Yu-Gi-Oh Japanese TCG Translations!

Champions Of Dark Magic!

Created By - Arthur Banaszak!

© yugiohgme.cjb.net

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303 - 01 GREAT ANGS Animal Fire LV. 4 Atk = 1800 Def = 600 Common
 
303 - 02 AITSU - That Guy Angel Fire LV. 5 Atk = 100 Def = 100 Common
 
303 - 03 SONIC DUCK Bird Air LV. 3 Atk = 1700 Def = 700 Common
 
303 - 04 SAPPHIRE DRAGON Dragon Air LV. 4 Atk = 1900 Def = 1600 Super Rare
 
303 - 05 AMAZONESS PALADIN Warrior/Effect Earth LV. 4 Atk = 1700 Def = 300 Common
Increase this card's attack strength by 100 for each Monster card on your Field with [Amazoness] in its name.
 
303 - 06 AMAZONESS MARTIAL ARTIST Warrior/Effect Earth LV. 4 Atk = 1500 Def = 1300 Common
Battle Damage done to this card's controller due to this card being in Battle is reduced to 0
303 - 07 AMAZONESS SWORDSWOMAN Warrior/Effect Earth LV. 4 Atk = 1500 Def = 1600 Ultra Rare
Battle Damage done to this card's controller due to this cardbeing in Battle is done to the opponent
303 - 08 AMAZONESS BLOWGUNNER Warrior/Effect Earth LV. 3 Atk = 800 Def = 1500 Common
During each of your Standby Phases, choose 1 the Monsters on your opponent's Field.  Reduce the chosen Monster's attack strength by 500 until the end of the turn.
 
303 - 09 AMAZONESS PET TIGER Animal/Effect Earth LV. 4 Atk = 1100 Def = 1500 Rare
You can only have one of these cards face-up on the Field.  Increase this card's attack strength by 400 for each Monster card on your Field with [Amazoness] in its name.  While your opponent does not destroy this card, your other Monsters with [Amazoness] in their names can't be attacked.
 
303 - 10 SKILLED WHITE MAGICIAN Magic User/Effect Light LV. 4 Atk = 1700 Def = 1900 Super Rare
Whenever you or your opponent activates a Magic card, put 1 Magic counter on this card (to a maximum of 3).  If this card has 3 Magic counters on it, you can sacrifice it to Special Summon 1 [Buster Blader] from your hand, deck or Cemetery.
 
303 - 11 SKILLED BLACK MAGICIAN Magic User/Effect Dark LV. 4 Atk = 1900 Def = 1700 Super Rare
Whenever you or your opponent activates a Magic card, put 1 Magic counter on this card (to a maximum of 3).  If this card has 3 Magic counters on it, you can sacrifice it to Special Summon 1 [Black Magician] from your hand, deck or Cemetery
303 - 12 APPRENTICE MAGICIAN Magic User/Effect Dark LV. 2 Atk = 400 Def = 800 Rare
When this card is successfully Normal Summoned, Reverse Summoned or Special Summoned, put 1 Magic counter on 1 of your face-up cards on the Field that can use Magic counters.  When this card is destroyed during Battle, you can choose 1 level 2 or lower Magic User Sub-Type Monster in your deck and Set it on your Field.
 
303 - 13 TENACIOUS OLD MAGICIAN Magic User/Effect Dark LV. 2 Atk = 450 Def = 600 Common
Reverse: Destroy 1 of your opponent's Monsters on the Field
303 - 14 CHAOS MAGICIAN Magic User/Effect Light LV. 6 Atk = 2400 Def = 1900 Ultra Rare
Negate Monster effects that target a single Monster that target this card.
 
303 - 15 MAGICAL MARIONETTE Magic User/Effect Dark LV. 5 Atk = 2000 Def = 1000 Common
Whenever you or your opponent activates a Magic card, put 1 Magic counter on this card.  Increase this card's attack strength by 200 for each Magic counter on this card.  Also, you can remove 2 Magic counters to destroy 1 Monster on the Field.
 
303 - 16 PIXIE KNIGHT Angel/Effect Light LV. 2 Atk = 1300 Def = 2000 Common
If this card is destroyed as a result of Battle and goes to the Cemetery, your opponent chooses 1 Magic card in your Cemetery and you put it on top of your deck.
303 - 17 MAGIC WARRIOR - BREAKER Magic User/Effect Dark LV. 4 Atk = 1600 Def = 1000 Ultra Rare
When this card is successfully Normal Summoned, put 1 Magic Counter on this card (to maximum of 1).  For each Magic Counter on this card, increase this card's attack strength by 300.  Also, you can remove 1 Magic Counter to destroy 1 Magic or Trap card on the Field.
 
303 - 18 MAGICAL PLANT MANDRAGORA Magic User/Effect Dark LV. 2 Atk = 500 Def = 200 Common
Reverse: Put 1 Magic counter on all cards that can have Magic counters placed on them
303 - 19 MAGICAL SCIENTIST Magic User/Effect Dark LV. 1 Atk = 300 Def = 300 Common
You can pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck.  That Fusion Monster cannot attack your opponent directly, and is returned to the Fusion Deck at the end of the turn.
 
303 - 20 ROYAL MAGIC LIBRARY Magic User/Effect Light LV. 4 Atk = 0 Def = 2000 Common
Whenever you or your opponent activates a Magic card, put 1 Magic counter on this card (to a maximum of 3).  You can remove 3 Magic counters from this card to draw 1 card.
 
303 - 21 MAGICAL ARMOR EXE Rock/Effect Light LV. 4 Atk = 2400 Def = 1400 Rare
This card cannot attack during the turn it is Normal Summoned, Reverse Summoned or Special Summoned.  During each of your and your opponent's Standby Phase, remove 1 of your Magic counters from the Field.  If you cannot remove, destroy this card
303 - 22 EXCLUSIVITY VIRUS Water/Effect Water LV. 4 Atk = 1600 Def = 1000 Common
Discard 1 card from your hand and name a Sub-Type.  Destroy all face-up Monsters on your Field and your opponent's Field of the
named Sub-Type.
 
303 - 23 DEATH KOALA Animal/Effect Dark LV. 3 Atk = 1100 Def = 1800 Common
Reverse: Do 400 damage to your opponent for each card in his or her hand.
 
303 - 24 BLACK SCORPION - TRAP REMOVER KURIFU Warrior/Effect Dark LV. 3 Atk = 1200 Def = 1000 Common
When this card does Battle Damage to your opponent, you can choose 1 of the following effects and activate it.
- Destroy 1 Magic or Trap card on the Field.
- Put the top 2 cards of your opponent's deck into his or her Cemetery.
 
303 - 25 MAGICAL DRY GOOD MERCHANT Insect/Effect Light LV. 1 Atk = 200 Def = 700 Common
Reverse: Reveal cards from the top of your deck until you reach the first Magic or Trap card, and put that card in your hand. Put the rest of the cards in your Cemetery
303 - 26 KOITSU - This Guy Angel/Union Water LV. 10 Atk = 200 Def = 100 Common
Once per turn during your Main Phase, you may change this card to an Equipment card, and Equip it on 1 of your [Aitsu], or removeit from being an Equipment card, and place it in face-up attack mode.  Increase the Equipped Monster's attack strength by 3000.  If that Monster attacks a Monster in defense mode, and the attack strength exceeds to the defense strength, do Battle Damage to your opponent equal to the difference.  (A Monster can only have one Union Equipment card Equipped on it.  If the Equipped Monster would be destroyed as a result of Battle, destroy this card instead.)
 
303 - 27 CAT EAR TRIBE Animal Warrior/Effect Earth LV. 1 Atk = 200 Def = 100 Rare
During your opponent's turn, your opponent's Monsters that Battle with this one have their base attack strengths reduced to 200 during the Damage Step.
 
303 - 28 DEMON OF QUESTIONABLE LOYALTY Demon/Effect Fire LV. 10 Atk = 3500 Def = 3000 Common
If this card isn't your only card on the Field, and the number of cards in your hand isn't 0, this card can't attack.  The effects of Effect Monsters that this card destroys are negated.
 
303 - 29 WHITE-TAILED BLACK CAT Animal/Effect Earth LV. 2 Atk = 800 Def = 500 Common
Reverse: Return 2 of the Monsters on your opponent's Field and 1 of Monsters on your Field to their owner's hands.
 
303 - 30 AMAZONESS GYPSY Normal Magic LV. Atk = Def = Common
Until the end of the turn, switch the base attack strengths of 1 of the face-up Monsters on your Field with [Amazoness] in its name, and 1 of the face-up Monsters on your opponent's Field.
 
303 - 31 COUNTER MACHINE-GUN PUNCH Permanent Magic LV. Atk = Def = Common
If your opponent attacks 1 of your Monsters in defense mode, and the attack strength is lower than the defense strength, destroy the attacking Monster.
 
303 - 32 BIG BANG SHOOT Equipment Magic LV. Atk = Def = Rare
Increase the Equipped Monster's attack strength by 400.  If it attacks a Monster in defense mode, and the attack strength is greater than the defense strength, do Battle Damage to your opponent equal to the difference.  If this card leaves the Field, remove the Equipped Monster from the game.
 
303 - 33 CLARITY OF THE MIND Normal Magic LV. Atk = Def = Common
Put 1 [Clarity of the Mind] from your deck into your hand.  You can use only 1 of these cards per turn.
 
303 - 34 MASS DRIVER Permanent Magic LV. Atk = Def = Common
Sacrifice 1 of your Monsters on the Field to 400 damage to your opponent.
 
303 - 35 SENRI EYE Permanent Magic LV. Atk = Def = Common
During your Standby Phase, you can pay 100 Life Points and look at the top card of your opponent's deck then put it back.  Your opponent cannot look at that card.
 
303 - 36 PROOF OF DRAGON DESTRUCTION Normal Magic LV. Atk = Def = Common
Put 1 [Buster Blader] from your deck or Cemetery into your hand
303 - 37 JAR THEFT Instant Magic LV. Atk = Def = Common
You can activate this card when a [Jar of Greed] is activated.  Negate the effect of that [Jar of Greed], and you draw 1 card from your deck.
 
303 - 38 WE SHALL BE YOUR SHIELD Instant Magic LV. Atk = Def = Common
When your opponent activates a [Destroy Monsters on the Field] effect, you can pay 1500 Life Points to negate that activation and destroy it.
303 - 39 MAGICAL SCRIPTURE Instant Magic LV. Atk = Def = Common
Look at the top 3 cards of your deck, and replace them in any order.  Your opponent cannot look at those cards.
 
303 - 40 MEGATON MAGICAL CANNON Normal Magic LV. Atk = Def = Common
Remove 10 Magic counters from your Field to destroy all of the cards on your opponent's Field.
 
303 - 41 BLACK POWER STONE Permanent Trap LV. Atk = Def = Common
After activation, put 3 Magic counters on this card.  Once during each of your turns, you may move 1 Magic counter from this card to another of your [Cards that can have Magic counters placed on them].  If there are no Magic counters on this card, destroy this card.
 
303 - 42 AMAZONESS PHALANX Normal Trap LV. Atk = Def = Super Rare
When your opponent attacks, you can activate this card if you have a Monster on the Field with [Amazoness] in its name.  All of Monsters on your opponent's Field change to face-up attack mode (Reverse Effects are not activated) and have their attack strengths reduced by 500.  Your opponent must attack with all of his or her Monsters.
 
303 - 43 QUICK SAVE Normal Trap LV. Atk = Def = Rare
You can activate this card when 1 Monsters on the Field with [Amazoness] in its name is targeted during the activation of a card.  Return the targeted Monster to its owner's hand, and Special Summon 1 other Monster from your hand
303 - 44 MAGICAL DROUGHT Normal Trap LV. Atk = Def = Common
Remove all of your and your opponent's Magic counters from the Field.
 
303 - 45 HIDDEN TOMES Normal Trap LV. Atk = Def = Common
You can only activate this card during your turn.  Choose 2 Magic cards in your Cemetery and shuffle them into your deck.
 
303 - 46 MIRACULOUS REVIVAL Normal Trap LV. Atk = Def = Common
Remove 2 Magic counters from your Field.  Special Summon 1 [Black Magician] or [Buster Blader] from your Cemetery.
 
303 - 47 FREEDOM FROM CONTROL Permanent Trap LV. Atk = Def = Common
While this card is on the Field, the control of all of your and your opponent's Monsters return to their owners
303 - 48 DISARMAMENT Normal Trap LV. Atk = Def = Common
Destroy all Equipment cards on the Field
303 - 49 ANTAGONIZING SPELL Counter Trap LV. Atk = Def = Common
Remove 2 Magic counters on your Field.  Negate 1 Magic card activation and destroy it.
 
303 - 50 LIFE-ABSORPTION SPELL Normal Trap LV. Atk = Def = Common
Turn all Monsters on the Field in face-down defense mode face-up. At this time, the effects of Reverse Effect Monsters are not activated.  You gain 400 Life Points for each Effect Monster on the Field.
 
303 - 51 SUPER MAGICAL SWORDSMAN - BLACK PALADIN Magic User /Fusion/Effect Dark LV. 8 Atk = 2900 Def = 2400 Ultimate Rare
[Black Magician] + [Buster Blader]
This Monster can only be Special Summoned by a Fusion Summon.  While this card is face-up on the Field, you can discard 1 card from your hand to negate a Magic activation and destroy it.  Increase this card's attack strength by 500 for each Dragon Sub- Type Monster on all Fields and in all Cemeteries.
303 - 52 DOUBLE MAGIC Normal Magic LV. Atk = Def = Secret Rare
Discard 1 Magic card from your hand.  Choose 1 Magic card in your opponent's Cemetery, and use it as your own card
303 - 53 DIFFUSION WAVE Normal Magic LV. Atk = Def = Secret Rare
Pay 1000 Life Points.  Choose 1 level 7 or higher Magic User Sub- Type Monster on your Field.  During this turn, only the chosen Monster is allowed to attack, and may attack each of your opponent's Monsters once.  The effects of Effect Monsters that are destroyed in an attack in this way are not activated
303 - 54 BUSTER BLADER Warrior/Effect Earth LV. 7 Atk = 2600 Def = 2300 Ultimate Rare
Increase this card's attack strength by 500 for each Dragon Sub- Type Monster on your opponent's Field and in his or her Cemetery