Yu-Gi-Oh Japanese TCG Translations!
New Ruler!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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301 - 01 | MASTER KYONSHI | Undead | Earth | LV. 4 | Atk = 1000 | Def = 1750 | Common |
301 - 02 | GIANT KABAZAURUS | Dinosaur | Water | LV. 5 | Atk = 1700 | Def = 1750 | Common |
301 - 03 | TREE-MAN 18 | Machine | Earth | LV. 4 | Atk = 1600 | Def = 1900 | Common |
301 - 04 | DARK JELLOID | Demon/Effect | Dark | LV. 4 | Atk = 1200 | Def = 1500 | Super Rare |
When this Monster is Summoned, Reverse
Summoned or Special Summoned, choose 1 face-up Monster on the Field and
reduce its attack strength by 800. |
301 - 05 | NYUDORYUA | Demon/Effect | Dark | LV. 4 | Atk = 1200 | Def = 800 | Super Rare |
When this card is destroyed as a result of Battle and goes to the Cemetery, destroy 1 Monster on the Field |
301 - 06 | HELL POEMER | Demon/Effect | Dark | LV. 5 | Atk = 2000 | Def = 1200 | Ultra Rare |
This effect is activated when this
card goes to the Cemetery as a result of Battle. While this card is in
your Cemetery, your opponent discards 1 card at random from his or her
hand at the end of his or her Battle Phase. This card cannot be
Special Summoned from a Cemetery. |
301 - 07 | GRAVEKEEPER INFILTRATOR | Magic User/Effect | Dark | LV. 3 | Atk = 1200 | Def = 2000 | Common |
Reverse: Special Summon 1 Monster with [Gravekeeper] in its name from your deck with an attack strength of 1500 or less |
301 - 08 | GRAVEKEEPER CHANTER | Magic User/Effect | Dark | LV. 3 | Atk = 800 | Def = 800 | Common |
When this card is Summoned, Reverse Summoned or Special Summoned, do 500 damage to your opponent |
301 - 09 | GRAVEKEEPER GUARD | Magic User/Effect | Dark | LV. 4 | Atk = 1000 | Def = 1900 | Common |
Reverse: Return 1 of your opponent's
Monsters on the Field to his or her hand. |
301 - 10 | GRAVEKEEPER SPEARMAN | Magic User/Effect | Dark | LV. 4 | Atk = 1500 | Def = 1000 | Common |
If this Monster attacks a Monster in defense mode with a defense strength lower than this card's attack strength, do Battle Damage to your opponent equal to the difference |
301 - 11 | GRAVEKEEPER FOLLOWER | Magic User/Effect | Dark | LV. 3 | Atk = 700 | Def = 500 | Common |
Battle Damage done to your opponent by
this card is treated as though the damage came from the effect of this card. |
301 - 12 | GRAVEKEEPER OBSERVER | Magic User/Effect | Dark | LV. 4 | Atk = 1000 | Def = 1000 | Rare |
When your opponent activates a card
with an effect that discards cards from his or her own hand, you may put
this card into your Cemetery from your hand to negate that activation and
effect, and destroy that card. |
301 - 13 | GRAVEKEEPER LEADER | Magic User/Effect | Dark | LV. 5 | Atk = 1900 | Def = 1200 | Super Rare |
You can only have 1 of this card on
the Field at a time. While this card is on the Field, your Cemetery is
not affected by [The Sleeping Valley of the Pharaoh - Necrovalley]. If
this card was Sacrifice Summoned, Special Summon 1 Monster from your
Cemetery with [Gravekeeper] in its name. |
301 - 14 | GRAVEKEEPER GUNNER | Magic User/Effect | Dark | LV. 4 | Atk = 1400 | Def = 1200 | Common |
Sacrifice 1 of your Monsters on the Field with [Gravekeeper] in its name to do 700 damage to your opponent. However, a [Gravekeeper Gunner] cannot be sacrificed in this way |
301 - 15 | GRAVEKEEPER ASSASSIN | Magic User/Effect | Dark | LV. 4 | Atk = 1500 | Def = 150 | Common |
A [The Sleeping Valley of the Pharaoh - Necrovalley] must be on the Field to activate this effect. When this card attacks, you can change the mode of 1 of your opponent's face-up Monsters |
301 - 16 | THE MAN WITH THE EYE OF UJAT | Magic User/Effect | Dark | LV. 4 | Atk = 1600 | Def = 1600 | Common |
When this card is Normal Summoned, and
during your Standby Phase, choose 1 of your opponent's Set cards on the
Field and reveal it, then turn it back face-down. |
301 - 17 | JACKAL PALADIN | Animal Warrior/ Effect | Light | LV. 7 | Atk = 2700 | Def = 1200 | Ultra Rare |
Your opponent's Monsters that are
destroyed and sent to the Cemetery by this card as a result of Battle are
placed on top of your opponent's deck. |
301 - 18 | THE BLACK CAT THAT BRINGS UNHAPPINESS | Animal/Effect | Dark | LV. 2 | Atk = 500 | Def = 300 | Common |
Reverse: Choose 1 Trap card from your
deck and put it on top of your deck. If a [The Sleeping Valley of the
Pharaoh - Necrovalley] is on the Field, you can put that Trap card into your
hand. |
301 - 19 | SHIP TO THE SUNSET | Water/Effect | Water | LV. 3 | Atk = 800 | Def = 1400 | Common |
If this card is destroyed as a result
of Battle and goes to the Cemetery, destroy the Monster that destroyed this
card. |
301 - 20 | WISEMAN OF WINGS FARCOS | Bird/Effect | Air | LV. 4 | Atk = 1700 | Def = 1200 | Rare |
Your opponent's face-up attack mode
Monsters that are destroyed and sent to the Cemetery by this card as a
result of Battle are placed on top of your opponent's deck. |
301 - 21 | THE OWL THAT BRINGS HAPPINESS | Bird/Effect | Air | LV. 2 | Atk = 300 | Def = 500 | Common |
Reverse: Choose 1 Field Magic card
from your deck and put it on top of your deck. If a [The Sleeping
Valley of the Pharaoh - Necrovalley] is on the Field, you can put that Magic
card into your hand. |
301 - 22 | SHABTI'S CHARM | Rock/Ecffect | Dark | LV. 1 | Atk = 100 | Def = 100 | Common |
Discard this card from your hand. Until the End Phase, Battle Damage done to your Monsters with [Gravekeeper] in their names is reduced to 0. |
301 - 23 | SNAKE POT | Reptile/Effect | Earth | LV. 2 | Atk = 600 | Def = 300 | Rare |
Reverse: Put 1 [Cobra Token] (Reptile/Earth/3/1200/1200) on your Field. If a [Cobra Token] is destroyed as a result of Battle, do 500 damage to your opponent |
301 - 24 | SOUL-HUNTING SPIRIT | Undead/Effect | Dark | LV. 3 | Atk = 300 | Def = 200 | Common |
This card cannot be destroyed as a
result of Battle. If this card is the target of a Magic, Trap or
Effect Monster, destroy this card. If this card successfully completes
a direct attack on your opponent, your opponent discards 1 card at random
from his or her hand. |
301 - 25 | NIGHTMARE HORSE | Undead/Effect | Dark | LV. 3 | Atk = 300 | Def = 200 | Common |
This card can attack your opponent
directly even if he or she hasMonsters on the Field. |
301 - 26 | NIGHTMARE-RIDING SPIRIT | Undead/Fusion/ Effect | Dark | LV. 5 | Atk = 800 | Def = 600 | Common |
Soul-Hunting Spirit] + [Nightmare
Horse] This card cannot be destroyed as a result of Battle. If this card is the target of a Magic, Trap or Effect Monster, destroy this Monster. This card can attack your opponent directly even if he or she has Monsters on the Field. If this card successfully completes a direct attack on your opponent, your opponent discards 1 card at random from his or her hand. |
301 - 27 | DARK TUTOR | Normal | Magic | LV. | Atk = | Def = | Rare |
Name a Monster card. If the
named card is in your opponent's deck, he or she puts that card into his or
her hand. |
301 - 28 | SHOTGUN SHUFFLE | Permanent | Magic | LV. | Atk = | Def = | Common |
Pay 300 Life. Shuffle your deck or your opponent's deck. You can use this effect only once per turn |
301 - 29 | GUESSING GAME | Normal | Magic | LV. | Atk = | Def = | Common |
Your opponent names a level.
Reveal cards from your deck until you reveal a Monster card that can be
Normal Summoned. If that Monster has the same level as the
chosen level, discard all cards revealed in this way. If not, Special
Summon it, and discard the ther cards revealed. |
301 - 30 | TORTURE ROOM OF NIGHTMARES | Permanent | Magic | LV. | Atk = | Def = | Rare |
When damage is done to your opponent's Life Points other than Battle Damage, do 300 damage to your opponent. This damage is not triggered by a [Torture Room of Nightmares] effect. |
301 - 31 | TIME CAPSULE | Normal | Magic | LV. | Atk = | Def = | Common |
Choose 1 card from your deck, and
remove it from the game, face- down. During your second Standby Phase
after activation, destroy this card, and put the card that was removed from
the game into your hand. |
301 - 32 | THE SLEEPING VALLEY OF THE PHARAOH- NECROVALLEY | Field | Magic | LV. | Atk = | Def = | Ultra Rare |
While this card is on the Field,
negate the effects of Magic, Trap or Effect Monsters that refer to the
Cemetery, including those that remove cards from the game. Also, while
this card is on the Field, increase the attack and defense strengths of all
Monsters on the Field with [Gravekeeper] in their names by 500. |
301 - 33 | BUSTER LAUNCHER | Equipment | Magic | LV. | Atk = | Def = | Common |
Can only be Equipped on a Monster with
an attack strength of 1000 or less. During the Damage Step, if your
opponent's Monster's attack strength (if in attack mode) or defense strength
(if in defense mode) is 2500 or higher, increase the Equipped Monster's
attack strength by 2500. |
301 - 34 | HELIOGRAPH TABLET | Normal | Magic | LV. | Atk = | Def = | Common |
Pay 1000 Life Points. During
this duel, your maximum hand size becomes 7. |
301 - 35 | BLACK SNAKE SICKNESS | Permanent | Magic | LV. | Atk = | Def = | Common |
During your Standby Phase, do 200
damage to each player. During the second and following Standby Phases,
the damage is doubled. |
301 - 36 | TERRA FORMING | Normal | Magic | LV. | Atk = | Def = | Common |
Put 1 Field Magic card from your deck into your hand |
301 - 37 | THE SYMBOL OF COURAGE | Permanent | Magic | LV. | Atk = | Def = | Common |
During your Battle Phase, increase the
attack strength of all of the Monsters on your Field by 200. |
301 - 38 | METAMORPHOSIS | Normal | Magic | LV. | Atk = | Def = | Common |
Sacrifice 1 of your Monsters on the
Field. Special Summon 1 Fusion Monster from your Fusion Deck with a
level equal to the sacrificed Monster. |
301 - 39 | IMPERIAL SACRIFICE | Magic | Normal | LV. | Atk = | Def = | Common |
A [The Sleeping Valley of the Pharaoh - Necrovalley] must be on the Field to activate this effect. Each player discards all Monster cards in his or her hand. |
301 - 40 | THE REVERSE QUIZ | Normal | Magic | LV. | Atk = | Def = | Common |
Put all of the cards in your hand and
on the Field in your Cemetery. Guess the type of the top card of your
deck (Magic, Trap or Monster). If you are correct, switch Life Points
with your opponent. |
301 - 41 | COFFIN SELLER | Permanent | Trap | LV. | Atk = | Def = | Common |
Whenever an opponent's Monster goes to the Cemetery, do 300 damage to your opponent |
301 - 42 | CURSE OF AGING | Normal | Trap | LV. | Atk = | Def = | Common |
Discard 1 card from your hand. Reduce the attack and defense strengths of all of your opponent's Monsters on the Field by 500 |
301 - 43 | HELLISH TRAP DOOR GUN | Counter | Trap | LV. | Atk = | Def = | Common |
If an effect is activated that does
damage to you that isn't Battle Damage, the damage that is done to you is
done to your opponent. |
301 - 44 | THUNDER BREAK | Normal | Trap | LV. | Atk = | Def = | Common |
Discard 1 card from your hand. Destroy 1 card on the Field |
301 - 45 | NARROW PASSAGE | Permanent | Trap | LV. | Atk = | Def = | Common |
You can only activate this card if
each player has two or fewer Monsters on the Field. Each player is
only able to Summon up to 2 Monsters. |
301 - 46 | CONFUSION TACTICS | Normal | Trap | LV. | Atk = | Def = | Common |
Your opponent shuffles his or her hand into his or her deck, then draws a number of cards held previously |
301 - 47 | CHALKBOARD ERASER TRAP | Counter | Trap | LV. | Atk = | Def = | Common |
If an effect is activated that does
damage to you that isn't Battle Damage, negate that damage, and your
opponent discards 1 card from his or her hand. |
301 - 48 | RITUAL OF THE SPIRITS | Normal | Trap | LV. | Atk = | Def = | Common |
Special Summon a Monster from your Cemetery with [Gravekeeper] in its name. This card's activation is not affected by [The Sleeping Valley of the Pharaoh - Necrovalley] |
301 - 49 | INVASION OF TERRITORY | Normal | Trap | LV. | Atk = | Def = | Common |
Activate during your Standby Phase.
Discard 1 card from your hand. Your opponent cannot Normal Summon or
Special Summon during his or her next turn. |
301 - 50 | BLOOD OF DRAGONS | Normal | Trap | LV. | Atk = | Def = | Common |
All of the Monsters on your Field become Dragon Sub-Type Monsters until the end of the turn |
301 - 51 | LAVA GOLEM | Demon/Effect | Fire | LV. 8 | Atk = 3000 | Def = 2500 | Ultimate Rare | ||||||||||||||||
This card's Summon requires you to
sacrifice 2 of your opponent's Monsters on the Field, or you cannot Special
Summon it to your opponent's Field. During each of this card's
controller's Standby Phases, this card does 1000 damage to its controller.
If you Special Summon this Monster, you cannot Normal Summon during this
turn
|
301 - 53 | QUIZ | Normal | Magic | LV. | Atk = | Def = | Secret Rare |
During this card's activation, your
opponent cannot look through your Cemetery. The opponent guesses the
bottom-most Monster card in the Cemetery of that player that activated
[Quiz]. If he or she is correct, remove that Monster from the game.
If incorrect, Special Summon that Monster to its owner's Field. |
301 - 54 | LIFELINE | Normal | Trap | LV. | Atk = | Def = | Secret Rare |
If 1 of your Monsters was destroyed as
a result of Battle and goes to the Cemetery, discard your hand and activate.
Increase that Monster's attack strength by 800 and Special Summon it
to the Field. |
301 - 55 | TORTURE WHEEL | Permanent | Trap | LV. | Atk = | Def = | Secret Rare |
While this card is on the Field, 1 of
your opponent's Monsters cannot attack, and cannot change its mode.
During your Standby Phase, this card does 500 damage to your opponent.
If the chosen Monster leaves the Field, this card is destroyed. |
301 - 56 | RED EYES BLACK DRAGON | Dragon | Dark | LV. 7 | Atk = 2400 | Def = 2000 | Ultimate Rare |