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Yugi Deck Spoiler

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Card Number Card Name Attack Defense Level Type Group Card Description Rare Type
SDY-001 Mystical Elf 800 ATK 2000 Def Lv. 4 Light Spellcaster A Mystical Elf that lacks offense, but has terrific defense backed by mystical power. Normal
SDY-002 Feral Imp 1300 ATK 1400 Def Lv. 4 Dark Fiend A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. Normal
SDY-003 Winged Dragon, Gaurdian Of the Fortress #1 1400 ATK 1200 Def Lv. 4 Wind Dragon A dragon commonly found guarding mountian Fortresses. Its signature attack is a sweeping dive from out of the blue Normal
SDY-004 Summoned Skull 2500 ATK 1200 Def Lv. 6 Dark Fiend A fiend with dark powers for confusing the enemy. Among the Fiend type monsters, this monster boasts considerable force. Normal
SDY-005 Beaver Warrior 1200 ATK 1500 Def Lv. 4 Earth Beast-Warrior What this creature lacks in size it makes up for in defense whem battling in the prairie. Normal
SDY-006 Dark Magician 2500 ATK 2100 Def Lv. 7 Dark Spellcaster The ultimate wizard in terms of attack and defense. Ultra Rare
SDY-007 Gaia the Fierce Knight 2300 ATK 2100 Def Lv. 7 Earth Warrior A knight whose horse travels faster than the wind. His battle- charge is a force to be reckoned with. Normal
SDY-008 Curse of Dragon 2000 ATK 1500 Def Lv. 5 Dark Dragon A wicked dragon that taps into dark forces to execute a powerful attack. Normal
SDY-009 Celtic Gaurdian 1400 ATK 1200 Def Lv. 4 Earth Warrior An elf who learned to wield a sword, he baffles enimies with lightning-swift attacks. Normal
SDY-010 Mammoth Graveyard 1200 ATK 800 Def Lv. 3 Earth Dinosaur A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers. Normal
SDY-011 Great White 1600 ATK 800 Def Lv. 4 Water Fish A giant white shark with razor sharp teeth. Normal
SDY-012 Silver Fang 1200 ATK 800 Def Lv. 3 Earth Beast A snow wolf that's beautiful to the eye, but absolutely vicious in battle. Normal
SDY-013 Giant Soldier of Stone 1300 ATK 2000 Def Lv. 3 Earth Rock A giant warrior made of stone. A punch from this creature has earth shaking results. Normal
SDY-014 Dragon Zombie 1600 ATK 0 Def Lv. 3 Dark Zombie A dragon revived by sorcery. It's breath is highly corrosive. Normal
SDY-015 Doma the Angel of Silence 1600 ATK 1400 Def Lv. 5 Dark Fairy This fairy rules over the end of existence. Normal
SDY-016 Ansatsu 1700 ATK 1200 Def Lv. 5 Earth Warrior A silent and deadly warrior specializing in assassinations. Normal
SDY-017 Witty Phantom 1400 ATK 1300 Def Lv. 4 Dark Fiend Dressed in a night-black tuxedo, this creature presides over the darkness. Normal
SDY-018 Claw Reacher 1000 ATK 800 Def Lv. 3 Dark Fiend Stretching arms and razor-sharp claws make this creature a formidable opponent. Normal
SDY-019 Mystic Clown 1500 ATK 1000 Def Lv. 4 Earth Fiend Nothing can stop the mad attack of this powerful creature. Normal
SDY-020 Sword of Dark Destruction

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Magic Equip A DARK monster equipped with this card increases its attack points by 400 points and decreases its defense by 200 points. Normal
SDY-021 Book of Secret Arts

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Magic Equip A spellcaster type monster equipped with this card increases its attack and defense by 300 points. Normal
SDY-022 Dark Hole

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Magic

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Destroys all monsters on the field. Normal
SDY-023 Dian Keto the Cure Master

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Magic

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Increases your life points by 1000 points. Normal
SDY-024 Ancient Elf 1450 ATK 1200 Def Lv. 4 Light Spellcaster This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. Normal
SDY-025 Magical Ghost 1300 ATK 1400 Def Lv. 4 Dark Zombie This creature casts a spell of terror and confusion just before attacking its enemies. Normal
SDY-026 Fissure       Magic   Destroys 1 opponents face up monster on the field. Normal
SDY-027 Trap Hole       Trap   If the attack of a monster summoned by your opponent (excluding a special summon) is 1000 points or more, the monster is destroyed Normal
SDY-028 Two-Pronged Attack       Trap Trap Select and destroy 2 of your monsters and 1 of your opponent's monsters. Normal
SDY-029 De-Spell       Magic   Destroys 1 magic card on the field. If this cards target is face down, flip it face up. If the card is a magic card is a magic card, it is destroyed. If not it is returned to its face-down position. The flipped card is not activated. Normal
SDY-030 Monster Reborn       Magic   Select 1 monster card from either your opponent's or your own graveyard and place it on the field under your control in attack or defense position (face up). This is considered a special summon. Normal
SDY-031 Reinforcements       Trap   Increase 1 slected monsters attack points by 500 points durring the turn this card is activated. Normal
SDY-032 Change of Heart       Magic   Select and control 1 opposing monster (regardless of position) on the field untill the end of your turn. Normal
SDY-033 The Stern Mystic 1500 ATK 1200 Def Lv. 4 Light Spellcaster/Effect FLIP: All face-down cards on the field are turned face-up, and then are returned to their original positions. No card effects are activated when cards are turned face-up. Normal
SDY-034 Wall of Illusion 1000 ATK 1850 Def Lv. 4 Dark Fiend/Effect Any monster attacking this creature is returned to its owner's hand. Any damage resulting from this attack is calculated normally. Normal
SDY-035 Neo the Magic Swordsman 1700 ATK 1000 Def Lv. 4 Light Spellcaster A dimensional drifter who not only practices sorcery, but is a swords and martial arts master. Normal
SDY-036 Barron of the Fiend Sword 1550 ATK 800 Def Lv. 4 Dark Fiend An aristocrat who wields a sword possed by a malcious spirit that preys on the weak. Normal
SDY-037 Man-Eating Treasure Chest 1600 ATK 1000 Def Lv. 4 Dark Fiend A monster disguised as a treasure chest that is known to attack the unwary adventurer. Normal
SDY-038 Sorcerer of the Doomed 1450 ATK 1200 Def Lv. 4 Dark Spellcaster A slave of the dark arts, this sorcerer is a master of life extinguishing spells. Normal
SDY-039 Last Will       Magic   If a monster of yours is sent from the field to the graveyard durring the turn that you've played this card, you can select a monster with an attack of 1500 points or less from your deck and play it as a special summon. Shuffle your deck after playing the card. This card is acive for 1 turn only. to Normal
SDY-040 Waboku       Trap   Any damage inflicted by an opponents monster is reduced to 0 durring the turn this card is activated. Normal
SDY-041 Soul Exchange       Magic   Select an opponents monster and use it as a tribute in place of one of your own. You must skip your battle phase for one of your own. Super Rare
SDY-042 Card Destruction       Magic   Both players must discard their entire hands and draw the same number of cards from their respective decks. Super Rare
SDY-043 Trap Master 500 Attack 1100 Defense Lv. 3 Earth Warrior/Effect FLIP: Destroys 1 trap card on the field. If this cards target is face-down, flip it face-up. If the card is a trap card, it is destroyed. If not it is returned to it's face-down position. The flipped card is not activated. Normal
SDY-044 Dragon Capture Jar       Trap Continous All dragon type monsters on the field are switched to defense position and remain in this position as long as this card is active Normal
SDY-045 Yami       Magic Field Increases the attack and defense of all fiend and spellcaster-Type monsters by 200 points. Also decreases the attack and defense of all Fairy-Type monsters by 200 points. Normal
SDY-046 Man-Eater Bug 450 Attack 600 Defense Lv. 2 Earth Insect/Effect FLIP: Destroys 1 monster on the field Normal
SDY-047 Reverse Trap       Trap   All increases to attack and defense are reversed for the turn in which this card is activated. Normal
SDY-048 Remove Trap       Magic   Destroys 1 face-up trap card on the field. Normal
SDY-049 Castle Walls       Trap   Increase a slected monsters defense by 500 points for the turn in which this card is activated. Normal
SDY-050 Ultimate Offering       Trap Continous At the cost of 500 life points per monster, a player is allowed an extra Normal summon or set. Normal