WWF


Title Explaination

        This was based around the World Wrestling Federation (now WWE), a group of monsterous men and women who were skilled in unarmed (and armed) combat.  Thus, this is a nearly all monster theme deck built around everyone being able to use any unarmed combat card.
Contents

Dungeon: The Belly of the Beast [DU-10]  (Most important card in the deck)

    Rule Cards: (1)
  1. Nullify Magic  [PO-86]  (key part it is that it doesn't hurt my play, but can stop an opponent)
    Realms: (13)
  1. Ancient Kalidnay  [AR-92]  (reminds me of a few wrestlers)
  2. Arena of Dori the Barbarian  [IQ-3]  (the ring!)
  3. Castle Arborgate  [IQ-1]
  4. Dark Cloud  [MI-83]  (Cutting other players out of the action)
  5. Isle of Beacon Point  [4th-67]  (in case dungeon is destroyed)
  6. Lake Island  [AR-97]
  7. Land of Legends  [IQ-4]  (Where legends are made!)
  8. Menzoberranzan  [2nd-2]
  9. Reorxcrown Mountains  [DL-15]
  10. Shault  [AR-94]  (Thou shault be pummled)
  11. Shining Lands  [AR-87]
  12. Sterich  [1st-119]  (Hey, it helps all but one champion)
  13. The Trollmoors  [3rd-30]  (Where we can drudge up more talent)
    Events: (7)
  1. Calm  [3rd-400]  (Weathering the storm)
  2. The Caravan  [1st-319]  (What else do you call that parade into the ring)
  3. Cataclysm!  [2nd-99]  (Good advertising!)
  4. Foreign Wars  [4th-160]  (Revenge for Treasure!)
  5. Good Fortune  [2nd-100]  ("Oh look, I found a chair.  How fortunate...")
  6. The Long Arm of the Law  [NS-23]  (AKA security)
  7. Temporal Stasis  [AR-53]  ("I was supposed to get to the ring when?")
    Champions: (14)  [All good names for wrestlers!]
  1. Cistern Fiend  [M2, 3rd-282]
  2. Corpse Dragon  [M9, TU-82]
  3. The Devourer  [M9, IQ-34]
  4. Earth Elemental  [M4, PO-60]
  5. Earth Weird  [M5, TU-83]  (The Stone Cold Brothers!)
  6. Flame  [M9, DR-27]
  7. Gib Nedyah  [H6, MI-75]  (The ref)
  8. The Grim Reaper  [M?, IQ-26]
  9. Iuz the Evil  [M8, 3rd-167]
  10. Korgunard the Avenger  [M8, AR-75]
  11. The Living Wall  [M10, PO-58]
  12. Locathah Champion  [M4, PO-57]  ("Isn't that somewhere in the South Seas area?")
  13. Shadow Dragon  [M7, DR-36]
  14. Strahd Von Zarovich  [M9, RV-100]  (The League Commissioner)
    Artifacts: (1)
  1. Ring of Displacement  [MI-36]  (What, there had to be a ring somewhere...)
    Magic Items: (3)
  1. Net of Entrapment  [3rd-217]  (for one on one combat)
  2. Pan's Pipes  [4th-190]  (some beasts aren't easily dissuaded)
  3. Whip of Disarming  [NS-48]  (for a "fair" fight!)
    Allies: (4)
  1. Behir  [IQ-97]  (Looks like a wrestler in a suit)
  2. Dragonne  [DR-82]
  3. Master Illithid  [DU-53]
  4. Mimic  [IQ-88]  (Mid-match snack!)
    Unarmed Combat Cards: (12)
  1. Blind Side!  [4th-440]
  2. Breath Weapon II  [DR-95]
  3. Breath Weapon III  [DR-96]  (It's easy to picture wrestlers with bad breath!)
  4. Cause Fear  [NS-93]
  5. Haymaker  [RR-92]
  6. Heaven & Earth  [MI-93]
  7. Level Drain  [NS-97]
  8. Slap!  [IQ-78]  (Even spellcasting champions can use this one!)
  9. Stunning Fist  [MI-98]
  10. Supernatural Strength  [DU-78]
  11. Tail Sweep  [DR-92]  (This will sure suprise them, ie "He's got a tail?!?")
  12. Whirling Dervish  [MI-99]

  13. Total Cards:  55 (plus Dungeon)
    Total Levels: 90

    Notes on Deck Building
            I built this only because Belly of the Beast looked cool.  Therefore, it's turned out to be the deck's Achilles Heel, as it's destruction can really hurt.  I've tried to included cards to help prevent that, and to allow for some play even if it is.  That, plus wanting an attack deck that can still hurt red-cappers, is why there seems to be many champions with alternate movement methods for attacking.  As such it is vulnerable to Kronos the Titan, but that's what the Arena of Dori the Barbarian is for.  Gib Nedyah is there in case Lovely Colleen shows up and to take advantage of good combat cards in the discard pile.

    Note on Standard Play
            Attack whenever possible.  Eventually, your opponent will find a counter (a well timed Reversal, destroying Belly of the Beast, or The Forgotten Ruins), so you need to put him behind the 8 ball as quickly as possible (plus the spoils don't hurt either).  Disrupt others when you can, but mostly hurt the other person, and you can limp to victory.  Sounds like a proper wrestling match to me.

    Comments?

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