Yu-Gi-Oh Japanese TCG Translations!

Marik Structure Deck!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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SYM - 01 HUMANOID SLIME Water Water LV. 4 Atk = 800 Def = 2000 Common
 
SYM - 02 EXECUTIONER - MAKYURA Warrior/Effect Dark LV. 4 Atk = 1600 Def = 1200 Common
During a turn in which this card goes to the Cemetery, this card's owner can activate Trap cards from his or her hand

 

SYM - 03 REVIVAL SLIME Water/Effect Water LV. 4 Atk = 1500 Def = 500 Common
When this card is destroyed as a result of Battle, you can pay 1000 Life Points, and Special Summon this card to your Field in face-up defense mode during your next Standby Phase

 

SYM - 04 GUARDIAN SPHINX Rock/Effect Earth LV. 5 Atk = 1700 Def = 2400 Common
Once per turn, this card can be changed to face-down defense mode.  When this card is successfully Reverse Summoned, return all Monsters on your opponent's Field to their owners' hands
SYM - 05 DARK JELLOID Demon/Effect Dark LV. 4 Atk = 1200 Def = 1500 Common
When this card is successfully Normal Summoned, Reverse Summoned or Special Summoned, select 1 face-up Monster on the Field, and permanently reduce its attack strength by 800
SYM - 06 NYUDORIA Demon/Effect Dark LV. 4 Atk = 1200 Def = 800 Common
When this card goes to the Cemetery as a result of Battle, destroy 1 Monster on the Field
SYM - 07 HELLISH POET HELL POEMER Demon/Effect Dark LV. 5 Atk = 2000 Def = 1400 Common
When this card goes to the Cemetery as a result of Battle, its effect is activated.  While this card is in the Cemetery, at the end of your opponent's Battle Phase, your opponent discards 1 card from his or her hand at random.  This card can't be Special Summoned from the Cemetery
SYM - 08 GRAVEKEEPER CURSER Magic User/Effect Dark LV. 3 Atk = 800 Def = 800 Common
When this card is successfully Normal Summoned, Reverse Summoned or Special Summoned, do 500 points of damage to your opponent
SYM - 09 GRAVEEEPER SPEARMAN Magic User/Effect Dark LV. 4 Atk = 1500 Def = 1000 Common
When this Monster attacks a Monster in defense mode, if this card's attack strength is greater than the defense mode Monster's defense strength, do Battle Damage to your opponent equal to the difference.
 
SYM - 10 GRAVEKEEPER LEADER Magic User/Effect Dark LV. 5 Atk = 1900 Def = 1200 Common
There can only be 1 of these cards on your Field.  While this card is on the Field, your Cemetery is not affected by the effect of [Sleeping Valley of the Pharaoh - Necrovalley].  When this card is successfully Sacrifice Summoned, you can Special Summon 1 Monster with [Gravekeeper] in its name from your Cemetery to your Field.
 
SYM - 11 THE BLACK CAT THAT BRINGS UNHAPPINESS Animal/Effect Dark LV. 2 Atk = 500 Def = 300 Common
Reverse: Choose 1 Trap card from your deck, and put it on top of your deck.  If a [Sleeping Valley of the Pharaoh - Necrovalley] is on the Field, you can put the chosen card into your hand

 

SYM - 12 THE OWL THAT BRINGS HAPPINESS Bird/Effect Air LV. 2 Atk = 300 Def = 500 Common
Reverse: Choose 1 Field Magic card from your deck, and put it on top of your deck.  If a [Sleeping Valley of the Pharaoh - Necrovalley] is on the Field, you can put the chosen card into your hand.
 
SYM - 13 SNAKE POT Reptile/Effect Earth LV. 2 Atk = 600 Def = 300 Common
Reverse: Special Summon 1 [Cobra Token]  (Reptile/Earth/3/1200/1200) to your Field.  If a [Cobra Token] is destroyed as a result of Battle, do 500 points of damage to your opponent's Life
SYM - 14 LAVA GOLEM Demon/Effect Fire LV. 8 Atk = 3000 Def = 2500 Ultra Rare
In order to play this card from your hand, you must sacrifice 2 Monsters on your opponent's Field and Special Summon this card to your opponent's Field.  This card's controller receives 500 damage during each of his or her Standby Phases.  If you Special Summon this card, you can't Normal Summon during this turn
SYM - 15 VISER SHOCK Demon/Effect Dark LV. 5 Atk = 800 Def = 600 Common
When this card is successfully Normal Summoned, Reverse Summoned or Special Summoned, return all Set cards on the Field to their
owners' hands.
SYM - 16 DRILLAGO Machine/Effect Dark LV. 4 Atk = 1600 Def = 1000 Common
If the only cards on your opponent's Field are face-up Monsters with attack strengths of 1600 or more, this Monster can attack your opponent directly
SYM - 17 REKUNGA Plant/Effect Water LV. 4 Atk = 1700 Def = 500 Common
For each 2 Water Main-Type Monsters you remove in your Cemetery from the game, Special Summon 1 [Rekunga Token] (Plant/Water/2/700/700) to your Field in attack mode
SYM - 18 BOWGUNIAN Machine/Effect Dark LV. 3 Atk = 1300 Def = 1000 Common
During each of your Standby Phases, do 600 points of damage to your opponent's Life points

 

SYM - 19 GURANADORA Reptile/Effect Water LV. 4 Atk = 1900 Def = 700 Common
When this Monster is successfully Normal Summoned, Reverse Summoned or Special Summoned, you gain 1000 Life Points.  When this card is destroyed and goes to the Cemetery, you receive 200 points of damage
SYM - 20 IRON DEMON VISER DEATH Demon/Effect Dark LV. 4 Atk = 500 Def = 1200 Common
When this card is successfully Normal Summoned, a selected opponent's Monster is destroyed during your third Standby Phase.  Until this effect ends, this card can't be destroyed as a result of Battle.  (Damage is done as normal.)
SYM - 21 MAGIC SHARD EXCAVATION Normal Magic LV. Atk = Def = Super Rare
You can discard 2 cards from your hand to put 1 Magic card from your Cemetery into your hand.
 
SYM - 22 CYCLONE Instant Magic LV. Atk = Def = Common
Destroy 1 Magic or Trap card on the Field
SYM - 23 RAISE DEAD Normal Magic LV. Atk = Def = Common
Choose 1 Monster in your Cemetery or your opponent's Cemetery.  Special Summon the chosen Monster to your Field
SYM - 24 SLIME REACTOR Permanent Magic LV. Atk = Def = Common
During each of your Standby Phases, Special Summon 1 [Slime Token] (Water/Water/1/500/500) to your Field in attack mode.  While this card is face-up on the Field, you can't Normal Summon, Reverse Summoned or Special Summon.  (Excluding [Slime Tokens]).
 
SYM - 25 REWARD OF REBIRTH Permanent Magic LV. Atk = Def = Common
When a Monster is Special Summoned from your Cemetery to the Field, you can draw 1 card from your deck

 

SYM - 26 FORCED TRANSFER Normal Magic LV. Atk = Def = Common
Each player chooses 1 Monster on his or her Field, and switches control of those Monsters.  The chosen Monsters can't have their modes changed during this turn.

 

SYM - 27 TORTURE ROOM OF NIGHTMARES Permanent Magic LV. Atk = Def = Common
Whenever damage other than Battle Damage is done to your opponent's Life, do 300 damage to your opponent's Life.  This card can't be used with a [Torture Room of Nightmares].
 
SYM - 28 STUMBLE Permanent Magic LV. Atk = Def = Common
Change successfully Normal Summoned, Reverse Summoned or Special Summoned Monsters to defense mode

 

SYM - 29 IRON CAGE OF NIGHTMARES Normal Magic LV. Atk = Def = Common
All Monsters (counting your opponent's turn) can't attack for 2 turns.  2 turns afterward, this card is destroyed

 

SYM - 30 CURSE OF PAIN Instant Magic LV. Atk = Def = Common
Negate the damage done by the effect of a card your opponent controls, and do that much damage to your opponent

 

SYM - 31 UNHOLY CALAMITY Normal Trap LV. Atk = Def = Super Rare
You can activate this card when an opponent's Monster declares an attack.  Destroy all Magic and Trap cards on the Field

 

SYM - 32 DEFEND SLIME Permanent Trap LV. Atk = Def = Common
When an opponent's Monster attacks your Monster, if you have a face-up [Revival Slime] on the Field, you can change the target of that attack to a [Revival Slime].
SYM - 33 HOLY BARRIER - MIRROR FORCE Normal Trap LV. Atk = Def = Common
You can activate this card when an opponent's Monster declares an attack.  Destroy all Monsters in attack mode on your opponent's Field.
 
SYM - 34 CARELESS AVARICE Normal Trap LV. Atk = Def = Common
Draw 2 cards, and skip your following 2 Draw Phases

 

SYM - 35 COFFIN SELLER Permanent Trap LV. Atk = Def = Common
Whenever an opponent's Monster goes to the Cemetery, do 300 points of damage to your opponent's Life
SYM - 36 RITUAL OF THE SPIRITS Normal Trap LV. Atk = Def = Common
Special Summon 1 selected Monster in your Cemetery with [Gravekeeper] in its name.  This card's activation is not stopped by a [Sleeping Valley of the Pharaoh - Necrovalley].
 
SYM - 37 LIFELINE Normal Trap LV. Atk = Def = Common
When your Monster goes to the Cemetery as a result of Battle, you can discard your hand and activate this card.  That Monster's attack strength is increased by 800, and Special Summon it to the Field.
SYM - 38 TORTURE WHEEL Permanent Trap LV. Atk = Def = Common
While this card is on the Field, 1 selected opponent's Monster can't attack, nor change its mode.  During your Standby Phase, this card does 500 points of damage to your opponent's Life.  If the selected Monster is removed from the Field, destroy this card
SYM - 39 ACID PIT TRAP Normal Trap LV. Atk = Def = Common
Choose 1 face-down Monster in defense mode.  Turn the chosen Monster face-up, and if it's defense strength is 2000 or less, destroy it.  If 2000 or more, turn it back face-down
SYM - 40 EXPLOSIVE CLAYMORE MINE Normal Trap LV. Atk = Def = Common
You can activate this card when your opponent declares an attack.  Destroy 1 of your opponent's Monsters on the Field in attack mode with the highest attack strength.
SYM - 41 WORM DRAKE Reptile Earth LV. 4 Atk = 1400 Def = 1500 Common
 
SYM - 42 GIGA GAGAGIGO Reptile/Effect Water LV. 5 Atk = 2450 Def = 1500 Common
 
SYM - 43 GRIZZLY MOTHER Animal Warrior/Effect Water LV. 4 Atk = 1400 Def = 1000 Common
When this card goes to the Cemetery as a result of Battle, you can Special Summon 1 Water Main-Type Monster from your deck with an attack strength of 1500 or less in face-up attack mode.  Afterward, shuffle your deck
SYM - 44 WANDERING MUMMIES Undead/Effect Earth LV. 4 Atk = 1500 Def = 1500 Common
Once per turn, this card can be changed to face-down defense mode.  After using this effect, shuffle your face-down defense mode Monsters on the Field, and once again place them in face- down defense mode

 

SYM - 45 SWARM OF SCARABS Insect/Effect Dark LV. 3 Atk = 500 Def = 1000 Common
Once per turn, this card can be changed to face-down defense mode.  When this card is successfully Reverse Summoned, destroy 1 Monster on your opponent's Field
SYM - 46 PLAGUE OF LOCUSTS Insect/Effect Dark LV. 3 Atk = 1000 Def = 500 Common
Once per turn, this card can be changed to face-down defense mode.  When this card is successfully Reverse Summoned, destroy 1 Magic or Trap card on your opponent's Field

 

SYM - 47 LORD POISON Reptile/Effect Water LV. 4 Atk = 1500 Def = 1000 Common
If this card is destroyed and goes to the Cemetery as a result of Battle, Special Summon 1 Plant Sub-Type Monster from you Cemetery, other than a [Lord Poison].
SYM - 48 CHARGE Instant Magic LV. Atk = Def = Common
A face-up Monster's attack strength is increased by 700 until the end of the turn.
SYM - 49 LIMITLESS HAND Permanent Magic LV. Atk = Def = Common
While this card is face-up on the Field, each player has no hand limit
SYM - 50 PYRAMID POWER Instant Magic LV. Atk = Def = Common
You can choose 1 of the following effects and activate it.
- Increase the attack strengths of all face-up Monsters on your Field by 200 until the End Phase.
- Increase the defense strengths of all face-up Monsters on your Field by 500 until the End Phase
SYM - 51 WARD OF ABSOLUTE MAGIC PROHIBITION Permanent Magic LV. Atk = Def = Common
All face-up non-Effect Monsters on the Field can't be affected by the effects of Magic

 

SYM - 52 QUICKSAND Permanent Trap LV. Atk = Def = Common
At the end of your opponent's turn, destroy the face-up Monster on the Field with the highest attack strength.  During your Standby Phase, if you have 4 or fewer cards in your hand, this card is destroyed

 

SYM - 53 PHARAONIC CURSE Counter Trap LV. Atk = Def = Common
Negate and destroy the activation and effect of 1 Magic or Trap card that destroys 1 Magic or Trap card

 

SYM - 54 STANDING AGAINST A FORMIDABLE ENEMY Normal Trap LV. Atk = Def = Common
You can activate this card when your opponent attacks.  Choose 1 face-up Monster on your Field.  During the activated turn, your opponent can only attack the chosen Monster, and all of your opponent's face-up Monsters must attack
SYM - 55 FORCED EJECTION MACHINE Normal Trap LV. Atk = Def = Common
Return 1 Monster on the Field to its owner's hand