Yu-Gi-Oh Japanese TCG Translations!

Curse Of Anubis!

Created By - Arthur Banaszak!

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CA - 01 IRON GOLEM Machine Earth LV. 6 Atk = 1900 Def = 2200 Common
 
CA - 02 THREE-HEADED GIDO Demon Dark LV. 4 Atk = 1200 Def = 1400 Common
 
CA - 03 PARASITE Insect/Effect Earth LV. 2 Atk = 500 Def = 300 Ultra Rare
Effect: Reverse: Shuffle this card into your opponent's deck, face-up.  When your opponent draws this card, your opponent special summons this card to the Field in face-up defense mode.  All of your opponent's monsters on the Field become Insect Sub- Type monsters, and do 1000 damage to your opponent.
 
CA - 04 7 CARD Equipment Magic LV. Atk = Def = Common
Effect: Increase the equipped Machine Sub-Type monster's attack or defense strength by 700.
 
CA - 05 HAND-SEALING SWORD OF LIGHT Trap LV. Atk = Def = Super Rare
Effect: Choose a card at random from your opponent's hand and place it off the Field.  Your opponent cannot use that card for 3 of his or her turns.  On the 4th Standby Phase, your opponent returns that card to his or her hand.
 
CA - 06 CHAIN DESTRUCTION Trap LV. Atk = Def = Ultra Rare
Effect: You may activate this card when a Monster is Summoned, Special Summoned or Reverse Summoned with an attack strength of  2000 or less.  Destroy all cards of the same cards in its controller's hand and deck.  Shuffle that deck afterward.
 
CA - 07 SEAL OF TIME Trap LV. Atk = Def = Common
Effect: Your opponent skips his or her next Draw Phase
CA - 08 GRAVE DIGGER Trap LV. Atk = Def = Common
Effect: Until the end of the turn, you may use a Magic card in your opponent's Cemetery as though they were in your hand.  If you use a Magic card in this way, you receive 2000 damage.
 
CA - 09 HOLY ELF'S BLESSING Trap LV. Atk = Def = Common
Effect: Gain 300 Life Points for each monster on the Field.
CA - 10 EYE OF TRUTH Permanent Trap LV. Atk = Def = Common
Effect: While this card is on the Field, your opponent must play with his or her hand where you can see it.  During your opponent's Standby Phase, if your opponent has any Magic cards in his or her hand, he or she gains 1000 Life Points.
 
CA - 11 SAND TORNADO Trap LV. Atk = Def = Common
Effect: Destroy 1 card in your opponent's Magic/Trap zone.  Afterward, you may set 1 Magic or Trap card from your hand on to the Field.
 
CA - 12 CRY OF THE LIVING DEAD Permanent Trap LV. Atk = Def = Rare
Effect: Choose 1 monster card in your Cemetery and special summon it to the Field in attack mode.  If this leaves the Field, destroy the chosen monster.  If the chosen monster is destroyed, so is this card.
 
CA - 13 THE LAWS OF SOLOMON Trap LV. Atk = Def = Rare
Effect: Skip your Standby Phase.
 
CA - 14 CONTINENTAL SHIFT Trap LV. Atk = Def = Common
Effect: Choose 2 Main-Types.  Your opponent chooses 1 of those 2 Main-Types.  Destroy all face-up monsters on the Field with that Main-Type.
 
CA - 15 HOLY JAVELIN Trap LV. Atk = Def = Common
Effect: Gain Life Points equal to the attack strength of 1 of your opponent's attacking monsters.
 
CA - 16 SILVER MIRROR WALL Permanent Trap LV. Atk = Def = Super Rare
Effect: During your Standby Phase, pay 2000 Life Points or destroy this card.  Reduce the attack strength of all of your opponent's attacking monsters by half.
 
CA - 17 FIERCE WIND Trap LV. Atk = Def = Common
Effect: You may activate this card when 1 of your Magic cards is destroyed.  Destroy 1 card on the Field in a Magic/Trap zone.
 
CA - 18 SNOWSTORM Trap LV. Atk = Def = Common
Effect: You may activate this card when 1 of your Trap cards is destroyed.  Destroy 1 Trap card on the Field.
 
CA - 19 GLASS ARMOR Trap LV. Atk = Def = Common
Effect: You may activate this card when an Equipment card is attached to a monster.  Negate the effects of all equipment cards until the end of the turn.
 
CA - 20 WORLD PEACE Trap LV. Atk = Def = Common
Effect: You may activate this card when a Field Magic card is played.  Negate the effects of the Field card until the end of the turn.
CA - 21 TABLET OF MAGICAL RUNES Trap LV. Atk = Def = Common
Effect: You may activate this card when a Permanent Magic card is played.  Negate the effects of all Permanent Magic cards until the end of the turn.
 
CA - 22 GOLD DIVINING ROD Trap LV. Atk = Def = Common
Effect: You may activate this card when a Permanent Trap card is played.  Negate the effects of all Permanent Trap cards until the end of the turn.
 
CA - 23 WHITE-UNIFORMED ANGEL Trap LV. Atk = Def = Common
Effect: You may activate this card when damage is done to you.  Gain 1000 Life Points.  Gain 500 Life Points for each copy of this card in your Cemetery.
 
CA - 24 SHARE THE WEALTH Permanent Trap LV. Atk = Def = Common
Effect: You may activate this card when your opponent draws cards outside of the Draw Phase.  Draw 2 cards.
 
CA - 25 COERCED COLLECTION Permanent Trap LV. Atk = Def = Common
Effect: You may activate this card when you discard cards from your hand.  Your opponent discards the same amount of cards
CA - 26 DNA OPERATION Permanent Trap LV. Atk = Def = Common
Effect: Choose 1 Sub-Type.  While this card is on the Field, all face-up monsters on the Field become the chosen Sub-Type.
 
CA - 27 IMPERIAL LAW Permanent Trap LV. Atk = Def = Common
Effect: Choose 1 Sub-Type.  Monsters of that Sub-Type cannot attack.  During your Standby Phase, sacrifice 1 monster or  destroy this card.
 
CA - 28 RESERVES Trap LV. Atk = Def = Common
Effect: You may activate this card if your Cemetery has 5 or more monster cards in it.  Choose up to 3 non-Effect monsters in your Cemetery with an attack strength of 1500 or less, and put them into your hand.
 
CA - 29 INTENSE PANIC Trap LV. Atk = Def = Common
Effect: You may activate this card when 1 of your monsters is returned to your hand.  Return all monsters on the Field to their owners' hands.  Afterward, each player may set a number of monsters down in defense mode equal to the number returned to his or her hand.
 
CA - 30 CEASE-FIRE TREATY Trap LV. Atk = Def = Common
Effect: Turn all face-down monsters face up.  At this time, Reverse effects are not activated.  Do 500 damage to your opponent for each Effect monsters on the Field.
 
CA - 31 HOLY RADIANCE Permanent Trap LV. Atk = Def = Common
Effect: Monsters cannot be set face-down.  When monsters are set in defense mode, they are turned face-up.  At this time, Reverse effects are not activated.
 
CA - 32 FAIR PLAY Permanent Trap LV. Atk = Def = Common
Effect: During a player's turn, he or she must play with his or hand open.
 
CA - 33 IMPERIAL DECREE Permanent Trap LV. Atk = Def = Super Rare
Effect: While this card is face-up on the Field, all effects of Magic cards are negated.  During your Standby Phase, pay 700 Life Points or destroy this card.
 
CA - 34 MAGICAL SILK HAT Trap LV. Atk = Def = Super Rare
Effect: Choose 2 non-monster cards from your deck and 1 monster on the Field, and then shuffle your deck.  Shuffle all of the chosen cards together, and set them on the Field in face-down defense mode.  Those cards are treated as monster cards (attackand defense strengths of 0), and are destroyed at the end of the Battle Phase.  This effect can only be used during your opponent's Battle Phase.
 
CA - 35 EMISSARY OF OBLITERATION Magic LV. Atk = Def = Rare
Effect: Destroy 1 face-down monster and remove it from the game.  If that monster is a Reverse monster, search each player's deck for the destroyed monster, and destroy them and remove them all from the game.  Shuffle those decks afterward.
 
CA - 36 EMISSARY OF DESTRUCTION Magic LV. Atk = Def = Rare
Effect: Destroy 1 face-down card in a Magic/Trap zone and remove it from the game.  If card is a Trap card, search each player's deck for the destroyed card, and destroy them and remove them all from the game.  Shuffle those decks afterward.
 
CA - 37 SHALLOW GRAVE Magic LV. Atk = Def = Rare
Effect: Each player choose a monster card in his or her Cemetery and summons it to the Field in defense mode.
 
CA - 38 EARLY BURIAL Equipment Magic LV. Atk = Def = Rare
Effect: Pay 800 Life Points.  Choose 1 monster card in your Cemetery and summon it to the Field in attack mode, with this card equipped to it.  If this card is destroyed, so is the equipped monster.
 
CA - 39 INSPECTION Permanent Magic LV. Atk = Def = Rare
Effect: During your Standby Phase, you may pay 500 Life Points to look at a random card from your opponent's hand.
 
CA - 40 PROHIBITION ORDER Permanent Trap LV. Atk = Def = Common
Effect: When you play this card, name a card.  While this card is face-up on the Field, the named card cannot be played
CA - 41 CHAOS POD Rock/Effect Earth LV. 3 Atk = 800 Def = 700 Common
Effect: Reverse: Each player shuffles all of his or her monsters on the Field into his or her deck.  Afterward, each player reveals a number of cards from his or her deck until he or she reveals a number of Monsters equal to the number that were shuffled in.  If any of those cards are level 4 or less Monster cards, they are summoned to the Field in face-down defense mode.  Otherwise, they are put into the Cemetery.
 
CA - 42 FLAME KILLER Fire Fire LV. 5 Atk = 1900 Def = 1300 Common
 
CA - 43 BIG BANDRAGON Fire Fire LV. 6 Atk = 2200 Def = 1700 Common
 
CA - 44 BURNING SOLDIER Fire Fire LV. 4 Atk = 1700 Def = 1150 Common
 
CA - 45 MISTER VOLCANO Fire Fire LV. 5 Atk = 2100 Def = 1300 Common
 
CA - 46 FLAME DUELIST Fire Fire LV. 4 Atk = 1700 Def = 1100 Common
 
CA - 47 SOUL PARASITE Demon/Effect Dark LV. 2 Atk = 300 Def = 800 Common
Effect: If this Monster is attacked while it is face down, this card becomes an equipment card to that monster (Damage to both players is reduced to 0).  During each of your Standby Phases, you gain Life Points equal to half the equipped monster's attack strength.
 
CA - 48 MECHA FALCON Machine Air LV. 4 Atk = 1400 Def = 1200 Common
 
CA - 49 FLYING MANTIS Insect Air LV. 4 Atk = 1500 Def = 800 Common
 
CA - 50 BIRDMAN Bird Air LV. 4 Atk = 1800 Def = 600 Common
 
CA - 51 BUSTER BLADER Warrior/Effect Earth LV. 7 Atk = 2600 Def = 2300 Ultra Rare
Effect: Increase this monster's attack strength by 500 for each Dragon Sub-Type monster your opponent has on the Field and in his or her Cemetery.