Basic Tricks
Backroll/spin - jump with a backside rotation, back roll is with board above rider's mid line, looks different.
Tail Grab - Rider jumps and grabs tail of board with his back hand.
Indy Grab - rider jumps and grabs the toeside edge between his feet
Melon grab - rider jumps and grabs the heelside edge by his back foot
transitions - carve around from toeside to heelside or vice versa
Inverts - when you jump go upside down with your board high above you.
tabletop - an invert with a tweak
air railey - pop jump and keep board behind and above body(arch back), then land
Harder Tricks
Front spin/roll - jump with a frontside rotation. 720, 1080
backroll/front roll from toeside
deadman - jump, invert yourself, take both hands of the bar and let them hang, then try and land it!
judo air - rider jumps, takes one foot out of footstrap and kicks it out, puts it back in and lands it.
Monkey airs - jump un hooked, hang front middle of bar, preferably with a grab
Scissors - jump and tweak by pointing the back of the board forward, then back again, land.
Roast beef - wakstyle move, pop from heelside and point the nose of the board down and behind you, then back and land.
batwing - wakstyle, pop from heel edge, twist frontside with board high and behind you, tweaked and grabbed.
Advanced Tricks
jumps with half rotations - ie 180 degrees, 540 (jump from heelside, one rotation, and land toeside)
landing jumps blind, ie with back to direction of travel
Tantrum - the rider jumps from heelside into a backflip
Heart Attack - Pioneered by Jeff Tobias, a slingshot rider, mid jump take board completely off, hold by middle handle, then put it back on before landing. Similar to superman move, where the board is held in front of rider instead of while inverted.
Aerial transitions - spins or loops while changing direction in the air. can be combined with any move to increase difficulty.
Rewind - jump and rotate 360 in one direction, then back 360 in the other direction and land, no twisted lines!
911 - pop jump like air railey, and tweak it
s-bend - no whip 911 with backside rotation
Slim chance - jump from heelside, into a front roll inverted, then rotating on the invert axis, with a handle pass
Fat Chance - same as slim chance but jump from heelside into a backsideb rotation