Babylon 5 Promos

This part is dedicated to the Cards not found in booster packs of Babylon 5 CCG. These are the only ones I own, and when I find some of the others, I'll post them also. Please let me know if you find more, or if you know the power of a card on this list that is not listed. We all will thank you.

A Meeting of Minds

Event - Cost=1, "Rotate a character with a psi greater than zero. Add half of that character's Psi to all non-zero abilities of another target character with Psi greater than zero."

Asimov Laws

Promo Psi Conflict, "Target a charicter. If successful, this conflict becomes a charicter enchancement. The enhancement prevents that charicter from attacking from attacking any of your charicters. If this conflictsucceeds by 10 or more, the charicter also cannot oppose any conflict you initiate."

Attack Formation

Promo Event - Cost=2, "Target 2 or more of your fleets supporting or opposing the same conflict.  Each of those fleets gains +2 Military for the rest of the turn."

Bombing Run

Promo Event - cost=1, "Target a fleet that is supporting a conflict targeting a location. The fleet gains +5 Military for the rest of the turn."

Brevari!

Promo Event - cost=5, "Target a character. The effects of this event depend on the character's race. Centauri: Gain +1 to each ability until the end of turn. Human: Gain +1 damage resistance until the end of turn. Narn: Take 1 point of damage. Minbari: Gain a Strike Mark until the end of turn. Non-Aligned (except Pak'ma'ra): target controller must apply 1 influence (if possible)."

Credit Chip

Promo Charicter Enhancement - Cost=5, "Target charicter may discard this enhancement to reduce influence cost of an action by 2."

Cultural Connections

Promo Won Aftermath - "Play on your ambassador after a successful conflist where you and another race both supported the conflict and the other race gained influence. Your ambassador may now sponsor charicters of the other race at -2 influence cost."

Defector Revealed

Promo Event, "Replace a Disaffected charicter you control with another charicter loyal to that race. The new charicter must not be restricted against joining your Inner Circle. Apply Influence equal to the difference between the cost of the disaffected charicter and the replacing charicter."

Destined to Be

Tournament Prize Card Event - cost=1, "Target one player. Choose a type of conflict, and won or lost. You may play aftermath cards on the target player that match the selected condition during this turn's resolution round."

Destroy the Opposition

Promo Diplomacy Conflict, "Characters of your race double their Diplomacy while participating in the conflict. If support exceeds opposition by at least your unreast times 5, reduce your unreast to 1. Otherwise, your unrest rises to 5. Other players may sponsor characters of your race at -1 influence cost for the rest of the game."

Dodger

Promo Human Character - Cost=7, D-2, I-2, L-2; May replace Private Durman. Remove Private Durman from the game. Rotate and discard Dodger to discard one Lost Aftermath from a charachet you control."

Evidence of Shadowes

Promo Event - Cost=5; "All ambassadors with Shadow or Vorlon marks gain an additional mark of the same type. The Shadows gain +1 influence."

Flarn

Promo Event - Cost=5; "Target a character. The effects of this event depend on the character's race. Minbari: Gain +1 to each ability until the end of turn. Human: Rotate for no effect. Narn or Centauri: Take 1 point of damage. Non-Aligned (except Pak'ma'ra): target's controller must apply 1 influence (if possible)."

For the Future

Promo Event; "Apply any even amount of influence.  Place half that many cardson top of your deck, then shuffle your deck."

Junk Food

Promo Event - Cost = 1; "Target a character.  The effects of this event depend on the character's race or species: Human: Gain +3 to highest ability (abilities, if tied) until end of turn.  Pak'ma'ra: Take 2 points of damage.  Non-Aligned except Pak'ma'ra, and all other races: Take 1 point of damage."

Lack of Direction

Promo Lost Aftermath - "Target supporting character who was damaged during the conflict. The character cannot become an Inner Circle Character."

Monitored Deal

Promo Event - cost=0, "Play before making a deal with another player. Rotate a charicter with Psi of 5 or more. If the deal is agreed upon by both players, then both players must honor the deal. If either player literally cannot honor the deal, he loses 2 influence."

Past Victories

Character Enhancement - Cost=8, "Target character may discard this card to discard one enhancement or aftermath which lowers any of his abilities."

Psi Arbitrators

Group - Cost=8, "You may immediately ready any character who rotates as a result of a Monitored Deal. Rotate this group to take the top Monitored Deal card from your discard pile and put it in your hand."

Return to Ideals

Event - "If you have no agenda in play, rotate your ambassidor and apply 10 influence to select an agenda from your discard pile and immediately sponsor it. If you have a Major Agenda in play, apply 10 influence and rotate your ambassador to select a Major Agenda from your discard pile, and replace your current agenda."

Rogue Telepath

Promo Neutral Character - Cost=6, I-2, P-4, "The Rogue Telepath ignores the first 3 points of damage when attacked."

Shadow Contact

Promo Neutral Charicter - Cost=7, I=4, +1 SM, "Requires 1 Shadow Mark to play. Any card requiring Vorlon Marks requires 1 additional mark while Shadow Contact is ready. If a card requiring Vorlon Marks is played, rotate Shadow Contact."

Taree

Promo Event - Cost=5, "Target a character.  The effects of this event depend on the character's race.  Narn: Gain +1 to each ability until the end of turn.  Human:  Gain +1 damage resistance until end of turn.  Centauri: Take 1 point of damage.  Minbari: Gain a Strife Mark until end of turn.  Non-Aligned (except Pak'ma'ra): target's controller must apply 1 influence (if possible)."

The Dreaming

Promo Faction Enhancement - Cost=6, "Each time you win a conflict, place a Dreaming token on this card. As an action, remove all Dreaming tokens on this card to apply support or oppostion to a conflict equal to the number of Dreaming tokens you remove."

Vetran Fleet

Promo Fleet Enhancement - Cost=4, "Target Fleet gains +1 military."

Zathra's

Promo Neutral Character - Cost=5, I=1, "Up to 12 Zathras cards may be in play at any one time. May replace and Zathras you control. A replaces zathras may return to play. If you replace a Zathras, you may apply 3 influence to put the zathras being replaced back in your hand. Rotate to increase the cost for all players to play events by +1 for the rest of turn."


           I have all of the above promos and duplicates of the Asimov Laws (x2), Bombing Run (x2), Credit Chip, Monitored Deal, Return to Ideals (x3), Rogue Telepath (x3), The Dreaming (x2), and Veteran Fleet.  I will trade anything I have two or more of for a promo I don't have, or I can trade rares to get promos. If you want to see my other trade wants/dups, go here.


DUgorek@hotmail.com

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