Yu-Gi-Oh Japanese TCG Translations!

Labyrinth Of Nightmare!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

-----------------------------------------------------------

LN - 01 POSSESSED PAINTING Demon Earth LV. 4 Atk = 1200 Def = 1500 Common
 
LN - 02 DEMON DREAM GHOST Demon Dark LV. 4 Atk = 1300 Def = 1800 Common
 
LN - 03 HEADLESS KNIGHT Demon Earth LV. 4 Atk = 1450 Def = 1700 Common
 
LN - 04 EARTHBOUND SPIRIT Demon Earth LV. 4 Atk = 500 Def = 2000 Super Rare
 
LN - 05 GHOST DUKE Demon Dark LV. 5 Atk = 2000 Def = 700 Common
 
LN - 06 BONE HAIMER Water Water LV. 3 Atk = 850 Def = 400 Common
 
LN - 07 FLAME DANCER Fire Fire LV. 2 Atk = 550 Def = 450 Common
 
LN - 08 SPHERUS LADY Rock Earth LV. 3 Atk = 400 Def = 1400 Common
 
LN - 09 ELECTRIC EEL Electric Water LV. 3 Atk = 350 Def = 750 Common
 
LN - 10 CONTROLLER OF THE DEAD: JOUGEN Magic User/Effect Light LV. 3 Atk = 200 Def = 1300 Common
Discard 1 card at random your hand.  Destroy all monster on the Field that were Special Summoned.  Also, while this card is on the Field, monsters cannot be Special Summoned
LN - 11 TURNER OF THE DEAD: KAIKU Magic User/Effect Dark LV. 4 Atk = 1800 Def = 700 Common
When this Monster does Battle Damage to your opponent, remove up to 2 monsters in your opponent's Cemetery from the game.  Also, while this card is on the Field, your opponent cannot remove Monsters in his or her Cemetery from the game
LN - 12 ILLUSIONARY SUMMONER Magic User/Effect Light LV. 3 Atk = 800 Def = 900 Common
Reverse: Sacrifice 1 other monster.  Special summon a Fusion Monster from your Fusion deck.  Destroy that Fusion Monster at the end of the turn.
 
LN - 13 EATER OF SOULS: BAZU Animal/Effect Earth LV. 4 Atk = 1600 Def = 900 Common
Remove up to 3 monsters in your Cemetery from the game.  Increase this monster's attack strength by 300 until the end of your opponent's next turn for each Monster removed from the game in this way.  You may use this ability only once during your turn.
 
LN - 14 DARK NECROPHIA Demon/Effect Dark LV. 8 Atk = 2200 Def = 2800 Ultra Rare
This Monster is Special Summoned by removing 3 Demon Sub-Type monsters in your Cemetery from the game.  If this card is destroyed by your opponent and it goes to the Cemetery, at the end of the turn this card becomes an Equipment card to that monster.  While this card is Equipped on it, you control that Monster.
 
LN - 15 HOLY SHINE SOUL Angel/Effect Light LV. 6 Atk = 2000 Def = 1800 Common
This Monster is Special Summoned by removing 2 Light Main-Type monsters in your Cemetery from the game.  While this card is onthe Field, reduce the attack strength of all of your opponent's Monsters by 300 during your opponent's Battle Phase.
 
LN - 16 SPIRIT OF FIRE: EFREET Fire/Effect Fire LV. 4 Atk = 1700 Def = 1000 Common
This Monster is Special Summoned by removing 1 Fire Main-Type Monster in your Cemetery from the game.  During your Battle Phase, increase this Monster's attack strength by 300.
 
LN - 17 SPIRIT OF WATER: AQUERIA Water/Effect Water LV. 4 Atk = 1700 Def = 1000 Common
This Monster is Special Summoned by removing 1 Water Main-Type monster in your Cemetery from the game.  During your opponent's Standby Phase, you may change the mode of 1 of your opponent's face-up Monsters.  That Monster cannot change its mode again during that turn.
 
LN - 18 SPIRIT OF ROCK: TITAN Rock/Effect Earth LV. 4 Atk = 1700 Def = 1000 Common
This Monster is Special Summoned by removing 1 Earth Main-Type monster in your Cemetery from the game.  During your opponent's Battle Phase, increase this Monster's attack strength by 300.
 
LN - 19 SPIRIT OF AIR: GARUDA Bird/Effect Air LV. 4 Atk = 1600 Def = 1200 Common
This Monster can is Special Summoned by removing 1 Air Main-Type monster in your Cemetery from the game.  At the end of your opponent's turn, you may change the mode of 1 of your opponent's face-up Monsters.
 
LN - 20 FLEET-FOOTED GILAZAURUS Dinosaur/Effect Earth LV. 3 Atk = 1400 Def = 400 Common
You may choose to summon this monster as a Special Summon.  If you do, your opponent may choose 1 monster in your Cemetery and Special Summon it to the Field.
 
LN - 21 TORNADO BIRD Bird/Effect Air LV. 4 Atk = 1100 Def = 1100 Common
Reverse: Return 2 Magic/Trap cards on the Field to their owner's hands.
 
LN - 22 ILLUSIONARY SPIRIT Plant/Effect Light LV. 2 Atk = 300 Def = 200 Common
When this monster is attacked by your opponent, you may change the target of that attack to another of your monsters, and do damage as normal.
 
LN - 23 DARK HERO: ZOMBIRE Warrior/Effect Dark LV. 4 Atk = 2100 Def = 500 Rare
This card cannot attack a player.  Reduce this Monster's attack strength by 200 for each monster that this Monster destroys during Battle.
 
LN - 24 MATERIAL SUPPLIER Warrior/Effect Earth LV. 4 Atk = 1300 Def = 800 Common
Reverse: Choose 2 Monsters in your Cemetery that were put there due to fusing, and return them to your hand.
 
LN - 25 MAGIC ABSORBER Magic User/Effect Water LV. 3 Atk = 900 Def = 900 Common
You can only use this effect during your opponent's turn. When your opponent plays a Magic card, if this card is face-up, sacrifice it an negate that Magic card, and destroy it.
 
LN - 26 FINAL SOLDIER FROM ANOTHER WORLD Warrior/Fuion/ Effect Earth LV. 7 Atk = 2350 Def = 2300 Ultra Rare
Dark Hero Zombie] + [Magic Absorber]
When this card is Special Summoned, destroy all of your other Monsters on the Field.  While this card is on the Field, no other monsters can be Summoned (including Reverse Summon and Special Summon).
 
LN - 27 INTENSIFY POWER Trap LV. Atk = Def = Common
All Equipment cards on the Field Equip 1 monster.  If that Equipment card is illegal, destroy it.
 
LN - 28 DARK SPIRIT OF SILENCE Trap LV. Atk = Def = Rare
You may activate this card during your opponent's Battle Step.  Negate the attack of 1 monster, and instead choose another of your opponent's face-up Monsters to be the attacker.  (If the Monster is in defense mode, it changes to attack mode.)
 
LN - 29 IMPERIAL COMMAND Permanent Trap LV. Atk = Def = Common
All Reverse effects are negated
LN - 30 FORCE FIELD Counter Trap LV. Atk = Def = Common
Negate and destroy a Magic card that targets 1 Monster
LN - 31 NEST OF GHOSTS Permanent Trap LV. Atk = Def = Common
Remove a number of Monsters in your Cemetery from the game, and destroy a Monster with a Level equal to the number of Monsters removed from the game in this way.
 
LN - 32 WRATH FROM BEYOND THE GRAVE Permanent  Trap LV. Atk = Def = Common
During your Standby Phase, do 100 damage to your opponent for each Monster of his or her Monsters that was removed from the game.
 
LN - 33 CHARM OF THE SPIRIT OF PROTECTION Normal Trap LV. Atk = Def = Common
Effect: Increase a monster's attack strength by 100 for each Monster in your Cemetery until the end of the turn.
 
LN - 34 COUNTER PUNCH Trap LV. Atk = Def = Common
If a Monster attacks a Monster in defense mode with higher defense strength, destroy the attacking monster.  Damage is done
as normal.
 
LN - 35 INDISCRIMINATE DESTRUCTION Permanent Trap LV. Atk = Def = Common
Roll 1 six-sided die during your Standby Phase.  Destroy all monsters will a level equal to the die roll.  (If a 6 is rolled, destroy all monsters with level 6 or higher.)
 
LN - 36 THE NAKED KING Permanent Trap LV. Atk = Def = Common
The effects of all equipment cards are negated
LN - 37 OUIJA BOARD Permanent Trap LV. Atk = Def = Ultra Rare
At the end of your opponent's turn, you may play 1 E, A, T, or H [Death Message] in that order, from your hand or deck (shuffle afterward).  If you assemble all five cards on the Field, you win the game.  If any of the cards is placed in the Cemetery from play, put them all in the Cemetery.
 
LN - 38 DEATH MESSAGE E Permanent Magic LV. Atk = Def = Rare
This card can only be played by the [Ouija Board] effect
LN - 39 DEATH MESSAGE A Permanent Magic LV. Atk = Def = Rare
This card can only be played by the [Ouija Board] effect.
 
LN - 40 DEATH MESSAGE T Permanent Magic LV. Atk = Def = Rare
This card can only be played by the [Ouija Board] effect
LN - 41 DEATH MESSAGE H Permanent Magic LV. Atk = Def = Rare
This card can only be played by the [Ouija Board] effect
LN - 42 DARK CORRIDOR Permanent Magic LV. Atk = Def = Common
Each play can only attack with 1 monster during his or her Battle Phase.
 
LN - 43 POLTERGEIST Normal Magic LV. Atk = Def = Rare
Return 1 of your opponent's Magic or Trap to its owner's hand.  This card cannot be negated
LN - 44 CYCLONE LASER Equipment Magic LV. Atk = Def = Common
This card must be equipped to [Futuristic Fighter: Vic Viper].  Increase the Equipped Monster's attack strength by 300, and when it attacks a monster in defense mode with a lower defense strength, do damage to your opponent equal to the difference
LN - 45 DECOY DOLL Normal Magic LV. Atk = Def = Common
Activate a face-down Trap card on the Field.  If the timing for activating that card would be illegal, its effect is negated, and it is destroyed.  After this effect, don't put it into your Cemetery, and instead shuffle it into your deck.
 
LN - 46 FUSION CANCEL Instant Magic LV. Atk = Def = Super Rare
Return 1 Fusion monster on the Field to the Fusion deck.  At this time, if the monsters uses in that Fusion monster are in the  Cemetery, Special Summon them to the Field
LN - 47 FUSION GATE Field Magic LV. Atk = Def = Common
While this card is on the Field, the [Fusion] card is not needed to fuse monsters.  Monsters being fused in this way are not put into the Cemetery, but removed from the game instead
LN - 48 INFECTIOUS VIRUS: BLACK DUST Equipment Magic LV. Atk = Def = Common
The equipped monster cannot attack.  At the end of its controller's second turn, the Monster is destroyed.  After this effect is successfully completed, return this card to your hand
LN - 49 MYSTERIOUS FINDINGS Normal Magic LV. Atk = Def = Common
If at least 5 of your Monsters were removed from the game, return 3 of them to your Cemetery.
LN - 50 DRAGONIC FORCE Equipment Magic LV. Atk = Def = Common
This card must be equipped to a Warrior Sub-Type monster.  The equipped monster becomes a Dragon Sub-Type monster, and increase
its attack and defense strengths by 500.
 
LN - 51 SOUL REMOVAL Normal Magic LV. Atk = Def = Common
For the rest of the turn, instead of removing Monsters from the game in your Cemetery, you may remove your Monsters on the Field
from the game.
 
LN - 52 SWAMP OF BITTER SOULS Permanent Magic LV. Atk = Def = Common
Monsters cannot attack during the turn in which they are Summoned (including Reverse Summons and Special Summons).
 
LN - 53 BLACK MAGICIAN Magic User Dark LV. 7 Atk = 2500 Def = 2100 Ultimate Rare