Coaches still count for Briliant Coaching.
There are three levels of coaching and four expertise. Experts cost 50K gps, Old Timers cost 100K gps, and Ex-Players 150K gps. The four areas of expertise are: Fouling (General), Blocking (Strength), Passing (hmm...), and Catching (Agility). You can only have one Coach per expertise and only if that skill can be normally taken by anyy player on the team.
Coaches can only be used once after every match. Pick a player and a skill from the coaches area of expertise. Roll 2D6 and apply the modifiers below. On an 11 or 12 the player gets the skill.
+2 | Coach is an Ex-Player |
+1 | Coach is an Old Timer |
+1 | Coach is teaching his favorite skill |
-2 | Player normally cannot learn the skill |
Fouling (General) | All but Halflingd and Goblins |
---|---|
Blocking (Strength) | Dwarf, Human, Skaven, Orc, Undead, Choas, Choas Dwarf |
Passing | All but Undead, Halfling, Goblin, Chaos, Chaos Dwarf |
Catching (Agility) | All but Dwarf, Orc, Chaos, Chaos Dwarf |
Category | Expert | Old-Timer | Ex-Player |
---|---|---|---|
Fouling | Block | Dirty Player | Tackle |
Blocking | Mighty Blow | Guard | Break Tackle |
Passing | Pass | Safe Throw | Accurate |
Catching | Catch | Sure Feet | Diving Catch |