Livin' Large!
Title Explaination
Here's the punster back for
yet another. This time the theme is giants, which are awfully large. And
the deck sorta lives in legend, or at least lives to keep battling...
Contents
Dungeon: Hall of King Snurre the Fire Giant [IQ-50] [Though
Bats in the Belfry (DU-23) works well too!]
Rule Cards: (2)
-
The Battle Must Go On! (DR-100) [Good
last ditch card!]
-
Out of Phase (IQ-54) [Great when
you don't have realms to play]
Realms: (12)
-
Arena of Dori the Barbarian (IQ-3)
-
Council Aerie (AR-86) [Rather
have the 4th ed one though...]
-
The Depths of the Earth (RR-11)
-
Elven Towers (MI-89)
-
The Glacial Rift (RR-14) [Key
giant realm]
-
Griff Mountains (DR-5) [Evil
Doubling...]
-
Isle of Dread (RR-12)
-
The Lair of the Shadowdrake (DR-3) [Menzo
go pop!]
-
The Lost City (RR-16) [Evil realm
on the whole that is often forgotten!]
-
Menzo (3rd-2) [Nearly lost a
game or two with this and Lair!]
-
The Shadowlands (IQ-2) [Good
except it draws attention]
-
Tomb of Horrors (RR8)
Holdings: (3)
-
Dragon Horde (DR-10) [Great combo with
Council Aerie!]
-
Poisoned Oasis (MI-68) [Decent,
but not that big, since it only affects one card]
-
The Temple of Death (RR-27) [Just plain
Nasty]
Events: (7)
-
The Barbarian's Revenge! (3rd-213) [Catch
up boom!]
-
Calm (1st-400)
-
The Caravan (No-319)
-
Giant Raid! (RR-59) [Great "Help Only
Me" card, though it only counts for 1 attack]
-
Good Fortune (1st-100)
-
Labor of Legend (1st-108) [Giants
can lift a lot!]
-
Suprise Raid (1st-101)
Champions: (14)
-
Fowron the Giant (M3,TU-96) [Great
in this deck!]
-
Funerea (H8,4th-327) [She's got
HUGE ... tracks of land!]
-
Gloaranor (C6,4th-314) [At least
he's a giant!]
-
Jarl the Frost Giant (M7,RR-40)
-
The Keeper (M5,RR-43)
-
King Snurre the Fire Giant (M7,RR-41) [No
evil's please!]
-
Kronos the Titan (M11,MI-62)
-
Neranal (C5,4th-313) [w/ Pet
Fishy!]
-
Nosnra the Hill Giant (M6,RR-44) [Just
plain useful!]
-
Ombi the Renegade Dwarf (H4,RR-45) [Need
one non-giant!]
-
Pyre (H7,4/336)
-
Queen Frumpy the Fire Giant (M5,RR-42) [Greatest
Name ever!]
-
Stone Giant (M6,FR-82) [Easy
to forget about in your pool]
-
Tyvorg the Frost Giant (C10,DU-45) [Love
him with psudo-giants, like Giant Squid!]
Artifacts: (3)
-
Egg of Emulation (MI-25)
-
Nature's Throne (4th-461)
-
Throne of the Gods (4th-460) [Actually
big enough...]
Magic Items: (5)
-
Club of Bashing (MI-58) [Suprisingly
effective!]
-
Enormous Giant's Rock (RR-81) [Gets
people stoned!]
-
Maul of the Titans (DR-79) [Ultra
powerful!]
-
Murlynd's Spoon (IQ-65) [Level
makes it sound like a really big spoon...]
-
Orb of Delight (IQ-68) [Ally
ressurrection is VERY useful for deck]
Allies: (7)
-
Desert Giant (MI-13)
-
Guido, the GIANT Space Hamster (PO-49)
-
GIANT Squid (BR-82)
-
Hero Slayer (DU-50)
-
Ogre Mage (4th-244)
-
Reef Giant (MI-12)
-
Remorhaz (RR-84) [Total +14 with a
giant!]
Unarmed Combat Cards:
(2)
-
Slap! (IQ-79) [Most champions
finally get a counter]
-
Stomp! (MI-92) [Only giant unarmed
combat card, though not great]
Total Cards: 55 (plus Dungeon)
Total Levels: 90
Notes on Deck building
This attack deck focuses on
hammering the opponent, and having giants gives me access to some really
cool stuff, like the Maul. However, this deck would be cooler with
some more of the 4th edition giants, like Pellgrade the Inexorable or the
Formorian Giant. I've used Annam, the giant avatar, but his power
usually doesn't justify his cost. Also, the Wand of Orcus works well
also, since most champions in this deck (like the realms) are AD&D.
Note on Standard Play
Basically, this is a simple
attack deck. Just make sure to keep some back for a desperate defense (this
deck is known for that unfortunately). Also, feel free to change cards,
especialy with some of the allies. The keeper works real well for the Nature's
Throne. Also, other combos like to show up, like Council Aerie and Dragon's
Horde. Finally, go for non-razing combat just to keep combat going,
with cards like Out of Phase and Arena of Dori the Barbarian.
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