Character: Luthor
De'Qen |
Player: Mnemonic Mole
|
Race: Human
|
Skin: Black
|
Sex: Male
|
Hight: 6' 2"
|
Weight: 200 lb.
|
Hair: Black
|
Eyes: Blue
|
Age: 21
|
Discipline
|
Circle
|
Journeyman
|
1
|
|
|
Atributes
|
|
Value
|
Mod.
|
Step
|
Action Dice
|
Increases
|
Dexterity
|
(17)
|
[17]
|
7
|
D12
|
0
|
Strength
|
(12)
|
[12]
|
6
|
D10
|
0
|
Toughness
|
(13)
|
[13]
|
6
|
D10
|
0
|
Perception
|
(17)
|
[17]
|
7
|
D12
|
0
|
Willpower
|
(14)
|
[14]
|
|
D10
|
0
|
Charisma
|
(12)
|
[12]
|
5
|
D8
|
0
|
|
Legend Points
|
Current: |
0
|
Total:
|
1200
|
Status:
|
0
|
Reputation
|
(none)
|
|
Talents
|
|
Rank
|
Attr.
|
Step
|
Dice
|
Disc.
|
Action
|
Karma
|
Strain
|
|
2
2
|
P/7
P/7
|
9
9
|
D8+D6
D8+D6
|
-
-
|
*
*
|
-
-
|
-
-
|
|
Talent Knacks
|
|
Knack
|
Condition
|
Strain
|
(none)
|
|
|
|
|
Karma
|
Rank
|
Die
|
Cost
|
Current
|
Max
|
1
|
D8
|
6
|
10
|
40
|
|
|
Food
|
12
|
days Trail Rations
|
|
Wealth
|
Copper
(.1)
|
Silver
(1)
|
Gold
(10)
|
Earth
(100)
|
Water
(100)
|
Air
(1000)
|
Fire
(1000)
|
Orichalcum
(10,000)
|
Other
Loot
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
(none)
|
|
Weapons
|
|
Weapon
Step
|
Strength
Step
|
Damage
Step
|
Damage
Dice
|
Range
(S/M/L)
|
Hand Axe
|
4
|
6
|
10
|
D10+D6
|
-
|
/-/
|
-
|
|
Initiative
|
Dexterity Step:
|
7
|
Armor Mod.:
|
0
|
Initiative Step:
|
7
|
Initiative Dice:
|
D12
|
|
Damage
|
Current damage:
|
6
|
Wounds:
|
3
|
Death Rating:
|
35
|
Wound Threshold:
|
9
|
Uncon. Rating:
|
27
|
Blood Magic:
|
0
|
Durability:
|
5/6
|
Durability Rank:
|
0
|
Recovery Tests:
|
2
|
Recovery Dice:
|
D10
|
|
Defence
|
Physical:
|
9
|
Spell:
|
9
|
Social:
|
7
|
|
Armor |
|
Physical
|
Mystic
|
Natural
|
0
|
2
|
Armor
|
2
|
0
|
Shield
|
1
|
0
|
Total
|
3
|
2
|
|
|
Movement |
|
Combat
|
Full
|
Run:
|
40
|
80
|
|
Strength
|
Carry:
|
90
|
Lift:
|
185
|
|
Skills
|
|
Rank
|
Attr.
|
Step
|
Dice
|
Type
|
Glass Blowing
Wild Animals
Wines and Liquors
|
1
1
1
|
C/5
P/7
P/7
|
6
8
8
|
D10
2D6
2D6
|
A
K
K
|
|
|
Spells
|
|
Threads
|
Weaving
Difficulty
|
Casting
Difficulty
|
Range
|
Duration
|
Effect
|
|
1
-
1
2
1
-
-
|
6/14
7
5/12
5/14
5/7
7
7
|
Target's Spell Defense
Target's Spell Defense
Target's Spell Defense
Weapon's Spell Defense
2
2
Target's Spell Defense
|
Touch
Touch
30 yards
10 yards
Touch
Self
Touch
|
5 + rank minutes
5 + rank minutes
1 round
10 + rank rounds
10 + rank minutes
10 + rank minutes
6 + rank minutes
|
+3 Steps to Climbing Tests
Willforce + 7
Willforce + 6
+ D4 to weapon damage step
Heat rejuvinating food
Converse with plant spirits
+3 armor against cold damage
|
|
|
Description
|
He's got that wealthy traveler's garb, some
nice smiley face undies, the armor and some slick shoes he found
while fishing in his neighbor's swimming pool. He's got a little
bit of a belly, though the abs make it sexy, long black hair, blue eyes,
he looks stronger than he is--his mom was german. He likes to paint
his dark black skin with religous patterns; he worships himself. And,
of course, he is not hairy. Chicks dig smooth guys.
|
|
Background
|
Luthor has a high tolerance for booze, loving
not only the company it brings, but the company he thinks it brings--whether
that be people, animals, or um, other things. Loneliness is a
constant problem. When angered, however, sentences become screwed
up and mixed. His anger is hard to bring on, unless of course he
is boozed. He has spontaneous bursts of compassion, but never on
anything that would make a bit of sense. He considers himself wise,
and unless it be a friend, he gets angry when someone acts smarter
than he. He doesn't hold a grudge or come under the spell of stereotypes.
Glass blowing is an inherited skill and is done in honor of his father,
who was a not-so-famous journeyman.
|
|