Tools & Supplies For Slot Car Motor Building


Note: what follows, as is normally the case here at Unc's, is long, and a combination of some experience, pragmatism and opinion. I trust you can separate those elements, use the things that fit your needs, and ignore the rest. I also presume that someone you know will tell you that all they need to build a decent slot car motor is a claw hammer and blunt cold chisel. Good for them. These are the things I use. It's a free country - make up your own mind based on what you want to accomplish, what you have, can get, and/or can afford.

What you end up using is usually determined by the manner in which you end up approaching motor building. If you're a shake-the-box sort of builder, you probably don't need all that many tools. As you approach the serious end of motor building and "blueprinting," however, on your way to the Holy Grail of perfection (functionally impossible), you'll likely need more than that hammer and chisel. Below are some options, divided into four basic sections:

 bullet   Immediately below is some Basic Equipment, a good place to start.
 bullet   There's a section on Good Things to Have when you get a little further into motor building.
 bullet   For the truly obsessive, there's a list of Exotic But Useful Tools & Equipment.
 bullet   Finally, for those frustrating moments, some Emergency Tools and Solutions that may help.

Also, to put it in semi- legalese, nothing below should be construed as being an endorsement or representation of any product, manufacturer, or its/their suitability for any specific function or purpose. Ain't America fun these days?


Basic Equipment

Brush, Artists, No. 0 (fine) - Having tried all manner of application methods, this is my tool of choice for applying liquid soldering flux to anything, particularly motor bits and pieces. Everything else applies more than you need(and what you need for a good solder joint or connection is a lot less that what most people use). Buy a few of the cheap, sleazy sort; you're probably going to burn them applying more flux to a hot joint at some point anyhow.

Calipers, Dial/Digital - I suppose that decent calipers might actually be as or more expensive that the motor you want to build. Here are some points to think about: 1) A good set of dial or digital calipers can be a lifetime investment. Although I have a couple of digital ones, I still have and use the dial calipers I got 30 years ago. 2) There's nothing meaningful on one of these motors that can be measured with a ruler, or even a decent machinist's scale. The difference, for example, between an armature that measures .5095" and one that measures .5100" is .0005" and a possible disqualification at Tech. Rule of thumb: if there's a minimum/maximum specification for something, you'd better measure it before someone else does. 3) In a pinch, the relatively inexpensive nylon or phenolic calipers commonly available will work pretty well, provided they have an accuracy of .001" I defy you (and your trusty calculator) to convert 1/128ths of an inch in a hurry. They're also useful for measuring tire diameters when you don't want to goo up a good set.

Disk, Cut-Off, Dremel™, Thin, w. Mandrel -  I've used diamond wheels, the thicker Dremel variety, and larger-diameter, fiberglass-reinforced discs. The thin Dremels are absolutely the most useful for cutting. If you use these discs for grinding, you'll learn they have the side-load strength of a fresh potato chip. Maybe less. Be careful and wear eye protection.

Drill, #58 - After trying slightly larger (#56 & #57) and slightly smaller (#59) drills over the years, this is the one I use. If I bothered to figure out what the pitch of the endbell screws was, I could tell if this drills the recommended pilot hole. If you can, buy more than one; at some point, you're going to break one off in an endbell, and after you get through screaming and swearing, at least you'll have another one to start over with (see also: "Emergency Tools," below).

Drill, 1/16" - I use this size drill for two basic functions: 1) to slightly enlarge and clear the can-to-endbell screw holes in the can. This helps to prevent interference with the endbell screws (and reduces the risk of snapping screwheads off), and 2) to provide an accurate but (very) shallow pilot hole in the endbell (side flange), using the can itself as the drill guide. This permits the smaller (and more easily breakable) drill for the endbell screws to be more accurately centered in the can hole.

Epoxy - Single or plural-component, a true epoxy is far superior to any easily-available "superglues" for retaining magnets in cans. While superglues have admirable tensile strength numbers, they have lousy impact resistance and shear strength in a metal-to-metal (or magnet) application. As I dispense with magnet clips and springs, this means superglues are out. For C-can use, the best single-component, relatively low temperature cure epoxy I ever used was a 3M formulation repackaged by (among others) Trik Trax. Currently unavailable (at least I haven't been able to get any lately), it cured at appx. 225° F for an hour into an almost bulletproof bond. As a C-can substitute, these days I use good old, reliable dual-component JB Weld. It has the added advantage of being a very low-temperature-cure epoxy, which means it can - eventually - air cure (though exposing it to some heat, either by baking or the time-tested light bulb method, speeds up the process a great deal). JB Weld, as well as most other common epoxy substitutes, do have some high-temperature strength problems, however.

In anticipation of these conditions (mostly out of paranoia about the cobalt motors I build), the best substitute is Koford single-component magnet epoxy. It requires a slightly higher-temperature cure for a bit more time, (e.g., 360º F for 1-1/2 hour), but follow the instructions and it works very well.

File, #2, 8"-10," various shapes - For removing metal (or wood or plastic) in a gradual, controllable manner, a good, sharp file is still your best bet. Useful for external can finishing, particularly cleaning up external spot welds that are offensive and evening the length of can-to-endbell mounting ears. Most hardware stores (and even most decent discount outlets) carry major brands like Nicholson and other manufacturers, so a good one is easy to find at a relatively low price. File handles, generic and reasonably inexpensive devices which actually screw on to the tang of the file (for those of you who always wondered what that end was designed for), are a matter of personal taste and threshold of pain. Heavy use of larger files can be rough on the palm of one's hand. I usually use file handles on larger files when working on parts bigger than those involved here, but this one's up to you.

File, Jewelers/Needle, #2, "Half-Round" - "Partial Oval" is actually a better description of the shape, because it's really not half of a round or circle. These can be purchased individually, and are almost always part of a "jewelers" file set. For what you can use them for in this hobby, a cheap, imported set works just fine. Just make sure before you buy any that a) they're not absolute pieces of ****, overtempered and brittle (frequently but not always discernable by an incredibly low price and a chalky oxide finish coating) and b) that the half-round file has a cut pattern on both the rounded and the flat sides (far more utility than just the rounded side). Avoid anything finer than a #2 cut pattern (e.g., #4) unless you have need of a much finer surface finish (and a file that loads up much faster).

With care and a little bit of occasional cleaning, you can use #2 jewelers files on plastic, resins, brass, most non-hardened stainless, and all mild steel alloys. Refrain from attacking tempered steels (including some stainless), as you'll probably dull the file before you remove any meaningful amount of material. As I've never encountered a C-can (or cobalt strap, for that matter) that was anything other than mild steel (note that this refers to temper, not to carbon or non-carbon alloy or property), this shouldn't be a problem in motor work. The half-round file is particularly useful for deburring can edges and modifying and deburring can bushing holes.

Flux, Acid - I'll tell you the same thing everyone else tells you - buy Stay-Clean. Use less than you're tempted to, remembering that soldering flux is a surface treatment. You only need to clean and coat what you're going to solder, not flood or drown it. That interesting crackling sound you hear when you touch a hot iron to a fluxed joint is excess flux splattering everywhere, but mostly on those new/shiny/expensive bits nearby. A small brush (above) helps. I use the top of a white plastic cap from a soft drink bottle for my flux; it's easy to see the one drop at a time I use. Any larger quantity for most jobs is a waste, as the water component of the "muriatic acid" (the watered-down hydrochloric acid most liquid fluxes are based on) is merrily evaporating while you're fussing around with something else.

And if that hydrochloric acid part didn't get your attention, it should have. Acid fluxes are notoriously caustic and almost always corrosive to most ferrous metals. This may seem like overkill, but wear eye protection when soldering. I've had several occasions to look up at both my soldering iron and flux brush in midair (with my hands on the table) while thinking "This is going to get real ugly real fast." Use care and common sense regarding both yourself and the items you're soldering. Water helps a lot, and baking soda and water helps even more (as a neutralizer for mild acids). When appropriate, which is most of the time, a vigorous scrubbing with a stiff toothbrush, soap and hot water will usually suffice to clean most slot car projects.

Knife, X-acto (or equivalent), w. #11 Blades - I have always used the small-diameter handles, as I never liked the feel of the larger ones. The latest versions, with the anti-roll square and quick-release mechanism at the end opposite the part that will slice your finger open, are very good, and even come in various colors to match your cars/box/decor. I use the #11 blade (long, sharp point) for everything, and put them in different handles in various sequences until they're absolutely dead. New and sharpest blades start out cutting decal film or body mask film, then progress to lexan cutting, endbell flash trimming and deburring, plastic carving, metal deburring, and end up trimming tire donuts and deburring trimmed wheels on the lathe. Don't lose the cap that comes with the new knives, or at some point you'll end up pulling a blade out of you finger while bleeding all over your box.

Loctite™ #271 Stud & Bearing Mount - If I can trust this stuff to hold real cars together, I can trust it to hold bushings and bearing in endbells. Mostly. I pay attention the the endbell bearing/bushing, because I've had a few (2) bond failures over the years in certain endbells while using synthetic oils. Nothing that has prevented me from using Loctite, those endbells, or synthetic oil, however. If I knew what the formula was for some of the oils and the exact nature of the materials used in those endbells, I'd have a better idea. If you use Loctite, remember that it is an anaerobic compound which cures in the absence of air (basically, in the joint, not on or around it), so this is just one of those many circumstances where more is not better. Use a toothpick and the drop-on-the-bottlecap idea from Flux, above, and you'll still probably use too much. I simply have never used a superglue in this circumstance (although I would hesitate to trust it implicitly), so I can't recommend it. In my experience, single or plural component epoxies will work, but are a pain in this function because they never mix thin enough to suit my application methods, and I'm particularly nervous about contaminating (and ruining) ball bearings. Loctite is also invaluable when building cobalt motors that require a press-fit strap bearing. 

Oil, Break-In - At some point ready or not, you're going to have to break the motor in. Either that, or stick it in a car and blast the living **** out of it at a critical moment in its young life. I vote for the former. Without making this a recommendation for any specific type or brand, let me pass on an observation. In full-sized motors, racing and otherwise, the break-in period, however brief it may turn out to be, is critical for establishing the pattern of mechanical relationships and wear. Experience and a lengthy discussion with the president and chief chemist of a   synthetic racing lubricant company led me to stop using synthetics for initial dyno runs and/or break-in. What a good synthetic is best at, it turns out, is not precisely what's called for at this point in a motor's life. Later? Absolutely. I approach slot car motors the same way. While the relationship of the brush to the commutator is by far the most critical part of breaking-in of one of these motors, I pay a little attention to the bushings as well (and a little less to bearings, if fitted, as they're usually pretty lubricant-neutral about break-in). Some of the bushings I occasionally use do not retain oil like an oilite, and are subject to different wear rates and characteristics. For either type of bushing, I refrain from using any form of synthetic oil in them until I'm satisfied that preliminary wear patterns are acceptable. Then I clean everything out and it's on to synthetics and buzz city. Just something to think about when you reach for that bottle for the first time on a new motor.

Pin Vise, 0-1/16" - You're going to need something to hold those drills for small-hole drilling, and pin vise is what you need. Available from a large number of manufacturers from General to Starret, start with something decent that doesn't grind a hole in the palm of your hand while you're drilling with it (sounds easy to avoid until you actually use one). This is not an application where a motor tool can successfully be substituted - too much speed (and too much heat buildup), too much run-out in the collet, too much everything. Learn to use a pin vise and an even, steady, and moderate pressure. With a sharp drill, they work fine. Too much side-load or flex, however... and it's "Emergency Tools," below.

Solder, "Silver" & Solder, Rosin-Core, Electrical - I currently use 4 different kinds of solder, and have, at some point in various hobbies, used as many as 9 kinds on the same project. Some melted at a temperature below that of boiling water. Practically speaking, however, you really only need two: one for joining things and one for common electrical connections. The "joining things" part is pretty simple: a good, reasonably high-temp, solid core, silver-bearing solder, sometime expressed as "98-2" or the like, referring to its alloy content of tin, antimony, silver, lead, dog fur, whatever. My favorite general-purpose structural solder is Sta-Brite, that blindingly expensive stuff sometimes packaged with Stay-Clean flux. Way too expensive for normal use. Instead I use the easily-available, prepackaged small rolls available from several different suppliers through your track. It's more expensive than buying the bulk rolls of the same solder alloy from a hardware or industrial source, but I've come to prefer the smaller diameter of the prepackaged stuff. I simply find it easier to work with. If you're wondering why "joining" has anything to do with building slot car motors: I may be the last slot car drag racer on earth who goes to the trouble of soldering the side seams on his cans. Although I know a) it's probably unnecessary, and b) it adds weight, I've measured enough can seam junctions (both mechanically and ultrasonically) to be nervous about the strength of that joint after I wipe out most of the internal and external spot weld while grinding and finishing the can. Yes, the endbell screws help hold it together. I figure they're busy enough trying to retain the proper position of the endbell without being asked to hold what is basically a spring waiting to happen. Like everything else, just a personal opinion.

As to electrical solders, I'm probably wrong on this, but I personally have never noted any functional or performance difference between major brands of electrical/electronic rosin-core solders. So I buy it at Radio Shack, the track, or wherever I happen to be when I remember I need some for inventory. Some other things to think about and/or remember about solder and soldering: first, try not to forget that solder was never intended to be a method of properly fastening mechanical joints. Although not generally a problem in motor building, it becomes so in other facets of the slot car hobby. We're pushing this stuff way beyond what it was designed for (sometimes into the range of what should actually be brazed together, not soldered), so try to use joint designs that take that inherent lack of mechanical strength into consideration. Second, the proper method of soldering is to heat the work and apply the solder to it. Uh huh. Last person I saw do that consistently was a plumber, and copper pipes make for lousy drag cars. Like flux (and a host of other things), more solder is not necessarily better on a proper joint design. For those times when "sweat-soldering" and/or a large amount of solder is called for, however, nothing works better than a small butane/propane mini-torch (see "Good Things to Have", below).

Soldering Iron, 35-40 watt - You can't really get by with less, and you really don't need more than this rating (even for chassis building). Soldering guns always look like a neat idea (Wow! A Zillion watt gun! It'll be great!), but don't really deliver the concentration of heat over the area necessary to be useful. I've tried four or five, and they're all in a drawer now. While various hardware and discount store brands look intriguing and match the wattage necessary, some go through tips at the rate of one a week during heavy building periods. It doesn't take many tips to equal the cost of the iron, so let your wallet and projected-use frequency be your guide here.

In the absence of an honest-to-God industrial unit (at commensurately more cost), the trusty Weller (usually) available from your local track is a decent buy. Although it seems expensive when compared to the discount brands, my experience has been that the break-even point is about six months, at which point the Weller becomes less expensive to own. As the tips are easily replaceable, buy a spare original-style one (wide chisel, usable for most everything) at some point. If you're in a mood to splurge, try a small chisel tip for more delicate jobs and most electrical work. Before you plug the iron in for the first time (and presuming you have access to some), a small amount of anti-seize on the heating-element-to-tip threads makes the eventual replacement of the tip a lot easier. Follow the package instructions and never tighten the tip more than finger-tight.

Sponge - Yes, a wet rag will work for cleaning the tip of your soldering iron. So will a wet paper towel. But a sponge is a lot tidier, and also more useful for collecting excess solder. Providing it's moist-to-damp, I've never noted that one cellulose sponge was actually any better than another for this job, so I use the cheapest ones of the appropriate thickness I can find (usually, under the kitchen sink when my wife isn't looking) and cut them to the size I need. After you discover that the cord to your iron has a life of its own, you might investigate a sponge/iron holder. Following a few dogs, I found a heavy-duty iron & steel-spring unit in a craft store for less than $10. I know a buck is a buck, but this thing works, and is stout enough to outlive toxic waste.

Stone, Grinding, 3/16", Oval - The most useful rotary tool stone I have for work inside the can, such as grinding the internal spot welds flush with the surface (to allow the magnets both a more accurate position and a better bond with the can sides) and deburring the can screw holes and edges more rapidly (but less accurately) than with a file. Also extremely useful for roughing up the internal surfaces of the can to permit a better epoxy bond, and if you're so inclined, rapidly removing plating from those can surfaces you no longer wish to be plated (a long story for some other section). I don't recall what selection of grinding and cutting tools comes with most motor tools, but if this one doesn't, it's certainly worth buying.

Tool, Brush Alignment - If you only buy one specialized tool for building slot car motors to start your basic collection, it should probably be one of these. Ultimately, I think they're more useful for basic motor building than one specific size of armature blank or slug. Brush alignment tools are available from Koford and others in a plain steel version for a reasonable amount, and from Magnehone (and possibly others) in a diamond-coated, brush hood-honing variety. This tool can be used with an armature blank or .078" drill rod (and in a pinch, a straight piece of music wire of the appropriate size) to adjust and position the brush hoods along the centerline of and at right angles to the armature shaft, and thereby (theoretically) the commutator. If you're so inclined, this tool is essential if you want to accurately advance or retard the endbell in relation to the armature timing (and, it goes without saying, use or modify a can that will permit you to). These tools are also useful for diagnosing the dreaded "I did it all correctly, but the arm won't turn easily!" condition.

This sometimes occurs when you use production parts manufactured to production tolerances (and sometimes when you mess it up all by yourself). The can (save for billet cobalt units) is a stamped and formed part. A vast majority of the non-strap variety are spot-welded to prevent them from spreading, then plated. In a jig, a bushing is then press fit to the can. Poof - it's done, and now you own it. As a) it wasn't made as a perfectly-matched set with the endbell, b) the bushing may or may not be centered in the can (or even in the hole it was inserted in), and c) a version of this bushing location problem could also have happened to the endbell, you sometimes end up with d) a condition where production tolerances don't allow the two bushings to align to one another. Your armature is, essentially, bound by one bushing or another - or both. In the event you ever wondered why some people who build motors take perfectly good new parts and drift the bushings out of them, you now have some idea.

In the absence of any other can resizing and aligning or bushing installation and alignment tools (see "Good Things to Have," below), using the brush tool with a blank or test shaft will give you a clue as to whether or not the shaft will move freely in the bushings. If it does, in the absence of the tool, you're only half way home. The blank/shaft must also move freely with the tool in place and all the hardware properly tightened. If it doesn't, that generally indicates that the endbell or hardware (or both) is cocking the tool in one plane or another, causing the shaft to bind on the tool, not the bushings. While not fatal (****, most people think it's not even meaningful), it does mean, among other things, that your brushes are not aligned perpendicularly to the centerline of the shaft Fixing the problem, however, as well as intelligent use of the tool in setup "timing alignment" or zeroing, is part of the building/repairing process, and this section is already too long. So: buy a/the cheap one ($5 or $6) and either figure out yourself how to best use it, ask someone you trust how they use it, or wait for Unc to get around to finishing that section of this site (if I were you, I'd go for one of the first two).

Tool, Motorized, 1/8" Collet - Motor tools come in a variety of shapes and sizes, but all share several characteristics: they cost more than you think they should, they turn nine gajillion rpm, and they have have, basically, insufficient torque to accomplish some of the jobs you'd like them to do. Having said that, whatever their limitations, they're also indispensable. Your first choice is economic; how much you can spend pretty well dictates how much tool you get. If it were my money (which it has been, 8 or 10 times), and I was limited to one tool, I'd ignore the accessory package and neato carrying case nonsense and wait for a good Dremel multi-speed, AC-powered unit with a keyless chuck to go on sale at a price that didn't offend me (this includes Sears, as I believe their motor tools are still made by Dremel. At least the ones I bought there were). Multi-speed because some things need to turn faster or slower than other things (like wire wheels vs. cut-off disks). AC because if you're only going to own one, it might as well be a unit with the most torque available. Keyless chuck because all the other types will eventually drive you nuts looking for the proper wrench.

If cost is a major consideration, then wait for Sears or or your trusty local discount retailer to put the small, 2-speed rechargeable Dremel (or Dremel clone) on sale. At about half the price and 2/3rds the utility of its larger brethren, it's a pretty good buy in its own right, and a great second tool (I own 4 of them). I actually prefer the smaller to the larger rechargeable, as it's easier to fit it and a selection of tools for it into nooks and crannies of the average slot box and the larger tool doesn't give a performance advantage commensurate with its price premium. Just remember that the small tool has only 2 speeds (not quite slow enough & not quite fast enough) and minimal torque, so it's not the optimum choice if your needs beyond motor building require something stouter. While we're on the topic of not very stout, let me add that while I may never have owned a motor tool driven by the output of an "analyzer" or DC power supply, I could never see the need to, either. I've seen a few of them in action. All the disadvantages of a rechargeable, and  you have to haul the power supply along with it even when there's an AC outlet sitting there next to your box. Not today, thanks.

One final point: before you zip off to some other store looking for a motor tool or some other tool you may need/desire, give your local track a shot at the business first. While one of Unc's cardinal Rules is "A Buck is a Buck," the differences between spending $6.39 for something at Wal-Mart and $6.99 for it at your local track are simple: I can't race at Wal-Mart, and nice people though they may be, they don't give two elemental hoots about what I do with it or who I am. Hopefully, at your local track, you can and they do. Your local track might surprise you, as well. Sometimes a "I might as well make X bucks rather than zero bucks" philosophy can get you an extremely righteous price. Never hurts to try.

Tweezers, Fine-Point -  I don't know about you, but my stubby little fingers, while fairly decent at manipulating very small objects, are lousy for simply picking them up. I own lots of different kinds, but find a very sharply pointed, low-magnetic, hardened stainless pair the most useful (someday I'm going to figure out how tweezers got to be a bound "pair" and chop sticks never did). It may be a matter of personal taste, but I've never much liked the manipulative problems I have with spring loaded or "clamping" tweezers. When I need a strong, small, precision clamping device, I use a stainless steel hemostat of the appropriate size, yet another thing decent hardware stores now offer (usually from India and Pakistan) at prices lots better than the lab supply stores. Plated steel will work almost as well, but, if my experience is any indication, you'll eventually encounter deplating at the tips of even the best of them from the temperature and acidity circumstances you frequently use them in.

Another option is to simply grind the tips to meet your personal needs. Start with an inexpensive pair with a grip that suits your preferences. Work the sides and outer shape gradually to avoid temperature buildup, and leave the inner surfaces alone. Make sure the tips are symmetrical and actually still meet when you're done. If you started with a cheap enough pair, the tips may not have met before you started, so gently bend them until they do. If you're not inclined to get into the tweezer manufacturing business, our old friends at X-acto and General usually have a few decent ones in their racks at hobby shops and more intelligent hardware stores. Expect to pay about $10 for a good pair and about $6 for an "o.k." pair. My personal tweezer test is whether or not they can easily pick up a .003 stainless armature spacer from a piece of glass; good ones can and bad ones can't. Besides arm spacers, tweezers are great for gently handling motor brushes, sorting, holding, and manipulating springs, holding smaller things while you solder them, threading shunt wires through holes, and a host of other tasks fingers weren't properly designed to do. In case you need another reason, having a good pair in the box also makes sliver removal much easier  

Wrench, Allen, .050" - Forget that stupid little "L"-shaped deal somewhere at the bottom of you box. Spring the "big" bucks and buy a useful one, preferably double-ended (and with easily-replaceable tips) to deal with motor attachment screws as well. If you have two different wrenches for the two sizes, you'll invariably pick up the wrong one every time, particularly if you keep them in a pocket while you're racing. Engrave your name on it - these wrenches have an annoying habit of migrating to other slot car boxes in search of companionship. Put a piece of brightly colored shrink-wrap tubing over (or similarly bright tape around) the .050" end so you know which end is which instantly when that gear loosens up with 20 seconds left to stage. Periodically inspect the very end of the tip; the facets of the driving hex wear after a time, and can lead to stripped setscrews and/or a completely rounded tip. Dress the tip flat by gently (and I mean gently) using a grinding disk in your motor tool. Absolutely avoid heavy pressure and long grinding that would detemper the tip. And don't throw away that other little .050" wrench - you'll need it if/when you have to remove that end of the, you should excuse the expression, good wrench.


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