"Lizzie"

Title Explaination

Lizzie is short for lizards; big, scaly, flying ones breathing fire.  Dragons make fantasy what it is!
Contents

Dungeon: Domain of Takhisis, Queen of Darkness [DU-4]  (Only 55% of champions in the deck)

    Rule Cards: (1)
  1. Age of the Dragon [DR-99]  (Almost a requirement)
    Realms: (12)
  1. Council Aerie [AR-86]  (Too good not to have)
  2. Dragon Mountain [DR-2]
  3. Dragonspine Mountains  [DR-4]
  4. Griff Mountains  [DR-5]
  5. Hell Furnaces  [AR-89]
  6. Land of Legends  [IQ-4]  (Too often useful)
  7. The Lost City  [RR-16]
  8. Menzoberranzan [4th-1]  (Beat speed by having it first!)
  9. Reorxcrown Mountains  [4th-53]  (Dragons love dwarves {for breakfast})
  10. Ruins of Iolonia [DU-32]  (w/o world, like this deck)
  11. The Spiderfell [BR-3]  (I like the concept of a spider dragon...)
  12. Temple of Elemental Evil  [1st-124]  (Dragons need ammo)
    Events: (9)
  1. Calm  [3rd-400]  (Protection is Necessity)
  2. The Caravan  [3rd-319]
  3. Cataclysm!  [NoEd-99]  (Whack!)
  4. Dragon Raid! [DR-20]  (Unique tool for dragons!)
  5. Dragon's Graveyard  [DR-18]  (Need healing with few champions)
  6. Dragons Rebellious [4th-139]  (Great for spellcasting dragons!)
  7. Good Fortunes  [3rd-100]
  8. Temporal Stasis  [4th-138]
  9. Tuigan Invasion  [PO-36]  (I hate holdings!)
    Champions: (11)
  1. Fi Lendicol  [W7, DR-33]  (Love to attack!)
  2. Fire Dragon  [M10, DU-38]  (Just plain scary!)
  3. Flame  [M9, DR-27]
  4. Flashburn  [H9, DR-32]
  5. Greyhawk Dragon  [W6, DR-37]  ("No, you can't play that.")
  6. Infyrana the Dragon  [M8, DR-26]  (And somehow, immunities often get forgotten)
  7. Lareth, King of Justice  [W10, DR-31]
  8. Mykell, Amethyst Great Wyrm  [M10, AR-78]  (effective and suprising)
  9. Rauglothgor  [M7, DR-34]  (Spellcaster)
  10. Shadow Dragon  [M7, DR-36]  (Too evil not to be here)
  11. Verminaard the Dragonmaster  [C7, DR-42]  (Needs one non-dragon!)
    Artifacts: (3)
  1. Amulet of the Wyrm  [DR-86]
  2. Crown of Dragon Royalty  [MI-28]
  3. Orb of the Eternal Dragon  [DR-88]
    Magic Items: (2)
  1. Staff of Conjuring  [3rd-105]  (Allies too good not to try again)
  2. Wand of Telekinesis  [DL-63]  ("No toys for you!")
    Allies: (6)
  1. Ancient Dracolich  [NS-81]
  2. Brine Dragon  [DL-45]  (This is the better version to use)
  3. Cult of the Dragon  [DR-80]
  4. Firedrake  [DR-84]
  5. Undead Dragonrider  [DR-81]
  6. White Dragon  [IQ-86]  (Hits magic items on both side, so don't get back with Staff)
    Wizard Spells: (3)
  1. Dispel Illusion  [IQ-83]
  2. Dragon's Calm  [DR-47]
  3. Venomdust  [DR-49]  (I Hate Hettman!)
    Cleric Spells: (1)
  1. Blessing of Bahamut  [DR-58]  (Since any dragon can use it)
    Unarmed Combat Cards: (7)
  1. Bite  [DR-93]
  2. Breath Weapon II  [DR-95]  (Cough)
  3. Breath Weapon III  [DR-96]  (Halatosis!)
  4. Claw  [DR-91]  (Widely underappreciated)
  5. Supernatural Strenth  [DU-78]
  6. Swoop  [DU-90]  (Great play right after Supernatural Strength {x4})
  7. Tail Slap  [4th-439]
Total Cards: 55 (plus Dungeon)
Total Levels: 90

Notes on Deck Building

        I first built this deck because I knew my friends and I would play dragon wars, where we all played more or less dragon decks (no more than two-non-dragon champions), so that is what the deck targets. It also like multiplying (Cult, Swoop, Super Str, etc).  A Dragon's Crown Mountains (the realm from 4th edition) would boost this deck greatly, but suprisingly, no avatar fits this deck well with so few champions (and all discards for the dragon avatars must be from in play).
Note on Standard Play
        Effectively, the hard to attack realms when they come up are for opposing dragons (especially the anti-flier ones). It is fairly good on the offensive, without an avatar because I hate them, as a general rule. Who knows, I may add a Tiamat or Bahamut or Celestial Empereor, depending on my mood.  However, to use this deck well, you should attack as soon as you get 2 champions (in case someone has a suprise waiting for you).  You need the spoils cards to keep this steamroller going.

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