Mighty Munchkins!

Title Explaination

        As you might guess, this is a deck built arould low level champions, but it is more than that. It has almost exclusively level 5 and lower, which makes it a runt to other munchkin decks. But it has had a good record thanks to good draws and savy play (boy, I wish I could be more humble!)

Contents

Dungeon: Labryinth of Castle Greyhawk (Du6)

    Rule Cards:
  1. Times of Troubles (FR99)
  2. Brandobaris's Inversion (Pw65)
    Realms:
  1. Ancient Kidney (Ar92)
  2. Border Garrison (Du31)
  3. Coral Kingdom (FR11)
  4. Duchy of Tenh (3/139)
  5. The Great Kingdom (1/123)
  6. The Horny Society (3/117)
  7. Menzoberranzan (1/2)
  8. Perrenland (4/19)
  9. Shining Lands (Ar87) [Any holding, great front]
  10. Spindrift Isles (4/23)
  11. Temple of Elemental Evil (4/17)
  12. Tyr (4/28)
  13. Ur Draxa (Ar93) [DS needed, hates psionics]
  14. Urik (1/223)
  15. The Vast Swamp (NS1) [high level, but Greyhawk needed]
    Holdings:
  1. Ancient Arms of the Shield Lands (3/216)
  2. Assassin's Guild (NS14) [Too easy of a choice]
  3. Black Waters (1/246)
    Events:
  1. Calm (1/400)
  2. The Caravan (1/319)
  3. Cataclysm! (1/99)
  4. Deflection (Ar54)
  5. Good Fortune (1/100)
  6. Labor of Legend (1/108) [hmm, where could I get a champion?]
  7. Provocation (4/144) [fun to annoy or to retreive]
  8. Slave Revolt (3/202) [great for pesky champions]
  9. Spirit of the Land (1/288) [ok, sometimes they CAN get through]
  10. Temporal Stasis (Ar53)
    Champions:
  1. Adon (C5,FR84)
  2. Amarill (C3,4/280) [Recycling keeps your realms green]
  3. Arch Druid (C4,3/189)
  4. Bilago Lumen (P5,Pw17)
  5. Cistern Fiend (M2,3/282)
  6. Earth Elemental (M4,Pw60) [Often forgotten]
  7. Earth Weird (TU83)
  8. Harkon Lukas (M5,Rv87)
  9. Helm (H6,FR89)
  10. Ixitxachitl (M4,FR55) [Ixi.. Ixitixx.. Iii... big darn fish!]
  11. Jamlin (T5,NS38)
  12. Karlott the Shaman (C4,3/63) [I hate getting my events discarded unplayed!]
  13. Lyr of the Mists (P5,Pw23) ["Pop!"]
  14. Marco Volo (H3,1/50) ["Oh no, not him again!"]
  15. Ochimo (FR95)
  16. Queen Frunpy the Fire Giant (M5,RR42) [Winner, best champion name]
  17. Shulker (T5,Du40)
  18. Tergoz Tenhammer (H5,3/60)
  19. Worden Ironfist (H5,3/76)
    Artifacts:
  1. Boiling Oil (Du55)
  2. Herald of Mei Lung (NS54) [There is too much deck manipulation out there!]
  3. Ring of Winter (FR61) [card that is not drawn doesn't hurt me]
    Magic Items:
  1. Clockwork Ogre (Du71) [effectively +8 to every defending dead]
  2. Triton Throne (Du65)
  3. Whip of Disarming (NS48)
  4. Winged Boots (4/186) [run away, run away]
    Allies:
  1. Ancient Dracolich (NS81)
  2. Athasian Sloth (4/230)
  3. Lurker in the Earth (Du48)
  4. Skull Tumor (Du49) [Keeps on Growing!]
    Cleric Spells:
  1. Intercession (RR48) [Always needed!]
  2. Quest (FR31) [Huh?]

Total Cards (except dungeon): 62

Total Levels: 84

To get to 55, lose:

Black Water, Provocation, Skull Tumor, Spindrift Isles, Triton Throne, Vast Swamp, Winged Boots

 

Notes on Deck building

        Yes, I like eclectic and obscure cards. The big allies are to boost the small champions, but the hard-to-attack realms make defense a little easier. Fighting again later is a very common theme in little people decks, so I figured this would agree on that count. Aside from that, main problem was to get champions that work with Artifacts and realms for the holdings (that always seem to come at the right times).

Note on Standard Play

        Times of Troubles, Brandobaris's Inversion, and/or Quest are the obvious backbone of this deck. While it can and has won without them, it makes the job much more difficult. With almost any of those out, attack when there is an opening (this deck loves the gamble of raiding a formation based on getting by maybe one or two champions (all that can battle) and then razing the realm (as such, all the movement powers, especially earthwalking)).

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