Will You Just Go Away!
A Deck by Chad
Samuels
Title Explaination
The deck is less built for winning
than to annoy your opponents in a multiplayer game. It is a deck
to play for a change of pace from the norm. The support cards give it just
enough punch to pull out a win on occasion. If Dark Lords comes out,
then your opponents will wish your champions would "just go away!!!"
Contents:
Rule Cards:
-
Dark Lords (Art,33)
Realms:
-
Ancient Kalidnay (Art,92)
-
Barovia (Rav,1)
-
Borca (4th,61)
-
Darkon (Rav,2)
-
Dementlieu (Rav,11)
-
Falkovnia (NS,5)
-
Invidia (Rav,9)
-
Sithicus (4th,63)
-
The Tripolar Triumverate (TU,6)
Holdings:
-
Treasure Vault (Art,61)
Events:
-
Ancient Curse (1st,399)
-
Cataclysm (1st,99)
-
Curse of the Azure Bonds (FR,4)
-
Dark Powers (Rav,22)
-
The Death of the Hero (4th,151)
-
Good Fortune (1st,100)
-
Mists (Rav,21)
-
Quirk of Fate (Rav,26)
-
Tarrasque (FR,1)
-
Wrath of the Immortals (4th,157)
Champions:
-
The Ancient Dead (Mon,7) (4th,500)
-
Aquamarina (Cl,7) (4th,306)
-
The Death Ship (Mon,4)(4th,355)
-
Dr. Mordenheim (H,1) (Rav,97)
-
Gib Hcivonad (H,6) (NS Chase,19)
-
Headless Horseman (Mon,4) (Rav,88)
-
Healm (H,6) (FR,89)
-
Iseult (Cl,7) (TU,99)
-
Kanchelsis (Wiz,16, Avatar) (4th,483)
-
Kelaser Redbelt (Psi,4)(Pow,25)
-
Korgunard the Avangion (Mon,7) (Art,75)
-
Pearl (Cl,3) (4th,304)
-
Sir Edmund Bloodsworth (Mon,2) (Rav,95)
-
Strahd Von Zarovich (Mon,9) (Rav,100)
-
The Vulture of the Core (Mon,6) (4th,358)
Artifacts:
-
Barab's Goblet of Dissolution (Art Chase,5)
-
Fang of the Nosferatu (Rav,70)
-
Wand of Orcus (Art,1)
Magic Items:
-
Blamblower (DL,56)
-
Crossbow of Accuracy (4th,201)
-
Ring of Reversion (Rav,63)
-
Vorpal Blade (FR,56)
-
Wand of Telekenisis (DL,63)
Allies:
-
Assassins (1st,252)
-
Loup Garu (4th,236)
Wizard Spells:
-
Death Fog (1st,391)
-
Death Link (FR,39)
-
Horning's Guess (TU,37)
Cleric Spells:
-
Creeping Doom (FR,28)
-
Dispel Magic (1st,358)
-
Elemental Swarm (TU,52)
-
Ward of Freedom (4th,411)
-
Ward of Sleep (4th,406)
-
Weakness Glyph (Art,67)
Total Cards: 55
Total Levels: 73
Notes on Deck building
The first and obvious is that
there are only two allies in a deck that contains a lot of heros. If your
taste goes more towards allies than me you can cut the wards and the glyphs
for more of them. This deck was designed for a multiplayer game if you
are playing two player take out the crossbow of accuracy and add in the
Dreaded Ghost (4th,246). Myramids is another good choice (1st,61),
but unfortunately with building four decks and two Myramids limits me here.
This is obviously a ravenloft theme and the original characters make the
Quirk of Fate a must. The group I play with Blamblower is in every deck
this makes the Tripolar Triumverant a must it protects against the Blambower/Tasslehoff
combo. I build large on the Rule card. It might not come up in which case
you are playing spoil the others plans. This always gives me some
satisfaction because you really can affect who wins if played properly.
Heartbreak hotel for deckbuilding: Amber (4th,305) wanted to complete the
sisters.
Note on Standard Play
Attach the Wand of Orcus to
the Treasure Wault. Use Dark Powers to set up the the head realm you want.
Place the Weakness Glyph for an instant win. With Dark Lords out
use Dr. Mordenheim to pull the assasins. Lose he comes back next
turn and you take out your opponents pesky cards. Another use of
Dark Lords is the realm Faulkovina lose your low level chars (they will
come back next turn). Let them raze the realm and they lose all thier
characters. Wand of Telekenisis + Loup Garu makes a good combo for an instant
win. [Editor's Note: Since Wand of Telekinesis only works turning Phase
Three, it is not an instant victory. If you want that, switch out
the Wand of TK for Flesh Golems from Ravenloft]. Use the Vulture of the
Core to draw cards and speed up your deck use Barabs Goblet on Aquamarina
and attack with Pearl and Amber (if you have one) and lose with Dark Lords
in play you have an instant portal to the abyss. If you like to play the
spoiler from time to time, this is a good change of pace deck
Yogi's Comments
The deck doesn't have many realms,
but almost all of them are rarely used, with exception of the Ancient Kidney.
It couldm really use a "Under Castle Strahd" dungeon, making all of his
Ravenloft Champions undead, and then switching the Treasure Vault for Powers
of the Land, giving him more power defensively, plus the ability to use
all his items/artifacts offensively. There is a good mix of abilities
in the artifacts and magic items that give many options in battle.
I'm not sure about the Wards, but the Glyph could be fun with the Treasure
Vault and the Wand of Orcus. The spell mix is decent too, but I'd
drop the death link with only 3 champions able to cast it, including the
Avatar and Korgy, who shouldn't plan on fighting. Undead Unarmed
Combat cards would be better, especially as he now has 4 champions who
could all go into battle to use it, and more if he uses the dungeon.
There is also many more champion levels he could add (the avatar's level
doesn't count). Overall, with a few changes, this deck will do well,
yet achieve the goal he wants to attempt.
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