Building and Construction


Facilities
construction chart

    A national leader can order the construction of a facility, be that a factory, a research center, a munitions plant or what-have-you. Doing so increases the capacity of a nation to build weapons of war, but costs refined resources, industrial production, and manufactured goods. An existing facility may also be upgraded to a higher level of production, have it's line of production changed to build a similar but differing item, or be stripped down for it's industrial materials to be used elsewhere.
    A baseline new facility starts with a rating of 10. That is to say, it can produce 10 weight worth of units every quarter at that facility, given the appropriate industrial, manufactured, refined and agricultural goods. Each time the production value of the facility is increased, an additional 1 weight may be built per turn. Thus, a facility rated 10 which is increased in value five times is now rated 15, and may produce 15 weight worth of unit(s) per turn.
    When ordered, a facility is given a designation; be that a land or air vehicle factory; a shipyard for building sea-going vessels, a munitions/arms factory which builds small arms, infantry heavy weapons and ammunition; a research facility or a training camp. Furthermore, for land and air vehicle factories, the specific line of arms the item is to produce is specified- (i.e.: a factory which makes Sopwith Pups or Souma S35 tanks).
    The type of factory may never be changed, but for factories that build specific lines of arms, the lines may be changed, though doing so requires a cost be paid in time the factory is off-line for retooling, and the industrial and manufactured parts needed to change the assembly line's production.

Building Infrastructure Improvements
construction chart

Building Military Units
construction chart

    Production orders to a factory are completed in the order that they are received, and take an amount of time based on their unit weight (sum total of all production requirements in I/M/A/R, divided by 10). Thus, a unit with a weight of 20 being built at a factory with a value of 10 requires 2 quarters to complete, whereas the next item in queue with a weight of 10 would take only one quarter to complete. In the case of partial quarters (in the above example, a factory with a value of 10 building an item requiring a weight of 15, would theoretically require 1.5 quarters), the construction time is rounded up to the next full quarter.