Babylon 5 Promos
This part is dedicated to the Cards not found in booster packs of Babylon
5 CCG. These are the only ones I own, and when I find some of the others,
I'll post them also. Please let me know if you find more, or if you know
the power of a card on this list that is not listed. We all will thank
you.
A Meeting of Minds
Event - Cost=1, "Rotate a character with a psi greater than zero. Add half
of that character's Psi to all non-zero abilities of another target character
with Psi greater than zero."
Asimov Laws
Promo Psi Conflict, "Target a charicter. If successful, this conflict becomes
a charicter enchancement. The enhancement prevents that charicter from
attacking from attacking any of your charicters. If this conflictsucceeds
by 10 or more, the charicter also cannot oppose any conflict you initiate."
Attack Formation
Promo Event - Cost=2, "Target 2 or more of your fleets supporting or opposing
the same conflict. Each of those fleets gains +2 Military for the
rest of the turn."
Bombing Run
Promo Event - cost=1, "Target a fleet that is supporting a conflict targeting
a location. The fleet gains +5 Military for the rest of the turn."
Brevari!
Promo Event - cost=5, "Target a character. The effects of this event depend
on the character's race. Centauri: Gain +1 to each ability until the end
of turn. Human: Gain +1 damage resistance until the end of turn. Narn:
Take 1 point of damage. Minbari: Gain a Strike Mark until the end of turn.
Non-Aligned (except Pak'ma'ra): target controller must apply 1 influence
(if possible)."
Credit Chip
Promo Charicter Enhancement - Cost=5, "Target charicter may discard this
enhancement to reduce influence cost of an action by 2."
Cultural Connections
Promo Won Aftermath - "Play on your ambassador after a successful conflist
where you and another race both supported the conflict and the other race
gained influence. Your ambassador may now sponsor charicters of the other
race at -2 influence cost."
Defector Revealed
Promo Event, "Replace a Disaffected charicter you control with another
charicter loyal to that race. The new charicter must not be restricted
against joining your Inner Circle. Apply Influence equal to the difference
between the cost of the disaffected charicter and the replacing charicter."
Destined to Be
Tournament Prize Card Event - cost=1, "Target one player. Choose a type
of conflict, and won or lost. You may play aftermath cards on the target
player that match the selected condition during this turn's resolution
round."
Destroy the Opposition
Promo Diplomacy Conflict, "Characters of your race double their Diplomacy
while participating in the conflict. If support exceeds opposition by at
least your unreast times 5, reduce your unreast to 1. Otherwise, your unrest
rises to 5. Other players may sponsor characters of your race at -1 influence
cost for the rest of the game."
Dodger
Promo Human Character - Cost=7, D-2, I-2, L-2; May replace Private Durman.
Remove Private Durman from the game. Rotate and discard Dodger to discard
one Lost Aftermath from a charachet you control."
Evidence of Shadowes
Promo Event - Cost=5; "All ambassadors with Shadow or Vorlon marks gain
an additional mark of the same type. The Shadows gain +1 influence."
Flarn
Promo Event - Cost=5; "Target a character. The effects of this event depend
on the character's race. Minbari: Gain +1 to each ability until the end
of turn. Human: Rotate for no effect. Narn or Centauri: Take 1 point of
damage.
Non-Aligned (except Pak'ma'ra): target's controller must apply 1 influence
(if possible)."
For the Future
Promo Event; "Apply any even amount of influence. Place half that
many cardson top of your deck, then shuffle your deck."
Junk Food
Promo Event - Cost = 1; "Target a character. The effects of this
event depend on the character's race or species: Human: Gain +3 to highest
ability (abilities, if tied) until end of turn. Pak'ma'ra: Take 2
points of damage. Non-Aligned except Pak'ma'ra, and all other races:
Take 1 point of damage."
Lack of Direction
Promo Lost Aftermath - "Target supporting character who was damaged during
the conflict. The character cannot become an Inner Circle Character."
Monitored Deal
Promo Event - cost=0, "Play before making a deal with another player. Rotate
a charicter with Psi of 5 or more. If the deal is agreed upon by both players,
then both players must honor the deal. If either player literally cannot
honor the deal, he loses 2 influence."
Past Victories
Character Enhancement - Cost=8, "Target character may discard this card
to discard one enhancement or aftermath which lowers any of his abilities."
Psi Arbitrators
Group - Cost=8, "You may immediately ready any character who rotates as
a result of a Monitored Deal. Rotate this group to take the top Monitored
Deal card from your discard pile and put it in your hand."
Return to Ideals
Event - "If you have no agenda in play, rotate your ambassidor and apply
10 influence to select an agenda from your discard pile and immediately
sponsor it. If you have a Major Agenda in play, apply 10 influence and
rotate your ambassador to select a Major Agenda from your discard pile,
and replace your current agenda."
Rogue Telepath
Promo Neutral Character - Cost=6, I-2, P-4, "The Rogue Telepath ignores
the first 3 points of damage when attacked."
Shadow Contact
Promo Neutral Charicter - Cost=7, I=4, +1 SM, "Requires 1 Shadow Mark to
play. Any card requiring Vorlon Marks requires 1 additional mark while
Shadow Contact is ready. If a card requiring Vorlon Marks is played, rotate
Shadow Contact."
Taree
Promo Event - Cost=5, "Target a character. The effects of this event
depend on the character's race. Narn: Gain +1 to each ability until
the end of turn. Human: Gain +1 damage resistance until end
of turn. Centauri: Take 1 point of damage. Minbari: Gain a
Strife Mark until end of turn. Non-Aligned (except Pak'ma'ra): target's
controller must apply 1 influence (if possible)."
The Dreaming
Promo Faction Enhancement - Cost=6, "Each time you win a conflict, place
a Dreaming token on this card. As an action, remove all Dreaming tokens
on this card to apply support or oppostion to a conflict equal to the number
of Dreaming tokens you remove."
Vetran Fleet
Promo Fleet Enhancement - Cost=4, "Target Fleet gains +1 military."
Zathra's
Promo Neutral Character - Cost=5, I=1, "Up to 12 Zathras cards may be in
play at any one time. May replace and Zathras you control. A replaces zathras
may return to play. If you replace a Zathras, you may apply 3 influence
to put the zathras being replaced back in your hand. Rotate to increase
the cost for all players to play events by +1 for the rest of turn."
I have all
of the above promos and duplicates of the Asimov Laws (x2), Bombing Run
(x2), Credit Chip, Monitored Deal, Return to Ideals (x3), Rogue Telepath
(x3), The Dreaming (x2), and Veteran Fleet. I will trade anything
I have two or more of for a promo I don't have, or I can trade rares to
get promos. If you want to see my other trade wants/dups, go here.