The Beheading Deck
Title Explaination
OK, just some more lame pun-ishment!
It is based on allies, whose icons are axes, which are good for... Well,
I think you get the picture!
Contents
Dungeon: Bats in the Belfry (DU23) [Besides the player, counters attacking
magic items]
Rule Cards:
-
Master Strategist (4/500)
-
Nobody Wins! (4/490)
Realms:
-
Ancient Kalidnay (AR92) [Never leave home without one!]
-
Bluet Spur (AR88)
-
Coral Kingdom (FR11)
-
Evermeet (3/29) [Best edition for this card]
-
The Great Rift (0/12)
-
Haunted Hall of Eveningstar (1/28)
-
Kozakura (FR13)
-
Menzo (3/2)
-
Mintarn (NS3)
-
Nelanther (NS4)
-
Pirate Isles (2/10)
-
Shining Lands (AR87) [One of the most under appreciated realms
in existance!]
-
Tyr (3/224)
-
Ur Draxa (AR32)
-
Urik (2/223)
Holdings:
-
Black Waters (4/98)
-
Border Forts (3/198)
-
The Mist Caves (DR14) [Also highly unappreciated.]
Events:
-
Barbarian Raiders! (1/213)
-
The Barbarian's Revenge! (4/129)
-
Calm (3/400)
-
The Caravan (3/319)
-
Cataclysm! (3/99)
-
Good Fortune (1/100)
-
The Land Rebels (4/149) [Reorganization works wonders]
-
Spirit of the Land (3/288)
-
Suprise Raid (4/121)
-
Temporal Stasis (AR53)
Champions:
-
Fi Lendicol (W7,DR33)
-
Fire Dragon (M10,DU38)
-
Hettman Tsurin (H2,4/257)
-
Infyrana the Dragon (M8,DR26)
-
Iuz the Evil (M8,3/167)
-
Jamlin (T5,NS38) [Ever see an elf in dockers?]
-
Jarl the Frost Giant (M7,RR40) [Also, Underappreciated]
-
Lyr of the Mists (P5,PO23)
-
Korgy (M8,AR75) [Everyone seems to love rebuilding]
-
Midnight, Goddess (W7,2/46) [Self-defense, mostly]
-
Ochimo (H4,FR95) [Great stalling tactic]
-
Shadow Dragon (M7,DR36)
-
Tako (M6,PO59)
-
Tomkin (R6,BR88)
Magic Items:
-
Amulet of Plane Walking (BR33)
-
Kevin's Blade of Doom (3/206)
-
Ring of Reversion (RV63)
-
Staff of Conjuring (3/105) ["Coming back like bad tuna salad!"]
-
Triton Throne (DU65)
-
Winged Boots (AR20) [Imagine Tako with them; not as a combo,
as a picture!]
Allies:
-
Ancient Dracolich (NS81)
-
Ankheg (BR80)
-
Flaming Fist (4/238)
-
Guido, Giant Space Hamster (PO49) [Didn't he strike you as
a Guido?]
-
Master Illithid (DU53) [Gotta love it!]
-
Hook Horror (DU47) [Another "Run Away! Run Away!" Card]
-
Kank Lancers (3/255) [Aquatic Djinni?]
-
Lurker in the Earth (DU48)
-
Noble Djinni (2/84)
-
Troll (4/249)
-
White Weird (DU51) [Sounds like a Spike Lee movie)
Total Cards: 61 (plus Dungeon)
Total Levels: 90
To get to 55, lose:
Guido, Amulet of Plane Walking, Lurker in the Earth, Hook Horror, Triton
Throne, Nobody Wins
Notes on Deck building
Obviously, the deck is built
to take advantage of the flyers/no flyers combo (a realm that allows no
flyers attachd to Border Fort, or a realm allowing only flyers/swimmers
with the Mist Caves, with Land Rebels to put it in perspective). Also,
many "any holding" realms help and champions that can attack anywhere definately
a plus.
Note on Standard Play
Basically, this is a rudementry
attack deck. No frill, and moreover, no spells. I don't need movement powers
with the allies as many of the champs can attack any realm with allies.
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