Will You Just Go Away!

A Deck by Chad Samuels

Title Explaination

        The deck is less built for winning than to annoy your opponents in a multiplayer game.  It is a deck to play for a change of pace from the norm. The support cards give it just enough punch to pull out a win on occasion.  If Dark Lords comes out, then your opponents will wish your champions would "just go away!!!"

Contents:

    Rule Cards:
  1. Dark Lords (Art,33)
    Realms:
  1. Ancient Kalidnay (Art,92)
  2. Barovia (Rav,1)
  3. Borca (4th,61)
  4. Darkon (Rav,2)
  5. Dementlieu (Rav,11)
  6. Falkovnia (NS,5)
  7. Invidia (Rav,9)
  8. Sithicus (4th,63)
  9. The Tripolar Triumverate (TU,6)
    Holdings:
  1. Treasure Vault (Art,61)
    Events:
  1. Ancient Curse (1st,399)
  2. Cataclysm (1st,99)
  3. Curse of the Azure Bonds (FR,4)
  4. Dark Powers (Rav,22)
  5. The Death of the Hero (4th,151)
  6. Good Fortune (1st,100)
  7. Mists (Rav,21)
  8. Quirk of Fate (Rav,26)
  9. Tarrasque (FR,1)
  10. Wrath of the Immortals (4th,157)
    Champions:
  1. The Ancient Dead (Mon,7) (4th,500)
  2. Aquamarina (Cl,7) (4th,306)
  3. The Death Ship (Mon,4)(4th,355)
  4. Dr. Mordenheim (H,1) (Rav,97)
  5. Gib Hcivonad (H,6) (NS Chase,19)
  6. Headless Horseman (Mon,4) (Rav,88)
  7. Healm (H,6) (FR,89)
  8. Iseult (Cl,7) (TU,99)
  9. Kanchelsis (Wiz,16, Avatar) (4th,483)
  10. Kelaser Redbelt (Psi,4)(Pow,25)
  11. Korgunard the Avangion (Mon,7) (Art,75)
  12. Pearl (Cl,3) (4th,304)
  13. Sir Edmund Bloodsworth (Mon,2) (Rav,95)
  14. Strahd Von Zarovich (Mon,9) (Rav,100)
  15. The Vulture of the Core (Mon,6) (4th,358)

  16. Artifacts:

  17. Barab's Goblet of Dissolution (Art Chase,5)
  18. Fang of the Nosferatu (Rav,70)
  19. Wand of Orcus (Art,1)
    Magic Items:
  1. Blamblower (DL,56)
  2. Crossbow of Accuracy (4th,201)
  3. Ring of Reversion (Rav,63)
  4. Vorpal Blade (FR,56)
  5. Wand of Telekenisis (DL,63)
    Allies:
  1. Assassins (1st,252)
  2. Loup Garu (4th,236)

  3. Wizard Spells:

  4. Death Fog (1st,391)
  5. Death Link (FR,39)
  6. Horning's Guess (TU,37)

  7. Cleric Spells:

  8. Creeping Doom (FR,28)
  9. Dispel Magic (1st,358)
  10. Elemental Swarm (TU,52)
  11. Ward of Freedom (4th,411)
  12. Ward of Sleep (4th,406)
  13. Weakness Glyph (Art,67)

Total Cards: 55

Total Levels: 73

Notes on Deck building

        The first and obvious is that there are only two allies in a deck that contains a lot of heros. If your taste goes more towards allies than me you can cut the wards and the glyphs for more of them. This deck was designed for a multiplayer game if you are playing two player take out the crossbow of accuracy and add in the Dreaded Ghost (4th,246).  Myramids is another good choice (1st,61), but unfortunately with building four decks and two Myramids limits me here. This is obviously a ravenloft theme and the original characters make the Quirk of Fate a must. The group I play with Blamblower is in every deck this makes the Tripolar Triumverant a must it protects against the Blambower/Tasslehoff combo. I build large on the Rule card. It might not come up in which case you are playing spoil the others plans.  This always gives me some satisfaction because you really can affect who wins if played properly. Heartbreak hotel for deckbuilding: Amber (4th,305) wanted to complete the sisters.

Note on Standard Play

        Attach the Wand of Orcus to the Treasure Wault. Use Dark Powers to set up the the head realm you want.  Place the Weakness Glyph for an instant win.  With Dark Lords out use Dr. Mordenheim to pull the assasins.  Lose he comes back next turn and you take out your opponents pesky cards.  Another use of Dark Lords is the realm Faulkovina lose your low level chars (they will come back next turn).  Let them raze the realm and they lose all thier characters. Wand of Telekenisis + Loup Garu makes a good combo for an instant win. [Editor's Note: Since Wand of Telekinesis only works turning Phase Three, it is not an instant victory.  If you want that, switch out the Wand of TK for Flesh Golems from Ravenloft]. Use the Vulture of the Core to draw cards and speed up your deck use Barabs Goblet on Aquamarina and attack with Pearl and Amber (if you have one) and lose with Dark Lords in play you have an instant portal to the abyss. If you like to play the spoiler from time to time, this is a good change of pace deck

Yogi's Comments

        The deck doesn't have many realms, but almost all of them are rarely used, with exception of the Ancient Kidney.  It couldm really use a "Under Castle Strahd" dungeon, making all of his Ravenloft Champions undead, and then switching the Treasure Vault for Powers of the Land, giving him more power defensively, plus the ability to use all his items/artifacts offensively.  There is a good mix of abilities in the artifacts and magic items that give many options in battle.  I'm not sure about the Wards, but the Glyph could be fun with the Treasure Vault and the Wand of Orcus.  The spell mix is decent too, but I'd drop the death link with only 3 champions able to cast it, including the Avatar and Korgy, who shouldn't plan on fighting.  Undead Unarmed Combat cards would be better, especially as he now has 4 champions who could all go into battle to use it, and more if he uses the dungeon.  There is also many more champion levels he could add (the avatar's level doesn't count).  Overall, with a few changes, this deck will do well, yet achieve the goal he wants to attempt.

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