Yu-Gi-Oh Japanese TCG Translations!
Labyrinth Of Nightmare!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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LN - 01 | POSSESSED PAINTING | Demon | Earth | LV. 4 | Atk = 1200 | Def = 1500 | Common |
LN - 02 | DEMON DREAM GHOST | Demon | Dark | LV. 4 | Atk = 1300 | Def = 1800 | Common |
LN - 03 | HEADLESS KNIGHT | Demon | Earth | LV. 4 | Atk = 1450 | Def = 1700 | Common |
LN - 04 | EARTHBOUND SPIRIT | Demon | Earth | LV. 4 | Atk = 500 | Def = 2000 | Super Rare |
LN - 05 | GHOST DUKE | Demon | Dark | LV. 5 | Atk = 2000 | Def = 700 | Common |
LN - 06 | BONE HAIMER | Water | Water | LV. 3 | Atk = 850 | Def = 400 | Common |
LN - 07 | FLAME DANCER | Fire | Fire | LV. 2 | Atk = 550 | Def = 450 | Common |
LN - 08 | SPHERUS LADY | Rock | Earth | LV. 3 | Atk = 400 | Def = 1400 | Common |
LN - 09 | ELECTRIC EEL | Electric | Water | LV. 3 | Atk = 350 | Def = 750 | Common |
LN - 10 | CONTROLLER OF THE DEAD: JOUGEN | Magic User/Effect | Light | LV. 3 | Atk = 200 | Def = 1300 | Common |
Discard 1 card at random your hand. Destroy all monster on the Field that were Special Summoned. Also, while this card is on the Field, monsters cannot be Special Summoned |
LN - 11 | TURNER OF THE DEAD: KAIKU | Magic User/Effect | Dark | LV. 4 | Atk = 1800 | Def = 700 | Common |
When this Monster does Battle Damage to your opponent, remove up to 2 monsters in your opponent's Cemetery from the game. Also, while this card is on the Field, your opponent cannot remove Monsters in his or her Cemetery from the game |
LN - 12 | ILLUSIONARY SUMMONER | Magic User/Effect | Light | LV. 3 | Atk = 800 | Def = 900 | Common |
Reverse: Sacrifice 1 other monster.
Special summon a Fusion Monster from your Fusion deck. Destroy that
Fusion Monster at the end of the turn. |
LN - 13 | EATER OF SOULS: BAZU | Animal/Effect | Earth | LV. 4 | Atk = 1600 | Def = 900 | Common |
Remove up to 3 monsters in your
Cemetery from the game. Increase this monster's attack strength by 300
until the end of your opponent's next turn for each Monster removed from the
game in this way. You may use this ability only once during your turn. |
LN - 14 | DARK NECROPHIA | Demon/Effect | Dark | LV. 8 | Atk = 2200 | Def = 2800 | Ultra Rare |
This Monster is Special Summoned by
removing 3 Demon Sub-Type monsters in your Cemetery from the game. If
this card is destroyed by your opponent and it goes to the Cemetery, at the
end of the turn this card becomes an Equipment card to that monster.
While this card is Equipped on it, you control that Monster. |
LN - 15 | HOLY SHINE SOUL | Angel/Effect | Light | LV. 6 | Atk = 2000 | Def = 1800 | Common |
This Monster is Special Summoned by
removing 2 Light Main-Type monsters in your Cemetery from the game.
While this card is onthe Field, reduce the attack strength of all of your
opponent's Monsters by 300 during your opponent's Battle Phase. |
LN - 16 | SPIRIT OF FIRE: EFREET | Fire/Effect | Fire | LV. 4 | Atk = 1700 | Def = 1000 | Common |
This Monster is Special Summoned by
removing 1 Fire Main-Type Monster in your Cemetery from the game.
During your Battle Phase, increase this Monster's attack strength by 300. |
LN - 17 | SPIRIT OF WATER: AQUERIA | Water/Effect | Water | LV. 4 | Atk = 1700 | Def = 1000 | Common |
This Monster is Special Summoned by
removing 1 Water Main-Type monster in your Cemetery from the game.
During your opponent's Standby Phase, you may change the mode of 1 of your
opponent's face-up Monsters. That Monster cannot change its mode again
during that turn. |
LN - 18 | SPIRIT OF ROCK: TITAN | Rock/Effect | Earth | LV. 4 | Atk = 1700 | Def = 1000 | Common |
This Monster is Special Summoned by
removing 1 Earth Main-Type monster in your Cemetery from the game.
During your opponent's Battle Phase, increase this Monster's attack strength
by 300. |
LN - 19 | SPIRIT OF AIR: GARUDA | Bird/Effect | Air | LV. 4 | Atk = 1600 | Def = 1200 | Common |
This Monster can is Special Summoned
by removing 1 Air Main-Type monster in your Cemetery from the game. At
the end of your opponent's turn, you may change the mode of 1 of your
opponent's face-up Monsters. |
LN - 20 | FLEET-FOOTED GILAZAURUS | Dinosaur/Effect | Earth | LV. 3 | Atk = 1400 | Def = 400 | Common |
You may choose to summon this monster
as a Special Summon. If you do, your opponent may choose 1 monster in
your Cemetery and Special Summon it to the Field. |
LN - 21 | TORNADO BIRD | Bird/Effect | Air | LV. 4 | Atk = 1100 | Def = 1100 | Common |
Reverse: Return 2 Magic/Trap cards on
the Field to their owner's hands. |
LN - 22 | ILLUSIONARY SPIRIT | Plant/Effect | Light | LV. 2 | Atk = 300 | Def = 200 | Common |
When this monster is attacked by your
opponent, you may change the target of that attack to another of your
monsters, and do damage as normal. |
LN - 23 | DARK HERO: ZOMBIRE | Warrior/Effect | Dark | LV. 4 | Atk = 2100 | Def = 500 | Rare |
This card cannot attack a player.
Reduce this Monster's attack strength by 200 for each monster that this
Monster destroys during Battle. |
LN - 24 | MATERIAL SUPPLIER | Warrior/Effect | Earth | LV. 4 | Atk = 1300 | Def = 800 | Common |
Reverse: Choose 2 Monsters in your
Cemetery that were put there due to fusing, and return them to your hand. |
LN - 25 | MAGIC ABSORBER | Magic User/Effect | Water | LV. 3 | Atk = 900 | Def = 900 | Common | ||||||||||||||||
You can only use this effect during
your opponent's turn. When your opponent plays a Magic card, if this card is
face-up, sacrifice it an negate that Magic card, and destroy it.
|
LN - 27 | INTENSIFY POWER | Trap | LV. | Atk = | Def = | Common | |
All Equipment cards on the Field Equip
1 monster. If that Equipment card is illegal, destroy it. |
LN - 28 | DARK SPIRIT OF SILENCE | Trap | LV. | Atk = | Def = | Rare | |||||||||||||||||
You may activate this card during your
opponent's Battle Step. Negate the attack of 1 monster, and instead
choose another of your opponent's face-up Monsters to be the attacker.
(If the Monster is in defense mode, it changes to attack mode.)
|
LN - 30 | FORCE FIELD | Counter | Trap | LV. | Atk = | Def = | Common |
Negate and destroy a Magic card that targets 1 Monster |
LN - 31 | NEST OF GHOSTS | Permanent | Trap | LV. | Atk = | Def = | Common |
Remove a number of Monsters in your
Cemetery from the game, and destroy a Monster with a Level equal to the
number of Monsters removed from the game in this way. |
LN - 32 | WRATH FROM BEYOND THE GRAVE | Permanent | Trap | LV. | Atk = | Def = | Common |
During your Standby Phase, do 100
damage to your opponent for each Monster of his or her Monsters that was
removed from the game. |
LN - 33 | CHARM OF THE SPIRIT OF PROTECTION | Normal | Trap | LV. | Atk = | Def = | Common |
Effect: Increase a monster's attack
strength by 100 for each Monster in your Cemetery until the end of the turn. |
LN - 34 | COUNTER PUNCH | Trap | LV. | Atk = | Def = | Common | |
If a Monster attacks a Monster in
defense mode with higher defense strength, destroy the attacking monster.
Damage is done as normal. |
LN - 35 | INDISCRIMINATE DESTRUCTION | Permanent | Trap | LV. | Atk = | Def = | Common |
Roll 1 six-sided die during your
Standby Phase. Destroy all monsters will a level equal to the die
roll. (If a 6 is rolled, destroy all monsters with level 6 or higher.) |
LN - 36 | THE NAKED KING | Permanent | Trap | LV. | Atk = | Def = | Common |
The effects of all equipment cards are negated |
LN - 37 | OUIJA BOARD | Permanent | Trap | LV. | Atk = | Def = | Ultra Rare |
At the end of your opponent's turn,
you may play 1 E, A, T, or H [Death Message] in that order, from your hand
or deck (shuffle afterward). If you assemble all five cards on the
Field, you win the game. If any of the cards is placed in the Cemetery
from play, put them all in the Cemetery. |
LN - 38 | DEATH MESSAGE E | Permanent | Magic | LV. | Atk = | Def = | Rare |
This card can only be played by the [Ouija Board] effect |
LN - 39 | DEATH MESSAGE A | Permanent | Magic | LV. | Atk = | Def = | Rare |
This card can only be played by the
[Ouija Board] effect. |
LN - 40 | DEATH MESSAGE T | Permanent | Magic | LV. | Atk = | Def = | Rare |
This card can only be played by the [Ouija Board] effect |
LN - 41 | DEATH MESSAGE H | Permanent | Magic | LV. | Atk = | Def = | Rare |
This card can only be played by the [Ouija Board] effect |
LN - 42 | DARK CORRIDOR | Permanent | Magic | LV. | Atk = | Def = | Common |
Each play can only attack with 1
monster during his or her Battle Phase. |
LN - 43 | POLTERGEIST | Normal | Magic | LV. | Atk = | Def = | Rare |
Return 1 of your opponent's Magic or Trap to its owner's hand. This card cannot be negated |
LN - 44 | CYCLONE LASER | Equipment | Magic | LV. | Atk = | Def = | Common |
This card must be equipped to [Futuristic Fighter: Vic Viper]. Increase the Equipped Monster's attack strength by 300, and when it attacks a monster in defense mode with a lower defense strength, do damage to your opponent equal to the difference |
LN - 45 | DECOY DOLL | Normal | Magic | LV. | Atk = | Def = | Common |
Activate a face-down Trap card on the
Field. If the timing for activating that card would be illegal, its
effect is negated, and it is destroyed. After this effect, don't put
it into your Cemetery, and instead shuffle it into your deck. |
LN - 46 | FUSION CANCEL | Instant | Magic | LV. | Atk = | Def = | Super Rare |
Return 1 Fusion monster on the Field to the Fusion deck. At this time, if the monsters uses in that Fusion monster are in the Cemetery, Special Summon them to the Field |
LN - 47 | FUSION GATE | Field | Magic | LV. | Atk = | Def = | Common |
While this card is on the Field, the [Fusion] card is not needed to fuse monsters. Monsters being fused in this way are not put into the Cemetery, but removed from the game instead |
LN - 48 | INFECTIOUS VIRUS: BLACK DUST | Equipment | Magic | LV. | Atk = | Def = | Common |
The equipped monster cannot attack. At the end of its controller's second turn, the Monster is destroyed. After this effect is successfully completed, return this card to your hand |
LN - 49 | MYSTERIOUS FINDINGS | Normal | Magic | LV. | Atk = | Def = | Common |
If at least 5 of your Monsters were removed from the game, return 3 of them to your Cemetery. |
LN - 50 | DRAGONIC FORCE | Equipment | Magic | LV. | Atk = | Def = | Common |
This card must be equipped to a
Warrior Sub-Type monster. The equipped monster becomes a Dragon
Sub-Type monster, and increase its attack and defense strengths by 500. |
LN - 51 | SOUL REMOVAL | Normal | Magic | LV. | Atk = | Def = | Common |
For the rest of the turn, instead of
removing Monsters from the game in your Cemetery, you may remove your
Monsters on the Field from the game. |
LN - 52 | SWAMP OF BITTER SOULS | Permanent | Magic | LV. | Atk = | Def = | Common |
Monsters cannot attack during the turn
in which they are Summoned (including Reverse Summons and Special Summons). |
LN - 53 | BLACK MAGICIAN | Magic User | Dark | LV. 7 | Atk = 2500 | Def = 2100 | Ultimate Rare |