Normal Trap LV. Atk = Def = Common
Draw 1 card.
 
PE - 40 THOUSAND EYES SACRIFICE Magic User/Effect/Fusion Dark LV. 1 Atk = 0 Def = 0 Common
Effect: [Sacrifice] + [Wicked God of A Thousand Eyes] When this card is on the Field, other Monsters cannot attack nor change their modes.  Once during your turn, you may absorb 1 of your opponent's Monsters, gaining the attack and defense strengths of that Monster.  You can only absorb 1 Monster at a time, and it becomes an Equipment card on this Monster.
PE - 41 DRAGON EGGER Dragon Fire LV. 7 Atk = 2200 Def = 2600 Common
 
PE - 42 TOON DRAGON EGGER Dragon/Effect/Toon Fire LV. 7 Atk = 2200 Def = 2600 Common
Effect: You must have a [Toon World] in play to summon this monster.  This monster cannot attack during the turn it is summoned.  You must pay 500 Life Points to attack with this monster.  If a [Toon World] is destroyed, so it this card.  If your opponent does not control any Toon monsters, this card may attack your opponent directly.  This Monster must attack your opponent's Toon Monsters, if he or she has any.
 
PE - 43 ILLUSIONARY SUMMONER Magic User/Effect Light LV. 3 Atk = 800 Def = 900 Common
Effect: Reverse: Sacrifice 1 other Monster.  Special Summon a Fusion Monster from your Fusion Deck.  Destroy that Fusion Monster at the end of the turn.
 
PE - 44 DARK EYES ILLUSIONIST Magic User/Effect Dark LV. 2 Atk = 0 Def = 1400 Common
Effect: Reverse: While this Monster is on the Field, 1 of your opponent's Monsters can't attack
PE - 45 DREAM CLOWN Warrior/Effect Earth LV. 3 Atk = 1200 Def = 900 Common
Effect: When this Monster changes from attack mode to defense mode, destroy 1 Monster.
 
PE - 46 JAR DEMON Fire/Effect Fire LV. 3 Atk = 200 Def = 1800 Common
Effect: Reverse: Destroy the [Dragon-Sealing Jar], and all Dragon Sub-Type Monsters change to attack mode.
 
PE - 47 FUSION CANCEL Instant Magic LV. Atk = Def = Common
Effect: Return 1 Fusion monster on the Field to the Fusion deck. At this time, if the monsters uses in that Fusion monster are in the Cemetery, Special Summon them to the Field.
 
PE - 48 WORM HOLE Normal Magic LV. Atk = Def = Common
Effect: One of your Monsters on the Field is removed from the Field until your next Standby Phase.  (That slot is still considered full.)
 
PE - 49 SHINE CASTLE Equipment Magic LV. Atk = Def = Common
Effect: Increase the equipped Light Main-Type Monster's attack strength by 700.
 
PE - 50 EYE OF TRUTH Permanent Trap LV. Atk = Def = Common
Effect: While this card is face up on the Field, your opponent plays with his or her hand revealed.  During your opponent's Standby Phase, if your opponent has any Magic card in his or her hand, your opponent gains 1000 Life Points.
 
PE - 5 1 DRAGON-SEALING JAR Permanent Trap LV. Atk = Def = Common
Effect: While this card is on the Field, all Dragons change to defense mode and cannot change their modes
PE - 52 ILL PREDICTION Permanent Trap LV. Atk = Def = Common
Effect: During your Standby Phase, choose 1 card from your opponent's hand and guess whether it is a Monster, Magic or Trap card.  If you are correct, do 700 damage to your opponent.
 
PE - 53 LIFE ABSORBER Permanent Trap LV. Atk = Def = Common
Effect: During your Standby Phase, restore half the amount of Life Points you paid during your previous turn
PE - 54 FORCEFIELD Counter Trap LV. Atk = Def = Common
Effect: Negate a Magic card that targets 1 Monster, and destroy it.
 
PE - 55 FAIR PLAY Permanent Trap LV. Atk = Def = Common
Effect: During a player's turn, he or she must play with his or hand open