"Lizzie"
Title Explaination
-
Lizzie is short for lizards; big, scaly, flying ones breathing
fire. Dragons make fantasy what it is!
Contents
Dungeon: Domain of Takhisis, Queen of Darkness [DU-4]
(Only 55% of champions in the deck)
Rule Cards: (1)
-
Age of the Dragon [DR-99] (Almost
a requirement)
Realms: (12)
-
Council Aerie [AR-86] (Too good
not to have)
-
Dragon Mountain [DR-2]
-
Dragonspine Mountains [DR-4]
-
Griff Mountains [DR-5]
-
Hell Furnaces [AR-89]
-
Land of Legends [IQ-4] (Too
often useful)
-
The Lost City [RR-16]
-
Menzoberranzan [4th-1] (Beat
speed by having it first!)
-
Reorxcrown Mountains [4th-53] (Dragons
love dwarves {for breakfast})
-
Ruins of Iolonia [DU-32] (w/o
world, like this deck)
-
The Spiderfell [BR-3] (I like
the concept of a spider dragon...)
-
Temple of Elemental Evil [1st-124] (Dragons
need ammo)
Events: (9)
-
Calm [3rd-400] (Protection
is Necessity)
-
The Caravan [3rd-319]
-
Cataclysm! [NoEd-99] (Whack!)
-
Dragon Raid! [DR-20] (Unique
tool for dragons!)
-
Dragon's Graveyard [DR-18] (Need
healing with few champions)
-
Dragons Rebellious [4th-139] (Great
for spellcasting dragons!)
-
Good Fortunes [3rd-100]
-
Temporal Stasis [4th-138]
-
Tuigan Invasion [PO-36] (I
hate holdings!)
Champions: (11)
-
Fi Lendicol [W7, DR-33] (Love
to attack!)
-
Fire Dragon [M10, DU-38] (Just
plain scary!)
-
Flame [M9, DR-27]
-
Flashburn [H9, DR-32]
-
Greyhawk Dragon [W6, DR-37] ("No,
you can't play that.")
-
Infyrana the Dragon [M8, DR-26] (And
somehow, immunities often get forgotten)
-
Lareth, King of Justice [W10, DR-31]
-
Mykell, Amethyst Great Wyrm [M10, AR-78] (effective
and suprising)
-
Rauglothgor [M7, DR-34] (Spellcaster)
-
Shadow Dragon [M7, DR-36] (Too
evil not to be here)
-
Verminaard the Dragonmaster [C7, DR-42] (Needs
one non-dragon!)
Artifacts: (3)
-
Amulet of the Wyrm [DR-86]
-
Crown of Dragon Royalty [MI-28]
-
Orb of the Eternal Dragon [DR-88]
Magic Items: (2)
-
Staff of Conjuring [3rd-105] (Allies
too good not to try again)
-
Wand of Telekinesis [DL-63] ("No
toys for you!")
Allies: (6)
-
Ancient Dracolich [NS-81]
-
Brine Dragon [DL-45] (This
is the better version to use)
-
Cult of the Dragon [DR-80]
-
Firedrake [DR-84]
-
Undead Dragonrider [DR-81]
-
White Dragon [IQ-86] (Hits
magic items on both side, so don't get back with Staff)
Wizard Spells: (3)
-
Dispel Illusion [IQ-83]
-
Dragon's Calm [DR-47]
-
Venomdust [DR-49] (I Hate
Hettman!)
Cleric Spells: (1)
-
Blessing of Bahamut [DR-58] (Since
any dragon can use it)
Unarmed Combat Cards: (7)
-
Bite [DR-93]
-
Breath Weapon II [DR-95] (Cough)
-
Breath Weapon III [DR-96] (Halatosis!)
-
Claw [DR-91] (Widely underappreciated)
-
Supernatural Strenth [DU-78]
-
Swoop [DU-90] (Great play right after Supernatural
Strength {x4})
-
Tail Slap [4th-439]
Total Cards: 55 (plus Dungeon)
Total Levels: 90
Notes on Deck Building
-
I first built
this deck because I knew my friends and I would play dragon wars, where
we all played more or less dragon decks (no more than two-non-dragon champions),
so that is what the deck targets. It also like multiplying (Cult, Swoop,
Super Str, etc). A Dragon's Crown Mountains (the realm from 4th edition)
would boost this deck greatly, but suprisingly, no avatar fits this deck
well with so few champions (and all discards for the dragon avatars must
be from in play).
Note on Standard Play
-
Effectively, the
hard to attack realms when they come up are for opposing dragons (especially
the anti-flier ones). It is fairly good on the offensive, without an avatar
because I hate them, as a general rule. Who knows, I may add a Tiamat or
Bahamut or Celestial Empereor, depending on my mood. However, to
use this deck well, you should attack as soon as you get 2 champions (in
case someone has a suprise waiting for you). You need the spoils
cards to keep this steamroller going.
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