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NEO e-CARD 3 TRANSLATIONS
"The Wind From The Sea"

v1.0, Last Updated: May 19, 2002

By Edo (edo_hrzic@hotmail.com)

Pokemon is a trademark of Nintendo, Creatures and Game Freak. 
These translations are copyright (c) 2002 by Edward T. Hrzic III. 
No part of this file may be reproduced without consent of the
author.

http://www.geocities.com/TimesSquare/Alley/2247/Poke.htm

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I. What Is It?
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This is a set of translations for the fourth expansion in the
revised Pokemon card game, called "Pokemon Card e 3".

As always, remember that I am NOT a native speaker of the
Japanese language, and thus I WILL be incorrect on some points,
if not just because of typos.  But you already knew that, now
didn't you?

NOTE: Some of the cards are currently incomplete, and many more
will be changed in the near future.

II. What To Do With It
------------------------------------------------------------------
This file may be printed out FOR YOUR OWN, PERSONAL USE.  That is
what it was created for.  You may NOT do anything else with it. 
That includes posting it to message boards.  If you do post
specific translations, DO NOT CHANGE THE NAMES TO THE ENGLISH
VERSION.  You MUST tell them where the specific translation came
from (URL to my home page).  I do hard work here; don't screw
around with it because you want people to notice your "work".

_REGARDLESS_ OF WHO YOU ARE, YOU MAY _NOT_ LINK TO THIS FILE
WITHOUT MY PERMISSION!


III. Revision History
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v1.0 (May 19, 2002)
- Initial release.


IV. Translation List
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NOTE: For more information on the side and bottom e codes, what
they do, Poke Power/Body, refer to the first e Card translation
file.

The [Special Conditions] text means that the Poke Power or Poke
Body is shut off (i.e. can't be used) if the Pokemon is Asleep,
Confused, Burned, Paralyzed or Poisoned.

001 Oddish
Type: Grass Pokemon
HP 50
G: Paralyzing Powder
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Paralyzed.
CC: Smash: 20
R Weakness
(No) Resistance
C Retreat
Common

002 Gloom
Type: Grass Pokemon (Evolves from Oddish)
HP 70
[Poke Body] Weakening Pollen
Effect: While this Pokemon is in play, the Resistance of each
Pokemon is reduced to -10.
CC: Goodnight Kiss: 20
Effect: This Pokemon and the Defending Pokemon are now Asleep.
R Weakness
(No) Resistance
CC Retreat
Uncommon

003 Vileplume
Type: Grass Pokemon (Evolves from Gloom)
HP 100
G: Poison Scent
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Poisoned and Confused; if tails, the Defending Pokemon is now
Poisoned and Asleep.
CCC: Kissing Poison Pollen: 40
Effect: Flip 1 coin.  If heads, your opponent cannot play any
Supporters during his or her next turn.
R Weakness
(No) Resistance
CC Retreat
Rare

004 Vileplume (Holo)

005 Paras
Type: Grass Pokemon
HP 50
C: Mushroom Emission
Effect: The Defending Pokemon is now Asleep.
GC: Mushroom Evolution
Effect: Search your deck for an Evolution card that can Evolve
from this Pokemon and put it on top of this Pokemon.  Shuffle
your deck afterward.
R Weakness
(No) Resistance
C Retreat
Common

006 Parasect
Type: Grass Pokemon (Evolves from Paras)
HP 70
G: Call To Sleep
Effect: Choose 1 of your opponent's Benched Pokemon and switch it
with the Defending Pokemon.  The new Defending Pokemon is now
Asleep.
CC: Spreading Mushroom: 20
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Asleep; if tails, remove 2 damage counters from this Pokemon.
R Weakness
(No) Resistance
C Retreat
Uncommon

007 Bellsprout
Type: Grass Pokemon
HP 40
C: Poison Sap
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Poisoned.
G: Sharp Leaf: 10+
Effect: Flip 1 coin.  If heads, this attack does 10 more damage.
P Weakness
(No) Resistance
C Retreat
Common

008 Bellsprout
HP 50
GC: Absorb Some: 20
Effect: Remove 1 damage counter from this Pokemon.
R Weakness
(No) Resistance
C Retreat
Common

009 Weepinbell
Type: Grass Pokemon (Evolves from Bellsprout)
HP 70
C: Growth
Effect: Attach up to 2 G Energy cards to this Pokemon from your
hand.
GC: Double Razor Leaf: 30x
Effect: Flip 2 coins.  This attack does 30 damage times the
number of heads.
R Weakness
(No) Resistance
C Retreat
Common

010 Victreebell
Type: Grass Pokemon (Evolves from Weepinbell)
HP 90
[Poke Power] Scented Trap
Effect: Once during your turn (before your attack), you may flip
1 coin.  If heads, choose 1 of your opponent's Benched Pokemon
and switch it with the Defending Pokemon.  If this Pokemon is
under a Special Condition, this power can't be used.
GGC: Sun Melt: 40
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Burned.
R Weakness
(No) Resistance
CC Retreat
Rare

011 Victreebell (Holo)

012 Exeggcute
Type: Grass Pokemon
HP 40
C: Slight Growth
Effect: Attach 1 G Energy card to this Pokemon from your hand.
G: Sleep Powder: 10
Effect: The Defending Pokemon is now Asleep.
R Weakness
(No) Resistance
C Retreat
Common

013 Exeggutor
Type: Grass Pokemon (Evolves from Exeggcute)
HP 80
C: Eggbomb Rush: 40x
Effect: Discard as many Energy cards from any of your Pokemon as
you like, and flip that many coins.  This attack does 40 damage
times the number of heads.
G: Aimed Shot
Effect: Choose 1 of your opponent's Benched Pokemon and do 10
damage to it times the number of G Energy attached to this
Pokemon.  (Don't apply Weakness and Resistance for Benched
Pokemon.)
R Weakness
(No) Resistance
C Retreat
Rare

014 Exeggutor (Holo)

015 Tangela
Type: Grass Pokemon
HP 60
CC: Vine Tickle: 10
Effect: Flip 1 coin.  If heads, the Defending Pokemon can't
attack during your opponent's next turn.
GCC: Double Kick: 30x
Effect: Flip 2 coins.  This attack does 30 damage times the
number of heads.
R Weakness
(No) Resistance
CC Retreat
Common

016 Scyther
Type: Grass Pokemon
HP 50
C: Slash: 10
GC: Swift: 20
Effect: (Standard Swift text.)
L Weakness
F Resistance
C Retreat
Common

017 Scyther
Type: Grass Pokemon
HP 60
G: Quick Turn: 10x
Effect: Flip 2 coins.  This attack does 10 damage times the
number of heads.
CCC: Raining Blows: 20+
Effect: If the Defending Pokemon is an Evolved Pokemon, this
attack does 20 more damage.
R Weakness
(No) Resistance
C Retreat
Common

018 Pinsir
Type: Grass Pokemon
HP 60
CC: Horn Grab: 20
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Paralyzed; if tails, this attack does nothing.
GGC: Deadly Technique: 90
Effect: Flip 2 coins.  If either is tails, this attack does
nothing.
R Weakness
(No) Resistance
C Retreat
Common

019 Bellossom
Type: Grass Pokemon (Evolves from Gloom)
HP 90
[Poke Power] Flower Supplement
Effect: Once during your turn (before your attack), you may flip
1 coin.  If heads, choose 1 Basic Energy card in your hand and
attach it to 1 of your Benched Pokemon.  If this Pokemon is under
a Special Condition, this power can't be used.
GGC: Fury Smash: 30x
Effect: Flip 3 coins.  This attack does 30 damage times the
number of heads.
R Weakness
W Resistance
CC Retreat
Rare

020 Bellossom (Holo)

021 Vulpix
Type: Fire Pokemon
HP 50
R: Billow Flames: 10
Effect: Flip 1 coin.  If heads, attach 1 R Energy card to this
Pokemon from your discard pile.
W Weakness
(No) Resistance
C Retreat
Common

022 Ninetales
Type: Fire Pokemon (Evolves from Vulpix)
HP 80
R Miracle Tail: 10
Effect: Flip 1 coin.  If heads, choose 1 Special Condition, and
the Defending Pokemon is now affected by that Special Condition.
RCC: Flare Up: 40+
Effect: If the Defending Pokemon is Burned, this attack does 20
more damage.
W Weakness
(No) Resistance
C Retreat
Rare

023 Ninetales (Holo)

024 Ponyta
Type: Fire Pokemon
HP 40
C: Tackle: 10
RC: Ember: 30
Effect: Discard 1 R Energy card attached to this Pokemon in order
to use this attack.
W Weakness
(No) Resistance
C Retreat
Common

025 Rapidash
Type: Fire Pokemon (Evolves from Ponyta)
HP 70
CC: Agility: 10
Effect: (Standard Agility text.)
RCC: Explosive Stream: 30+
Effect: Flip 1 coin.  If heads, discard 1 R Energy card attached
to this Pokemon, and this attack does 20 more damage.
W Weakness
(No) Resistance
(No) Retreat
Uncommon

026 Entei
Type: Fire Pokemon
HP 70
[Poke Body] Pure Body
Effect: Whenever you attach an R Energy card to this Pokemon from
your hand, you must discard 1 Energy card attached to this
Pokemon.  (If you can't discard, you can't attach an R Energy
card to this Pokemon.)
RCC: Flare Fang: 40
Effect: If you wish, you may flip 1 coin.  If heads, discard 1 R
Energy card attached to this Pokemon, and the Defending Pokemon
is now Burned.
W Weakness
(No) Resistance
C Retreat
Rare

027 Entei (Holo)

028 Tentacool
Type: Water Pokemon
HP 50
C: Poison Needle
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Poisoned.
W: Recirculation
Effect: Discard 1 W Energy card attached to this Pokemon.  Remove
all damage counters from this Pokemon.
L Weakness
(No) Resistance
C Retreat
Common

029 Tentacruel
Type: Water Pokemon (Tantacool)
HP 70
[Poke Body] Mysterious Assistance
Effect: Once during your turn (before your attack), if your total
number of Energy cards attached to your opponent's Active Pokemon
is than the total number of Energy cards attached to your Active
Pokemon, choose 1 Energy card in your opponent's discard pile and
attach it to your opponent's Active Pokemon.  If this Pokemon is
under a Special Condition, this power can't be used.
L Weakness
(No) Resistance
(No) Retreat
Rare

030 Tentacruel (Holo)

031 Slowpoke
Type: Water Pokemon
HP 50
C: Tail Attack
Choose 1 Basic Pokemon or Basic Energy in your discard pile, show
it to your opponent, and put it into your hand.
CC: Bite: 20
L Weakness
(No) Resistance
C Retreat
Common

032 Slowbro
Type: Water Pokemon
HP 80
[Poke Body] Thick Body
Effect: All damage done to this Pokemon by attacks from Basic
Pokemon is reduced by 20.
WC: Energy Cannon: 30+
Effect: This attack does 10 more damage for each Energy attached
to this Pokemon not used to pay for this attack's Energy cost. 
You can't add more than 20 damage in this way.
L Weakness
(No) Resistance
CC Retreat
Uncommon

033 Horsea
Type: Water Pokemon
HP 40
W: Bubble: 10
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Paralyzed.
L Weakness
(No) Resistance
C Retreat
Common

034 Horsea
Type: Water Pokemon
HP 50
CC: Switch Shot: 20
Effect: Switch this Pokemon with 1 of your Benched Pokemon.
L Weakness
(No) Resistance
C Retreat
Common

035 Seadra
Type: Water Pokemon (Evolves from Horsea)
HP 70
W: Splash: 20
CCC: Water Bullet: 30+
Effect: Flip 1 coin for each W Energy attached to this Pokemon. 
This attack does 10 more damage times the number of heads.
L Weakness
(No) Resistance
C Retreat
Common

036 Chinchou
Type: Water Pokemon
HP 50
C: Drift
Effect: (Same as Agility.)
CC: Headbutt: 20
G Weakness
(No) Resistance
C Resistance
Common

037 Lanturn
Type: Water Pokemon (Evolves Chinchou)
HP 80
L: Shining Blast: 20
CCC: Splash Bolt: 30+
Effect: Discard all L Energy cards attached to this Pokemon, and
flip that number of coins.  This attack does 40 more damage times
the number of heads.
G Weakness
(No) Resistance
C Retreat
Uncommon

038 Remoraid
Type: Water Pokemon
HP 50
W: Water Blast
Effect: Choose 1 of your opponent's Pokemon and do 10 damage to
it.  (Don't apply Weakness and Resistance.)
L Weakness
(No) Resistance
C Retreat
Common

039 Octillery
Type: Water Pokemon (Evolves from Remoraid)
HP 80
[Poke Body] Water Grasp
Effect: If this Pokemon is your Active Pokemon and your
opponent's Active Pokemon Retreats, if that Pokemon is returned
to the Bench, discard all Energy cards attached to that Pokemon.
L Weakness
(No) Resistance
CC Retreat
Rare

040 Octillery (Holo)

041 Kingdra
Type: Water Pokemon (Evolves from Seadra)
HP 120
[Poke Body] Water Cyclone
Effect: As often as you like during your turn (before your
attack), choose 1 of your W Energy cards attached to your Active
Pokemon and attach it to 1 of your Benched Pokemon.  If this
Pokemon is under a Special Condition, this power can't be used.
WWCC: Whirlpool: 50
Effect: Flip 1 coin.  If heads, discard 1 Energy card attached to
the Defending Pokemon.
L Weakness
(No) Resistance
CCC Retreat
Rare

042 Kingdra (Holo)

043 Chinchou
Type: Lightning Pokemon
HP 50
C: Small Shock
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Paralyzed.
LC: Confuse Ray: 10
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Confused.
F Weakness
(No) Resistance
C Retreat
Common

044 Lanturn
Type: Lightning Pokemon (Evolves from Chinchou)
HP 80
[Poke Body] Ion Coat
Effect: Once during your turn (before your attack), until the end
of the turn, turn all L Energy attached to your Active Pokemon
into W Energy (If that Pokemon is no longer your Active Pokemon,
this effect ends). If this Pokemon is under a Special Condition,
this power can't be used.
CC: Shock Tackle: 20+
Effect: This attack does 10 more damage times the number of L
Energy attached to this Pokemon.  Flip 1 coin.  If tails, this
Pokemon does 10 damage to itself times the number of L Energy
attached to this Pokemon.
F Weakness
(No) Resistance
C Retreat
Rare

045 Lanturn (Holo)

046 Mareep
Type: Lightning Pokemon
HP 40
C: Current
Effect: Attach 1 L Energy card to this Pokemon from your discard
pile.
LC: Tail Attack: 20
F Weakness
(No) Resistance
C Retreat
Common

047 Flaaffy
Type: Lightning Pokemon (Evolves from Mareep)
HP 80
C: Thundershock: 10
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Paralyzed.
LLC: Spark: 30
Effect: Choose 1 of your opponent's Benched Pokemon and do 10
damage to it.  (Don't apply Weakness and Resistance for Benched
Pokemon.)
F Weakness
(No) Resistance
C Retreat
Common

048 Ampharos
Type: Lightning Pokemon (Evolves from Flaafy)
HP 100
L: Thundershock: 20
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Paralyzed.
LLC: Energy Reflect: 50
Effect: Choose 1 Basic Energy card attached to this Pokemon and
attach it to 1 of your Benched Pokemon.  (If you have no Benched
Pokemon, this effect does nothing.)
F Weakness
(No) Resistance
CC Retreat
Rare

049 Ampharos (Holo)

050 Exeggcute
Type: Psychic Pokemon
HP 50
C: Rapid Eggbomb: 10x
Effect: Flip 1 coin until you get tails.  This attack does 10
damage times the number of heads.
P: Energy Support
Effect: Flip 1 coin.  If heads, choose 1 P Energy card in your
deck and attach it to 1 of your Benched Pokemon.  Shuffle your
deck afterward.
P Weakness
(No) Resistance
C Retreat
Common

051 Exeggutor
Type: Psychic Pokemon (Evolves from Exeggcute)
HP 80
C: Big Eggsplosion: 20x
Effect: Flip 1 coin for each Energy attached to this Pokemon. 
This attack does 20 damage times the number of heads.
PCC: Mega Eggsplosion: 30+
Effect: Flip 1 coin for each Energy attached to all of your
Benched Pokemon.  This attack does 10 damage times the number of
heads.
P Weakness
(No) Resistance
C Retreat
Uncommon

052 Slowking
Type: Psychic Pokemon
HP 80
C: Burst Hand: 10x
Effect: Look at your opponent's hand.  This attack does 10 damage
times the number of Energy cards found there.
PCC: Bad Prank: 40
Effect: Look at a number of cards from the top of your opponent's
deck equal to the number of Energy cards attached to the
Defending Pokemon, and replace them in any order you choose.
P Weakness
(No) Resistance
C Retreat
Rare

053 Slowking (Holo)

054 Mankey
Type: Fighting Pokemon
HP 40
F: Power Bash: 10
Effect: Before damage is done, discard all Trainer cards attached
to the Defending Pokemon.
CC: Rage: 10+
Effect: This attack does 10 more damage times the number of
damage counters on this Pokemon.
P Weakness
(No) Resistance
C Retreat
Common

055 Primeape
Type: Fighting Pokemon (Evolves from Mankey)
HP 80
FC: Karate Chop: 40-
Effect: This attack does 10 less damage times the number of
damage counters on this Pokemon.
FCC: Sudden Outburst: 40
Effect: This Pokemon does 10 damage to itself.  If your opponent
has any Benched Pokemon, he or she chooses 1 of them and switches
it with the Defending Pokemon.
P Weakness
(No) Resistance
C Retreat
Uncommon

056 Onix
Type: Fighting Pokemon
HP 60
FC: Pressure Beat: 20x
Effect: Flip 1 coin for each Energy attached to this Pokemon. 
This attack does 20 damage times the number of heads.
W Weakness
(No) Resistance
CC Retreat

057 Sudowoodo
Type: Fighting Pokemon
HP 60
C: Mimic
Effect: Choose 1 attack on the Defending Pokemon, and use it as
your attack.  (If you don't have the correct Energy attached to
this Pokemon, this attack does nothing.)
F: Energy Draw
Effect: Choose 1 Basis Energy card in your deck, and attach it to
this Pokemon.  Shuffle your deck afterward.
W Weakness
(No) Resistance
CC Retreat
Rare

058 Sufowoodo (Holo)

059 Larvitar
Type: Fighting Pokemon
HP 40
C: Eat Mountains
Effect: Discard the top card of your deck, then remove 1 damage
counter from this Pokemon.
F: Thrust: 10+
Effect: Flip 1 coin.  If heads, this attack does 10 more damage.
W Weakness
(No) Resistance
C Retreat
Common

060 Pupitar
Type: Fighting Pokemon (Evolves from Larvitar)
HP 80
CCC: Violence: 30+
Effect: Flip 1 coin.  If heads, this attack does 10 more damage;
if tails, this Pokemon does 10 damage to itself.
W Weakness
(No) Resistance
C Retreat
Common

061 Dodou
Type: Colorless Pokemon
HP 40
C: Dashing
Effect: (Same as Agility.)
CC: Back Kick: 20
L Weakness
F Resistance
C Retreat
Common

062 Dodrio
Type: Colorless Pokemon (Evolves from Doduo)
HP 40
C: Tri-Attack: 10x
Effect: Flip 3 coins.  This attack does 10 damage times the
number of heads.
CC: Triple Peck
Effect: Flip 2 coins.  If 1 is heads, this attack does 20 damage;
if both are heads, this attack does 50 damage; if both are tails,
the Defending Pokemon is now Confused.
L Weakness
F Resistance
C Retreat
Common

063 Kickitung
Type: Colorless Pokemon
HP 80
CC: Long Lick
Effect: Choose 1 of your opponent's Pokemon and do 10 damage to
it.  (Don't apply Weakness and Resistance.)
CCC: Body Slam: 20
Effect: Flip 1 coin.  If heads, the Defending Pokemon is now
Paralyzed.
F Weakness
(No) Resistance
CC Retreat
Common

064 Kangaskan
Type: Colorless Pokemon
HP 70
CC: A Walk With The Kids
Effect: Look at the top 3 cards of your deck.  Put 1 of them into
your hand, and shuffle your deck afterward.
CCC: Mega Punch: 30
F Weakness
(No) Resistance
CC Retreat
Common

065 Sentret
Type: Colorless Pokemon
HP 50
C: Spy Tactics
Effect: Look at the top 3 cards of your opponent's deck and
replace them in any order.
C: Double Swipe: 10x
Effect: Flip 2 coins.  This attack does 10 damage times the
number of heads.
F Weakness
(No) Resistance
C Retreat
Common

066 Furret
Type: Colorless Pokemon (Evolves from Sentret)
HP 70
[Poke Power] Search For Treasure
Effect: Once during your turn (before your attack), shuffle 2
cards from your hand into your deck in order to choose 1 Energy
card in your deck, show it to your opponent, then put it into
your hand.  If this Pokemon is under a Special Condition, this
power can't be used.
CC: Rotating Attack: 30
F Weakness
(No) Resistance
C Retreat
Common

067 Aipom
Type: Colorless Pokemon
HP 50
C: Stretch Tail
Effect: Flip 1 coin.  If heads, choose 1 Pokemon on your
opponent's Bench and do 10 damage to it.  (Don't apply Weakness
and Resistance for Benched Pokemon.)
CC: Run Away: 20
Effect: Return this Pokemon and all Energy cards attached to it
to your hand.  (If you have no Pokemon on your Bench, this effect
does nothing.)
F Weakness
(No) Resistance
C Retreat
Common

068 Milktank
Type: Colorless Pokemon
HP 60
CC: Tackle: 20
CC: Rapid Roll: 20x
Effect: Flip 1 coin until you get tails.  This attack does 20
damage times the number of heads.
F Weakness
(No) Resistance
C Retreat
Common

069 Sneasel
Type: Evil Pokemon
HP 60
E: Steal
Effect: Look at your opponent's hand.  Shuffle all TMs and
Pokemon Items found there into your opponent's deck.
CC: Claw Slash: 30
Effect: Flip 1 coin.  If tails, this attack does nothing.
F Weakness
P Resistance
C Retreat
Common

070 Tyranitar
Type: Evil Pokemon (Evolves from Pupitar)
HP 120
E: Destroying Blizzard
Effect: Flip 1 coin.  If heads, discard 1 Energy card attached to
1 of your opponent's Pokemon.
ECC: Tail Attack: 30
EECCC: Giga Crush: 60
Effect: Each player discards the top 3 cards of his or her deck.
F Weakness
P Resistance
CCC Retreat
Rare

071 Tyranitar (Holo)

072 Steelix
Type: Steel Pokemon
HP 100
CC: Ground Pound: 10
Effect: This attack does 10 damage to each of your opponent's
Benched Pokemon.  (Don't apply Weakness and Resistance for
Benched Pokemon).  Flip 1 coin.  If tails, this Pokemon can't
used Ground Pound during your next turn.
SSCCC: Iron Smash: 50+
Effect: Flip 2 coins.  If both are heads, this attack does 20
more damage; if both are tails, this attack does nothing.
R Weakness
G Resistance
CCCC Retreat
Rare

073 Steelix (Holo)

074 Scizor
Type: Steel Pokemon (Evolves from Scyther)
HP 80
[Poke Body] Poison Resistance
Effect: This Pokemon cannot be Poisoned.
SC: Aimed Slash: 20
Effect: Before damage is done, you may choose 1 of your
opponent's Benched Pokemon without any damage counters on it and
switch it with the Defending Pokemon.
CCC: Heavy Metal: 30+
Effect: Flip 1 coin for each S Energy attached to this Pokemon. 
This attack does 20 more damage times the number of heads.
R Weakness
(No) Resistance
CC Retreat
Rare

075 Scizor (Holo)

076 Energy Transfer
Type: Trainer
Effect: Choose 1 Basic Energy card attached to 1 of your Pokemon
and attach it to another of your Pokemon
Uncommon

077 Traveling Salesman
Type: Trainer (Supporter)
Effect: Search your deck for up to 2 [TMs] and/or [Pokemon
Items], show them to your opponent, then put them into your hand. 
Shuffle your deck afterward.
Uncommon

078 Juggler
Type: Trainer (Supporter)
Effect: Discard 1 or 2 Basic Energy cards from your hand.  If you
discarded 1, draw 3 cards.  If you discarded 2, draw 5 cards.
Uncommon

079 Forest Hermit
Type: Trainer (Supporter)
Effect: Shuffle your deck, then look at the top 7 cards of your
deck.  Put 1 of them into your hand, and shuffle your deck
afterward.
Uncommon

080 Memory Nut
Type: Trainer (Pokemon Item)
Effect: The attached Pokemon can use attacks of a lower level of
Evolution (But if you don't have the correct Energy attached, you
can't use the attack).  At the end of the turn in which this
Pokemon attacks, discard this card.
Uncommon

081 Healing Nut
Type: Trainer (Pokemon Item)
Effect: At the end of each player's turn, if the attached Pokemon
has 20 or fewer HP remaining, remove 3 damage counters from the
attached Pokemon and discard this card.
Uncommon

082 Time Bauble
Type: Trainer (Pokemon Item)
Effect: If the attached Pokemon is Knocked Out by an attack
during your opponent's next turn, you may discard 2 Basic Energy
cards from the attached Pokemon to return it to your hand.
Uncommon

083 Undersea Stadium
Type: Trainer (Stadium)
Effect: During a player's turn (before his or her attack), that
player may flip 1 coin.  If heads, that player may discard the
top Evolution card of 1 of his or her Evolved Pokemon, devolving
that Pokemon.
Uncommon

084 Bonguri Forest
Type: Trainer (Stadium)
Effect: During a player's turn (before his or her attack), that
player may flip 1 coin.  If heads, choose 1 Basic Energy card
from your hand and show it to your opponent, then search your
deck for a Basic Pokemon with the same type of Energy card that
showed and put it on your Bench.  Shuffle your deck afterward.

085 Nidoking
Type: Colorless Pokemon
HP 100
[Poke Body] Crystal Type
Effect: If you attach a G, L or F Basic Energy card to this
Pokemon from your hand, this Pokemon changes to the type of that
Energy card until the end of the turn.
GGC: Poison Horn: 20
Effect: The Defending Pokemon is now Poisoned.
LLFF: Rolling Thunder: 50
Effect: Flip 1 coin.  If heads, do 10 damage to each of your
opponent's Benched Pokemon; if tails, do 10 damage to each of
your Benched Pokemon.  (Don't apply Weakness and Resistance for
Benched Pokemon.)
G Weakness
(No) Resistance
CCC Retreat
Super Rare

086 Kingdra
Type: Colorless Pokemon
HP 110
[Poke Body] Crystal Type
Effect: If you attach a W, L or P Basic Energy card to this
Pokemon from your hand, this Pokemon changes to the type of that
Energy card until the end of the turn.
WWL: Aqua Bomb: 40
Effect: Don't apply the Defending Pokemon's Weakness or
Resistance for this attack.
PPLC: Dual Burn: 60
Effect: Flip 2 coins.  Discard 1 Energy card from this Pokemon
for each tails.
L Weakness
(No) Resistance
CCC Retreat
Super Rare

087 Lugia
Type: Colorless Pokemon
HP 80
[Poke Body] Crystal Type
Effect: If you attach a R, W or P Basic Energy card to this
Pokemon from your hand, this Pokemon changes to the type of that
Energy card until the end of the turn.
PR: Psychic: 10x
Effect: This attack does 10 damage times the number of Energy
cards attached to the Defending Pokemon.
WWRC: Steam Blast: 50
Effect: Discard 1 Energy card attached to this Pokemon in order
to use this attack.
P Weakness
(No) Resistance
CCC Retreat
Super Rare

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Fin.

    Source: geocities.com/timessquare/alley/Alley/2247

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