This actually comes from an
AD&D game. Our party had a berserker dwarf by the name of Stumpy who
loved charging into battle stupidly. This deck can be very close to the
same... To fit the dwarves names, some had to have their names changed...
Contents
Dungeon: Return of the Dwarven King (DU26) [Naturally...]
Rule Cards:
Forbidden Lore (AR39) [Dwarves can't use WS, so niether can
most other people...]
Realms:
The Barrier Peaks (RR7) [Great Dwarf power!]
Great Rift (3/12) [FR, but is a dwarven home...]
Isle of Selasia (DL13)
Menzoberranzan (1/2) [Something for the dwarves to hunt...]
Mithis (DL1) [Often forgotten...]
Palanthas (DR8)
Plains of Dust (DL11)
Reorxcrown Mountains (DL15)
Shining Lands (AR87)
Solamnia (DL6) [Highly underestimated...]
Spine of Taladas (DL12)
Thorin (DL14)
UnderKrynn (TU3) [To attack things I have...]
Holdings:
Alter of Mishakal (DL20) [Most dwarven holding I know!]
Shoikan Grove (DL18) [Just a nice defence...]
Events:
Calm (1/400) [Something this deck tends not to be...]
The Caravan (2/319) [carrying Dwarven gold!]
Good Fortune (1/100) [gold is in itself a good fortune...]
Labor of Legend (1/108) [That's what this deck winning is...]
Spirit of the Land (1/288) [Dwarves do believe in this...]
Temporal Stasis (AR53)
Treasure (3/312) [Dwarven motive often...]
Champions:
Arden Glimrock (C8;4/318) [Bob the dwarf...]
Baldar Dwellardon (C8;TU95) [Grumpy]
Beala (P5;4/332) [Bashful?]
Borin Moradinson (C5;4/316) [Dopey, yet he continues to live...]
Dagrande (H4;3/82) [Too cool of a name to change!]
Dwarf of Earthfast (H2;3/79) [Sneezy]
Flint Fireforge (H3;DL37)
Governor Erann Flwostone (C5;DL22) [Sleepy]
Grimm Greybeard (R6;BR84) [Doc]
The Jotunslayers (H4;3/57) [STUMPY SQUAD!]
Mallin Dimmerswill (C6;4/317) [Sketchy!]
Moradin's Avatar (C21(av);TU66) [The Goddwarf!]
Mul Savage (M6;3/284) [Mul's are half dwarves and officially
a subrace in SF!]
Myalasia (4/330) [P3;Bitchy]
Phudge, the Great Highbulp (H2;DL40) [great name; suprsingly
good when defending...]
Rikus (H6;4/259) [Happy!; he was a mul in the books, so he's
a bluelined dwarf(mul)!]
Torg Mac Cei, the Ironlord (H6;3/47) [Too cool of a name
to change!]
Vasos Flameslayer (H5;3/73) [Again, too cool...]
Worden Ironfist (H5;3/76) [Ditto...]
Artifacts:
Axe of the Dwarvish Lords (Ar2) [Naturally...]
Ballista (DU59) [Great Dwarven invention]
Whelm (RR72) [Return power REALLY cool in this deck!]
Magic Items:
Mace of Disruption (4/204) [Very Dwarf type weapon!]
Allies:
Ankheg (BR80) [Earthwalking ally needed]
Fey Dward (TU81) [WAY too cool!]
Gully Dwarves (DL41) [Gain from dungeon too...]
Lurker in the Earth (DU48) [Another earthwalker]
Nomad Mercenaries (3/256) [Look like dwarves to me...]
Nomad Mercenaries (3/256) [Limit 3...]
Nomad Mercenaries (3/256) [I love meddling where I don't
belong]
Cleric Spells:
Creeping Doom (FR28)
Earthquake (FR29) [Oops, cave-in...]
Unarmed Combat Cards:
Haymaker (RR92)
Total Cards: 56 (plus Dungeon)
Total Levels: 89
To get to 55, lose:
Mace of Disruption
Notes on Deck Building
I tried to make this a DL realm
deck as I didn't have one. I added the holdings less because of how cool
they are, and more to give my earthquake something to do. Actually, I made
sure everything should be a dwarf. The dwarves actually are pretty good
in a fight!
Note on Standard Play
Play quick and strike hard,
the dwarven way! Combat early to take advantage of a slow opponent and
last people out defensively toward the end. If behind, the cleric spells
are key. Do not be afraid to attack though. Worst case is the opponent
gets spoils. In two player, it doesn't play well, but suprising in multi-player.
You have enoguh spare champions...