Aside from the obvious connection
to Monty Python, this is looking at cards that aren't dead, but not really
alive. In other words, Undead. Most people figure out the title,
but you clearly didn't, because your reading this introductory trash.
Get on to the deck already!
Contents
Dungeon: Under Castle Strahd [DU-7]
Rule Cards: (2)
Dark Lords [AR-33] (everyone
comes back!)
Negative Planar Energy [NS-73] {NPE} (possibly
the second strongest undead card in existance)
Realms: (13)
Ancient Kalidnay [AR-92] (Ravenloft
realm by power)
Arena of Dori the Barbarian [IQ-3] (combos
well with NPE)
Barovia [RV-1]
Bluet Spur [AR-88] (with
dungeon, defends itself as undead)
Borca [4th-61]
Dementlieu [RV-11] (best
realm from RV set!)
Falkovnia [NS-5]
Haven of the Undead [4th-71] (very
strong)
Keening [RV-6]
Menzoberranzan [1st-2]
Sri Raji [RV-15]
Tepest [RV-7] (if razed,
always discard a realm if possible)
UnderDread [TU-9] (silly
name, but I can't think of one better...)
Holdings: (2)
Haunted Graveyard [NS-11] (best
add-on to the front realm)
Powers of the Land [DR-12] (super
defense with NPE is in play)
Events: (6)
Ancient Curse [1st-399] (actually
fits the theme)
Calm [NoEd-400]
The Caravan [1st-319]
Cataclysm! [1st-99]
Good Fortune [1st-100]
Moonlight Madness [NS-20] (for
the "red cap" {unattackable} realms)
Champions: (18)
Adam [RV-83, M7] (undead
only by dungeon)
The Ancient Dead [4th-352, M7] (fun
with Dark Lords)
Arijani [RV-89, M6] (undead
only by dungeon, great combo with NPE)
The Bog Monster [4th-360, M8] (undead
only by dungeon)
Crawling Claws [NS-66, M1]
The Death Ship [4th-355, M4] (suprisingly
effective card)
Dr. Rudolph Van Richten [RV-86, H3] (undead
only by dungeon, I wonder what he'd think of that)
Gabrielle Aderre [RV-93, W3] (undead
only by dungeon)
The Grim Reaper [IQ-26, M?] (suprisingly
nasty in all games I've played so far)
Harkon Lukas [RV-87, M5] (undead
werebeast only by dungeon)
The Lesser Mummy [4th-356, C3]
Nemon Hotep [NS-67, C12]
Orcus [NS-44, M?] (Avatar boosting
NPE)
Ratik Ubel [NS-33, T5]
Sergei Von Zarovich [RV-98, H6] (event
immunity is suprisingly strong)
Sir Edmund Bloodsworth [RV-95, M2] (undead
doppleganger only by dungeon)
Ting Ling [4th-354, C8] (undead
only by dungeon, amusing name)
Winslow the Lich [NS-69, W9]
Artifacts: (1)
Crystal of Ebon Flame [AR-13]
Magic Items: (2)
Ghost Crystal [4th-168]
Wand of Bone [NS-50] (really
only grants levels, but nice bonus)
Allies: (7)
Ancient Dracolich [NS-81]
Death Knight [MI-7] (not
undead as an ally, but is as a champion)
Kaisharga [NS-75]
Soth's Steed [IQ-87] (no
Soth, but still worth it for power and bonus)
Undead Dragonrider [DR-81]
Wraith [BR-78]
Zombie Horde [NS-79]
Unarmed Combat Cards: (4)
Aging [NS-91]
Cause Fear [NS-93] (only
worth it if someone already has an ally to kill)
Level Drain [NS-97] (usually
set up by Aging, if possible)
Supernatural Strength [DU-78] (also
sets up Level Drain)
Total Cards: 55 (plus Dungeon)
Total Levels: 89
Notes on Deck Building:
Originally designed as a Ravenloft
world deck, but when it opened up to undead/Ravenloft, the true potential
was released. The combination of level draining and high base levels
worked very well, which is why Orcus was chose over the Bonemaster from
Artifacts. The ratio of natural undead to undead by Dungeon is 5:4,
and needs to be at least 1:1, in case someone targets the dungeon.
While not as effective without the dungeon, it is still strong. Possible
improvements (requiring the spare cards I don't have ready) include Throne
of Bone [4th] and Undead Regeneration [RR].
Note on Standard Play:
One of the key parts of keeping
this deck nasty is keeping control of the rule card position. Particularly,
Negative Planar Energy keeps the control of the game for the Undead, especially
as clerics tend not to be very strong. Get Orcus into play as soon
as you can, sacrificing a non-natural champion if possible, so the Dungeon
isn't too tempting a target. Protect the Dungeon as much as you can,
and the deck synergy should be strong. Powers of the Land is also
GREAT, as is the Haven of the Undead, and should be gotten into play ASAP
(expect avoid putting HotU in the front, for defensive reasons.