currently this area will serve as our information depot entailing descriptions of our progress through team correspondence and immediate access. the original complete web site [modified to perfection as my vision detailed] is alternately saved elsewhere of which i will b gaining access very soon.

schedule

1. beta kritikal & demoes

2. recruit immediate core team:

[ ] - :: senior programmer

[ ] - vinicious :: lead artist

[ ] - 3dking :: lead 3d modeller

[ ] - legacy04 :: lead bg designer

[ ] - essai :: lead character designer

the programs that we're using r as follows:

    kode [specifically for JDK 1.4.2]

  • netbeans :: at netbeans.org, also pick up the UML module - we'll b utilizing class diagrams...
  • RetroGuard :: optimizer, decompiler and obfuscator [more so we'll probably B using ProGuard which succeeds RetroGuard]...
  • audio

  • acidExpress :: at acidplanet.com
  • visual

  • blender :: at blender3d.org - our 3D Studio Max, and no i will not accept suggestions to use pirated copies of the professional programs as i'm an avid fan of freeware and plan on giving every author of these programs their due respect...
  • gimp :: at gimp.org, the extremely poor man's Photoshop - yet only a pinch less powerful...
  • anim8or :: at anim8or.com, currently version 0.85 is available but we're DYING for .90 to b available as the upcoming features are of dire necessity to ease our programming burden in translating formats and the such...

some links to check out for art | artists, music | musicians, our competition, and tutorials:

specific information necessary for production of our projects, as to their relations to the technology and format standards adopted herewith:

k e :: krisis entertainment :: korrespondence [this would have been much easier to design and implement had our current hosting situation called for an allowance of servlets...]



core downloads