Livin' Large!

Title Explaination

        Here's the punster back for yet another. This time the theme is giants, which are awfully large. And the deck sorta lives in legend, or at least lives to keep battling...

Contents

Dungeon: Hall of King Snurre the Fire Giant [IQ-50]  [Though Bats in the Belfry (DU-23) works well too!]

    Rule Cards: (2)
  1. The Battle Must Go On! (DR-100)  [Good last ditch card!]
  2. Out of Phase (IQ-54)  [Great when you don't have realms to play]
    Realms: (12)
  1. Arena of Dori the Barbarian (IQ-3)
  2. Council Aerie (AR-86)  [Rather have the 4th ed one though...]
  3. The Depths of the Earth (RR-11)
  4. Elven Towers (MI-89)
  5. The Glacial Rift (RR-14)  [Key giant realm]
  6. Griff Mountains (DR-5)  [Evil Doubling...]
  7. Isle of Dread (RR-12)
  8. The Lair of the Shadowdrake (DR-3)  [Menzo go pop!]
  9. The Lost City (RR-16)  [Evil realm on the whole that is often forgotten!]
  10. Menzo (3rd-2)  [Nearly lost a game or two with this and Lair!]
  11. The Shadowlands (IQ-2)  [Good except it draws attention]
  12. Tomb of Horrors (RR8)
    Holdings: (3)
  1. Dragon Horde (DR-10) [Great combo with Council Aerie!]
  2. Poisoned Oasis (MI-68)  [Decent, but not that big, since it only affects one card]
  3. The Temple of Death (RR-27) [Just plain Nasty]
    Events: (7)
  1. The Barbarian's Revenge! (3rd-213) [Catch up boom!]
  2. Calm (1st-400)
  3. The Caravan (No-319)
  4. Giant Raid! (RR-59) [Great "Help Only Me" card, though it only counts for 1 attack]
  5. Good Fortune (1st-100)
  6. Labor of Legend (1st-108)  [Giants can lift a lot!]
  7. Suprise Raid (1st-101)
    Champions: (14)
  1. Fowron the Giant (M3,TU-96)  [Great in this deck!]
  2. Funerea (H8,4th-327)  [She's got HUGE ... tracks of land!]
  3. Gloaranor (C6,4th-314)  [At least he's a giant!]
  4. Jarl the Frost Giant (M7,RR-40)
  5. The Keeper (M5,RR-43)
  6. King Snurre the Fire Giant (M7,RR-41)  [No evil's please!]
  7. Kronos the Titan (M11,MI-62)
  8. Neranal (C5,4th-313)  [w/ Pet Fishy!]
  9. Nosnra the Hill Giant (M6,RR-44)  [Just plain useful!]
  10. Ombi the Renegade Dwarf (H4,RR-45)  [Need one non-giant!]
  11. Pyre (H7,4/336)
  12. Queen Frumpy the Fire Giant (M5,RR-42)  [Greatest Name ever!]
  13. Stone Giant (M6,FR-82)  [Easy to forget about in your pool]
  14. Tyvorg the Frost Giant (C10,DU-45)  [Love him with psudo-giants, like Giant Squid!]
    Artifacts: (3)
  1. Egg of Emulation (MI-25)
  2. Nature's Throne (4th-461)
  3. Throne of the Gods (4th-460)  [Actually big enough...]
    Magic Items: (5)
  1. Club of Bashing (MI-58)  [Suprisingly effective!]
  2. Enormous Giant's Rock (RR-81)  [Gets people stoned!]
  3. Maul of the Titans (DR-79)  [Ultra powerful!]
  4. Murlynd's Spoon (IQ-65)  [Level makes it sound like a really big spoon...]
  5. Orb of Delight (IQ-68)  [Ally ressurrection is VERY useful for deck]
    Allies: (7)
  1. Desert Giant (MI-13)
  2. Guido, the GIANT Space Hamster (PO-49)
  3. GIANT Squid (BR-82)
  4. Hero Slayer (DU-50)
  5. Ogre Mage (4th-244)
  6. Reef Giant (MI-12)
  7. Remorhaz (RR-84) [Total +14 with a giant!]

  8. Unarmed Combat Cards: (2)

  9. Slap! (IQ-79)  [Most champions finally get a counter]
  10. Stomp! (MI-92)  [Only giant unarmed combat card, though not great]

Total Cards: 55 (plus Dungeon)

Total Levels: 90

Notes on Deck building

        This attack deck focuses on hammering the opponent, and having giants gives me access to some really cool stuff, like the Maul.  However, this deck would be cooler with some more of the 4th edition giants, like Pellgrade the Inexorable or the Formorian Giant.  I've used Annam, the giant avatar, but his power usually doesn't justify his cost.  Also, the Wand of Orcus works well also, since most champions in this deck (like the realms) are AD&D.

Note on Standard Play

        Basically, this is a simple attack deck. Just make sure to keep some back for a desperate defense (this deck is known for that unfortunately). Also, feel free to change cards, especialy with some of the allies. The keeper works real well for the Nature's Throne. Also, other combos like to show up, like Council Aerie and Dragon's Horde.  Finally, go for non-razing combat just to keep combat going, with cards like Out of Phase and Arena of Dori the Barbarian.

Comments?

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