Orc Strats
Orc Shamans/WDoctors
- First put 4 on gold.
- Other build Altar-Wood.
- Build Blademaster
- Build 3 peons.
- 1st build burrow-wood.
- 2nd build mill-tower-wood.
- Build 2 more peons.
- 3rd-wood.
- 4th-wood.
- 5th-wood.
- 2 more peons.
- 6th wood.
- Upgrade to Stonghold.
- Go get Experience.
- Take 3 peons from wood.
- 1 build burrow-wood.
- Other 2 build lodges-wood.
- Build 1 peon.
- Upgrade to Fortress.
- Build Far Seer.
- SL-Upgrade Shamans and build 3.
- Build tower.
- Upgrade Shaman and Wdoctors.
- Build burrow.
- Build Shmans.
- Upgrade Wdoctors and build shamans.
- Expand.
- Pump Wdoctors and shamans.
- At Exp build 7 towers and a burrow over time.
- Upgrade Building barricades.
- Build towers at base and extra things as needed.
Raider Rush
- 1)Put all 5 starting peons on gold.
- 2) The first built peon should construct a burrow and then go to lumber when finished.
- 3) The second built peon will build your altar, upon which you should queue your first hero. I'm a big fan of blademaster first. If you spend your first point into Mirror Image he should be able to tank a few groups of creeps without taking any real damage.
- 4) The third built peon will construct a war mill, and the next 4 will all go to lumber.
- 5) Once you have a total of 12 peons, begin your upgrade to stronghold.
- 6) Your Blademaster should start killing creeps right away, once he's taken out a group, use the nearly dead mirror image to scout for your opponent.
- 7) While your stronghold is upgrading, begin constructing additional burrows as soon as lumber becomes available. You want to have 40 food available as soon as it's finished.
- 8) When you have your stronghold, immediately start your second hero to join you. I like to use a Far Seer. If you haven't already located and scouted your opponents, make some wolves and do so immediately. You probably should have scouted your opponent already at this point, but if you have not, this is the absolute latest you should do it.
- 9) Begin Construction on two beastiaries. The pillage upgrade is optional, as is the damage upgrade at the War Mill. Both will likely be affordable assuming your economy was not damaged by an early hero rush. As long as you can afford them, go ahead and get them.
- 10) Continue leveling your hero/heroes. Dual heroes together should be enough to clear out all the creeps on any of the 4 player maps (tranquil paths or lost temple).
- 11) When your Beastiaries finish, begin constructing wolves 2 at a time, unless for some reason you know better from your scouting. Eventually, you'll want the ensnare upgrade before you actually attack. I like to attack once I have about 6-7 radiers, usually right about when I hit 50 food.
- 12) Attack any expansions first, at this point unless they are undead or human, they will probably still be building. If they are finished already, its unlikely that they will have significant static defense to stop you from destroying it. From there, you can move on and strategically target other buildings. If you can kill your opponents main town hall, you can often end the game right there. Against a Night Elf opponent, Ancients of War are particularly easy to kill (and devasting to do so as well).
If all goes well, your raiders should dominate the early game. They should keep your opponent from expanding, and possibly cause his heroes to stay inside his base for defense. At this point its safe to expand, just make sure you keep the pressure up.
You will want to move onto Wyverns and Tuarans eventually, so make sure you get to third tier before your find yourself suddenly outgunned by superior units.