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             ANIME MADNESS FAN-CREATED CARDS -- PART 1!

                             v2.0

                          by Ed Hrzic
=================================================================

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This fan-created list of cards represents some of the things that
I've come up with.  There are two general series' in this
listing, "Slayers" and "Neon Genesis Evangelion", but more the
former than the latter.
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With this new list comes a new type of rule.  Certain Plot
Complications now come with the heading of "Spell".  This type of
Plot Complication requires that you activate a character that is
capable of using magic (with the text "Counts as a Mage" in the
text-box).  This is also stated on the Spell PCs.
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Changes from v1.0:

- The creator of Anime Madness, Matthew Johnston, proofread
  the cards, and made some gameplay changes.
- Resourceful Animator's Corporate Action cost increased to 3.
- Only one Philosopher's Stone allowed per Studio.
- Troll's Release Cost increased to 5.
- Series names added to the Tool Characters.
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ANIMATORS
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Frantic Animator
Animator
When Frantic Animator becomes activated, place one Art counter
on it at the end of the turn.
Activate to add (1) to your Art Pool for every Art counter on
Frantic Animator.
-====o====-

Frustrated Animator
Animator
Comes into play activated.
Activate to add (1) to your Art Pool, or sacrifice to add (2)
to your Art Pool.
---==o==---

Genius Animator
Animator
Comes into play activated.
Activate Genius Animator to place one Art counter on
itself.
Activate Genius Animator and remove any number of Art
counters on it to add (1) to your Art Pool for every Art
counter removed.

"Don't bug 'im for a while, and eventually he'll come up with
something interesting."
---==o==---

Resourceful Animator
Animator
Activate Resourceful Animator to add (1) to your Art Pool,
or gain 1 Corporate Action.
--===o===--

Spoiled Animator
Animator
Activate and pay XX Ratings Points to add (X) to your
Art Pool.

"Do what it takes...WHATEVER it takes!"  --Guido LaRossilini
---==o==---


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APD(tm) EXTENSIONS
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Neon Genesis Evangelion       (6)
You may control no more than one Neon Genesis Evangelion at a
time.
Every Neon Genesis Evangelion character gets +1/+1/+1.
The Release Cost of every Neon Genesis Evangelion character in
any player's hand is reduce by 2.  This may not reduce bring the
Release cost of a Neon Genesis Evangelion character below 0.

Slayers                       (6)
You may control no more than one Slayers at a time.
Every Slayers character gets +1/+1/+1.
The Release Cost of every Slayers character in any player's hand
is reduce by 2.  This cannot bring the Release Cost of a Slayer
character below 0.


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CHARACTERS
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Berserker                     (3)
Monster
4/0/1
(1): Frenzy until the end of the turn.
---==o==---
Slayers

Black Dragon                  (6)
Dragon
3/1/5
(2): Airborne
(3): +0/+3/+0 until the end of the turn.  You may use this
ability no more than once per turn.

"The boss of the Dragon Fangs bought it at a booth, at a
festival, for three bronze pieces."
"That must have been SOME festival!"  --??? and Lina Inverse
---==o==---
Slayers

Dilgear                       (5)
Male Monster
3/1/4
Counts as both a troll and a werewolf.
(2): Renews.
(2): +1 maneuver until the end of the turn.
---==o==---
Slayers

Dragon Fang                   (2)
Male Bandit
2/1/2
(1): TeamUp with other Dragon Fangs until the end of the turn.
----=o=----
Slayers

Gourry                        (6)
Male Mercenary
4/0/5
Gourry gets +1/+0/+1 if you control Lina Inverse.
Activate to switch places with a character that you control
that has just blocked a character in combat.
--===o===--
Slayers

Lina Inverse                  (5)
Female Sorceress
2/2/4
Counts as a Mage.
Lina gets +0/+1/+1 if you control Gourry.
--===o===--
Slayers

Misato Katsuragi              (5)
Female Captain
2/1/3
Activate to add (2) to your Art Pool.

"Maybe I'll show you a little fan service next time!"
                                   -- Misato Katsuragi
---==o==---
Neon Genesis Evangelion

Rei Ayanami                   (3)
Female Pilot
1/0/3
Rei gets +1/+0/+0 if you control any other Neon Genesis
Evangelion characters.
(2): Prevent 2 damage from being dealt to this Rei.
---==o==---
Neon Genesis Evangelion

Shinji Ikari                  (3)
Male Pilot
1/0/2
Shinji gets +1/+0/+1 if you control Misato Katsuragi.
If Gendo is in play, Shinji gets -1/-0/-1.
---==o==---
Neon Genesis Evangelion

Troll                         (5)
Monster
3/0/4
Troll does not activate when it Renews.
(0): Renews

"I always thought trolls healed themselves as soon as you
hurt them."  -- Gourry
---==o==---
Slayers

Zelgadis                      (6)
Male Chimera
3/2/7
Counts as a Mage.
(2): Zelgadis gets +0/+0/+2 until the end of the turn.  You may
use this ability only once per turn.

"Couldn't stay away, eh Zelgildows?"
"My name is ZELGADIS!"  --Gourry and Zelgadis
--===o===--
Slayers


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PLOT COMPLICATIONS
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Advertising                   (6)
Slow
When Advertising is played, pay (x).  Gain X Ratings Points.
----=o=----

Dragon Slave                  (5)
Slow
Spell.
Activate a Mage that you control and pay (X) when Dragon Slave is
played or erase Dragon Slave.  X may not be 0.
Dragon Slave deals X+2 damage to a target character.

"Oh spirits, buried within the streams of time,
I pledge to destroy all the foes that stands against my
unworthy hand... DRAGON...SLAVE!!!"  -- Lina Inverse
---==o==---

Levitation                    (4)
Slow
Spell.
Activate a Mage that you control when Levitation is played, or
erase Levitation.
For every (2) that you pay in addition to the release cost, one
target character gains Airborne until the end of the turn.
----=o=----

Fireball                      (3)
Fast
Spell.
Play only at the beginning of combat.
Activate a Mage that you control and pay (X) when Fireball is
played or erase Fireball.  X may not be 0.
Fireball deals X damage to a target attacking character, and X-2
damage to each other attacking character.

"Get ready to fry barbeque breath!  FIRE...BALL!"
                                   -- Lina Inverse
----=o=----

Flare Arrow                   (3)
Fast
Spell.
Activate a Mage when Flare Arrow is played or erase Flare
Arrow.
Flare Arrow deals 3 damage to a target character.
----=o=----

Higher Use of Technology      (2)
Slow
When Higher Use of Technology comes into play, pay (X).
X may not be 0.
Each player draws X cards from his or her studio.
---==o==---

Reversal                      (2)
Fast
Spell.  Play on a target character when that character Renews. 
Activate a Mage when Reversal is played or erase Reversal.
The character that just Renewed is erased.
----=o=----

That Time of the Month        (3)
Slow
No Female Mage may be activated for Spell Plot Complications
for one round (the end of your next turn).
---==o==---

Treasure Hoard                (2)
Short
Play only after you have attacked, and destroyed at least one
character in combat.
Gain 1 Ratings Point for every character that you destroyed in
combat.
----=o=----


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TOOLS
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Art Supplies                  (0)
Supplies
Art Supplies comes into play activated.
(0): Activate and sacrifice to add (3) to your Art Pool, or to
gain 2 Corporate Actions.
---==o==---

AT Field                      (3)
Shield
Place on a target Mecha.
(2): Activate to give this character +0/+0/+3 until the end of
the turn.
(4): Activate to activate a target AT Field.

"He ripped through the AT field like it wasn't there!"
                                        - Misato Katsuragi
---==o==---

Cursed Knife                  (2)
Weapon
Place on a target character.
This character gets +3/+0/-2 and must attack each turn, if
possible.
The character's controller can use 2 Corporate Actions to
erase this Tool as a Slow Plot Complication.

"The knife has a cheap spell on it to make it sharper, and
anyone goes nuts when using it.  Good news for bandits, bad
news for shopkeepers."  --Lina Inverse
----=o=----

Holographic Poster            (4)
Art
(4): Sacrifice Holographic Poster to gain 4 Ratings Points.
(8): Sacrifice Holographic Poster to gain 8 Ratings Points.
"Looks great...and is certainly less filling!"
----=o=----

Magical Amulet                (5)
Magical Item
(4): Gain 1 Corporate Action.  You may use this ability no
more than twice per turn.
---==o==---

Mecha Rifle                   (5)
Weapon
Place on a target Mecha.
(4): Activate to give this character +0/+3/+0 until the end of
the turn.
If Mecha Rifle is in your cutting room floor, you may pay
(2) to return it to your hand.
---==o==---

Nuts                          (2)
Food
Place three Nut counters on Nuts when it is released.
When Nuts has no Nut counters on it, it is erased.
(1): Remove a Nut counter to deal 1 damage to a target
character.

"Any little wound, huh?" --Gourry
----=o=----

Orihalcon Statue              (2)
Treasure
Comes into play activated.
(0): Activate and erase to search your Studio for the
Philosopher's Stone and put it into your hand.  Shuffle your
studio afterwards.

"An Orihalcon... You don't see many of these nowadays."
                                   -- Lina Inverse
---==o==---

Pen                           (1)
Pen
Activate to add (1) to your Art Pool.
----=o=----

Philosopher's Stone           (2)
Magical Item
There may be no more than 1 Philosopher's Stone in your
studio at any one time.
Activate to add (4) to your Art Pool.  Shuffle Philosopher's
Stone back into your studio.

"Every sorcerer worth his salt knowns about it.  It's said that
it changes that course of history whenever it appears."
                                   -- Lina Inverse
---==o==---

Sword of Light                (3)
Weapon
Place on a target character.
This character gets +2/+0/+0.
(5): Activate to give this character +2/+0/+0 and +1 maneuver
until the end of the turn..
Use this ability only once per turn.

"I've gotta have that sword!  Tell you what, I'll give you...
thirty silver pieces!"
"Thirty silver pieces?  That's how much people pay for a NORMAL
sword!"  -- Lina Inverse and Gourry
--===o===--

Unit One                      (9)
Mecha Vehicle
6/1/10
Unit One may not attack or block.
(0): Activate a character that you control to allow Unit One to
attack and/or block this turn.  If Shinji Ikari is activated in
this way, Unit One gets +2/+0/+2 until the end of the turn.
(5): Renews
--===o===--
Neon Genesis Evangelion

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