Yu-Gi-Oh Japanese TCG Translations!

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Created By - Arthur Banaszak!

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301 - 01 MASTER KYONSHI Undead Earth LV. 4 Atk = 1000 Def = 1750 Common
 
301 - 02 GIANT KABAZAURUS Dinosaur Water LV. 5 Atk = 1700 Def = 1750 Common
 
301 - 03 TREE-MAN 18 Machine Earth LV. 4 Atk = 1600 Def = 1900 Common
 
301 - 04 DARK JELLOID Demon/Effect Dark LV. 4 Atk = 1200 Def = 1500 Super Rare
When this Monster is Summoned, Reverse Summoned or Special Summoned, choose 1 face-up Monster on the Field and reduce its attack strength by 800.
 
301 - 05 NYUDORYUA Demon/Effect Dark LV. 4 Atk = 1200 Def = 800 Super Rare
When this card is destroyed as a result of Battle and goes to the Cemetery, destroy 1 Monster on the Field
301 - 06 HELL POEMER Demon/Effect Dark LV. 5 Atk = 2000 Def = 1200 Ultra Rare
This effect is activated when this card goes to the Cemetery as a result of Battle.  While this card is in your Cemetery, your  opponent discards 1 card at random from his or her hand at the end of his or her Battle Phase.  This card cannot be Special Summoned from a Cemetery.
 
301 - 07 GRAVEKEEPER INFILTRATOR Magic User/Effect Dark LV. 3 Atk = 1200 Def = 2000 Common
Reverse: Special Summon 1 Monster with [Gravekeeper] in its name from your deck with an attack strength of 1500 or less
301 - 08 GRAVEKEEPER CHANTER Magic User/Effect Dark LV. 3 Atk = 800 Def = 800 Common
When this card is Summoned, Reverse Summoned or Special Summoned, do 500 damage to your opponent
301 - 09 GRAVEKEEPER GUARD Magic User/Effect Dark LV. 4 Atk = 1000 Def = 1900 Common
Reverse: Return 1 of your opponent's Monsters on the Field to his or her hand.
 
301 - 10 GRAVEKEEPER SPEARMAN Magic User/Effect Dark LV. 4 Atk = 1500 Def = 1000 Common
If this Monster attacks a Monster in defense mode with a defense strength lower than this card's attack strength, do Battle Damage to your opponent equal to the difference
301 - 11 GRAVEKEEPER FOLLOWER Magic User/Effect Dark LV. 3 Atk = 700 Def = 500 Common
Battle Damage done to your opponent by this card is treated as though the damage came from the effect of this card.
 
301 - 12 GRAVEKEEPER OBSERVER Magic User/Effect Dark LV. 4 Atk = 1000 Def = 1000 Rare
When your opponent activates a card with an effect that discards cards from his or her own hand, you may put this card into your Cemetery from your hand to negate that activation and effect, and destroy that card.
 
301 - 13 GRAVEKEEPER LEADER Magic User/Effect Dark LV. 5 Atk = 1900 Def = 1200 Super Rare
You can only have 1 of this card on the Field at a time.  While this card is on the Field, your Cemetery is not affected by [The Sleeping Valley of the Pharaoh - Necrovalley].  If this card was Sacrifice Summoned, Special Summon 1 Monster from your Cemetery with [Gravekeeper] in its name.
 
301 - 14 GRAVEKEEPER GUNNER Magic User/Effect Dark LV. 4 Atk = 1400 Def = 1200 Common
Sacrifice 1 of your Monsters on the Field with [Gravekeeper] in its name to do 700 damage to your opponent.  However, a [Gravekeeper Gunner] cannot be sacrificed in this way
301 - 15 GRAVEKEEPER ASSASSIN Magic User/Effect Dark LV. 4 Atk = 1500 Def = 150 Common
A [The Sleeping Valley of the Pharaoh - Necrovalley] must be on the Field to activate this effect.  When this card attacks, you can change the mode of 1 of your opponent's face-up Monsters
301 - 16 THE MAN WITH THE EYE OF UJAT Magic User/Effect Dark LV. 4 Atk = 1600 Def = 1600 Common
When this card is Normal Summoned, and during your Standby Phase, choose 1 of your opponent's Set cards on the Field and reveal it,
then turn it back face-down.
 
301 - 17 JACKAL PALADIN Animal Warrior/ Effect Light LV. 7 Atk = 2700 Def = 1200 Ultra Rare
Your opponent's Monsters that are destroyed and sent to the Cemetery by this card as a result of Battle are placed on top of your opponent's deck.
 
301 - 18 THE BLACK CAT THAT BRINGS UNHAPPINESS Animal/Effect Dark LV. 2 Atk = 500 Def = 300 Common
Reverse: Choose 1 Trap card from your deck and put it on top of your deck.  If a [The Sleeping Valley of the Pharaoh - Necrovalley] is on the Field, you can put that Trap card into your hand.
 
301 - 19 SHIP TO THE SUNSET Water/Effect Water LV. 3 Atk = 800 Def = 1400 Common
If this card is destroyed as a result of Battle and goes to the Cemetery, destroy the Monster that destroyed this card.
 
301 - 20 WISEMAN OF WINGS FARCOS Bird/Effect Air LV. 4 Atk = 1700 Def = 1200 Rare
Your opponent's face-up attack mode Monsters that are destroyed and sent to the Cemetery by this card as a result of Battle are placed on top of your opponent's deck.
 
301 - 21 THE OWL THAT BRINGS HAPPINESS Bird/Effect Air LV. 2 Atk = 300 Def = 500 Common
Reverse: Choose 1 Field Magic card from your deck and put it on top of your deck.  If a [The Sleeping Valley of the Pharaoh - Necrovalley] is on the Field, you can put that Magic card into your hand.
 
301 - 22 SHABTI'S CHARM Rock/Ecffect Dark LV. 1 Atk = 100 Def = 100 Common
Discard this card from your hand.  Until the End Phase, Battle Damage done to your Monsters with [Gravekeeper] in their names is reduced to 0.
301 - 23 SNAKE POT Reptile/Effect Earth LV. 2 Atk = 600 Def = 300 Rare
Reverse: Put 1 [Cobra Token] (Reptile/Earth/3/1200/1200) on your Field.  If a [Cobra Token] is destroyed as a result of Battle, do 500 damage to your opponent
301 - 24 SOUL-HUNTING SPIRIT Undead/Effect Dark LV. 3 Atk = 300 Def = 200 Common
This card cannot be destroyed as a result of Battle.  If this card is the target of a Magic, Trap or Effect Monster, destroy this card.  If this card successfully completes a direct attack on your opponent, your opponent discards 1 card at random from his or her hand.
 
301 - 25 NIGHTMARE HORSE Undead/Effect Dark LV. 3 Atk = 300 Def = 200 Common
This card can attack your opponent directly even if he or she hasMonsters on the Field.
 
301 - 26 NIGHTMARE-RIDING SPIRIT Undead/Fusion/ Effect Dark LV. 5 Atk = 800 Def = 600 Common
Soul-Hunting Spirit] + [Nightmare Horse]
This card cannot be destroyed as a result of Battle.  If this card is the target of a Magic, Trap or Effect Monster, destroy this Monster.  This card can attack your opponent directly even if he or she has Monsters on the Field.  If this card successfully completes a direct attack on your opponent, your opponent discards 1 card at random from his or her hand.
301 - 27 DARK TUTOR Normal Magic LV. Atk = Def = Rare
Name a Monster card.  If the named card is in your opponent's deck, he or she puts that card into his or her hand.
 
301 - 28 SHOTGUN SHUFFLE Permanent Magic LV. Atk = Def = Common
Pay 300 Life.  Shuffle your deck or your opponent's deck.  You can use this effect only once per turn
301 - 29 GUESSING GAME Normal Magic LV. Atk = Def = Common
Your opponent names a level.  Reveal cards from your deck until you reveal a Monster card that can be Normal Summoned.  If that  Monster has the same level as the chosen level, discard all cards revealed in this way.  If not, Special Summon it, and discard the  ther cards revealed.
 
301 - 30 TORTURE ROOM OF NIGHTMARES Permanent Magic LV. Atk = Def = Rare
When damage is done to your opponent's Life Points other than Battle Damage, do 300 damage to your opponent.  This damage is not triggered by a [Torture Room of Nightmares] effect.
301 - 31 TIME CAPSULE Normal Magic LV. Atk = Def = Common
Choose 1 card from your deck, and remove it from the game, face- down.  During your second Standby Phase after activation, destroy this card, and put the card that was removed from the game into your hand.
 
301 - 32 THE SLEEPING VALLEY OF THE PHARAOH- NECROVALLEY Field Magic LV. Atk = Def = Ultra Rare
While this card is on the Field, negate the effects of Magic, Trap or Effect Monsters that refer to the Cemetery, including those that remove cards from the game.  Also, while this card is on the Field, increase the attack and defense strengths of all Monsters on the Field with [Gravekeeper] in their names by 500.
 
301 - 33 BUSTER LAUNCHER Equipment Magic LV. Atk = Def = Common
Can only be Equipped on a Monster with an attack strength of 1000 or less.  During the Damage Step, if your opponent's Monster's attack strength (if in attack mode) or defense strength (if in defense mode) is 2500 or higher, increase the Equipped Monster's attack strength by 2500.
 
301 - 34 HELIOGRAPH TABLET Normal Magic LV. Atk = Def = Common
Pay 1000 Life Points.  During this duel, your maximum hand size becomes 7.
 
301 - 35 BLACK SNAKE SICKNESS Permanent Magic LV. Atk = Def = Common
During your Standby Phase, do 200 damage to each player.  During the second and following Standby Phases, the damage is doubled.
 
301 - 36 TERRA FORMING Normal Magic LV. Atk = Def = Common
Put 1 Field Magic card from your deck into your hand
301 - 37 THE SYMBOL OF COURAGE Permanent Magic LV. Atk = Def = Common
During your Battle Phase, increase the attack strength of all of the Monsters on your Field by 200.
 
301 - 38 METAMORPHOSIS Normal Magic LV. Atk = Def = Common
Sacrifice 1 of your Monsters on the Field.  Special Summon 1 Fusion Monster from your Fusion Deck with a level equal to the sacrificed Monster.
 
301 - 39 IMPERIAL SACRIFICE Magic Normal LV. Atk = Def = Common
A [The Sleeping Valley of the Pharaoh - Necrovalley] must be on the Field to activate this effect.  Each player discards all Monster cards in his or her hand.
301 - 40 THE REVERSE QUIZ Normal Magic LV. Atk = Def = Common
Put all of the cards in your hand and on the Field in your Cemetery.  Guess the type of the top card of your deck (Magic, Trap or Monster).  If you are correct, switch Life Points with your opponent.
 
301 - 41 COFFIN SELLER Permanent Trap LV. Atk = Def = Common
Whenever an opponent's Monster goes to the Cemetery, do 300 damage to your opponent
301 - 42 CURSE OF AGING Normal Trap LV. Atk = Def = Common
Discard 1 card from your hand.  Reduce the attack and defense strengths of all of your opponent's Monsters on the Field by 500
301 - 43 HELLISH TRAP DOOR GUN Counter Trap LV. Atk = Def = Common
If an effect is activated that does damage to you that isn't Battle Damage, the damage that is done to you is done to your  opponent.
 
301 - 44 THUNDER BREAK Normal Trap LV. Atk = Def = Common
Discard 1 card from your hand.  Destroy 1 card on the Field
301 - 45 NARROW PASSAGE Permanent Trap LV. Atk = Def = Common
You can only activate this card if each player has two or fewer Monsters on the Field.  Each player is only able to Summon up to 2 Monsters.
 
301 - 46 CONFUSION TACTICS Normal Trap LV. Atk = Def = Common
Your opponent shuffles his or her hand into his or her deck, then draws a number of cards held previously
301 - 47 CHALKBOARD ERASER TRAP Counter Trap LV. Atk = Def = Common
If an effect is activated that does damage to you that isn't Battle Damage, negate that damage, and your opponent discards 1 card from his or her hand.
 
301 - 48 RITUAL OF THE SPIRITS Normal Trap LV. Atk = Def = Common
Special Summon a Monster from your Cemetery with [Gravekeeper] in its name.  This card's activation is not affected by [The Sleeping Valley of the Pharaoh - Necrovalley]
301 - 49 INVASION OF TERRITORY Normal Trap LV. Atk = Def = Common
Activate during your Standby Phase.  Discard 1 card from your hand.  Your opponent cannot Normal Summon or Special Summon during his or her next turn.
 
301 - 50 BLOOD OF DRAGONS Normal Trap LV. Atk = Def = Common
All of the Monsters on your Field become Dragon Sub-Type Monsters until the end of the turn
301 - 51 LAVA GOLEM Demon/Effect Fire LV. 8 Atk = 3000 Def = 2500 Ultimate Rare
This card's Summon requires you to sacrifice 2 of your opponent's Monsters on the Field, or you cannot Special Summon it to your opponent's Field.  During each of this card's controller's Standby Phases, this card does 1000 damage to its controller.  If you Special Summon this Monster, you cannot Normal Summon during this turn
301 - 52 VISER SHOCK Demon/Effect Dark LV. 5 Atk = 800 Def = 600 Ultimate Rare
When this Monster is Summoned, Reverse Summoned or Special
Summoned, return all Set cards on the Field to their owners'
hands.
 
301 - 53 QUIZ Normal Magic LV. Atk = Def = Secret Rare
During this card's activation, your opponent cannot look through your Cemetery.  The opponent guesses the bottom-most Monster card in the Cemetery of that player that activated [Quiz].  If he or she is correct, remove that Monster from the game.  If incorrect, Special Summon that Monster to its owner's Field.
 
301 - 54 LIFELINE Normal Trap LV. Atk = Def = Secret Rare
If 1 of your Monsters was destroyed as a result of Battle and goes to the Cemetery, discard your hand and activate.  Increase  that Monster's attack strength by 800 and Special Summon it to the Field.
 
301 - 55 TORTURE WHEEL Permanent Trap LV. Atk = Def = Secret Rare
While this card is on the Field, 1 of your opponent's Monsters cannot attack, and cannot change its mode.  During your Standby Phase, this card does 500 damage to your opponent.  If the chosen Monster leaves the Field, this card is destroyed.
 
301 - 56 RED EYES BLACK DRAGON Dragon Dark LV. 7 Atk = 2400 Def = 2000 Ultimate Rare