Yu-Gi-Oh Japanese TCG Translations!
Marik Structure Deck!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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SYM - 01 | HUMANOID SLIME | Water | Water | LV. 4 | Atk = 800 | Def = 2000 | Common |
SYM - 02 | EXECUTIONER - MAKYURA | Warrior/Effect | Dark | LV. 4 | Atk = 1600 | Def = 1200 | Common |
During a turn in which this card goes
to the Cemetery, this card's owner can activate Trap cards from his or her
hand
|
SYM - 03 | REVIVAL SLIME | Water/Effect | Water | LV. 4 | Atk = 1500 | Def = 500 | Common |
When this card is destroyed as a
result of Battle, you can pay 1000 Life Points, and Special Summon this card
to your Field in face-up defense mode during your next Standby Phase
|
SYM - 04 | GUARDIAN SPHINX | Rock/Effect | Earth | LV. 5 | Atk = 1700 | Def = 2400 | Common |
Once per turn, this card can be changed to face-down defense mode. When this card is successfully Reverse Summoned, return all Monsters on your opponent's Field to their owners' hands |
SYM - 05 | DARK JELLOID | Demon/Effect | Dark | LV. 4 | Atk = 1200 | Def = 1500 | Common |
When this card is successfully Normal Summoned, Reverse Summoned or Special Summoned, select 1 face-up Monster on the Field, and permanently reduce its attack strength by 800 |
SYM - 06 | NYUDORIA | Demon/Effect | Dark | LV. 4 | Atk = 1200 | Def = 800 | Common |
When this card goes to the Cemetery as a result of Battle, destroy 1 Monster on the Field |
SYM - 07 | HELLISH POET HELL POEMER | Demon/Effect | Dark | LV. 5 | Atk = 2000 | Def = 1400 | Common |
When this card goes to the Cemetery as a result of Battle, its effect is activated. While this card is in the Cemetery, at the end of your opponent's Battle Phase, your opponent discards 1 card from his or her hand at random. This card can't be Special Summoned from the Cemetery |
SYM - 08 | GRAVEKEEPER CURSER | Magic User/Effect | Dark | LV. 3 | Atk = 800 | Def = 800 | Common |
When this card is successfully Normal Summoned, Reverse Summoned or Special Summoned, do 500 points of damage to your opponent |
SYM - 09 | GRAVEEEPER SPEARMAN | Magic User/Effect | Dark | LV. 4 | Atk = 1500 | Def = 1000 | Common |
When this Monster attacks a Monster in
defense mode, if this card's attack strength is greater than the defense
mode Monster's defense strength, do Battle Damage to your opponent equal to
the difference. |
SYM - 10 | GRAVEKEEPER LEADER | Magic User/Effect | Dark | LV. 5 | Atk = 1900 | Def = 1200 | Common |
There can only be 1 of these cards on
your Field. While this card is on the Field, your Cemetery is not
affected by the effect of [Sleeping Valley of the Pharaoh - Necrovalley].
When this card is successfully Sacrifice Summoned, you can Special Summon 1
Monster with [Gravekeeper] in its name from your Cemetery to your Field. |
SYM - 11 | THE BLACK CAT THAT BRINGS UNHAPPINESS | Animal/Effect | Dark | LV. 2 | Atk = 500 | Def = 300 | Common |
Reverse: Choose 1 Trap card from your
deck, and put it on top of your deck. If a [Sleeping Valley of the
Pharaoh - Necrovalley] is on the Field, you can put the chosen card into
your hand
|
SYM - 12 | THE OWL THAT BRINGS HAPPINESS | Bird/Effect | Air | LV. 2 | Atk = 300 | Def = 500 | Common |
Reverse: Choose 1 Field Magic card
from your deck, and put it on top of your deck. If a [Sleeping Valley
of the Pharaoh - Necrovalley] is on the Field, you can put the chosen card
into your hand. |
SYM - 13 | SNAKE POT | Reptile/Effect | Earth | LV. 2 | Atk = 600 | Def = 300 | Common |
Reverse: Special Summon 1 [Cobra Token] (Reptile/Earth/3/1200/1200) to your Field. If a [Cobra Token] is destroyed as a result of Battle, do 500 points of damage to your opponent's Life |
SYM - 14 | LAVA GOLEM | Demon/Effect | Fire | LV. 8 | Atk = 3000 | Def = 2500 | Ultra Rare |
In order to play this card from your hand, you must sacrifice 2 Monsters on your opponent's Field and Special Summon this card to your opponent's Field. This card's controller receives 500 damage during each of his or her Standby Phases. If you Special Summon this card, you can't Normal Summon during this turn |
SYM - 15 | VISER SHOCK | Demon/Effect | Dark | LV. 5 | Atk = 800 | Def = 600 | Common |
When this card is successfully Normal
Summoned, Reverse Summoned or Special Summoned, return all Set cards on the
Field to their owners' hands. |
SYM - 16 | DRILLAGO | Machine/Effect | Dark | LV. 4 | Atk = 1600 | Def = 1000 | Common |
If the only cards on your opponent's Field are face-up Monsters with attack strengths of 1600 or more, this Monster can attack your opponent directly |
SYM - 17 | REKUNGA | Plant/Effect | Water | LV. 4 | Atk = 1700 | Def = 500 | Common |
For each 2 Water Main-Type Monsters you remove in your Cemetery from the game, Special Summon 1 [Rekunga Token] (Plant/Water/2/700/700) to your Field in attack mode |
SYM - 18 | BOWGUNIAN | Machine/Effect | Dark | LV. 3 | Atk = 1300 | Def = 1000 | Common |
During each of your Standby Phases, do
600 points of damage to your opponent's Life points
|
SYM - 19 | GURANADORA | Reptile/Effect | Water | LV. 4 | Atk = 1900 | Def = 700 | Common |
When this Monster is successfully Normal Summoned, Reverse Summoned or Special Summoned, you gain 1000 Life Points. When this card is destroyed and goes to the Cemetery, you receive 200 points of damage |
SYM - 20 | IRON DEMON VISER DEATH | Demon/Effect | Dark | LV. 4 | Atk = 500 | Def = 1200 | Common |
When this card is successfully Normal Summoned, a selected opponent's Monster is destroyed during your third Standby Phase. Until this effect ends, this card can't be destroyed as a result of Battle. (Damage is done as normal.) |
SYM - 21 | MAGIC SHARD EXCAVATION | Normal | Magic | LV. | Atk = | Def = | Super Rare |
You can discard 2 cards from your hand
to put 1 Magic card from your Cemetery into your hand. |
SYM - 22 | CYCLONE | Instant | Magic | LV. | Atk = | Def = | Common |
Destroy 1 Magic or Trap card on the Field |
SYM - 23 | RAISE DEAD | Normal | Magic | LV. | Atk = | Def = | Common |
Choose 1 Monster in your Cemetery or your opponent's Cemetery. Special Summon the chosen Monster to your Field |
SYM - 24 | SLIME REACTOR | Permanent | Magic | LV. | Atk = | Def = | Common |
During each of your Standby Phases,
Special Summon 1 [Slime Token] (Water/Water/1/500/500) to your Field in
attack mode. While this card is face-up on the Field, you can't Normal
Summon, Reverse Summoned or Special Summon. (Excluding [Slime
Tokens]). |
SYM - 25 | REWARD OF REBIRTH | Permanent | Magic | LV. | Atk = | Def = | Common |
When a Monster is Special Summoned
from your Cemetery to the Field, you can draw 1 card from your deck
|
SYM - 26 | FORCED TRANSFER | Normal | Magic | LV. | Atk = | Def = | Common |
Each player chooses 1 Monster on his
or her Field, and switches control of those Monsters. The chosen
Monsters can't have their modes changed during this turn.
|
SYM - 27 | TORTURE ROOM OF NIGHTMARES | Permanent | Magic | LV. | Atk = | Def = | Common |
Whenever damage other than Battle
Damage is done to your opponent's Life, do 300 damage to your opponent's
Life. This card can't be used with a [Torture Room of Nightmares]. |
SYM - 28 | STUMBLE | Permanent | Magic | LV. | Atk = | Def = | Common |
Change successfully Normal Summoned,
Reverse Summoned or Special Summoned Monsters to defense mode
|
SYM - 29 | IRON CAGE OF NIGHTMARES | Normal | Magic | LV. | Atk = | Def = | Common |
All Monsters (counting your opponent's
turn) can't attack for 2 turns. 2 turns afterward, this card is
destroyed
|
SYM - 30 | CURSE OF PAIN | Instant | Magic | LV. | Atk = | Def = | Common |
Negate the damage done by the effect
of a card your opponent controls, and do that much damage to your opponent
|
SYM - 31 | UNHOLY CALAMITY | Normal | Trap | LV. | Atk = | Def = | Super Rare |
You can activate this card when an
opponent's Monster declares an attack. Destroy all Magic and Trap
cards on the Field
|
SYM - 32 | DEFEND SLIME | Permanent | Trap | LV. | Atk = | Def = | Common |
When an opponent's Monster attacks your Monster, if you have a face-up [Revival Slime] on the Field, you can change the target of that attack to a [Revival Slime]. |
SYM - 33 | HOLY BARRIER - MIRROR FORCE | Normal | Trap | LV. | Atk = | Def = | Common |
You can activate this card when an
opponent's Monster declares an attack. Destroy all Monsters in attack
mode on your opponent's Field. |
SYM - 34 | CARELESS AVARICE | Normal | Trap | LV. | Atk = | Def = | Common |
Draw 2 cards, and skip your following
2 Draw Phases
|
SYM - 35 | COFFIN SELLER | Permanent | Trap | LV. | Atk = | Def = | Common |
Whenever an opponent's Monster goes to the Cemetery, do 300 points of damage to your opponent's Life |
SYM - 36 | RITUAL OF THE SPIRITS | Normal | Trap | LV. | Atk = | Def = | Common |
Special Summon 1 selected Monster in
your Cemetery with [Gravekeeper] in its name. This card's activation
is not stopped by a [Sleeping Valley of the Pharaoh - Necrovalley]. |
SYM - 37 | LIFELINE | Normal | Trap | LV. | Atk = | Def = | Common |
When your Monster goes to the Cemetery as a result of Battle, you can discard your hand and activate this card. That Monster's attack strength is increased by 800, and Special Summon it to the Field. |
SYM - 38 | TORTURE WHEEL | Permanent | Trap | LV. | Atk = | Def = | Common |
While this card is on the Field, 1 selected opponent's Monster can't attack, nor change its mode. During your Standby Phase, this card does 500 points of damage to your opponent's Life. If the selected Monster is removed from the Field, destroy this card |
SYM - 39 | ACID PIT TRAP | Normal | Trap | LV. | Atk = | Def = | Common |
Choose 1 face-down Monster in defense mode. Turn the chosen Monster face-up, and if it's defense strength is 2000 or less, destroy it. If 2000 or more, turn it back face-down |
SYM - 40 | EXPLOSIVE CLAYMORE MINE | Normal | Trap | LV. | Atk = | Def = | Common |
You can activate this card when your opponent declares an attack. Destroy 1 of your opponent's Monsters on the Field in attack mode with the highest attack strength. |
SYM - 41 | WORM DRAKE | Reptile | Earth | LV. 4 | Atk = 1400 | Def = 1500 | Common |
SYM - 42 | GIGA GAGAGIGO | Reptile/Effect | Water | LV. 5 | Atk = 2450 | Def = 1500 | Common |
SYM - 43 | GRIZZLY MOTHER | Animal Warrior/Effect | Water | LV. 4 | Atk = 1400 | Def = 1000 | Common |
When this card goes to the Cemetery as a result of Battle, you can Special Summon 1 Water Main-Type Monster from your deck with an attack strength of 1500 or less in face-up attack mode. Afterward, shuffle your deck |
SYM - 44 | WANDERING MUMMIES | Undead/Effect | Earth | LV. 4 | Atk = 1500 | Def = 1500 | Common |
Once per turn, this card can be
changed to face-down defense mode. After using this effect, shuffle
your face-down defense mode Monsters on the Field, and once again place them
in face- down defense mode
|
SYM - 45 | SWARM OF SCARABS | Insect/Effect | Dark | LV. 3 | Atk = 500 | Def = 1000 | Common |
Once per turn, this card can be changed to face-down defense mode. When this card is successfully Reverse Summoned, destroy 1 Monster on your opponent's Field |
SYM - 46 | PLAGUE OF LOCUSTS | Insect/Effect | Dark | LV. 3 | Atk = 1000 | Def = 500 | Common |
Once per turn, this card can be
changed to face-down defense mode. When this card is successfully
Reverse Summoned, destroy 1 Magic or Trap card on your opponent's Field
|
SYM - 47 | LORD POISON | Reptile/Effect | Water | LV. 4 | Atk = 1500 | Def = 1000 | Common |
If this card is destroyed and goes to the Cemetery as a result of Battle, Special Summon 1 Plant Sub-Type Monster from you Cemetery, other than a [Lord Poison]. |
SYM - 48 | CHARGE | Instant | Magic | LV. | Atk = | Def = | Common |
A face-up Monster's attack strength is increased by 700 until the end of the turn. |
SYM - 49 | LIMITLESS HAND | Permanent | Magic | LV. | Atk = | Def = | Common |
While this card is face-up on the Field, each player has no hand limit |
SYM - 50 | PYRAMID POWER | Instant | Magic | LV. | Atk = | Def = | Common |
You can choose 1 of the following
effects and activate it. - Increase the attack strengths of all face-up Monsters on your Field by 200 until the End Phase. - Increase the defense strengths of all face-up Monsters on your Field by 500 until the End Phase |
SYM - 51 | WARD OF ABSOLUTE MAGIC PROHIBITION | Permanent | Magic | LV. | Atk = | Def = | Common |
All face-up non-Effect Monsters on the
Field can't be affected by the effects of Magic
|
SYM - 52 | QUICKSAND | Permanent | Trap | LV. | Atk = | Def = | Common |
At the end of your opponent's turn,
destroy the face-up Monster on the Field with the highest attack strength.
During your Standby Phase, if you have 4 or fewer cards in your hand, this
card is destroyed
|
SYM - 53 | PHARAONIC CURSE | Counter | Trap | LV. | Atk = | Def = | Common |
Negate and destroy the activation and
effect of 1 Magic or Trap card that destroys 1 Magic or Trap card
|
SYM - 54 | STANDING AGAINST A FORMIDABLE ENEMY | Normal | Trap | LV. | Atk = | Def = | Common |
You can activate this card when your opponent attacks. Choose 1 face-up Monster on your Field. During the activated turn, your opponent can only attack the chosen Monster, and all of your opponent's face-up Monsters must attack |
SYM - 55 | FORCED EJECTION MACHINE | Normal | Trap | LV. | Atk = | Def = | Common |
Return 1 Monster on the Field to its
owner's hand
|