3D ONE -ONE TUTORIALS
            http://rexcel.multiply.com


  MODELLING

1st Session: Introduction to Maya (Interface)
  Creating and Viewing Primitives
  Translating, Rotating, Scaling Primitives
  Creating your first model
   
2nd Session: Introduction to Polygons
  Modifying Components (Vertex, Edges, Faces)
  Extruding, Cutting, Splitting, Combine, Separate,
  Booleans, Smooth, Triangulate, Fill Hole, Deleting History
   
3rd Session: Introduction to NURBS
  Modifying Components (Isoparm, Control Vertex, Surface Patch)
  Uses of Curves (Revolve, Planar, Extrude, Loft, Bevel)
  Snapping, Stitching
 
4th Session: Basic Texturing
  Hypershade Menu
  Assigning Materials and Textures
  Bump Mapping
  File Texturing
  UV Texturing
   
5th Session: Lighting and Rendering
  How to achieve realistic model using lights
  Maya Software Rendering
  Texturing and Lighting your models
   

TUTORIALS OFFERED
 >Modeling
 >Animation
 > Dynamics

 
     For more information, contact Rex @ 0917-506-5946