- Updated Cleric spell tree
here.
- Cleric Magic Notes
here.
Creature Name | Location | Corporeal / Non-Corporeal | Skin | Treasure? | Notes |
goblin zombie | Outside Riverhaven | corporeal | rotting zombie skin | Yes | |
pale grey death squirrel | Arthe Dale docks | corporeal | scraggly grey squirrel tail | No | throws nuts |
lesser skeleton | Dirge Caverns | corporeal | X | Yes | |
small grendel | Crossing Northeast Wilds | corporeal | pink grendel ear | Yes | only at night |
ghoul | Crossing Cemetery | corporeal | ghoul skin | Yes | infectious |
small boggle | Road to Shard | corporeal | X | Yes | |
tortured soul | Dunshade Manor | non-corporeal | X | No | drops soulstones |
revenant warrior | Middens | corporeal | X | No | |
retch fiend | Abandoned Mine near Hibarnhvidar | corporeal | X | Yes | spews disgusting stuff |
wind hound | NTR Forest Path | corporeal | X | Yes | |
faenrae reaver | NTR Forest Path | corporeal | reaver pelt | Yes | immune to lightning |
dark fiend | Dunshade Manor | non-corporeal | X | Yes | |
glistening scythewing larva | Darkmist Moor | corporeal | tiny hooked mandible | No | |
undead kobold savage | Darkmist Moor | corporeal | kobold scalp/rib | Yes | |
undead kobold headhunter | Darkmist Moor | corporeal | kobold scalp/rib | Yes | uses HT spear |
vela'tohr bloodvine | Abandoned Field in Vela'tohr Woods | corporeal | X | Yes | launches poisonous thorn |
writhing maiden's tress | Adder's Coil in Vela'tohr Woods | corporeal | X | Yes | |
moss mey | Leth Marsh, Aesry Birch Woods | non-corporeal | lock of mey mosshair | Yes | kissing attack |
crypt fiend | Misenseor Abbey | non-corporeal | X | Yes | stunning gas when decays |
eidolon steed | Darkling Wood | corporeal | steed hoof | Yes | |
disheveled ghoul crow | Aesry Necropolis | corporeal | ragged crow feather | Yes | swooping attack |
giant blight bat | Pilgrimage Trail, Dark Burrows in Vela'tohr Woods | corporeal | pair of needle-sharp fangs | Yes | |
sickly blightwater nyad | Blighted Tangle in Vela'tohr Woods | corporeal | X | Yes | turned off at this time due to a bug |
rotting deadwood dryad | Blighted Tangle in Vela'tohr Woods | corporeal | X | Yes | |
dusky scythewing moth | Darkmist Moor | corporeal | dusky blue silver-edged wing | No | blinding attack |
crag | Darkmist Moor | corporeal | X | Yes | its roots attack on their own |
lesser sluagh | Zaulfung Swamp | corporeal | sluagh pelt | Yes | uses sling |
dark spirit | Tiger Clan Cemetery, Ker'Leor | non-corporeal | X | Yes | |
seordhevor kartais | Oshu'ehhrsk Manor | corporeal | kartais wing | No | webs |
lesser shadow hound | Zaulfung Swamp | non-corporeal | matted hound pelt | No | creates disease cloud |
ur hhrki'izh | Aesry Mausoleum | corporeal | X | Yes | infectious sabre |
blight ogre | Dark Burrows in Vela'tohr Woods | corporeal | blighted ogre skin | Yes | has melee and ranged varieties |
pale grey death spirit | Lost Crossing, Dunshade Manor | non-corporeal | X | Yes | |
lanky grey lach | The Abyss | corporeal | thick grey lach claw | Yes | ambushes, locks you in a cell |
feral bone mastiff | The Abyss | corporeal | elongated mastiff fang | No | leaping attack |
transparent shylvic | The Abyss | non-corporeal | X | Yes | casts HulP, CoZ, Male |
zombie nomad | Velaka Desert | corporeal | X | Yes | |
greater sluagh | Zaulfung Swamp | corporeal | wicked sluagh claw | Yes | berserks |
skeletal sailor | Rathan North Road | corporeal | X | Yes | binds you with seaweed |
spectral pirate | Rathan North Road | non-corporeal | X | Yes | locks you in a cell |
faenrae stalker | Undershard | corporeal | stalker pelt | Yes | backstabs |
forest geni | Wilderness near leucros | corporeal | X | Yes | |
icy blue ghast | Temple of the North Wind Catacombs | corporeal | X | Yes | casts FrS and VoI |
dobek moruryn | Cavern of Glass | corporeal | moruryn stinger | Yes | poisonous |
adan'f shadow mage | Whistling Woods | corporeal | large reddish-black scale | Yes | casts DO, MB, TV |
adan'f blood warrior | Whistling Woods | corporeal | Adan'f tail barb | Yes | |
greater shadow hound | Zaulfung Swamp | non-corporeal | shadowy hound pelt | No | creates disease cloud |
lesser dusky-scaled basilisk | Murky Caverns beneath the Zaulfung | corporeal | stone-grey basilisk fang | Yes | spews fire, petrifying gaze |
vaporous blood wraith | The Abyss | non-corporeal | X | Yes | casts FB and AEL |
gargantuan bone golem | The Abyss | corporeal | X | Yes | pounds the ground |
wir dinego | Sorrow's Reach, Aesry Necropolis | corporeal | X | Yes | throws bone projectiles |
misshapen germish'din | Oshu'ehhrsk Manor Grounds | corporeal | blackened collarbone | Yes | tossing attack |
Maelshyvean shadow beast | Murky Caverns beneath the Zaulfung | corporeal | midnight-blue scaled hide | Yes | heals itself, whirling attack |
snaer hafwa | Misenseor Abbey, Aesry Cliffs | non-corporeal | X | Yes | drains vitality |
adan'f spirit dancer | Ice Caves | corporeal | deep blue scale | Yes | casts Venom, SuF, MDIS |
Maelshyvean cinder beast | Charred Caverns beneath the Zaulfung | corporeal | metallic-red scaled hide | Yes | explosion when decays |
sinister Maelshyvean hierophant | Maelshyve's Fortress | corporeal | barbed ebony tentacle | Yes | casts Venom, HulP, LD |
vile plague wraith | South of Raven's Point | corporeal | X | Yes | creates lesser wraiths |
greater skeleton | Misenseor Abbey | corporeal | X | Yes | flex, summons lesser skeletons |
revenant zombie | Misenseor Abbey | corporeal | X | Yes | flex, gets stronger as it hits you |
olensari mihmanan | Dunes of Despair | corporeal | X | Yes | flex, throws bone projectiles |
restless spirit | Unknown | non-corporeal | X | No | |
spectral hunter | Unknown | non-corporeal | X | No | |
bony fylgja | Unknown | corporeal | X | Yes | |
mist revenant | Unknown | corporeal | ? | ? | |
misty black zephyr | Unknown | non-corporeal | X | ? | |
shadowy black death spirit | Unknown | non-corporeal | X | Yes | uses crossbow |
winged black marble gargoyle | Unknown | corporeal | ? | ? | |
sinister wir alyden | Unknown | corporeal | ? | ? | |
maeldryth | Unknown | non-corporeal | X | No | immobilization, spirit curse, immune to everything but Uncurse |
Email your suggestions, corrections, and
additions here.
~ Aetherie FireOrb ~
High Priest of Kerenhappuch
Simutronics® is a registered trademark and service mark of
Simutronics Corporation, All rights reserved.
The DragonRealms™ game is
copyright © 1995-2007 Simutronics Corp. All rights reserved.
DragonRealms is
a trademark of Simutronics Corp. All rights reserved.
Goblin Zombie:
The goblin zombie at first appears to just be a normal goblin, but flesh is
peeling off of its body and its equipment is missing or in dire need of repair.
Unfortunately, this just makes it smell even worse than a normal goblin. Its
eyes glow a dim red with some sort of weak unholy power, and its limbs twitch in
jerky movement due to its rigor mortis. It seems to be scanning the area looking
for live meat to consume.
Pale Grey Death Squirrel:
The
death squirrel is a horribly twisted and deformed cousin of your average grey
squirrel, likely animated beyond death by an amateur necromancer. Knobby bones
protrude through paper-thin skin, patched with intermittent tufts of scraggly
pale grey fur. Two beady little red eyes pierce outward over a rabidly foaming
maw equipped with several hooked fangs.
Lesser
Skeleton:
Standing on two legs the lesser skeleton is humanoid
size. It is obviously aggressive and looking for a fight.
Small Grendel:
About
five feet in height and a light pink color, a small grendel is a humanoid
creature with short, upright ears, small eyes that resemble black beads, and an
upturned snout for a nose. Perpetually hungry, the small grendel searches
endlessly for food, sometimes dining on tubers, but often craving soft meat.
Ghoul:
The ghoul looks
like some sick parody of mankind perpetrated by a mad god. Standing over 6 feet
tall, it's mud caked skin is pale grey splotched with green. Its torso and limbs
are elongated and bone thin. A pair of evil red eyes stare out at you from
within its distorted hairless skull, above a grinning mouth lined with rows of
jagged teeth.
Small Boggle:
Thin
and dark black in color, the small boggle is a member of the Fae, its body
composed seemingly of sticks and stones, its head round and bulbous and quite
out of proportion with the rest of it. Perhaps the imagery that comes to mind
when you gaze upon the foul mischief-maker is that of a rotten gourd ready to
burst stuck onto the top of a beanpole with stick-like arms and legs and joints
of pebbles. Known for its malicious tendencies -- including leading children or
sheep into wells or spoiling milk before it has left the cow's udders -- the
boggle is notorious for practical jokes that leave the victim confused,
frustrated, and frequently dead.
Tortured
Soul:
Expanding and contracting, the tortured soul is hard to make
out. Basically humanoid in form in shape its body twists and shudders as if in
excruciating pain. At times it takes on some solidity and the vague form of a
person in torment can be seen. While its body may be nothing but a twisted mass
of essence, its teeth and claws look real enough, willing and able to rend your
soul from your body!
Retch
Fiend:
An abomination to the gods, the retch fiend stares at you
with lidless, bulging eyes that glow with a putrid jade tint. The sickly green
tinge extends to its lifeless face twisted by the permanent snarl of its lipless
maw. A fetid stench emanates from the waterfall of noxious black slime that
oozes from beneath its decayed flesh and collects in a glistening pool at its
feet. A mass of maggots, worms and various other insects squirm within the slime
and the beast's throat, writhing about either to slide beneath its rotten skin
with an audible slurp, or burrow into the fiend's shriveled frame.
Wind
Hound:
Much larger than normal canines, the wind hound stands as
tall as a mature Halfling at the shoulder. Its body is an odd composition of
howling winds the color of murky icewater, packed tightly into the vague form of
a wolf hound with glowing red eyes. While its body may be nothing but violent
air currents, its teeth and claws are real enough, and look willing and ready to
rend anything that steps in its path!
Faenrae Reaver:
About
five foot in height, the faenrae reaver is a vicious creature with glowing green
eyes and withered gray flesh. Its lips are curled back from its teeth to reveal
sharp fangs, and its hands end in wickedly jagged claws. Clad in earthly armor,
the faenrae reaver floats a few inches off the ground, but moves as if it
touched the earth. A mane of flowing black hair flies behind it like a banner,
ragged and tangled by the wind. Bowlegged and humanoid, the faenrae reaver
stares at its prey with pure madness in its eyes and a crazed, drunken sneer on
its lips.
Dark Fiend:
A truly
massive figure, the fiend is draped in shadows. It's very armor appears to be
fashioned from the darkness. No details of its appearance can be seen except the
malevolent glow of two glaring red eyes staring out from behind its helm.
Glistening Scythewing
Larva:
The scythewing larva looks much like a large worm, roughly
the size (and shape) of a small Halfling. Its dusky blue exoskeleton is soft and
fleshy, covered in a thick layer of gelatinous slime. Two small yet razor sharp
mandibles protrude from a tiny circular opening in what you can only assume is
its head.
Zombie Kobold
Savage:
The festering morass of mortality before you is clearly of
the kobold race, looking like a strange cross between human and common alley
mutt. Rotting flesh hangs loosely from its disturbingly visible bones, making it
clear that this beast hasn't been truly alive in quite some time. Its bulky form
appears strong for a kobold, and capable of steady, devastating blows.
Skeletal Kobold
Savage:
The fleshless skeleton before you is clearly of the kobold
race, looking like a strange cross between human and common alley mutt. Its
bones have been picked completely clean of carrion, revealing a strangely
elongated and contorted structure beneath. Its bulky form appears strong for a
kobold, and capable of steady, devastating blows.
Zombie Kobold
Headhunter:
The festering morass of mortality before you is
clearly of the kobold race, looking like a strange cross between human and
common alley mutt. Rotting flesh hangs loosely from its disturbingly visible
bones, making it clear that this beast hasn't been truly alive in quite some
time. Its form is lithe and lean, and appears quite capable of quick attacks. A
thin swath of forest-green hair descends from the top of its otherwise shaved
head.
Skeletal Kobold
Headhunter:
The fleshless skeleton before you is clearly of the
kobold race, looking like a strange cross between human and common alley mutt.
Its bones have been picked completely clean of carrion, revealing a strangely
elongated and contorted structure beneath. Its form is lithe and lean, and
appears quite capable of quick attacks. A thin swath of forest-green hair
descends from the top of its fleshless skull.
Disheveled Ghoul Crow:
The ghoul crow is a wretched bird, far more
troublesome than the the typical crow. Its beady eyes cloaked in a disheveled
mass of grey and black feathers pierce into your own with the cold, unfeeling
grip of a lost soul. Its razor-sharp beak snaps wildly about with sheer
bloodlust, no doubt the implement of slaughter to many a squirrel (and errant
adventurer) before.
Vela'tohr Bloodvine:
The sinuous vine's slender body undulates
beneath a mantle of red-tinged leaves covering it like plate armor. The
glistening, toxic liquid coating the serrated blood-red thorns indicates this is
surely some species of flesh-eating plant. Though eyeless, you have the uncanny
impression that it looks upon you with ill intent.
Writhing Maiden's Tress:
A writhing maiden's tress appears to be a
curtain of interwoven thorny vines that looks a great deal like a mass of
writhing serpents.
Moss Mey:
The mey smiles
tauntingly, as her pale luminosity shimmers in the misty light. Her tangled hair
and slender figure have a bit of the greenish-grey hue of the trees and mist,
and she herself does not appear completely real and solid.
Crypt Fiend:
A
man-sized figure, the fiend is cloaked in swirling dense shadows which form a
protective armor. No details of its appearance can be discerned except the glow
of two lurid green eyes which lend a supernatural malevolence to the creature.
The eyes search hungrily for the life forces that torment it so. A crypt fiend
wavers when you look at it.
Eidolon
Steed:
Blue-tinged milky eyes gaze hatefully back at you from deep
within their sockets and the dark steed breathes laboriously through a
gape-mouth dripping with spittle. Its thin skin stretches over a prominent
ribcage beneath a dirt-encrusted saddle blanket bearing the crest of the
Ferdahl's cavalry.
Standing on four legs the eidolon steed is big. It is
obviously aggressive and looking for a fight.
Giant
Blight Bat:
The blight bat's beady red eyes blaze with an
unreasoning hatred and hunger. Large ears swivel this way and that, alert to
every noise that might signify prey. Scruffy black fur covers the creature's
body and its dark grey wings are tinged crimson by the complex network of veins
running through the parchment-thin membranes. Although the bat is no larger than
a kestrel, its swiftness, sharp fangs and curved claws combined with its
ferocity are enough to give one pause.
Rotting Deadwood Dryad:
The deadwood dryad is a rather fearsome
creature, looking much like a tree that has twisted over many long and painful
years into the form of the wretched, yet oddly beautiful, woman before you.
Massive, branch-like claws sweep outward from her arms in place of hands, each
tapering to a wicked thorn. Evidence of severe blight and rot cover her entire
body and her eyes glisten with a disturbing green glow.
BARDIC RECALL: "The deadwood dryad, like many things living in the Vela'tohr region, suffers from the unnatural blight plaguing the land and warping most inhabitants into cursed creatures who serve as guardians for Asketi's Temple."
Dusky Scythewing
Moth:
Upon closer observation, one immediately notices the sharp
glint of silver in the scythewing moth's wings. Each wing has evolved to include
a razor sharp blade-like edge that hooks downward into a vicious spike. The
otherwise delicate-looking creature's body is a dusky midnight blue color,
speckled symmetrically with dark purple.
Scarred Crag:
The ash
crag appears to be a large withered tree, twisted into the vague tortured shape
of a man. Two large foot-like roots hold it upright, while several massive
networks of branches form its arms, ending in formidable claws. It glowers at
you, sweeping its wooden claws through the air menacingly. This being would
tower a few feet above even the tallest Gor Tog.
Lesser Sluagh:
The
lesser sluagh is a foul-smelling, foul-tempered, foul-looking beast that makes a
mother-in-law seem positively angelic. Seven feet tall, musclebound, and wearing
some kind of ragged, odiferous hide over its own none too lovely grey skin, it
stares with bloodshot eyes and an evil leer. It is a living creature rather than
an undead one, though you can't imagine it being any uglier or meaner were it
undead. Kind of makes you wonder about the greater ones, doesn't it?
Dark Spirit:
The dark
spirit is a mass of swirling shadow given substance. Clothed in little but the
rag of a robe, its hands are terribly jagged claws, its eyes a glowing sanguine
color. The creature appears to have the mentality of the damned, moving with
intention and deadly grace as it floats about.
Seordhevor Kartais:
With a body curved like a
puffy white prawn, the seordhevor kartais holds itself aloft with a pair of
leathery, batlike wings. These are its only non-insectoid features, however --
from its sides dangle two sets of wispy, segmented legs which straddle the
arm-length, waspish stinger arching beneath its main body.
Lesser Shadow Hound:
Starlike silver eyes twinkle amidst a cloak of shadows so dark that
the creature before you seems to be made of the essence of night itself. The
lithe beast resembles something canine in nature, although it appears more
nimble than strong. Slender sabre-like silver fangs protrude from its maw, and
tendrils of inky black mist exude from its nostrils as it breathes.
Ur Hhrki'izh:
The Ur Hhrki'izh is
an ancient S'Kra Mur, long past its natural lifetime. Its flesh, eyes and
internal organs are long gone, leaving only scaly skin stretched over a skeletal
frame and two sullen fires burning in its otherwise empty eye sockets. But even
its frightening appearance is not as disturbing as its fluid, languid motion
combined with the dry rattling and clicking of old bones.
Stumpy Blight Ogre:
Although smaller than his
warmer-climate cousins, the blight ogre displays a cunning, leading one to
believe he might be more dangerous. Beady red eyes squint from beneath shaggy
grey brows as he snuffles the air. Yellowing tusks, a warty nose and thick,
mottled hide the color of old bruises combine into features only a mother could
love ... and even that is doubtful.
Giant Blight Ogre:
The blight ogre is big and mean, clearly a
cousin of the warm climate ogres. With red eyes, yellowing tusks, a warty nose
and thick, mottled hide the color of old bruises, he certainly isn't going to
win any beauty contests.
Lithe Blight Ogre:
The blight ogre looks like it
might be female, but since you're not an ogre it's hard to tell. She's smaller
than her warmer-climate cousins and moves with a grace that belies her muscled
frame. Her large red eyes scan the area alertly.
Ur Hhrki'izh:
The Ur Hhrki'izh is
an ancient S'Kra Mur, long past its natural lifetime. Its flesh, eyes and
internal organs are long gone, leaving only scaly skin stretched over a skeletal
frame and two sullen fires burning in its otherwise empty eye sockets. But even
its frightening appearance is not as disturbing as its fluid, languid motion
combined with the dry rattling and clicking of old bones.
Pale Grey Death Spirit:
The grey
death spirit is a mass of swirling shadow given substance. Clothed in little but
the rag of a robe, its hands are terribly jagged claws, its eyes a glowing
sanguine color. The creature appears to have the mentality of the damned, moving
with intention and deadly grace as it floats about.
Lanky Grey Lach:
The
grey lach is a tall, lanky beast that would look almost human if not for the
sickly, dull grey skin stretching over its twisted and knobby bones. There is a
definite methodical grace about the creature's movements, sinuously reptilian in
nature despite its hideously wretched and awkward appearance. Abyssal eyes, as
blank and dark as the starless midnight skies, are sunken deeply within its
expressionless face, as if the creature somehow stands before you in body but
not soul.
Feral Bone
Mastiff:
Picked clean of all fleshy tissue by buzzards, maggots,
or a combination of both, the skeletal hulk of a mastiff rises tall before you.
Its feral canine body is unnaturally elongated and twisted into exaggerated
knots, likely by the same force that animates it beyond Eylhaar's embrace. A
sickly green light glistens within its empty eyesockets, a sign of its foul pact
with some Necromantic entity.
Transparent
Shylvic:
Two blazing green eyes peer out from a transparent faced
framed by a hood that is barely there. Diaphanous frost-tinged robes of rippling
ether cloak the shylvic's Human-esque stature. You find it difficult to focus
upon its form, as the outline of the surroundings bleed through, obscuring its
translucent body. A faint, icy aura of frost permeates the air around the
apparition as it floats aloft, a few feet off the ground.
Zombie Nomad:
The
nomad appears almost as a normal Human, save for the dull grey pallor to its
skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid
frame.
Greater Sluagh:
The
greater sluagh is a foul-smelling, foul-tempered, foul-looking beast that makes
a mother-in-law seem positively angelic. Seven feet tall, musclebound, and
wearing some kind of ragged, odiferous hide over its own none too lovely grey
skin, it stares with bloodshot eyes and an evil leer. It is a living creature
rather than an undead one, though you can't imagine it being any uglier or
meaner were it undead.
It seems much more intelligent than the lesser
variety, looming with a greater strength, and moving deftly about with agile
precision.
Skeletal Sailor:
The
skeletal sailor's seaweed-draped frame glows with an unholy light giving it an
appearance of extraordinary power. Moving with a grace and speed that belies its
current physical state, its empty eyes shine with a brilliant green
luminescence. The briny vestments writhe occasionally, reaching out to search
the surrounding area of their own accord.
Spectral
Pirate:
The translucent pirate is wearing some tattered sailcloth breeches and a tunic.
Ropes of seaweed drape its ragged, blue-tinted flesh. It stares outward with a
fiery glare from sunken eye sockets, clenching fists of little more than bone
and gristle. A dessicated parrot is perched on its shoulder.
Faenrae Stalker:
A
cousin to the faenrae reaver, the faenrae stalker is less ugly, but no less
intimidating than its twisted relative. Night-black fur covers its body, causing
it to blend easily into the comfort of shadows, and coal black eyes that offer
no hint of white gaze back coldly at the world. A migrant from the Dark Hand,
the stalker shows little mercy, and is infamous for its tendency to use dirty
tricks when backed into a corner. Lithe and slender, it has an unnerving way of
moving as it floats just off the ground.
Forest Geni:
Extraordinary pale green eyes catch yours as a forest geni dances from foot to
foot before you. Not much taller than an adult halfling, its delicate pointed
ears are adorned with tiny copper bells which accentuate the faint greenish
tinge of its skin. Rough clothing formed of leaves and bark cover his stocky
body. Its eyes constantly scan the area, sometimes flashing with rage and other
times holding a glint of amusement.
Icy
Blue Ghast:
Shimmering shards of pale blue ice borne by rapidly
swirling winds form a volatile mantle that shrouds the skeletal frame of the
blue ghast. Moving with grace and speed despite its frozen armor, its empty eyes
shine with a brilliant sapphirine luminescence. You can just barely make out the
outline of fist-size rock hovering within its chest cavity, where a mortal's
heart would lie.
BARDIC RECALL: "According to legend, these ghasts are formed from ice and bone by the chill North Wind to protect the Asketian catacombs. Whether or not this is true is subject to much debate, but there can be no arguing that the ghasts are relentless in their attacks against those who enter the catacombs."
Dobek Moruryn:
The
dobek moruryn is a relative to the classic scorpion that has grown to a
phenomenal size. Rivaling a ram in mass, the moruryn has been known to kill and
eat almost anything it could sink its pincers into. Legend suggests Urrem'tier
created them to protect the caverns from any intruders and to prevent them from
making it back to the outerworld.
Adan'f Shadow Mage:
Like all of the
Adan'f race, the mage vaguely resembles a large lizard, complete with
reddish-black scales and forked tongue. Slitted golden eyes are set deeply into
its narrow skull, over triple rows of gleaming pointed teeth. A long, sinuous
neck leads down to a slender, almost frail, body. Its delicate tail is tipped
with one gleaming talon, though the tail appears too weak to use as a weapon.
The mage wears a long hooded cloak of deep black cloth, its surface lumpy with
concealed items. One of its three-fingered hands holds an oak staff topped with
a jackal's skull.
Adan'f Blood Warrior:
Like all of the Adan'f
race, the bloodwarrior vaguely resembles a large lizard, complete with
green-black scales and forked tongue. Slitted red eyes are set deeply into its
triangular skull, over triple rows of gleaming pointed teeth. A long, sinuous
neck leads down to a stocky body, thickly corded with muscle. The bloodwarrior's
large chest and legs provide great strength and speed, and its long barbed tail
provides excellent balance. Its arms end in three strong fingers, tipped by
sharp, stained claws.
Greater Shadow
Hound:
A feral being of pure shadow essence, this beast vaguely
resembles a canine with greatly exaggerated features. Its massive maw bears
several tusk-size fangs that hook downward, gleaming with unadulterated malice.
Its eyes blaze with an unearthly silver flame, casting a pale glow upon the area
and highlighting its sinuous, muscular body. Tendrils of inky black mist trail
behind it as it moves, dancing lazily from its nostrils.
Lesser Dusky-Scaled Basilisk:
The basilisk is a great, fearsome lizard with dusky midnight-blue scales. Four
powerful legs ending in brutal hooked claws keep it perched low to the ground,
making it fast despite its large size. A thick, muscular tail barbed with sharp
stiletto-like spines protrudes behind it, lashing back and forth menacingly.
Foreboding coils of smoke rise from its nostrils, snaking off into the air.
Vaporous Blood
Wraith:
A hideous amalgam of disembodied Human organs floats in
the air before you - two eyes dangling with bloodied optic cords, a beating
heart, and a ragged coil of throbbing entrails. The various parts drift
aimlessly in their relative positions in the body, held aloft by a thick crimson
mist that forms the faint outline of a malformed Human woman. The shroud of fog
suffuses the area wherever the being travels, bringing the heavy, copper-tinged
taste of blood to your mouth.
Gargantuan Bone
Golem:
A hideous amalgam of shattered, twisted, and fused bone,
the fearsome hulk before you rises to the height of several Gor'Togs. Clearly no
natural beast possesses a skeletal structure as horrific as this - with uneven
limbs formed of irregular, contorted lengths of flesh-stripped bone. Its claws
are incongruent and jagged, bearing the unmistakable crimson stain of dried
blood. Only a Necromancer of considerable power and vileness could meld the
deceased bodies of so many beasts into such a horrific construct.
Wir Dinego:
The wir
dinego is nothing more than the rotting corpse of some long since dead Human.
What is left of its flesh hangs from its skeletal structure in rotting chunks
that peel away to expose down to the bare bones. Dressed in what was obviously
once its best attire, now only shreds hang off the body in tattered ruins. The
empty eye sockets seem to glow with an eerie, unseen inner light that chills the
soul.
Misshapen
Germish'din:
Barely held together by the patchwork layers of
leathery skin that wrap its foul form, the misshapen germish'din is a mass of
powerful muscle bound by rows of heavy stitching. A menagerie of twisted limbs
rise from the beast's body at disturbingly obtuse angles, but aside from the
distinctive shamble and the sickly way it hunches over, there is nothing that
would convey any awkwardness to its attack. Perhaps the most prominent feature
of the germish'din is not its misshapen form, but its pair of large, blackened
eyes, sewn tightly shut with thick cord.
Maelshyvean Shadow Beast:
An elite soldier in Maelshyve's army, the
shadow beast is no more the hieght of an Olvi, yet by virtue of sheer
masculature is as powerful as any Gor'Tog. Its body is nearly completely covered
in a swirling mass of pure darkness, and its broad head and oversized pointed
ears combine with lips and fangs bent into a permanent horrifying smile to give
the shadow beast a cruel demeanor.
Snaer
Hafwa:
The snaer hafwa is a vaporous white mist that glistens like
lacy ice crystals. Tendril-like hands with knife-like claws flail the air, and
dark cold eyes glare from within the vapor. It moves with purpose and drifts
about lightly and delicately.
Adan'f Spirit
Dancer:
Like all of the Adan'f race, the spirit dancer vaguely
resembles a large lizard, complete with blue-black scales and forked tongue.
Slitted silver eyes are set deeply into its triangular skull, over triple rows
of gleaming pointed teeth. A long, sinuous neck leads down to a graceful body,
rippled with muscle. The spirit dancer's powerful legs give it great strength
and speed, and its long curved tail lends it incredible
balance.
Maelshyvean Cinder Beast:
Part of a collective legion that functions as the sword-arm of corrupt
demigoddess Maelshyve, the cinder beast is a hulking beast in the vague form of
a man with unnaturally frightening musculature and covered in glistening
metallic-red scales. Stout ebon spines run down its neck, back, and arms.
Sizable tusks jut from beneath its fearsome maw. It towers a few feet above even
the tallest Gor'Tog, dwarfing you further with a pair of talon-tipped black
wings that spire skyward from behind its back. Gruesome ebon claws adorn its
thick arms and legs, each tined with three individual spikes.
A radiant green glow burns furiously within its deep-set eyesockets,
illuminating its slavering blood-drenched maw.
Sinister Maelshyvean Hierophant:
The hierophant is nothing more than the befouled remains of a fallen priest,
corrupted and turned to do the bidding of a false deity. The creature is
entirely shrouded in tattered black robes, concealing all about it but its vague
shape.
Vile Plague Wraith:
Held aloft by two expansive skeletal wings, the massive plague wraith towers
over thirty feet tall. Under its tattered cloak, a black mass of writhing
insects and serpents cling tightly to a nearly fleshless skeleton. Four
elongated arms, covered in a tangle of scorpions and spiders, end in wickedly
curved talons that twitch in anticipation of its next victim. Practically
obscured by the inky shadows cast by its voluminous hood, two flaming emerald
eyes partially illuminate its malevolent hook-toothed skull.
Greater
Skeleton:
Standing on two legs the greater skeleton is humanoid
size. It is obviously aggressive and looking for a fight.
Revenant Zombie:
Gaunt skin covers the revenant zombie, tightly stretched over bone
and rotting sinew. It is obviously humanoid, but so badly distended and bloated
are its features that precisely what race is a mystery. A stench of decay rises
from the zombie, and flies swarm about every oozing orifice.
Olensari
Mihmanan:
Formed entirely of bleached bones, the olensari mihmanan
is obviously no natural beast. Its joints seem oddly fused, as though the
creature was carved rather than assembled. One clawed arm hangs loosely by its
side while the other juts up and back, set much like the business end of a stout
catapult. A jagged fragment of broken bone rests in this skyward hand, ready to
be propelled forward in the blinking of an eye.
Bony
Fylgja:
The bony fylgja is barely more than a
skeleton, and it appears as a pale sharp-featured man, with a grin on its
skin-and-bone face, and a ready axe slung above its shoulder.
Mist
Revenant:
The mist
revenant appears to be the rotten corpse with a vaguely humanoid form. It is
desiccated and deformed beyond recognition, except that its stature makes it
likely to have been a Kaldar or Gor'Tog at some point.
Misty Black Zephyr:
Tendrils of black mist swirl around the black zephyr, guided by a constant
frigid wind that roars in a circular pattern around its body. Through the
baneful cloud, an almost-corporeal skeletal form is visible, complete with a
pair of massive tusk-like incisors that jut in a primitive, animalistic manner
down from its twisted maw. It stands roughly the size of a Gor'Tog, yet is
clearly not one of the sentient eleven races.
Winged
Black Marble Gargoyle:
The black marble gargoyle is a gargantuan creature chiseled from many pieces of
lustrous black marble that were later assembled together -- no single piece of
the mineral could amount to be so huge! The mammoth beast stands at the height
of twenty Gor'Togs, its fist as wide as five gnomes laid end-to-end. Two
magnificently-chiseled wings sweep outward from its back, each detailed with
etchings depicting vast networks of intertwined venemous adders.
Sinister Wir
Alyden:
The
alyden is nothing more than the befouled remains of a fallen priest, corrupted
and turned to do the bidding of a false deity. The creature is entirely
shrouded in tattered black robes, concealing all about it but its vague shape.
Maeldryth:
Composed of a mass of churning shadows, the maeldryth's amorphous
form is clearly of foreign origin to this plane. Dozens of tentacles snake
outward from the nexus of inky blackness, sweeping aimlessly through the air in
languid, almost lethargic strokes.