Yogi Tournament Deck - 9/10/99

Format

        This was the deck I used for the Midwest regonal in the Quad Cities at GCA-CON, run by Mike and Robin Lipe (Thanks again guys!) It took second place, so it can't be too bad. See what you think:

Contents

Dungeon: Azure Tower of Gonad the Fallen (DU24)

    Rule Cards:
  1. *The Ultimate Rule Card (POc18) [I hate Sure Thing/Fates!]
    Realms:
  1. Ancient Kalidnay (AR92)
  2. Anytown, Anywhere (4/70) [One of the hardest to attack realms ever!]
  3. Border Garrison (DU31)
  4. *The Crystal Cave (RRc22)
  5. *The Deep (TUc5)
  6. Euripis (AR90) [Highly underrated in my opinion!]
  7. Evermeet (3/29)
  8. Giant's Run Mountains (4/13) [Often forgotten as a hard to attack realm]
  9. The Lost City (RR16)
  10. Menzoberranzan (3/2)
  11. Ruins of Zhentil Keep (3/3) [See a theme yet?]
  12. The Spiderfell (BR3) [In case of Taxation]
  13. Ur Draxa (4/32) [There always seems to be psionic deck out there!]
    Holdings:
  1. Cavern of Ancient Knowledge (NS18) [I love my spell protection!]
  2. *Geneva Conclave (Promo 2)
    Champions:
  1. Arch-Druid (C4,3/189)
  2. Bigby the Great (W9,RR28) [Great with the CAK]
  3. Bilago Lumen (P5,PO17)
  4. Earth Elemental (M4,PO60) [Automatically defeating 40% of champions can't be ignored!]
  5. *Etherial Champion (H7,4/508)
  6. *Gib Kcir (H5,RRc16) [To destroy a dungeon]
  7. Iuz the Evil (M8,3/167)
  8. Korgunard the Avangion (M8,AR75) ["A fixer up? Call Korgy!"]
  9. Lareth, King of Justice (W10,DR31)
  10. Living Scroll (M0,2/408)
  11. Living Wall (M10,PO58) [Hate him, but you gotta use him...]
  12. Midnight, Goddess of Magic (W7,3/46)
  13. Vaerhirmana (W4,3/263) [No psionic disintegrates this way!]
  14. Werebear (M9,NS65) [Unrated, as it also stops attachements. Very useful!]
    Events:
  1. Caer Allison (FR3)
  2. Calm (3/400)
  3. Caravan (2/319)
  4. Cataclysm! (2/99)
  5. Good Fortune (2/100)
  6. Hurricane! (4/140)
  7. *Map of Life (2/413)
  8. Slave Revolt (3/202) [Often Neglected!]
  9. Spirit of the Land (No/288)
  10. Temporal Stasis (4/138)
    Artifacts:
  1. Ring of Winter (4/455)
  2. *The Winner's Cape (4/520)
    Magic Items:
  1. *Bell of Might (FR18)
  2. Blamblower (DL56)
  3. Rod of 7 Parts, Part 7 (AR27)
    Allies:
  1. Dreaded Ghost (4/246) [Unfortunately too strong to be neglected]
  2. Master Illithid (DU53)
  3. Myrmidons (2/61)
    Cleric Spells:
  1. Dispel (4/400) [Negate it all!]
    Wizard Spells:
  1. Disintegrate (2/393)
  2. *Estate Transference (1/437)
  3. Limited Wish (4/382)
  4. Re-Target (4/389)
  5. Wish (4/384)
  6. * denotes a chase card. 10 in entire deck. Total Cards: 55 (plus Dungeon)

    Total Levels: 88

    Notes on Deck building

            Well, this is somewhat of a speed deck that is fairly instant defeat and hard to attack oriented. It's not completely speed (for instance, no card giving realms), but I'd still have to classify it as such. I was looking for cards not everyone takes, and that proved to be true for the tournament.

    Note on Play

            It did fairly well, and got at least one razed realm earned in each game, but that was often because of someone not wanting to give up to an instant win champ. However, I just wasn't a psycho speed as Bob Carmichael, the winner of the event, and that was the key to his victory with magic item manipulation. Again, speed kills, and in this case, not enough speed killed me. Remember that to play this deck, you need to be aggressive when you can, as your realms rarely open up the attack to everybody to beat you down, so take advantage of that.

    Comments?

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