Yu-Gi-Oh Japanese TCG Translations!
Curse Of Anubis!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
-----------------------------------------------------------
CA - 01 | IRON GOLEM | Machine | Earth | LV. 6 | Atk = 1900 | Def = 2200 | Common |
CA - 02 | THREE-HEADED GIDO | Demon | Dark | LV. 4 | Atk = 1200 | Def = 1400 | Common |
CA - 03 | PARASITE | Insect/Effect | Earth | LV. 2 | Atk = 500 | Def = 300 | Ultra Rare |
Effect: Reverse: Shuffle this card
into your opponent's deck, face-up. When your opponent draws this
card, your opponent special summons this card to the Field in face-up
defense mode. All of your opponent's monsters on the Field become
Insect Sub- Type monsters, and do 1000 damage to your opponent. |
CA - 04 | 7 CARD | Equipment | Magic | LV. | Atk = | Def = | Common |
Effect: Increase the equipped Machine
Sub-Type monster's attack or defense strength by 700. |
CA - 05 | HAND-SEALING SWORD OF LIGHT | Trap | LV. | Atk = | Def = | Super Rare | |
Effect: Choose a card at random from
your opponent's hand and place it off the Field. Your opponent cannot
use that card for 3 of his or her turns. On the 4th Standby Phase,
your opponent returns that card to his or her hand. |
CA - 06 | CHAIN DESTRUCTION | Trap | LV. | Atk = | Def = | Ultra Rare | |
Effect: You may activate this card
when a Monster is Summoned, Special Summoned or Reverse Summoned with an
attack strength of 2000 or less. Destroy all cards of the same
cards in its controller's hand and deck. Shuffle that deck afterward. |
CA - 07 | SEAL OF TIME | Trap | LV. | Atk = | Def = | Common | |
Effect: Your opponent skips his or her next Draw Phase |
CA - 08 | GRAVE DIGGER | Trap | LV. | Atk = | Def = | Common | |
Effect: Until the end of the turn, you
may use a Magic card in your opponent's Cemetery as though they were in your
hand. If you use a Magic card in this way, you receive 2000 damage. |
CA - 09 | HOLY ELF'S BLESSING | Trap | LV. | Atk = | Def = | Common | |
Effect: Gain 300 Life Points for each monster on the Field. |
CA - 10 | EYE OF TRUTH | Permanent | Trap | LV. | Atk = | Def = | Common |
Effect: While this card is on the
Field, your opponent must play with his or her hand where you can see it.
During your opponent's Standby Phase, if your opponent has any Magic cards
in his or her hand, he or she gains 1000 Life Points. |
CA - 11 | SAND TORNADO | Trap | LV. | Atk = | Def = | Common | |
Effect: Destroy 1 card in your
opponent's Magic/Trap zone. Afterward, you may set 1 Magic or Trap
card from your hand on to the Field. |
CA - 12 | CRY OF THE LIVING DEAD | Permanent | Trap | LV. | Atk = | Def = | Rare |
Effect: Choose 1 monster card in your
Cemetery and special summon it to the Field in attack mode. If this
leaves the Field, destroy the chosen monster. If the chosen monster is
destroyed, so is this card. |
CA - 13 | THE LAWS OF SOLOMON | Trap | LV. | Atk = | Def = | Rare | |
Effect: Skip your Standby Phase. |
CA - 14 | CONTINENTAL SHIFT | Trap | LV. | Atk = | Def = | Common | |
Effect: Choose 2 Main-Types.
Your opponent chooses 1 of those 2 Main-Types. Destroy all face-up
monsters on the Field with that Main-Type. |
CA - 15 | HOLY JAVELIN | Trap | LV. | Atk = | Def = | Common | |
Effect: Gain Life Points equal to the
attack strength of 1 of your opponent's attacking monsters. |
CA - 16 | SILVER MIRROR WALL | Permanent | Trap | LV. | Atk = | Def = | Super Rare |
Effect: During your Standby Phase, pay
2000 Life Points or destroy this card. Reduce the attack strength of
all of your opponent's attacking monsters by half. |
CA - 17 | FIERCE WIND | Trap | LV. | Atk = | Def = | Common | |
Effect: You may activate this card
when 1 of your Magic cards is destroyed. Destroy 1 card on the Field
in a Magic/Trap zone. |
CA - 18 | SNOWSTORM | Trap | LV. | Atk = | Def = | Common | |
Effect: You may activate this card
when 1 of your Trap cards is destroyed. Destroy 1 Trap card on the
Field. |
CA - 19 | GLASS ARMOR | Trap | LV. | Atk = | Def = | Common | |
Effect: You may activate this card
when an Equipment card is attached to a monster. Negate the effects of
all equipment cards until the end of the turn. |
CA - 20 | WORLD PEACE | Trap | LV. | Atk = | Def = | Common | |
Effect: You may activate this card when a Field Magic card is played. Negate the effects of the Field card until the end of the turn. |
CA - 21 | TABLET OF MAGICAL RUNES | Trap | LV. | Atk = | Def = | Common | |
Effect: You may activate this card
when a Permanent Magic card is played. Negate the effects of all
Permanent Magic cards until the end of the turn. |
CA - 22 | GOLD DIVINING ROD | Trap | LV. | Atk = | Def = | Common | |||||||||||||||||
Effect: You may activate this card
when a Permanent Trap card is played. Negate the effects of all
Permanent Trap cards until the end of the turn.
|
CA - 24 | SHARE THE WEALTH | Permanent | Trap | LV. | Atk = | Def = | Common |
Effect: You may activate this card
when your opponent draws cards outside of the Draw Phase. Draw 2
cards. |
CA - 25 | COERCED COLLECTION | Permanent | Trap | LV. | Atk = | Def = | Common |
Effect: You may activate this card when you discard cards from your hand. Your opponent discards the same amount of cards |
CA - 26 | DNA OPERATION | Permanent | Trap | LV. | Atk = | Def = | Common |
Effect: Choose 1 Sub-Type. While
this card is on the Field, all face-up monsters on the Field become the
chosen Sub-Type. |
CA - 27 | IMPERIAL LAW | Permanent | Trap | LV. | Atk = | Def = | Common |
Effect: Choose 1 Sub-Type.
Monsters of that Sub-Type cannot attack. During your Standby Phase,
sacrifice 1 monster or destroy this card. |
CA - 28 | RESERVES | Trap | LV. | Atk = | Def = | Common | |
Effect: You may activate this card if
your Cemetery has 5 or more monster cards in it. Choose up to 3
non-Effect monsters in your Cemetery with an attack strength of 1500 or
less, and put them into your hand. |
CA - 29 | INTENSE PANIC | Trap | LV. | Atk = | Def = | Common | |
Effect: You may activate this card
when 1 of your monsters is returned to your hand. Return all monsters
on the Field to their owners' hands. Afterward, each player may set a
number of monsters down in defense mode equal to the number returned to his
or her hand. |
CA - 30 | CEASE-FIRE TREATY | Trap | LV. | Atk = | Def = | Common | |
Effect: Turn all face-down monsters
face up. At this time, Reverse effects are not activated. Do 500
damage to your opponent for each Effect monsters on the Field. |
CA - 31 | HOLY RADIANCE | Permanent | Trap | LV. | Atk = | Def = | Common |
Effect: Monsters cannot be set
face-down. When monsters are set in defense mode, they are turned
face-up. At this time, Reverse effects are not activated. |
CA - 32 | FAIR PLAY | Permanent | Trap | LV. | Atk = | Def = | Common |
Effect: During a player's turn, he or
she must play with his or hand open. |
CA - 33 | IMPERIAL DECREE | Permanent | Trap | LV. | Atk = | Def = | Super Rare |
Effect: While this card is face-up on
the Field, all effects of Magic cards are negated. During your Standby
Phase, pay 700 Life Points or destroy this card. |
CA - 34 | MAGICAL SILK HAT | Trap | LV. | Atk = | Def = | Super Rare | |
Effect: Choose 2 non-monster cards
from your deck and 1 monster on the Field, and then shuffle your deck.
Shuffle all of the chosen cards together, and set them on the Field in
face-down defense mode. Those cards are treated as monster cards
(attackand defense strengths of 0), and are destroyed at the end of the
Battle Phase. This effect can only be used during your opponent's
Battle Phase. |
CA - 35 | EMISSARY OF OBLITERATION | Magic | LV. | Atk = | Def = | Rare | |
Effect: Destroy 1 face-down monster
and remove it from the game. If that monster is a Reverse monster,
search each player's deck for the destroyed monster, and destroy them and
remove them all from the game. Shuffle those decks afterward. |
CA - 36 | EMISSARY OF DESTRUCTION | Magic | LV. | Atk = | Def = | Rare | |
Effect: Destroy 1 face-down card in a
Magic/Trap zone and remove it from the game. If card is a Trap card,
search each player's deck for the destroyed card, and destroy them and
remove them all from the game. Shuffle those decks afterward. |
CA - 37 | SHALLOW GRAVE | Magic | LV. | Atk = | Def = | Rare | |
Effect: Each player choose a monster
card in his or her Cemetery and summons it to the Field in defense mode. |
CA - 38 | EARLY BURIAL | Equipment | Magic | LV. | Atk = | Def = | Rare |
Effect: Pay 800 Life Points.
Choose 1 monster card in your Cemetery and summon it to the Field in attack
mode, with this card equipped to it. If this card is destroyed, so is
the equipped monster. |
CA - 39 | INSPECTION | Permanent | Magic | LV. | Atk = | Def = | Rare |
Effect: During your Standby Phase, you
may pay 500 Life Points to look at a random card from your opponent's hand. |
CA - 40 | PROHIBITION ORDER | Permanent | Trap | LV. | Atk = | Def = | Common |
Effect: When you play this card, name a card. While this card is face-up on the Field, the named card cannot be played |
CA - 41 | CHAOS POD | Rock/Effect | Earth | LV. 3 | Atk = 800 | Def = 700 | Common |
Effect: Reverse: Each player shuffles
all of his or her monsters on the Field into his or her deck.
Afterward, each player reveals a number of cards from his or her deck until
he or she reveals a number of Monsters equal to the number that were
shuffled in. If any of those cards are level 4 or less Monster cards,
they are summoned to the Field in face-down defense mode. Otherwise,
they are put into the Cemetery. |
CA - 42 | FLAME KILLER | Fire | Fire | LV. 5 | Atk = 1900 | Def = 1300 | Common |
CA - 43 | BIG BANDRAGON | Fire | Fire | LV. 6 | Atk = 2200 | Def = 1700 | Common |
CA - 44 | BURNING SOLDIER | Fire | Fire | LV. 4 | Atk = 1700 | Def = 1150 | Common |
CA - 45 | MISTER VOLCANO | Fire | Fire | LV. 5 | Atk = 2100 | Def = 1300 | Common |
CA - 46 | FLAME DUELIST | Fire | Fire | LV. 4 | Atk = 1700 | Def = 1100 | Common |
CA - 47 | SOUL PARASITE | Demon/Effect | Dark | LV. 2 | Atk = 300 | Def = 800 | Common |
Effect: If this Monster is attacked
while it is face down, this card becomes an equipment card to that monster
(Damage to both players is reduced to 0). During each of your Standby
Phases, you gain Life Points equal to half the equipped monster's attack
strength. |
CA - 48 | MECHA FALCON | Machine | Air | LV. 4 | Atk = 1400 | Def = 1200 | Common |
CA - 49 | FLYING MANTIS | Insect | Air | LV. 4 | Atk = 1500 | Def = 800 | Common |
CA - 50 | BIRDMAN | Bird | Air | LV. 4 | Atk = 1800 | Def = 600 | Common |
CA - 51 | BUSTER BLADER | Warrior/Effect | Earth | LV. 7 | Atk = 2600 | Def = 2300 | Ultra Rare |
Effect: Increase this monster's attack
strength by 500 for each Dragon Sub-Type monster your opponent has on the
Field and in his or her Cemetery. |