The Beheading Deck

Title Explaination

        OK, just some more lame pun-ishment! It is based on allies, whose icons are axes, which are good for... Well, I think you get the picture!

Contents

Dungeon: Bats in the Belfry (DU23) [Besides the player, counters attacking magic items]

    Rule Cards:
  1. Master Strategist (4/500)
  2. Nobody Wins! (4/490)
    Realms:
  1. Ancient Kalidnay (AR92) [Never leave home without one!]
  2. Bluet Spur (AR88)
  3. Coral Kingdom (FR11)
  4. Evermeet (3/29) [Best edition for this card]
  5. The Great Rift (0/12)
  6. Haunted Hall of Eveningstar (1/28)
  7. Kozakura (FR13)
  8. Menzo (3/2)
  9. Mintarn (NS3)
  10. Nelanther (NS4)
  11. Pirate Isles (2/10)
  12. Shining Lands (AR87) [One of the most under appreciated realms in existance!]
  13. Tyr (3/224)
  14. Ur Draxa (AR32)
  15. Urik (2/223)
    Holdings:
  1. Black Waters (4/98)
  2. Border Forts (3/198)
  3. The Mist Caves (DR14) [Also highly unappreciated.]
    Events:
  1. Barbarian Raiders! (1/213)
  2. The Barbarian's Revenge! (4/129)
  3. Calm (3/400)
  4. The Caravan (3/319)
  5. Cataclysm! (3/99)
  6. Good Fortune (1/100)
  7. The Land Rebels (4/149) [Reorganization works wonders]
  8. Spirit of the Land (3/288)
  9. Suprise Raid (4/121)
  10. Temporal Stasis (AR53)
    Champions:
  1. Fi Lendicol (W7,DR33)
  2. Fire Dragon (M10,DU38)
  3. Hettman Tsurin (H2,4/257)
  4. Infyrana the Dragon (M8,DR26)
  5. Iuz the Evil (M8,3/167)
  6. Jamlin (T5,NS38) [Ever see an elf in dockers?]
  7. Jarl the Frost Giant (M7,RR40) [Also, Underappreciated]
  8. Lyr of the Mists (P5,PO23)
  9. Korgy (M8,AR75) [Everyone seems to love rebuilding]
  10. Midnight, Goddess (W7,2/46) [Self-defense, mostly]
  11. Ochimo (H4,FR95) [Great stalling tactic]
  12. Shadow Dragon (M7,DR36)
  13. Tako (M6,PO59)
  14. Tomkin (R6,BR88)
    Magic Items:
  1. Amulet of Plane Walking (BR33)
  2. Kevin's Blade of Doom (3/206)
  3. Ring of Reversion (RV63)
  4. Staff of Conjuring (3/105) ["Coming back like bad tuna salad!"]
  5. Triton Throne (DU65)
  6. Winged Boots (AR20) [Imagine Tako with them; not as a combo, as a picture!]
    Allies:
  1. Ancient Dracolich (NS81)
  2. Ankheg (BR80)
  3. Flaming Fist (4/238)
  4. Guido, Giant Space Hamster (PO49) [Didn't he strike you as a Guido?]
  5. Master Illithid (DU53) [Gotta love it!]
  6. Hook Horror (DU47) [Another "Run Away! Run Away!" Card]
  7. Kank Lancers (3/255) [Aquatic Djinni?]
  8. Lurker in the Earth (DU48)
  9. Noble Djinni (2/84)
  10. Troll (4/249)
  11. White Weird (DU51) [Sounds like a Spike Lee movie)

Total Cards: 61 (plus Dungeon)

Total Levels: 90

To get to 55, lose:

Guido, Amulet of Plane Walking, Lurker in the Earth, Hook Horror, Triton Throne, Nobody Wins

Notes on Deck building

        Obviously, the deck is built to take advantage of the flyers/no flyers combo (a realm that allows no flyers attachd to Border Fort, or a realm allowing only flyers/swimmers with the Mist Caves, with Land Rebels to put it in perspective). Also, many "any holding" realms help and champions that can attack anywhere definately a plus.

Note on Standard Play

        Basically, this is a rudementry attack deck. No frill, and moreover, no spells. I don't need movement powers with the allies as many of the champs can attack any realm with allies.

Comments?

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