Yu-Gi-Oh Japanese TCG Translations!
Champions Of Dark Magic!
Created By - Arthur Banaszak!
© yugiohgme.cjb.net
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303 - 01 | GREAT ANGS | Animal | Fire | LV. 4 | Atk = 1800 | Def = 600 | Common |
303 - 02 | AITSU - That Guy | Angel | Fire | LV. 5 | Atk = 100 | Def = 100 | Common |
303 - 03 | SONIC DUCK | Bird | Air | LV. 3 | Atk = 1700 | Def = 700 | Common |
303 - 04 | SAPPHIRE DRAGON | Dragon | Air | LV. 4 | Atk = 1900 | Def = 1600 | Super Rare |
303 - 05 | AMAZONESS PALADIN | Warrior/Effect | Earth | LV. 4 | Atk = 1700 | Def = 300 | Common |
Increase this card's attack strength
by 100 for each Monster card on your Field with [Amazoness] in its name. |
303 - 06 | AMAZONESS MARTIAL ARTIST | Warrior/Effect | Earth | LV. 4 | Atk = 1500 | Def = 1300 | Common |
Battle Damage done to this card's controller due to this card being in Battle is reduced to 0 |
303 - 07 | AMAZONESS SWORDSWOMAN | Warrior/Effect | Earth | LV. 4 | Atk = 1500 | Def = 1600 | Ultra Rare |
Battle Damage done to this card's controller due to this cardbeing in Battle is done to the opponent |
303 - 08 | AMAZONESS BLOWGUNNER | Warrior/Effect | Earth | LV. 3 | Atk = 800 | Def = 1500 | Common |
During each of your Standby Phases,
choose 1 the Monsters on your opponent's Field. Reduce the chosen
Monster's attack strength by 500 until the end of the turn. |
303 - 09 | AMAZONESS PET TIGER | Animal/Effect | Earth | LV. 4 | Atk = 1100 | Def = 1500 | Rare |
You can only have one of these cards
face-up on the Field. Increase this card's attack strength by 400 for
each Monster card on your Field with [Amazoness] in its name. While
your opponent does not destroy this card, your other Monsters with
[Amazoness] in their names can't be attacked. |
303 - 10 | SKILLED WHITE MAGICIAN | Magic User/Effect | Light | LV. 4 | Atk = 1700 | Def = 1900 | Super Rare |
Whenever you or your opponent
activates a Magic card, put 1 Magic counter on this card (to a maximum of
3). If this card has 3 Magic counters on it, you can sacrifice it to
Special Summon 1 [Buster Blader] from your hand, deck or Cemetery. |
303 - 11 | SKILLED BLACK MAGICIAN | Magic User/Effect | Dark | LV. 4 | Atk = 1900 | Def = 1700 | Super Rare |
Whenever you or your opponent activates a Magic card, put 1 Magic counter on this card (to a maximum of 3). If this card has 3 Magic counters on it, you can sacrifice it to Special Summon 1 [Black Magician] from your hand, deck or Cemetery |
303 - 12 | APPRENTICE MAGICIAN | Magic User/Effect | Dark | LV. 2 | Atk = 400 | Def = 800 | Rare |
When this card is successfully Normal
Summoned, Reverse Summoned or Special Summoned, put 1 Magic counter on 1 of
your face-up cards on the Field that can use Magic counters. When this
card is destroyed during Battle, you can choose 1 level 2 or lower Magic
User Sub-Type Monster in your deck and Set it on your Field. |
303 - 13 | TENACIOUS OLD MAGICIAN | Magic User/Effect | Dark | LV. 2 | Atk = 450 | Def = 600 | Common |
Reverse: Destroy 1 of your opponent's Monsters on the Field |
303 - 14 | CHAOS MAGICIAN | Magic User/Effect | Light | LV. 6 | Atk = 2400 | Def = 1900 | Ultra Rare |
Negate Monster effects that target a
single Monster that target this card. |
303 - 15 | MAGICAL MARIONETTE | Magic User/Effect | Dark | LV. 5 | Atk = 2000 | Def = 1000 | Common |
Whenever you or your opponent
activates a Magic card, put 1 Magic counter on this card. Increase
this card's attack strength by 200 for each Magic counter on this card.
Also, you can remove 2 Magic counters to destroy 1 Monster on the Field. |
303 - 16 | PIXIE KNIGHT | Angel/Effect | Light | LV. 2 | Atk = 1300 | Def = 2000 | Common |
If this card is destroyed as a result of Battle and goes to the Cemetery, your opponent chooses 1 Magic card in your Cemetery and you put it on top of your deck. |
303 - 17 | MAGIC WARRIOR - BREAKER | Magic User/Effect | Dark | LV. 4 | Atk = 1600 | Def = 1000 | Ultra Rare |
When this card is successfully Normal
Summoned, put 1 Magic Counter on this card (to maximum of 1). For each
Magic Counter on this card, increase this card's attack strength by 300.
Also, you can remove 1 Magic Counter to destroy 1 Magic or Trap card on the
Field. |
303 - 18 | MAGICAL PLANT MANDRAGORA | Magic User/Effect | Dark | LV. 2 | Atk = 500 | Def = 200 | Common |
Reverse: Put 1 Magic counter on all cards that can have Magic counters placed on them |
303 - 19 | MAGICAL SCIENTIST | Magic User/Effect | Dark | LV. 1 | Atk = 300 | Def = 300 | Common |
You can pay 1000 Life Points to
Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck.
That Fusion Monster cannot attack your opponent directly, and is returned to
the Fusion Deck at the end of the turn. |
303 - 20 | ROYAL MAGIC LIBRARY | Magic User/Effect | Light | LV. 4 | Atk = 0 | Def = 2000 | Common |
Whenever you or your opponent
activates a Magic card, put 1 Magic counter on this card (to a maximum of
3). You can remove 3 Magic counters from this card to draw 1 card. |
303 - 21 | MAGICAL ARMOR EXE | Rock/Effect | Light | LV. 4 | Atk = 2400 | Def = 1400 | Rare |
This card cannot attack during the turn it is Normal Summoned, Reverse Summoned or Special Summoned. During each of your and your opponent's Standby Phase, remove 1 of your Magic counters from the Field. If you cannot remove, destroy this card |
303 - 22 | EXCLUSIVITY VIRUS | Water/Effect | Water | LV. 4 | Atk = 1600 | Def = 1000 | Common |
Discard 1 card from your hand and name
a Sub-Type. Destroy all face-up Monsters on your Field and your
opponent's Field of the named Sub-Type. |
303 - 23 | DEATH KOALA | Animal/Effect | Dark | LV. 3 | Atk = 1100 | Def = 1800 | Common |
Reverse: Do 400 damage to your
opponent for each card in his or her hand. |
303 - 24 | BLACK SCORPION - TRAP REMOVER KURIFU | Warrior/Effect | Dark | LV. 3 | Atk = 1200 | Def = 1000 | Common |
When this card does Battle Damage to
your opponent, you can choose 1 of the following effects and activate it.
- Destroy 1 Magic or Trap card on the Field. - Put the top 2 cards of your opponent's deck into his or her Cemetery. |
303 - 25 | MAGICAL DRY GOOD MERCHANT | Insect/Effect | Light | LV. 1 | Atk = 200 | Def = 700 | Common |
Reverse: Reveal cards from the top of your deck until you reach the first Magic or Trap card, and put that card in your hand. Put the rest of the cards in your Cemetery |
303 - 26 | KOITSU - This Guy | Angel/Union | Water | LV. 10 | Atk = 200 | Def = 100 | Common |
Once per turn during your Main Phase,
you may change this card to an Equipment card, and Equip it on 1 of your
[Aitsu], or removeit from being an Equipment card, and place it in face-up
attack mode. Increase the Equipped Monster's attack strength by 3000.
If that Monster attacks a Monster in defense mode, and the attack strength
exceeds to the defense strength, do Battle Damage to your opponent equal to
the difference. (A Monster can only have one Union Equipment card
Equipped on it. If the Equipped Monster would be destroyed as a result
of Battle, destroy this card instead.) |
303 - 27 | CAT EAR TRIBE | Animal Warrior/Effect | Earth | LV. 1 | Atk = 200 | Def = 100 | Rare |
During your opponent's turn, your
opponent's Monsters that Battle with this one have their base attack
strengths reduced to 200 during the Damage Step. |
303 - 28 | DEMON OF QUESTIONABLE LOYALTY | Demon/Effect | Fire | LV. 10 | Atk = 3500 | Def = 3000 | Common |
If this card isn't your only card on
the Field, and the number of cards in your hand isn't 0, this card can't
attack. The effects of Effect Monsters that this card destroys are
negated. |
303 - 29 | WHITE-TAILED BLACK CAT | Animal/Effect | Earth | LV. 2 | Atk = 800 | Def = 500 | Common |
Reverse: Return 2 of the Monsters on
your opponent's Field and 1 of Monsters on your Field to their owner's
hands. |
303 - 30 | AMAZONESS GYPSY | Normal | Magic | LV. | Atk = | Def = | Common |
Until the end of the turn, switch the
base attack strengths of 1 of the face-up Monsters on your Field with
[Amazoness] in its name, and 1 of the face-up Monsters on your opponent's
Field. |
303 - 31 | COUNTER MACHINE-GUN PUNCH | Permanent | Magic | LV. | Atk = | Def = | Common |
If your opponent attacks 1 of your
Monsters in defense mode, and the attack strength is lower than the defense
strength, destroy the attacking Monster. |
303 - 32 | BIG BANG SHOOT | Equipment | Magic | LV. | Atk = | Def = | Rare |
Increase the Equipped Monster's attack
strength by 400. If it attacks a Monster in defense mode, and the
attack strength is greater than the defense strength, do Battle Damage to
your opponent equal to the difference. If this card leaves the Field,
remove the Equipped Monster from the game. |
303 - 33 | CLARITY OF THE MIND | Normal | Magic | LV. | Atk = | Def = | Common |
Put 1 [Clarity of the Mind] from your
deck into your hand. You can use only 1 of these cards per turn. |
303 - 34 | MASS DRIVER | Permanent | Magic | LV. | Atk = | Def = | Common |
Sacrifice 1 of your Monsters on the
Field to 400 damage to your opponent. |
303 - 35 | SENRI EYE | Permanent | Magic | LV. | Atk = | Def = | Common |
During your Standby Phase, you can pay
100 Life Points and look at the top card of your opponent's deck then put it
back. Your opponent cannot look at that card. |
303 - 36 | PROOF OF DRAGON DESTRUCTION | Normal | Magic | LV. | Atk = | Def = | Common |
Put 1 [Buster Blader] from your deck or Cemetery into your hand |
303 - 37 | JAR THEFT | Instant | Magic | LV. | Atk = | Def = | Common |
You can activate this card when a [Jar
of Greed] is activated. Negate the effect of that [Jar of Greed], and
you draw 1 card from your deck. |
303 - 38 | WE SHALL BE YOUR SHIELD | Instant | Magic | LV. | Atk = | Def = | Common |
When your opponent activates a [Destroy Monsters on the Field] effect, you can pay 1500 Life Points to negate that activation and destroy it. |
303 - 39 | MAGICAL SCRIPTURE | Instant | Magic | LV. | Atk = | Def = | Common |
Look at the top 3 cards of your deck,
and replace them in any order. Your opponent cannot look at those
cards. |
303 - 40 | MEGATON MAGICAL CANNON | Normal | Magic | LV. | Atk = | Def = | Common |
Remove 10 Magic counters from your
Field to destroy all of the cards on your opponent's Field. |
303 - 41 | BLACK POWER STONE | Permanent | Trap | LV. | Atk = | Def = | Common |
After activation, put 3 Magic counters
on this card. Once during each of your turns, you may move 1 Magic
counter from this card to another of your [Cards that can have Magic
counters placed on them]. If there are no Magic counters on this card,
destroy this card. |
303 - 42 | AMAZONESS PHALANX | Normal | Trap | LV. | Atk = | Def = | Super Rare |
When your opponent attacks, you can
activate this card if you have a Monster on the Field with [Amazoness] in
its name. All of Monsters on your opponent's Field change to face-up
attack mode (Reverse Effects are not activated) and have their attack
strengths reduced by 500. Your opponent must attack with all of his or
her Monsters. |
303 - 43 | QUICK SAVE | Normal | Trap | LV. | Atk = | Def = | Rare |
You can activate this card when 1 Monsters on the Field with [Amazoness] in its name is targeted during the activation of a card. Return the targeted Monster to its owner's hand, and Special Summon 1 other Monster from your hand |
303 - 44 | MAGICAL DROUGHT | Normal | Trap | LV. | Atk = | Def = | Common |
Remove all of your and your opponent's
Magic counters from the Field. |
303 - 45 | HIDDEN TOMES | Normal | Trap | LV. | Atk = | Def = | Common |
You can only activate this card during
your turn. Choose 2 Magic cards in your Cemetery and shuffle them into
your deck. |
303 - 46 | MIRACULOUS REVIVAL | Normal | Trap | LV. | Atk = | Def = | Common |
Remove 2 Magic counters from your
Field. Special Summon 1 [Black Magician] or [Buster Blader] from your
Cemetery. |
303 - 47 | FREEDOM FROM CONTROL | Permanent | Trap | LV. | Atk = | Def = | Common |
While this card is on the Field, the control of all of your and your opponent's Monsters return to their owners |
303 - 48 | DISARMAMENT | Normal | Trap | LV. | Atk = | Def = | Common |
Destroy all Equipment cards on the Field |
303 - 49 | ANTAGONIZING SPELL | Counter | Trap | LV. | Atk = | Def = | Common |
Remove 2 Magic counters on your Field.
Negate 1 Magic card activation and destroy it. |
303 - 50 | LIFE-ABSORPTION SPELL | Normal | Trap | LV. | Atk = | Def = | Common |
Turn all Monsters on the Field in
face-down defense mode face-up. At this time, the effects of Reverse Effect
Monsters are not activated. You gain 400 Life Points for each Effect
Monster on the Field. |
303 - 51 | SUPER MAGICAL SWORDSMAN - BLACK PALADIN | Magic User /Fusion/Effect | Dark | LV. 8 | Atk = 2900 | Def = 2400 | Ultimate Rare |
[Black Magician] + [Buster Blader] This Monster can only be Special Summoned by a Fusion Summon. While this card is face-up on the Field, you can discard 1 card from your hand to negate a Magic activation and destroy it. Increase this card's attack strength by 500 for each Dragon Sub- Type Monster on all Fields and in all Cemeteries. |
303 - 52 | DOUBLE MAGIC | Normal | Magic | LV. | Atk = | Def = | Secret Rare |
Discard 1 Magic card from your hand. Choose 1 Magic card in your opponent's Cemetery, and use it as your own card |
303 - 53 | DIFFUSION WAVE | Normal | Magic | LV. | Atk = | Def = | Secret Rare |
Pay 1000 Life Points. Choose 1 level 7 or higher Magic User Sub- Type Monster on your Field. During this turn, only the chosen Monster is allowed to attack, and may attack each of your opponent's Monsters once. The effects of Effect Monsters that are destroyed in an attack in this way are not activated |
303 - 54 | BUSTER BLADER | Warrior/Effect | Earth | LV. 7 | Atk = 2600 | Def = 2300 | Ultimate Rare |
Increase this card's attack strength by 500 for each Dragon Sub- Type Monster on your opponent's Field and in his or her Cemetery |