The game begins with Kameo having the
ability to select from three elemental sprites:
Chilla
– a powerful ape-like ice-creature that can climb walls of
ice and hurl icicles like frozen spears. Chilla also
has the ability to grab enemies and impale them on his
spiked back, whereby he can later throw the impaled victim
at other enemies or use the victim as a club!
Pummel
Weed – a strange plant-like creature with fists like a
boxer and a nasty temperament. Pummel Weeds boxing
ability makes it a good choice for beating up enemies with
its quick right and left jabs which are often followed by a
devastating upper-cut. Pummel Weed also has the
ability to sink into the ground and travel from that
position – allowing it to pass under short gaps as well as
deliver surprise upper-cuts to unsuspecting enemies.
Major
Ruin – a round armadillo-like creature that can roll
into a ball and launch itself up ramps and walls to gain
access to locations that are two high or too far to reach by
jumping. Major Ruin can also attack enemies by
charging into them, but its lack of control and weak power
put it at the bottom of the list when it comes to choosing a
form for combat.
In Kameo’s natural form, she has the
ability to jump, hover, and perform a flip-kick attack.
Her hover ability, which she performs by flapping her fairy-like
wings, is the most useful as it allows you to travel much faster
than by foot.
There are ten Elemental Sprites that can be
obtained as you progress through the game, and each one is
completely unique in terms of looks and abilities. There
are also alternate skins available for each Elemental Sprite
though some can be bought and others must be found. One of
the best things about this game is how you are required to take
advantage of each of your forms to solve puzzles and take on
enemies. Some enemies are resistant to certain forms of
attack so you’ll have to experiment with your various forms to
determine which attacks are most effective – sometimes you may
be required to use the abilities from more than one elemental to
defeat an enemy.
The Elemental Sprites have limited use of
their abilities. Each of them has a “spirit bar” which is
consumed when a Sprite performs a special action. Once the
spirit bar has been depleted, you must wait a few seconds for it
to recharge before you can perform another special action.
The spirit bar is pretty generous, but when you’re taking on a
lot of enemies at once, you can use it up quick.
Like most games, Kameo has limited health
that is represented by her health bar. As you can guess –
deplete the health bar and you die (or rather, return to the
last check point). Check points never take you back very
far, and once you collect and item, it is always yours even if
you die. While death really doesn’t have much of a
consequence in this game, Kameo can find and buy elixirs that
not only restore her health, but increase its maximum.
You’ll most likely be collecting these to complete the game 100%
rather than by necessity.
The player can also collect Elemental Fruit
which act as a sort of special currency for upgrading your
Elemental Sprites’ abilities like new attacks, increased damage,
increased range, and a larger spirit bar to keep your elemental
sprites fighting longer. Elemental Fruit can be found
growing on plants, but most of them are hidden or obtained by
completing side quests such as helping villagers or completing a
clue-based treasure-hunt.
There is also normal currency that allows
you to buy certain items from the shop that is located in the
Enchanted Kingdom and in each village. You can buy things
like a bigger purse (for holding more coins), Elemental Fruit,
health, elixirs that increase your health bar, and a list of
clues describing the locations of some hidden Elemental Fruit in
the area.
The
game is divided into multiple regions. You have the Enchanted
Kingdom, which acts as your starting point and central hub for
the game, and you have the Badlands, which is the large open
land that you must travel across to reach each of the different
villages. Each village has its own set of caves and sub-areas
where you will be completing your quests and tasks. Once all of
the primary tasks for a village have been completed, a warp gate
will be opened in that village that allows you to travel
directly to and from Enchanted Kingdom. There are load times
between areas and sub areas, but these load times are extremely
short – three to four seconds at the longest.
Game play usually comes down to using your
various forms and abilities to navigate through a cave, dungeon,
castle, etc. There aren’t many puzzles in the traditional sense
either. The puzzles primarily involve you trying to figure out
how to use your abilities and the environment to get from point
A to point B. Occasionally you’ll be locked into an area and
forced to fight a certain number of enemies before you are given
the means to continue or escape. Some enemies require some
tricks to be defeated while others just require a
straight-forward beating.
One neat effect during combat is your
ability to slow down time if you rapidly deliver enough blows to
your enemy. Once starting, the slow motion stays in effect for
as long as you can keep delivering the blows non-stop. While in
slow motion, you continue to move at normal speed while
everything around you slows down to a crawl. This allows you to
beat-up just about everyone in the room in rapid succession.
You can even run circles around enemies that normally have an
impenetrable guard.
Another
integral part of the game is the Wotnot Book. This is a special
tome that you carry whose purpose is to contain the Elemental
Sprites that you locate. Inside you’ll find detailed
information on all the Elemental Sprites that you have acquired
as well as access to their abilities and upgrades. The Wotnot
book also has its own spirit named Ortho that will interact with
you during your adventure; offering you direction, clues, and
tips (if you choose to ask for it) throughout the entire game.
I personally found it a bit annoying that Ortho constantly asked
me to consult the book for information and help because it
thought I was stuck or lost when in reality I was just ignoring
my primary task to explore or complete a side quest.
At the top of the screen you will find a
recorded score which increases as you defeat enemies. You gain
bonus points for defeating an enemy in a particular way. For
example, a “Brutal” multiplier is earned if you finish-off an
enemy with one strike (like throwing them off a cliff or into
lava) while a “Frenzy” multiplier is earned if you can swiftly
chain multiple consecutive kills. These points really have no
effect on the outcome of the main game. Rather, your points and
stage completion time are used to grade your success on the
stage. High grades unlock game bonuses and secrets. You
can revisit completed stages in order to try and complete the
stage in a shorter time while accumulating more points.
The game features a co-op mode where you
and a friend can play through the main stages co-operatively.
Stages are unlocked as you complete them in the solo game so
you’ll need to finish them on your own first.
Unfortunately, co-op play is restricted to split-screen only
with no XBox Live support. I read that the developers are
working on an online co-op update, but I'm not sure if there is
any truth to that.
I have to admit that I was a little unsure
of this game when I first started. The characters looked rather
strange (especially “Pummel Weed”), and with names like “Major
Ruin” I was really questioning whether I had made a good
choice. The starting level also seemed pieced together like an
obstacle course and it wasn’t particularly fun. It wasn’t until
I first stepped into the Enchanted Kingdom that my skepticism
subsided and I realized that the first level was really meant to
be nothing more than a tutorial.